恐喙鳥盟友



monster no drops or experience [1]
ignore actor scale from stats [1]
Rhoa Companion
Spectre | Y |
---|---|
Tags | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
生命
200%
+50%
閃避
+50%
抗性




傷害
200%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 16
攻擊時間
1.23 Second
Damage Spread
±20%
經驗值
100%
Model Size
120%
Type
RhoaPlayerSummoned
Metadata
RhoaPlayerSummoned
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MinionMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 373–559
暴擊率: 5%
攻擊時間: 1.23 秒
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/PlayerFollowingMinionBase" Stats { set_has_quadruped_head_control = 1 set_quadruped_head_turn_duration_ms = 200 no_blood_on_death = 1 } Animated { always_interpolate_bearing = true } StateMachine { define_shared_state = "faded; is_a_mount" } InteractionAction { basic_action_type_id = "MountMinion" }
Object Type Codes
version 2 extends "Metadata/Monsters/PlayerFollowingMinionBase" StateMachine { on_state_faded_1 = "AddEffectPack( 'Metadata/Effects/Spells/mount_rhoa/epk/death_fade.epk' );" create_state_faded_1 = "DisableRendering();" on_state_faded_0 = " RemoveEffectPack( 'Metadata/Effects/Spells/mount_rhoa/epk/death_fade.epk' ); EnableRendering(); " on_or_create_state_is_a_mount_1 = "DisableTargetable();" on_state_is_a_mount_0 = "EnableTargetable();" } Targetable { targetable = true targetable_by_minion_owner = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RhoaPlayerSummoned/RhoaPlayerSummoned"] = { name = "Rhoa Companion", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.23, attackRange = 16, accuracy = 1, skillList = { "MinionMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMelee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
ignore actor scale from stats [1]
Family | MonsterIgnoreActorScaleFromStats |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
key | val |
---|---|
Stats.item_drop_slots | 0 |
Stats.energy_shield_recharge_rate_per_minute_% | 750 |
Stats.base_maximum_mana | 200 |
Stats.maximum_physical_damage_reduction_% | 75 |
Stats.base_maximum_all_resistances_% | 75 |
Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
Stats.base_critical_hit_damage_bonus | 30 |
Stats.max_endurance_charges | 3 |
Stats.max_frenzy_charges | 3 |
Stats.max_power_charges | 3 |
Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
Stats.movement_velocity_cap | 128 |
Stats.max_azurite_debuff_stacks | 10 |
Stats.ignore_skill_weapon_restrictions | 1 |
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
Stats.scale_melee_range_to_actor_scale | 1 |
Stats.use_melee_pattern_range | 1 |
Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
Stats.actor_scale_+%_limit | 200 |
Stats.base_heavy_stun_duration_ms | 2000 |
Stats.melee_defer_damage_prediction | 1 |
Stats.poise_decay_delay_ms | 8000 |
Stats.poise_decay_%_per_second | 5 |
Stats.base_block_angle_degrees | 180 |
Stats.action_attack_or_cast_time_uses_animation_length | 0 |
Stats.slow_potency_+%_final_per_additional_player | -10 |
Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
Stats.maximum_life_+%_final_per_additional_player | 50 |
Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
Stats.poise_threshold_+%_final_per_additional_player | 50 |
Stats.stun_base_duration_override_ms | 500 |
Stats.bleeding_moving_damage_%_of_base_override | 200 |
Stats.has_quadruped_head_control | 1 |
Stats.quadruped_head_turn_duration_ms | 200 |
ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
Positioned.blocking | true |
Positioned.team | 0 |
Positioned.serialise_collidable | true |
BaseEvents.server_only | true |
Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge, Revive |
Actor.slow_animations_go_to_idle | false, false |
Life.on_death | { SetCorpseUsable( false ); } |
Animated.always_interpolate_bearing | true |
StateMachine.define_shared_state | faded; is_a_mount |
StateMachine.define_shared_timer | resume |
StateMachine.on_timer_resume | SetImmobile( false ); |
InteractionAction.interaction_requires_exact_position | true |
InteractionAction.interaction_forward_offset | 9 |
InteractionAction.interaction_forward_direction | -90 |
InteractionAction.on_interaction_pathing_started = | |
InteractionAction." | , |
InteractionAction.SetImmobile( true ); | |
InteractionAction.InterruptActionsForDuration( 0.0f ); | |
InteractionAction.FaceObject( triggerer ); | |
InteractionAction.RotateBy( 90 ); |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.