Summon Rhoa Mount
等级: 1
保留: 50 Spirit
施放间隔: 1.00 秒
需求: 等级 1, 1 Dex
[DNT] Like a horse, but a bird. Apparently.
Skills can be managed in the Skills Panel.
Level Effect /1
Implicit
保留: 50
等级需求等级Dex
101
Attribute /6

Summon Rhoa Mount

KeyValue
BaseType Summon Rhoa Mount
Class 技能宝石
TargetTypes任何
Type法术, 召唤物, 创造召唤物, 消耗保留, Persistent, 增益
ItemTypeMetadata/Items/Gems/SkillGemSummonRhoaMount
ActiveSkillsCodesummon_rhoa_mount
Summon Rhoa Mount
等级: 1
保留: 50 Spirit
施放间隔: 1.00 秒
需求: 等级 1, 1 Dex
[DNT] Like a horse, but a bird. Apparently.
is resummoning minion [1]
minion base resummon time ms [12000]
Skills can be managed in the Skills Panel.
Supported By /16
  • Active Type: 法术, 召唤物, 创造召唤物, 消耗保留, Persistent, 增益
  • Arcane Tempo
    Supports Spells, causing them to cast faster.
    元素大军
    Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
    狂噬
    Supports skills which create Minions, making them deal and take more damage.
    肉盾
    Supports skills which create Minions, granting them more life but making them deal less damage.
    炎军
    Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
    复仇之灵
    Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
    亡命之息
    Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
    Demolisher
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Minion Mastery
    Supports Minion skills, granting them an additional level.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Precision
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Clarity
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Vitality
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Herbalism
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Cannibalism
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Strip Away
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Rhoa Companion
    monster no drops or experience [1]
    SpectreY
    Tagsbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
    生命
    200%
    [护甲]
    +50%
    闪避值
    +50%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    200%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.23 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    120%
    Type
    RhoaPlayerSummoned
    Metadata
    RhoaPlayerSummoned
    IsSummoned
    Y
    等级
    68
    生命
    15,514
    [护甲]
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    466
    法术伤害
    466
    命中
    0
    Attack Time
    1.23
    经验值
    28,634
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 373–559
    暴击几率: 5%
    Attack Time: 1.23 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    
    Stats
    {
    	set_has_quadruped_head_control = 1
    	set_quadruped_head_turn_duration_ms = 200
    }
    
    Animated
    {
    	always_interpolate_bearing = true
    }
    
    StateMachine
    {
    	define_shared_state = "faded; is_a_mount"
    	define_shared_timer = "resume"
    	
    	on_timer_resume = "SetImmobile( false );"
    }
    
    InteractionAction
    {
    	interaction_requires_exact_position = true
    	interaction_forward_offset = 9
    	interaction_forward_direction = -90
    	
    	on_interaction_pathing_started = 
    	"
    		SetImmobile( true );
    		InterruptActionsForDuration( 0.0f );
    		FaceObject( triggerer );
    		RotateBy( 90 );
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    
    StateMachine
    {
    	on_state_faded_1 = "AddEffectPack( 'Metadata/Effects/Spells/mount_rhoa/epk/death_fade.epk' );"
    	create_state_faded_1 = "DisableRendering();"
    
    	on_state_faded_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/mount_rhoa/epk/death_fade.epk' );
    		EnableRendering();
    	"
    	
    	on_or_create_state_is_a_mount_1 = "DisableTargetable();"
    	on_state_is_a_mount_0 = "EnableTargetable();"
    }
    
    Targetable
    {
    	targetable = true
    	targetable_by_minion_owner = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RhoaPlayerSummoned/RhoaPlayerSummoned"] = {
        name = "Rhoa Companion",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.23,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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