Rhoagefährte
Biest
monster no drops or experience [1]
ignore actor scale from stats [1]
Rhoa Companion
SpectreY
Tagsbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
Leben
200%
Ausweichen
+50%
Widerstand
0 0 0 0
Damage
200%
Genauigkeit
100%
Attack Distance
6 ~ 16
Angriffszeit
1.23 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
120%
Type
RhoaPlayerSummoned
Metadata
RhoaPlayerSummoned
IsSummoned
Y
Stufe
68
Leben
15,514
Damage
466
Zauberschaden
466
Genauigkeit
2,464
Angriffszeit
1.23
Erfahrung
28,634
Minion Life
13,860
Minion Damage
1,938
Minion Armour
6,033
MinionMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 373–559
Angriffszeit: 1.23 Sek.
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"

Stats
{
	set_has_quadruped_head_control = 1
	set_quadruped_head_turn_duration_ms = 200
	no_blood_on_death = 1
}

Animated
{
	always_interpolate_bearing = true
}

StateMachine
{
	define_shared_state = "faded; is_a_mount"
}

InteractionAction
{
	basic_action_type_id = "MountMinion"
}

Object Type Codes

version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"

StateMachine
{
	on_state_faded_1 = "AddEffectPack( 'Metadata/Effects/Spells/mount_rhoa/epk/death_fade.epk' );"
	create_state_faded_1 = "DisableRendering();"

	on_state_faded_0 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/mount_rhoa/epk/death_fade.epk' );
		EnableRendering();
	"
	
	on_or_create_state_is_a_mount_1 = "DisableTargetable();"
	on_state_is_a_mount_0 = "EnableTargetable();"
}

Targetable
{
	targetable = true
	targetable_by_minion_owner = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RhoaPlayerSummoned/RhoaPlayerSummoned"] = {
    name = "Rhoa Companion",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.23,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "MinionMelee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MinionMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Edit

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