Rhoagefährte
Biest
monster no drops or experience [1]
no additional life scaling [1]
Rhoa Companion
SpectreY
Tagsbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
Leben
200%
Ausweichen
+50%
Widerstand
0 0 0 0
Damage
200%
Genauigkeit
100%
Attack Distance
6 ~ 16
Angriffszeit
1.23 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
120%
Type
RhoaPlayerSummoned
Metadata
RhoaPlayerSummoned
IsSummoned
Y
Stufe
68
Leben
15,514
Damage
466
Zauberschaden
466
Genauigkeit
2,502
Angriffszeit
1.23
Erfahrung
28,634
Minion Life
13,860
Minion Damage
1,938
Minion Armour
6,033
MinionMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 373–559
Angriffszeit: 1.23 Sek.
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"

Stats
{
	set_has_quadruped_head_control = 1
	set_quadruped_head_turn_duration_ms = 200
	no_blood_on_death = 1
}

Animated
{
	always_interpolate_bearing = true
}

StateMachine
{
	define_shared_state = "faded; is_a_mount"
}

InteractionAction
{
	basic_action_type_id = "MountMinion"
}

Object Type Codes

version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"

StateMachine
{
	on_state_faded_1 = "AddEffectPack( 'Metadata/Effects/Spells/mount_rhoa/epk/death_fade.epk' );"
	create_state_faded_1 = "DisableRendering();"

	on_state_faded_0 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/mount_rhoa/epk/death_fade.epk' );
		EnableRendering();
	"
	
	on_or_create_state_is_a_mount_1 = "DisableTargetable();"
	on_state_is_a_mount_0 = "EnableTargetable();"
}

Targetable
{
	targetable = true
	targetable_by_minion_owner = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RhoaPlayerSummoned/RhoaPlayerSummoned"] = {
    name = "Rhoa Companion",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.23,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "MinionMelee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MinionMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length0
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.has_quadruped_head_control1
    Stats.quadruped_head_turn_duration_ms200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge, Revive
    Actor.slow_animations_go_to_idlefalse, false
    Life.on_death{ SetCorpseUsable( false ); }
    Animated.always_interpolate_bearingtrue
    StateMachine.define_shared_statefaded; is_a_mount
    StateMachine.define_shared_timerresume
    StateMachine.on_timer_resumeSetImmobile( false );
    InteractionAction.interaction_requires_exact_positiontrue
    InteractionAction.interaction_forward_offset9
    InteractionAction.interaction_forward_direction-90
    InteractionAction.on_interaction_pathing_started =
    InteractionAction.",
    InteractionAction.SetImmobile( true );
    InteractionAction.InterruptActionsForDuration( 0.0f );
    InteractionAction.FaceObject( triggerer );
    InteractionAction.RotateBy( 90 );
    Edit

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