無縛的猛獸
野獸
Unchained Beast
SpectreN
Tagsbeast, Claw_onhit_audio, incursion_unique_chained_beast, mammal_beast, medium_movement, not_dex, not_int, red_blood
生命
250%
抗性
30 0 0 0
傷害
530%
命中
100%
暴擊 Chance
5%
Attack Distance
11 ~ 28
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
125%
Type
ChainedBeastBoss
Metadata
ChainedBeastBoss
等級
68
生命
19,393
傷害
1,236
法術傷害
1,236
命中
2,502
攻擊時間
1.5
經驗值
71,585
召喚物生命
17,325
召喚物傷害
5,134
召喚物護甲
6,033
MeleeAtAnimationSpeedBoss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 988—1483
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAChainedBeastBossMultiSlam
可觸發, 攻擊, AttackInPlace
Base Damage: 988—1483
暴擊率: 5%
攻擊傷害: 162%
攻擊時間: 1.5 秒
造成 62% 更多攻擊傷害
action attack or cast time uses animation length [1]
GAChainedBeastBossLeapSlamImpact
可觸發, 攻擊, AttackInPlace
Base Damage: 988—1483
暴擊率: 5%
攻擊傷害: 162%
攻擊時間: 1.5 秒
造成 62% 更多攻擊傷害
action attack or cast time uses animation length [1]
GAChainedBeastBossGroundSlam
可觸發, 攻擊, AttackInPlace
Base Damage: 988—1483
暴擊率: 5%
攻擊傷害: 162%
攻擊時間: 1.5 秒
造成 62% 更多攻擊傷害
action attack or cast time uses animation length [1]
DTTChainedBeastBossLeapSlam
法術, 位移, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill maximum travel distance [50]
walk emerge extra distance [-7]
EAAChainedBeastBossMultiSlam
action attack or cast time uses animation length [1]
GAChainedBeastBossMultiSlamFinal
可觸發, 攻擊, AttackInPlace
Base Damage: 988—1483
暴擊率: 5%
攻擊傷害: 280%
攻擊時間: 1.5 秒
造成 180% 更多攻擊傷害
action attack or cast time uses animation length [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/MiniBosses/IncursionChainedBeastBoss/ChainedBeastBoss"] = {
    name = "Unchained Beast",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 5.3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 28,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "GAChainedBeastBossMultiSlam",
        "GAChainedBeastBossLeapSlamImpact",
        "GAChainedBeastBossGroundSlam",
        "GAChainedBeastBossMultiSlamFinal",
        "EAAChainedBeastBossMultiSlam",
        "DTTChainedBeastBossLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChainedBeastBossMultiSlam"] = {
    name = "GAChainedBeastBossMultiSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChainedBeastBossLeapSlamImpact"] = {
    name = "GAChainedBeastBossLeapSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChainedBeastBossGroundSlam"] = {
    name = "GAChainedBeastBossGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChainedBeastBossMultiSlamFinal"] = {
    name = "GAChainedBeastBossMultiSlamFinal",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChainedBeastBossMultiSlam"] = {
    name = "EAAChainedBeastBossMultiSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTChainedBeastBossLeapSlam"] = {
    name = "DTTChainedBeastBossLeapSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-7, 30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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