Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
破缚野兽
CategoryBeasts野兽
IconEnemyArmourStrong IconEnemyResistanceFire
Unchained Beast
Spectre
Spectre OverrideMetadata/Monsters/LeagueIncursionNew/MiniBosses/IncursionChainedBeastBoss/ChainedBeastBossMinion_
Tagsbeast, Claw_onhit_audio, incursion_unique_chained_beast, mammal_beast, medium_movement, not_dex, not_int, red_blood
生命
250%
+66%
抗性
IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
伤害
276%
命中
100%
暴击 Chance
5%
Attack Distance
11 ~ 28
攻击时间
1.5 Second
Damage Spread
±20%
经验值
200%
Model Size
125%
Type
ChainedBeastBoss
Metadata
ChainedBeastBoss
Spectre Reservation
84%
Companion Reservation
42.3%
等级
68
生命
20,643
4,006
伤害
643
法术伤害
643
命中
2,502
攻击时间
1.5
经验值
57,268
召唤物生命
17,325
召唤物伤害
2,674
召唤物护甲
7,191
MeleeAtAnimationSpeedBoss
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 515772
暴击率: 5%
攻击时间: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GAChainedBeastBossMultiSlam
可触发, 攻击, AttackInPlace
Base Damage: 515772
暴击率: 5%
攻击伤害: 155%
攻击时间: 1.5 秒
攻击伤害总增 55%
action attack or cast time uses animation length [1]
GAChainedBeastBossLeapSlamImpact
可触发, 攻击, AttackInPlace
Base Damage: 515772
暴击率: 5%
攻击伤害: 155%
攻击时间: 1.5 秒
攻击伤害总增 55%
action attack or cast time uses animation length [1]
GAChainedBeastBossGroundSlam
可触发, 攻击, AttackInPlace
Base Damage: 515772
暴击率: 5%
攻击伤害: 155%
攻击时间: 1.5 秒
攻击伤害总增 55%
action attack or cast time uses animation length [1]
DTTChainedBeastBossLeapSlam
法术, 位移, AttackInPlace
施放时间: 1 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill maximum travel distance [50]
walk emerge extra distance [-7]
EAAChainedBeastBossMultiSlam
攻击
Base Damage: 515772
暴击率: 5%
攻击时间: 1.5 秒
action attack or cast time uses animation length [1]
GAChainedBeastBossMultiSlamFinal
可触发, 攻击, AttackInPlace
Base Damage: 515772
暴击率: 5%
攻击伤害: 250%
攻击时间: 1.5 秒
攻击伤害总增 150%
action attack or cast time uses animation length [1]
CTS1BossFightStart
action attack or cast time uses animation length [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/MiniBosses/IncursionChainedBeastBoss/ChainedBeastBoss"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Unchained Beast",
    life = 2.5,
    damage = 2.76,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 28,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "CTS1BossFightStart",
        "GAChainedBeastBossMultiSlam",
        "GAChainedBeastBossLeapSlamImpact",
        "GAChainedBeastBossGroundSlam",
        "GAChainedBeastBossMultiSlamFinal",
        "EAAChainedBeastBossMultiSlam",
        "DTTChainedBeastBossLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1BossFightStart"] = {
    name = "CTS1BossFightStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChainedBeastBossMultiSlam"] = {
    name = "GAChainedBeastBossMultiSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChainedBeastBossLeapSlamImpact"] = {
    name = "GAChainedBeastBossLeapSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChainedBeastBossGroundSlam"] = {
    name = "GAChainedBeastBossGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChainedBeastBossMultiSlamFinal"] = {
    name = "GAChainedBeastBossMultiSlamFinal",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.5, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChainedBeastBossMultiSlam"] = {
    name = "EAAChainedBeastBossMultiSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTChainedBeastBossLeapSlam"] = {
    name = "DTTChainedBeastBossLeapSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-7, 30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
破缚野兽
CategoryBeasts野兽
IconEnemyArmourStrong IconEnemyResistanceFire
Unchained Beast
Spectre
Spectre OverrideMetadata/Monsters/LeagueIncursionNew/MiniBosses/IncursionChainedBeastBoss/ChainedBeastBossMinion_
Tagsbeast, Claw_onhit_audio, incursion_unique_chained_beast, mammal_beast, medium_movement, not_dex, not_int, red_blood
Packs
  • 破缚野兽
  • 生命
    250%
    +66%
    抗性
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    276%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    11 ~ 28
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    200%
    Model Size
    125%
    Type
    ChainedBeastBossSTANDALONE
    Metadata
    ChainedBeastBossSTANDALONE
    Spectre Reservation
    84%
    Companion Reservation
    42.3%
    等级
    68
    生命
    20,643
    4,006
    伤害
    643
    法术伤害
    643
    命中
    2,502
    攻击时间
    1.5
    经验值
    57,268
    召唤物生命
    17,325
    召唤物伤害
    2,674
    召唤物护甲
    7,191
    MeleeAtAnimationSpeedBoss
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 515772
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAChainedBeastBossMultiSlam
    可触发, 攻击, AttackInPlace
    Base Damage: 515772
    暴击率: 5%
    攻击伤害: 155%
    攻击时间: 1.5 秒
    攻击伤害总增 55%
    action attack or cast time uses animation length [1]
    GAChainedBeastBossLeapSlamImpact
    可触发, 攻击, AttackInPlace
    Base Damage: 515772
    暴击率: 5%
    攻击伤害: 155%
    攻击时间: 1.5 秒
    攻击伤害总增 55%
    action attack or cast time uses animation length [1]
    GAChainedBeastBossGroundSlam
    可触发, 攻击, AttackInPlace
    Base Damage: 515772
    暴击率: 5%
    攻击伤害: 155%
    攻击时间: 1.5 秒
    攻击伤害总增 55%
    action attack or cast time uses animation length [1]
    DTTChainedBeastBossLeapSlam
    法术, 位移, AttackInPlace
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    skill maximum travel distance [50]
    walk emerge extra distance [-7]
    EAAChainedBeastBossMultiSlam
    攻击
    Base Damage: 515772
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    GAChainedBeastBossMultiSlamFinal
    可触发, 攻击, AttackInPlace
    Base Damage: 515772
    暴击率: 5%
    攻击伤害: 250%
    攻击时间: 1.5 秒
    攻击伤害总增 150%
    action attack or cast time uses animation length [1]
    CTS1BossFightStart
    action attack or cast time uses animation length [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/MiniBosses/IncursionChainedBeastBoss/ChainedBeastBossSTANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Unchained Beast",
        life = 2.5,
        damage = 2.76,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 28,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "CTS1BossFightStart",
            "GAChainedBeastBossMultiSlam",
            "GAChainedBeastBossLeapSlamImpact",
            "GAChainedBeastBossGroundSlam",
            "GAChainedBeastBossMultiSlamFinal",
            "EAAChainedBeastBossMultiSlam",
            "DTTChainedBeastBossLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1BossFightStart"] = {
        name = "CTS1BossFightStart",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChainedBeastBossMultiSlam"] = {
        name = "GAChainedBeastBossMultiSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChainedBeastBossLeapSlamImpact"] = {
        name = "GAChainedBeastBossLeapSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChainedBeastBossGroundSlam"] = {
        name = "GAChainedBeastBossGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChainedBeastBossMultiSlamFinal"] = {
        name = "GAChainedBeastBossMultiSlamFinal",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChainedBeastBossMultiSlam"] = {
        name = "EAAChainedBeastBossMultiSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChainedBeastBossLeapSlam"] = {
        name = "DTTChainedBeastBossLeapSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-7, 30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    破缚野兽
    CategoryBeasts野兽
    IconEnemyArmourStrong IconEnemyResistanceFire
    粉碎护甲,相当于造成物理伤害30%
    active skill physical damage +% final [20]
    Unchained Beast
    Spectre
    Tagsbeast, Claw_onhit_audio, incursion_unique_chained_beast, mammal_beast, medium_movement, not_dex, not_int, red_blood
    生命
    250%
    +66%
    抗性
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    276%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    11 ~ 28
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    200%
    Model Size
    125%
    Type
    ChainedBeastBossSTANDALONE
    Metadata
    ChainedBeastBossMinion_
    Spectre Reservation
    84%
    Companion Reservation
    42.3%
    等级
    68
    生命
    20,643
    4,006
    伤害
    643
    法术伤害
    643
    命中
    2,502
    攻击时间
    1.5
    经验值
    57,268
    召唤物生命
    17,325
    召唤物伤害
    2,674
    召唤物护甲
    7,191
    MeleeAtAnimationSpeedBoss
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 515772
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAChainedBeastBossMultiSlam
    可触发, 攻击, AttackInPlace
    Base Damage: 515772
    暴击率: 5%
    攻击伤害: 155%
    攻击时间: 1.5 秒
    攻击伤害总增 55%
    action attack or cast time uses animation length [1]
    GAChainedBeastBossLeapSlamImpact
    可触发, 攻击, AttackInPlace
    Base Damage: 515772
    暴击率: 5%
    攻击伤害: 155%
    攻击时间: 1.5 秒
    攻击伤害总增 55%
    action attack or cast time uses animation length [1]
    GAChainedBeastBossGroundSlam
    可触发, 攻击, AttackInPlace
    Base Damage: 515772
    暴击率: 5%
    攻击伤害: 155%
    攻击时间: 1.5 秒
    攻击伤害总增 55%
    action attack or cast time uses animation length [1]
    DTTChainedBeastBossLeapSlam
    法术, 位移, AttackInPlace
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    skill maximum travel distance [50]
    walk emerge extra distance [-7]
    EAAChainedBeastBossMultiSlam
    攻击
    Base Damage: 515772
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    GAChainedBeastBossMultiSlamFinal
    可触发, 攻击, AttackInPlace
    Base Damage: 515772
    暴击率: 5%
    攻击伤害: 250%
    攻击时间: 1.5 秒
    攻击伤害总增 150%
    action attack or cast time uses animation length [1]
    CTS1BossFightStart
    action attack or cast time uses animation length [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/MiniBosses/IncursionChainedBeastBoss/ChainedBeastBossMinion_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Unchained Beast",
        life = 2.5,
        damage = 2.76,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 28,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "CTS1BossFightStart",
            "GAChainedBeastBossMultiSlam",
            "GAChainedBeastBossLeapSlamImpact",
            "GAChainedBeastBossGroundSlam",
            "GAChainedBeastBossMultiSlamFinal",
            "EAAChainedBeastBossMultiSlam",
            "DTTChainedBeastBossLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1BossFightStart"] = {
        name = "CTS1BossFightStart",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChainedBeastBossMultiSlam"] = {
        name = "GAChainedBeastBossMultiSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChainedBeastBossLeapSlamImpact"] = {
        name = "GAChainedBeastBossLeapSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChainedBeastBossGroundSlam"] = {
        name = "GAChainedBeastBossGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChainedBeastBossMultiSlamFinal"] = {
        name = "GAChainedBeastBossMultiSlamFinal",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChainedBeastBossMultiSlam"] = {
        name = "EAAChainedBeastBossMultiSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChainedBeastBossLeapSlam"] = {
        name = "DTTChainedBeastBossLeapSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-7, 30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    粉碎护甲,相当于造成物理伤害30%
    active skill physical damage +% final [20]
    FamilyMonsterArmourBreak
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • active skill physical damage +% final 20 20 Global
  • armour break physical damage % dealt as armour break 30 30 Global
  • Spawn Tagsdefault: 0
    Edit

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