Ancestral Headtaker
Humanoid
SpectreN
Tags2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • Ancestral Hornbearer, Ancestral Headtaker
  • Life
    150%
    Armour
    +50%
    Resistance
    0 0 0 0
    Damage
    165%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    100%
    Type
    FallenKaruiOneHandMace
    Metadata
    FallenKaruiOneHandMace
    Level
    68
    Life
    11,636
    Armour
    3,620
    Evasion Rating
    708
    Damage
    385
    Spell Damage
    385
    Accuracy
    2,464
    Attack Time
    1.5
    Experience
    42,951
    Minion Life
    10,395
    Minion Damage
    1,598
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 308–462
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/FallenKarui/FallenKaruiBase"
    
    Stats
    {
    		set_base_heavy_stun_duration_ms = 2866
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/FallenKarui/FallenKaruiBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FallenKarui/FallenKaruiOneHandMace"] = {
        name = "Ancestral Headtaker",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ancestral Headtaker
    SpectreN
    AreaHalls of the Dead, Sinkhole, The Ziggurat Refuge
    Tags2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
    Packs
  • Halls of the Dead: Ancestral Channeler, Ancestral Guardian, Ancestral Headtaker
  • Halls of the Dead: Ancestral Hornbearer, Ancestral Warrior, Ancestral Headtaker
  • Halls of the Dead: Ancestral Archer, Ancestral Guardian, Ancestral Headtaker
  • Halls of the Dead: Ancestral Guardian, Ancestral Warrior, Ancestral Headtaker
  • The Ziggurat Refuge: Ancestral Channeler, Ancestral Guardian, Ancestral Headtaker
  • The Ziggurat Refuge: Ancestral Hornbearer, Ancestral Warrior, Ancestral Headtaker
  • The Ziggurat Refuge: Ancestral Archer, Ancestral Guardian, Ancestral Headtaker
  • The Ziggurat Refuge: Ancestral Guardian, Ancestral Warrior, Ancestral Headtaker
  • Life
    150%
    Armour
    +50%
    Resistance
    0 0 0 0
    Damage
    165%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    100%
    Type
    FallenKaruiOneHandMace
    Metadata
    FallenKaruiOneHandMaceHalls
    Level
    65
    Life
    9,770
    Armour
    3,035
    Evasion Rating
    663
    Damage
    350
    Spell Damage
    350
    Accuracy
    2,214
    Attack Time
    1.5
    Experience
    32,261
    Minion Life
    9,423
    Minion Damage
    1,368
    Minion Armour
    5,058
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 280–420
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/FallenKarui/FallenKaruiBase"
    
    Stats
    {
    		set_base_heavy_stun_duration_ms = 2866
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/FallenKarui/FallenKaruiBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FallenKarui/FallenKaruiOneHandMaceHalls"] = {
        name = "Ancestral Headtaker",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ancestral Headtaker
    Humanoid
    SpectreN
    Tags2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
    Packs
  • Ancestral Archer, Ancestral Guardian, Ancestral Warrior, Ancestral Headtaker
  • Ancestral Channeler, Ancestral Guardian, Ancestral Warrior, Ancestral Headtaker
  • Ancestral Hornbearer, Ancestral Guardian, Ancestral Warrior, Ancestral Headtaker
  • Life
    150%
    Armour
    +50%
    Resistance
    0 0 0 0
    Damage
    165%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    100%
    Type
    FallenKaruiOneHandMace
    Metadata
    FallenKaruiOneHandMaceStrongbox
    Level
    68
    Life
    11,636
    Armour
    3,620
    Evasion Rating
    708
    Damage
    385
    Spell Damage
    385
    Accuracy
    2,464
    Attack Time
    1.5
    Experience
    42,951
    Minion Life
    10,395
    Minion Damage
    1,598
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 308–462
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/FallenKarui/FallenKaruiBase"
    
    Stats
    {
    		set_base_heavy_stun_duration_ms = 2866
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/FallenKarui/FallenKaruiBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FallenKarui/FallenKaruiOneHandMaceStrongbox"] = {
        name = "Ancestral Headtaker",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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