Ancestral Archer


Spectre | N |
---|---|
Tags | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Packs |
Life
150%
Evasion
+60%
Resistance




Damage
158%
Accuracy
100%
Critical Hits Chance
5.5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
FallenKaruiArcher
Metadata
FallenKaruiArcher_______
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
11,636
Armour
2,413
Evasion Rating
1,133
Damage
368
Spell Damage
368
Accuracy
2,464
Attack Time
1.5
Experience
42,951
Minion Life
10,395
Minion Damage
1,531
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 295–442
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SnipeFallenKaruiArcher
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 295–442
Critical Hit Chance: 5%
Attack Damage: 125%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Deals 25% more Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1163]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAFallenKaruiArcherImpact
Triggerable, Attack
Base Damage: 295–442
Critical Hit Chance: 5%
Attack Damage: 125%
Attack Time: 1.5 sec
Deals 25% more Attack Damage
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
GAFallenKaruiArcherJadeRainSingle
Triggerable, Attack
Base Damage: 295–442
Critical Hit Chance: 5%
Attack Damage: 115%
Attack Time: 1.5 sec
Deals 15% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
GTFallenKaruiArcherJadeRain
Triggerable
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/FallenKarui/FallenKaruiBase" Stats { set_base_heavy_stun_duration_ms = 2283 }
Object Type Codes
version 2 extends "Metadata/Monsters/FallenKarui/FallenKaruiBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/FallenKarui/FallenKaruiArcher_______"] = { name = "Ancestral Archer", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.58, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "SnipeFallenKaruiArcher", "GAFallenKaruiArcherImpact", "GAFallenKaruiArcherJadeRainSingle", "GTFallenKaruiArcherJadeRain", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnipeFallenKaruiArcher"] = { name = "SnipeFallenKaruiArcher", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "attack_maximum_action_distance_+", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_direction", "base_deal_no_damage", }, levels = { [1] = {1163, 40, 1, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenKaruiArcherImpact"] = { name = "GAFallenKaruiArcherImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenKaruiArcherJadeRainSingle"] = { name = "GAFallenKaruiArcherJadeRainSingle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTFallenKaruiArcherJadeRain"] = { name = "GTFallenKaruiArcherJadeRain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Ancestral Archer
Spectre | N |
---|---|
Area | Halls of the Dead, Sinkhole, The Ziggurat Refuge |
Tags | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Packs |
Life
150%
Evasion
+60%
Resistance




Damage
158%
Accuracy
100%
Critical Hits Chance
5.5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
FallenKaruiArcher
Metadata
FallenKaruiArcherHalls_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
65
Life
9,770
Armour
2,023
Evasion Rating
1,061
Damage
336
Spell Damage
336
Accuracy
2,214
Attack Time
1.5
Experience
32,261
Minion Life
9,423
Minion Damage
1,310
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 268–403
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SnipeFallenKaruiArcher
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 268–403
Critical Hit Chance: 5%
Attack Damage: 125%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Deals 25% more Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1163]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAFallenKaruiArcherImpact
Triggerable, Attack
Base Damage: 268–403
Critical Hit Chance: 5%
Attack Damage: 125%
Attack Time: 1.5 sec
Deals 25% more Attack Damage
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
GAFallenKaruiArcherJadeRainSingle
Triggerable, Attack
Base Damage: 268–403
Critical Hit Chance: 5%
Attack Damage: 115%
Attack Time: 1.5 sec
Deals 15% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
GTFallenKaruiArcherJadeRain
Triggerable
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/FallenKarui/FallenKaruiBase" Stats { set_base_heavy_stun_duration_ms = 2283 }
Object Type Codes
version 2 extends "Metadata/Monsters/FallenKarui/FallenKaruiBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/FallenKarui/FallenKaruiArcherHalls_"] = { name = "Ancestral Archer", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.58, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "SnipeFallenKaruiArcher", "GAFallenKaruiArcherImpact", "GAFallenKaruiArcherJadeRainSingle", "GTFallenKaruiArcherJadeRain", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnipeFallenKaruiArcher"] = { name = "SnipeFallenKaruiArcher", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "attack_maximum_action_distance_+", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_direction", "base_deal_no_damage", }, levels = { [1] = {1163, 40, 1, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenKaruiArcherImpact"] = { name = "GAFallenKaruiArcherImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenKaruiArcherJadeRainSingle"] = { name = "GAFallenKaruiArcherJadeRainSingle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTFallenKaruiArcherJadeRain"] = { name = "GTFallenKaruiArcherJadeRain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Ancestral Archer


Spectre | N |
---|---|
Tags | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Packs |
Life
150%
Evasion
+60%
Resistance




Damage
158%
Accuracy
100%
Critical Hits Chance
5.5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
FallenKaruiArcher
Metadata
FallenKaruiArcherStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
11,636
Armour
2,413
Evasion Rating
1,133
Damage
368
Spell Damage
368
Accuracy
2,464
Attack Time
1.5
Experience
42,951
Minion Life
10,395
Minion Damage
1,531
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 295–442
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SnipeFallenKaruiArcher
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 295–442
Critical Hit Chance: 5%
Attack Damage: 125%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Deals 25% more Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1163]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAFallenKaruiArcherImpact
Triggerable, Attack
Base Damage: 295–442
Critical Hit Chance: 5%
Attack Damage: 125%
Attack Time: 1.5 sec
Deals 25% more Attack Damage
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
GAFallenKaruiArcherJadeRainSingle
Triggerable, Attack
Base Damage: 295–442
Critical Hit Chance: 5%
Attack Damage: 115%
Attack Time: 1.5 sec
Deals 15% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
GTFallenKaruiArcherJadeRain
Triggerable
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/FallenKarui/FallenKaruiBase" Stats { set_base_heavy_stun_duration_ms = 2283 }
Object Type Codes
version 2 extends "Metadata/Monsters/FallenKarui/FallenKaruiBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/FallenKarui/FallenKaruiArcherStrongbox"] = { name = "Ancestral Archer", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.58, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "SnipeFallenKaruiArcher", "GAFallenKaruiArcherImpact", "GAFallenKaruiArcherJadeRainSingle", "GTFallenKaruiArcherJadeRain", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnipeFallenKaruiArcher"] = { name = "SnipeFallenKaruiArcher", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "attack_maximum_action_distance_+", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_direction", "base_deal_no_damage", }, levels = { [1] = {1163, 40, 1, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenKaruiArcherImpact"] = { name = "GAFallenKaruiArcherImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenKaruiArcherJadeRainSingle"] = { name = "GAFallenKaruiArcherJadeRainSingle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTFallenKaruiArcherJadeRain"] = { name = "GTFallenKaruiArcherJadeRain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.