Bloated Anchorman
Spectre | Y |
---|---|
Area | Castaway |
Tags | 2HBluntMetal_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, zombie |
Packs |
Life
250%
Armour
+75%
Resistance




Damage
250%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
BloatedAnchorman
Metadata
BloatedAnchorman
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Select Monster Level
Level
65
Life
16,283
Armour
3,540
Evasion Rating
440
Damage
531
Spell Damage
531
Accuracy
1,974
Attack Time
1.5
Experience
53,768
Minion Life
15,705
Minion Damage
2,072
Minion Armour
6,575
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 425–637
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MASBloatedAnchormanDoubleSwing
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 425–637
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 9 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPWAnchorToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 425–637
Critical Hit Chance: 5%
Attack Damage: 138%
Attack Time: 1.5 sec
Cooldown Time: 7 sec
Deals 38% more Attack Damage
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1041]
no additional projectiles [1]
projectile ballistic angle override [12]
projectile ballistic gravity override [1178]
projectile maximum range override [300]
projectile uses contact position [1]
use scaled contact offset [1]
EASAnchormanPullAnchor
action attack or cast time uses animation length [1]
action do not face target [1]
EASAnchorRetrieval
action attack or cast time uses animation length [1]
action do not face target [1]
GABloatedAnchormanAnchorSlam
Triggerable, Attack
Base Damage: 425–637
Critical Hit Chance: 5%
Attack Damage: 175%
Attack Time: 1.5 sec
Cooldown Time: 6 sec
Deals 75% more Attack Damage
+20 to Melee Strike Range
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "thrown;" } Transitionable {} Stats { set_check_for_targets_between_initiator_and_projectile_source = 0 set_base_heavy_stun_duration_ms = 2600 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_thrown_0 = " ShowAttachedMeshSegments( AnchormanWeaponChainShape ); ShowAttachedMeshSegments( AnchormanWeaponShape ); ShowAttachedMeshSegments( AnchormanWeaponSeaweedShape ); " on_or_create_state_thrown_1 = " HideAttachedMeshSegments( AnchormanWeaponChainShape ); HideAttachedMeshSegments( AnchormanWeaponShape ); HideAttachedMeshSegments( AnchormanWeaponSeaweedShape ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Anchorman/AnchormanAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Anchorman/AnchormanAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Anchorman/BloatedAnchorman"] = { name = "Bloated Anchorman", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeed", "MASBloatedAnchormanDoubleSwing", "MPWAnchorToss", "GABloatedAnchormanAnchorSlam", "EASAnchormanPullAnchor", "EASAnchorRetrieval", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASBloatedAnchormanDoubleSwing"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAnchorToss"] = { name = "MPWAnchorToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_ballistic_gravity_override", "projectile_maximum_range_override", "projectile_ballistic_angle_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "no_additional_projectiles", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {1041, 1178, 300, 12, baseMultiplier = 1.38, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloatedAnchormanAnchorSlam"] = { name = "GABloatedAnchormanAnchorSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAnchormanPullAnchor"] = { name = "EASAnchormanPullAnchor", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAnchorRetrieval"] = { name = "EASAnchorRetrieval", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
is spectre with death action [1]
Id | SpectrePlayDeathAction |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.