Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
attack GemTags /354
BruteLeapSlam
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
VesselofWrath
Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
BruteShieldCharge
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
FasterAttack
Supports Attacks, causing them to Attack faster.
FasterAttack
Supports Attacks, causing them to Attack faster.
FasterAttack
Supports Attacks, causing them to Attack faster at the cost of Damage.
AdditionalAccuracy
Supports Attacks, causing them to gain Accuracy.
AdditionalAccuracy
Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.
LifeLeechSupport
Supports Attacks, causing their Physical damage to Leech Life.
LifeLeechSupport
Supports Attacks, causing their Physical damage to Leech Life.
LifeLeechSupport
Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
ManaLeechSupport
Supports Attacks, causing their Physical damage to Leech Mana.
MonkFlickerStrikeTeleport
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
MeleePhysicalDamageSupport
Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
BruteHeavyStrike
Strike with a forceful blow, knocking enemies back and weakening their Armour.
RangerRainOfArrowsSkill
Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.
BloodlustSupport
Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
MonkLightningStrike
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
RangerLightningArrow
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
BruteShockwaveTotem
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
HeraldOfIceSkill
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
HeraldOfThunderSkill
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
ShatteredFang
Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.
DruidRollingMagma
Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
BruteEarthquake
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
BruteSunder
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
MaimSupport
Supports Attacks, causing them to Maim enemies.
CloseCombatSupport
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
CloseCombatSupport
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
RageSupport
Supports Melee Attacks, causing them to grant Rage on Hit.
RageSupport
Supports Melee Attacks, causing them to grant Rage on Hit.
RageSupport
Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage.
MercArtilleryBallista
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
BruteEarthshatter
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
BeheadSupport
Supports Strike skills, causing them to steal a Modifier from Rare monsters they kill.
BeheadSupport
Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.
LineageEinhar
Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.
BruteBoneshatter
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
BruteVolcanicFissure
Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
HuntressRapidAssault
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
ImpaleSkillIcon
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
HuntressBloodHuntSkillIcon
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
HuntressWhirlingSlash
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
HuntressSpearField
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
HuntressStormSpear
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
HuntressGlacialLance
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
axedmg
[DNT-UNUSED] Bring your axe down in a sweeping slash, creating a slash along a line in the ground, with a chance to cause bleeding.
damageaxe
[DNT-UNUSED] Step forward and swing your axe, knocking enemies back to drag them with your attack.
MonkWhirlingAssault
Advance while hitting enemies around you with a series of spinning Strikes.
BruteDoubleSlam
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
RangerFrostEscapeShot
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
BruteSuperchargedSlam
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area. This Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.
clawsofthepride
[DNT-UNUSED] Leap back before dashing forward, taking out enemies in a path.
MonkGaleStrikeSwing
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
DoubleSlash
[DNT-UNUSED] Perform a slashing attack that moves you through the battlefield, slicing all around you.
icondualswing
[DNT-UNUSED] Perform two upwards slashes, causing massive claw marks in the ground.
StaffNodeDefensive
[DNT-UNUSED] Advance forward, striking enemies around you with whirling swings of your flail.
AxeNotable1
[DNT-UNUSED] Perform a heavy melee attack, dealing massive damage to enemies on low life.
AxesandAttackSpeed
[DNT-UNUSED] Leap forward, dealing massive damage at the end of the attack.
cleavage
[DNT-UNUSED] Ready your axe then spin, dealing high damage to enemies and causing them to bleed.
MeleeSplashNode
[DNT-UNUSED] Raise your weapon and channel rage into it, before slashing downwards and dealing massive damage to enemies the path of the attack.
StudiousCombatant
[DNT-UNUSED] Ready your axe as it charges with flame, then swing in a massive flaming arc, sending out a slow wave of fire.
MonkFreezingBackflip
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
fencing
[DNT-UNUSED] Sword Lunge
MonkComboAttack
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
JaggedGroundSupport
Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.
JaggedGroundSupport
Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
FistOfWarSupport
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
FistOfWarSupport
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
FistOfWarSupport
Supports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.
ImpactShockwaveSupport
Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
MonkGlacialCascade
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
MonkKillingPalm
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
ChokingMistsSkillIcon
Dash to an enemy and Strike them, Culling enemies if their life is low enough. When this skill kills an enemy you draw out their final fears, crushing them to create a shockwave. Enemies around you that can be Culled will be highlighted.
MonkShatteringPalm
Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
RangerSpiralVolleySkill
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
DruidBearMaul
Shapeshift into a Bear and rake enemies with your claws, generating Rage on Hit.
DruidWyvernSwipe
Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
iconleapslam
[DNT-UNUSED] Leap, Catch, ???, Profit
TectonicSlam
[DNT-UNUSED] Make alot of fire
ghostlythrow
[DNT-UNUSED] Throw Spirally
DruidWolfLeapAttack
Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.
DruidBearRampage
Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
DruidBearSlam
Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
SummonMercCompanion
Summon a Reviving Companion to aid you in combat. The Mercenary will use socketed Attacks, and can be given equipment in the Skills Panel.
BruteAncestralWarriorTotem
Consume 3 Endurance Charges to Raise a Totem that conjures spirit warriors. Each warrior uses a socketed Mace Skill once, then disappears. Cannot use Channelling Skills or Skills with Cooldowns.
ExplosiveGrenade
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
FlashbangGrenade
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
ToxicGrenade
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
OilGrenade
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
ShockGrenade
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
MonkTempestFlurry
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
MonkWindPalm
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
MonkChargedStaff
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
MonkSiphoningStrike
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
MonkTempestBell
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
MonkIceAmbush
Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
RangerDetonatingArrowSkill
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
RangerPoisonBurstArrow
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
RangerPoisonBloomSkill
Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
RangerShockingArrow
Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.
GhostfuseArrow
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
RangerLightningRodRainSkill
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
RangerSnipeShotArrow
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.
RangerGasCloudSkill
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
RangerElectrocutingRodSkill
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
BrutePerfectStrike
Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
BruteShieldBlock
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
BruteResonatingShield
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
BruteMagmaBarrier
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.
RangerPoisonVineArrowSkill
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
TwisterSkillIcon
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
WitchArsonistSkeleton
Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
HuntressRemoteMineSpear
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Tornado
[DNT-UNUSED] Performs a sweeping Spear Attack which draws Enemies in range closer to you.
ElementalSiphonSkillIcon
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
ThunderousLeapSkillIcon
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
RangerWindDancerSkill
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
BruteMoltenBlast
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
BruteHammerOfTheGods
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
BruteHammerOfTheGods
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
BruteStampede
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
BruteShieldWall
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
WarriorShieldingCry
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
PowerShotPhysical
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
BurstShotPhysical
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
SiegeCascadePhysical
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
RapidShotPhysical
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
PowerShotIncendiary
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
BurstShotIncendiary
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
RapidShotIncendiary
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
PowerShotPermafrost
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
BurstShotPermafrost
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
SiegeCascadePermafrost
Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
RapidShotPermafrost
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
PowerShotStormblast
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
BurstShotStormblast
Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
SiegeCascadeStormblast
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
RapidShotStormblast
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
QuarterstaffDefaultSkill
Strike with your Quarterstaff.
TwoHandDaggerDefaultSkill
Strike with your Daggers.
HuntressIceSpear
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
BowDefaultSkill
Fire an arrow with your Bow.
PowerShot
Fire a bolt from your crossbow.
TheRedemption
Fire a bouncing Grenade that unleashes a shrapnel blast when its fuse expires.
iconbasicattack
Strike your foes down with a powerful blow using a melee weapon.
BruteLeapSlam
Jump into the air, damaging enemies where you land.
RangerBrewConcoctionFireSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
RangerBrewConcoctionLightningSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
RangerBrewConcoctionColdSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
RangerBrewConcoctionPoisonSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
RangerBrewConcoctionBleedSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
ArmourExplosionSupport
Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
StompingGroundSupport
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
ExtendedCombo
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
ExtendedCombo
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.
ExtendedCombo
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.
RangerShockchainSkill
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
MonkVaultingImpact
Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
MonkStormWave
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
FusilladeSupport
[DNT-UNUSED] Supports Bow Attacks you use yourself. Supported Attacks fire multiple projectiles into the air,
ComboFinisherSupport
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo.
ComboFinisherSupport
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo.
CullingStrikeSupport
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
CullingStrikeSupport
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
FarCombatSupport
Supports Attacks, causing them to deal more damage from farther away.
FarCombatSupport
Supports Attacks, causing them to deal more damage from farther away.
DazingSupport
Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
DazedBreakSupport
Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
WeaponElementalDamageSupport
Supports Attacks, causing them to deal more Elemental damage.
WeaponElementalDamageSupport
Supports Attacks, causing them to deal more Elemental damage.
WeaponElementalDamageSupport
Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
RangerIceShot
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
MonkHandOfChayula
Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.
AftershockSupport
Supports Slams you use yourself, giving them a chance to create an Aftershock.
AftershockSupport
Supports Slams you use yourself, giving them a chance to create an Aftershock.
AftershockSupport
Supports Slam Skills. Supported Skills a chance to create an Aftershock as well as increased chance to cause Aftershocks the longer their Attack time
CascadingSlams
Supports Slams you use yourself, causing them to create simultaneous Aftershocks behind the Slam, but lowering Aftershock damage and area of effect with Supported Skills. Cannot Support Skills which create Fissures.
MercClusterGrenade
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
RangerTornadoShotSkill
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
RangerMagneticSalvo
Aim skyward and fire energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
RangerFreezingSalvoSkill
Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.
HeraldOfBloodSkill
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
MonkGatheringStorm
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
BlankRedSupport
[DNT-UNUSED] Modifiers to Melee damage also apply to Projectile damage for supported skill
LineageKaom
Supports Skills which create fissures in the ground, causing them to create many additional fissures at the cost of damage, speed, and area of effect.
PracticedComboSupport
Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
CulminationSupport
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
CulminationSupport
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
SteelyNerveSupport
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
SteelyNerveSupport
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
UnstableEarthSupport
Supports Slam Skills you use yourself. Supported Skills gain multiple independent chances to cause Aftershocks, but deal less Damage.
SalvoSupport
Supports Attack Skills you use yourself which fire Projectiles, Sealing them over time. The Seals are broken when used, causing additional Projectiles to be fired. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or which already gain Seals.
MeasuredSpeedSupport
Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used.
VoltSupport
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
AlignmentSupport
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
AlignmentSupport
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
AlignmentSupport
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
ChargedShotsSupport
Supports Bow Attacks. Every third shot with Supported Skills restores a portion of its Mana cost and Gains Damage as extra Lightning Damage.
ChargedShotsSupport
Supports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.
SpectralArrowsSupport
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
RallySupport
Supports Melee Attacks you use yourself. Supported Skills Consume all Endurance Charge on use, causing you to restore a percentage of your maximum Life for each Charge Consumed.
ReverberateSupport
Supports Slam Skills. Supported Skills that have a chance to Aftershock have increased chance to cause Aftershocks the longer their Attack time.
ClashSupport
Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
DazzleSupport
Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze.
SyzygySupport
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
UnyieldingSupport
Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.
DesperationSupport
Supports Melee Attack Skills you use yourself. Insufficient Mana doesn't prevent Supported Skills from being used while Surrounded.
OverextendSupport
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
ElementalAssaultSupport
Supports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.
PursuitSupport
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
PursuitSupport
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
PursuitSupport
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
ReachSupport
Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
MobileAssaultSupport
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a cooldown.
DefySupport
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
DefySupport
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
CaltropsSupport
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
HaemocrystalsSupport
Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding.
SparSupport
Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
AncestralCallSupport
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
AncestralCallSupport
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
AncestralCallSupport
Supports Strikes you use yourself, providing a powerful Ancestral Boost every second, at the cost of a damage penalty. Cannot Support Channelled Skills and does not modify Skills used by Minions.
SpikedGauntletsSupport
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.
UnsteadyTempoSupport
Supports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.
AncestralAidSupport
Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
BarbsSupport
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.
BarbsSupport
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.
BarbsSupport
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage twice to enemies you Hit with Supported Skills.
UntouchableSupport
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
UnabatingSupport
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
PunchThroughSupport
Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
RipSupport
Supports Melee Attack Skills you use or Trigger yourself. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.
TearSupport
Supports Melee Attacks you use or Trigger yourself. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.
BrinkSupport
Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
BrinkSupport
Supports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.
VolcanicEruptionSupport
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
FirstBloodSupport
Supports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.
RetortSupport
Supports Attacks you use or Trigger yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
IncisionSupport
Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
DiscountSupport
Supports Attack Skills you use yourself. When Supported Attacks are Empowered, they have significantly lowered cost and raised Accuracy.
ImpaleSupport
Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
SeeRedSupport
Supports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.
BriarpatchSupport
Supports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems.
AtzirisContempt
Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.
ChallengersAscentSkill
Leap into the air carried by divine wings, damaging enemies with your spear where you land. If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become Empowered, dealing more damage and granting life and mana recovery. This skill does not use up its Cooldown when empowered.
WildspeakerVividStagsSkill
Call upon Spirits of the Stag, sending them leaping forward. Each Stag releases a damaging shockwave each time it lands, and any Stags that travel the maximum possible distance also leave behind Shocked Ground.
MartialArtistMantraofIllusionsSkill
Channel to create fleeting images of your astral self near the target location. The images perform a Socketed Melee Attack once then vanish, targeting the closest enemy if possible. The images cannot perform Channelled Skills or Conditional Skills. Consuming a Power Charge creates additional images.
MartialArtistSpectralBellSkill
While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
MartialArtistCarrySpectralBellSkill
Attaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.
HeraldOfIceSkill
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
HeraldOfThunderSkill
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
WindstormLanceSkillIcon
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
PrimalStrikesSkillIcon
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
FrenziedLungeSkillIcon
Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
FangsofFrostSkillIcon
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
WindSerpentsFurySkillIcon
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
HuntressBloodHunt
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
MarkoftheBloodhoundSkillIcon
Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
SolarisSpearSkillIcon
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
HuntressOverchargedSpear
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
HuntressBucklerParry
Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
HuntressExtraElements
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
CaltropsOnDodgeSkillIcon
While active, scatters caltrops in your wake when you dodge.
AmazonElementalInfusionSkillIcon
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
SpireofIreSkillIcon
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
SmithOfKitavaImbueWeaponSkillIcon
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
MonkVoidIllusion
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
AmazonElementalInfusionSkillIcon
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
DruidWingBlast
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
MurkshaftToads
This skill creates a toad that jumps around briefly, then explodes the toad, dealing Attack damage in an area and inflicting Poison. Damage you deal with skill is not based on your Weapon
DruidElectricSpittle
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
DruidFlameBreath
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
DruidFrozenClaws
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
DruidFuryoftheMountain
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
DruidCrossSlash
Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.
RequiemChargeSkillCrossbow
Your weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your Crossbow shot into a torrent of anguish for a short, fixed amount of time. Does not use Ammunition.
DruidLunarAssault
Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
DruidDevourShock
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
DruidLunarBlessing
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.
FissureOnLandingSupport
Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.
Rigwald
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
Garukhan
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance.
WarriorForgeHammer
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
WarriorAncestralCry
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
RangerToxicDomain
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
RangerShearingBolts
Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
ThunderfistUniqueSkill
When you Hit with Unarmed Melee Attacks, calls down lightning bolts which deal Unarmed Attack damage to all surrounding enemies.
SmithOfKitavaImbueWeaponSkillIcon
[DNT-UNUSED] An Edict, but flawed.
DruidWalkingCalamity
Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
ThrilloftheKillSupport
Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage for a short time.
ThrilloftheKillSupport
Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time.
FanTheFlames
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.
FanTheFlames
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit.
PoisonSporesSupport
Supports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy.
DangerousResolveSupport
Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour.
ApexBoostSupport
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.
BlazingCritsSupport
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
MinionMeleeSplashSupport
Supports Skills which create Minions which Strike, causing those Minions' Strikes to have Melee Splash.
MinionMeleeSplashSupport
Supports Skills which create Minions which Strike, increasing their Area of Effect and causing those Minions' Strikes to have Melee Splash.
AcolyteOfChayulaSpecialNodeSkill
Build Glory by dealing Chaos damage to enemies. When you have maximum Glory, you can entreat the Dreamer to inhabit you, briefly becoming his Archon.
HimindrygrSkillIcon
Build up Glory by Freezing or Chilling enemies. When you have maximum Glory you may jump backwards loosing your Mace with the force of a falling comet onto your target. The impact releases Fissures and causes stars to fall in the area for a brief period.
ShieldNightfall1
Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns, or destroy an Ice Crystal with the Embrace the Fall.
BruteShieldBlock
[DNT] Raise your Crossbow to Block all incoming Blockable hits. Releasing performs a Kinetic Bash, damaging enemies in front of you dealing more damage based on your Heavy Stun Buildup. While your Crossbow is raised Blocking too much damage may Heavy Stun you.
VruunsSpike
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills expend their Combo when used, gaining more area of effect the higher Combo they had. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
MedvedsFelling
Supports Melee Attacks you use yourself, causing them to attack faster the more Rage you have and grant Rage on Hit, but also making you lose Life based on your Rage when using them.
ExpeditionPummel
Supports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward.
VolcanicEruptionSkillIcon
Fires molten Projectiles from the enemy hit, which will explode when they land nearby, dealing Attack damage in an area.
ExpeditionRunicInfusion
Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical damage based on their Runic Ward cost. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.
BlankWhiteSupport
Supports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Projectiles at the cost of Runic Ward. The Projectiles cannot Hit the enemy from which they originated. Cannot support skills that Consume Broken Armour.
ExpeditionMarkofRepulsion
Target an area and Curse enemies within with a Verisium Rune, inflicting them with Fragility. Hitting these enemies causes the Curse to Trigger an explosion to deal damage in an area and apply significant Knockback to other enemies near the Cursed target, with more Stun buildup based on the Fragility on the target Hit.
FrostFury
When you Hit with Unarmed Melee Attacks, projects icy wind which deal Unarmed Attack damage to all surrounding enemies and destroy Ice Crystals.
ExpeditionFragmentsofthePast
Spend Runic Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments.
ExpeditionRunewordHazard
Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage and apply Electrocution buildup.
AtziriHeraldOfBlood
Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Damage, but is based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic.
ExpeditionFistofKalguur
Supports Slams you use yourself, allowing them to spend large amounts of Runic Ward to become Runically Boosted. Runically Boosted Slams are Empowered with extra Physical damage and create a rune the first time they hit an enemy. The rune erupts in an Aftershock after a duration. Cannot support Channelling Skills.
ExpeditionCracklingBarrier
Raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Projectiles you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.
ExpeditionRainofBlades
Pour your Runic Ward into conjuring blades. For the duration of the Buff, these blades fall on enemies Hit by your Projectile Attacks.
icongroundslam
Blows strong enough to Heavy Stun an enemy reverberate in an area around the enemy and heavily Break Armour.
Attack Ref /482
Attacks
Attacks are skills that directly damage enemies, usually using your equipped Martial Weapon. Spells are not Attacks.

The base damage, attack speed and critical hit chance of an attack are determined using your Martial Weapon's stats unless the skill says otherwise.

Attacks do not necessarily deal Physical damage — they can deal any damage type.
QuillRain
Requires: Level 5, 12 Dex
100% increased Attack Speed
+(1020) to Dexterity
(50100)% increased Arrow Speed
40% less Attack Damage
AtzirisAcuity
Requires: Level 33, 42 Str
Grants Skill: Level 9 Herald of the Royal Queen
(150200)% increased Armour
+(100150) to maximum Life
Leech 10% of Physical Attack Damage as Life
10% of Physical damage dealt by your Hits causes Blood Loss
Mjolner
Requires: Level 65, 214 Str, Int 200
Grants Skill: Level 15 Thundergod's Wrath
+200 Intelligence Requirement
+100 Strength Requirement
(250350)% increased Physical Damage
(1020)% increased Attack Speed
+(24) to Level of all Lightning Skills
GaruksCurrent
Requires: Level 26, 34 Int
(3050)% increased Energy Shield
+(1020) to Dexterity
(1015)% reduced Attack and Cast Speed
Lightning damage from Hits Contributes to Electrocution Buildup
Treefingers
Requires: Level 11, 16 Str
(3060)% increased Armour
Adds (610) to (1216) Physical Damage to Attacks
5% reduced Attack Speed
+(1520) to Strength
(2030)% increased Stun Buildup
Hoghunt
Requires: Level 1
Adds (1620) to (2327) Physical Damage
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
Astramentis
Requires: Level 24
+(57) to all Attributes
+(50100) to all Attributes
-4 Physical Damage taken from Attack Hits
FixationOfYix
Requires: Level 24
+(57) to all Attributes
+100 to maximum Life
Allies in your Presence have (3050)% increased Critical Hit Chance
Allies in your Presence have (3050)% increased Critical Damage Bonus
Allies in your Presence have (1020)% increased Attack Speed
Allies in your Presence have (1020)% increased Cast Speed
50% reduced Presence Area of Effect
RyslathasCoil
Requires: Level 31
Has (13) Charm Slot
(1015)% reduced Charm Charges used
+(80100) to maximum Life
(3050)% increased Flask Life Recovery rate
(3040)% more maximum Physical Attack Damage
(3040)% less minimum Physical Attack Damage
Ashrend
Requires: Level 11, 21 Dex
+(4060) to maximum Life
+(1020) to Strength
+(3040)% to Fire Resistance
Cannot be Ignited
-10 Physical Damage taken from Attack Hits
Bramblejack
Requires: Level 1
+(60100) to maximum Life
+(60100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
Legionstride
Requires: Level 1
+(5070) to Armour
+(5070) to Stun Threshold
+10% to Block chance
-10 Physical damage taken from Projectile Attacks
WakeOfDestruction
Requires: Level 16, 14 Str, 14 Int
10% increased Movement Speed
(3060)% increased Armour and Energy Shield
Adds 1 to (3050) Lightning damage to Attacks
Drop Shocked Ground while moving, lasting 8 seconds
MistWhisper
Requires: Level 1
Adds (810) to (1315) Cold Damage
Gain 5 Mana per enemy killed
(3050)% increased Freeze Buildup
30% increased Chill Duration on Enemies
Attacks Chain 2 additional times
RampartRaptor
Requires: Level 4, 8 Str, 8 Dex
(2030)% increased Bolt Speed
(4060)% increased Physical Damage
(3040)% increased Attack Speed
30% reduced Reload Speed
Bolts fired by Crossbow Attacks have 100% chance to not
expend Ammunition if you've Reloaded Recently
Olrovasara
Requires: Level 65, 114 Str
Adds 1 to (6080) Lightning Damage
+(300400) to Accuracy Rating
(530)% increased Attack Speed
On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 20 seconds, up to a total of 500
Northpaw
Requires: Level 1
+(1525) to Evasion Rating
Adds (35) to (810) Physical Damage to Attacks
(1015)% increased Critical Damage Bonus
Base Critical Hit Chance for Attacks with Weapons is 7%
GripOfWinter
Requires: Level 11, 16 Dex
(3050)% increased Evasion Rating
Adds (35) to (68) Cold damage to Attacks
+(2030)% to Cold Resistance
(4050)% increased Freeze Buildup
(2030)% increased Magnitude of Chill you inflict
IdleHands
Requires: Level 28, 36 Dex
(4060)% increased Evasion Rating
+(60100) to Accuracy Rating
+(510) to Intelligence
25% increased Attack Speed while on Full Mana
You count as on Full Mana while at 90% of maximum Mana or above
MaligarosVirtuosity
Requires: Level 45, 56 Dex
(6080)% increased Evasion Rating
(2030)% increased Critical Hit Chance
5% increased Attack Speed
+(1020) to Dexterity
Your Critical Hit Chance cannot be Rerolled
Plaguefinger
Requires: Level 4, 6 Dex, 6 Int
(3050)% increased Evasion and Energy Shield
(46)% increased Attack Speed
Cannot inflict Elemental Ailments
(2030)% chance to Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
Jarngreipr
Requires: Level 6, 6 Str, 6 Dex
50% increased Armour and Evasion
Adds (23) to (56) Physical Damage to Attacks
+(3050) to maximum Life
(48)% increased Attack Speed
Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
Deathblow
Requires: Level 33, 24 Str, 24 Dex
(100150)% increased Armour and Evasion
(510)% increased Attack Speed
Gain (2030) Life per enemy killed
Gain (2030) Mana per enemy killed
AerisvanesWings
Requires: Level 52, 36 Str, 36 Dex
(5070)% increased Armour and Evasion
(510)% increased Attack Speed
+(2030) to Intelligence
MindOfTheCouncil
Requires: Level 65, 50 Dex, 50 Int
(150200)% increased Evasion and Energy Shield
+(6090) to maximum Mana
+(2030)% to Lightning Resistance
Attacks cost an additional 6% of your maximum Mana
Attacks have Added maximum Lightning Damage equal to (69)% of maximum Mana
TheSmilingKnight
Requires: Level 26, 22 Str, 22 Dex
+(50100) to Accuracy Rating
(150200)% increased Armour and Evasion
(1525)% increased Critical Hit Chance
BrynhandsMark
Requires: Level 1
Adds (1014) to (1620) Physical Damage
+(3050) to Accuracy Rating
20% reduced Attack Speed
+(1020) to Strength
Causes Double Stun Buildup
Trenchtimbre
Requires: Level 16, 31 Str
Adds (1315) to (2225) Physical Damage
(2030)% increased Attack Speed
+(12) to Level of all Minion Skills
Increases and Reductions to Minion Attack Speed also affect you
SculptedSuffering
Requires: Level 22, 41 Str
+(510)% to Critical Damage Bonus
Adds (2126) to (2531) Physical Damage
(1015)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
SeeingStars
Requires: Level 54, 96 Str
Adds (1216) to (2225) Cold Damage
Adds 1 to (4045) Lightning Damage
(1020)% increased Attack Speed
Energy Generation is doubled
Nebuloch
Requires: Level 55, 97 Str
Adds (3948) to (6979) Physical Damage
+(2030)% to Critical Damage Bonus
Adds (2536) to (4455) Chaos damage
Take 100 Chaos damage per second per Endurance Charge
Redbeak
Requires: Level 1
Adds (46) to (710) Physical Damage
10% increased Attack Speed
Gain 3 Life per enemy killed
100% increased Attack Damage while on Low Life
Bluetongue
Requires: Level 1
Adds (46) to (710) Physical Damage
10% increased Attack Speed
Lose 3 Mana per enemy killed
100% increased Attack Damage while not on Low Mana
PillarOfTheCagedGod
Requires: Level 4, 9 Dex
16% increased Melee Strike Range with this weapon
1% increased Area of Effect for Attacks per 10 Intelligence
1% increased Attack Speed per 10 Dexterity
10% increased Weapon Damage per 10 Strength
Matsya
Requires: Level 20, 30 Dex, 14 Int
Adds (69) to (1015) Cold Damage
Adds 1 to (1929) Lightning Damage
+(35)% to Critical Hit Chance
(1520)% increased Attack Speed
(2540)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
AsphyxiasWrath
Requires: Level 1
Adds 1 to 3 Physical Damage to Attacks
Adds (34) to (58) Cold damage to Attacks
Attacks Gain (510)% of Damage as Extra Cold Damage
(510)% increased Attack Speed
+(510)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Blackgleam
Requires: Level 8
Adds 3 to 5 Fire damage to Attacks
Adds (35) to (69) Fire damage to Attacks
Attacks Gain (510)% of Damage as Extra Fire Damage
+(3050) to maximum Mana
50% increased Flammability Magnitude
Blackheart
Requires: Level 1
Adds 1 to 4 Physical Damage to Attacks
(36) Life Regeneration per second
Adds (46) to (810) Chaos Damage to Attacks
25% chance to Intimidate Enemies for 4 seconds on Hit
DeathRush
Requires: Level 26
+(120160) to Accuracy Rating
+(75125) to Accuracy Rating
+(75125) to Evasion Rating
Leech 5% of Physical Attack Damage as Life
You gain Onslaught for 4 seconds on Kill
Requires: Level 36
Adds 1 to 4 Physical Damage to Attacks
Adds (57) to (913) Physical Damage to Attacks
+(2030) to Dexterity
(1020)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
(1525)% increased Magnitude of Poison you inflict
PrizedPain
Requires: Level 48
Adds 1 to 4 Physical Damage to Attacks
+(2030) to Strength
Skills Gain 10% of Mana Cost as Extra Life Cost
(2435) to (3653) Physical Thorns damage
(1525)% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks
Nocturne
Requires: Level 5, 10 Dex
Grants Skill: Parry
+(6080) to maximum Mana
+(1015)% to all Elemental Resistances
20% increased Accuracy Rating
Parried enemies take more Spell Damage instead of more Attack Damage
100% increased Parried Debuff Duration
parry skill art variation from item [2]
Trephina
Requires: Level 11, 23 Str
Crushes Enemies on Hit
Adds (1215) to (2225) Physical Damage
(1015)% increased Attack Speed
Causes (3050)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Brainrattler
Requires: Level 16, 31 Str
Adds (1822) to (2428) Physical Damage
Adds 1 to (5055) Lightning Damage
(1015)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
Shyaba
Requires: Level 28, 37 Str, Dex 50
+50 Dexterity Requirement
-15 Strength Requirement
(80120)% increased Physical Damage
50% increased Attack Speed
(1525)% increased Light Radius
HandOfWisdomAndAction
Requires: Level 33, 24 Dex, 24 Int
+(1525) to Dexterity
+(1525) to Intelligence
1% increased Attack Speed per 20 Dexterity
Adds 1 to 10 Lightning Damage to Attacks per 20 Intelligence
ThiefsTorment
Requires: Level 26
+(120160) to Accuracy Rating
(3040)% increased Rarity of Items found
+(1015)% to all Elemental Resistances
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you
Venopuncture
Requires: Level 36
Adds 1 to 4 Physical Damage to Attacks
Adds (57) to (913) Physical Damage to Attacks
+(2030) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
(1020)% chance to inflict Bleeding on Hit
(1525)% increased Magnitude of Bleeding you inflict
GuidingPalmFire
Requires: Level 65, 17 Str, 38 Int
Grants Skill: Purity of Fire
Gain 25% of Damage as Extra Fire Damage
Allies in your Presence deal (1523) to (2835) added Attack Fire Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(2030) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
BreachQuiver
Requires: Level 65
(2030)% increased Critical Hit Chance for Attacks
(1015)% reduced Attack Speed
Attacks Gain (1020)% of Physical Damage as extra Chaos Damage
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Skysliver
Requires: Level 16, 12 Str, 25 Dex
Grants Skill: Spear Throw
No Physical Damage
Adds 1 to (80120) Lightning Damage
(1530)% increased Attack Speed
(50100)% increased chance to Shock
DaevatasWind
Requires: Level 21, 14 Str, 31 Dex
Grants Skill: Spear Throw
(2535)% increased Projectile Speed with this Weapon
Adds (1015) to (2126) Physical Damage
+100 to Evasion Rating
(1020)% increased Attack Speed
(3060)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
(3060)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
ArmsLength
Requires: Level 5, 10 Dex
Grants Skill: Spear Throw
(150200)% increased Physical Damage
(1015)% reduced Attack Speed
+(1530) to Strength
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
Chainsting
Requires: Level 10, 9 Str, 17 Dex
Grants Skill: Spear Throw
(1525)% chance to Maim on Hit
Adds (1317) to (2228) Physical Damage
+(100150) to Accuracy Rating
10% increased Attack Speed
All Damage from Hits with this Weapon Contributes to Pin Buildup
(2030)% increased Projectile Speed with this Weapon
HammerOfTheChurch
Requires: Level 65, 114 Str
(300350)% increased Physical Damage
10% reduced Attack Speed
50% increased Mana Regeneration Rate
Every 10 seconds, gain a random non-damaging Shrine buff for 20 seconds
LioneyesGlare
Requires: Level 65, 114 Dex
(150240)% increased Physical Damage
+(300500) to Accuracy Rating
10% increased Attack Speed
+(2030) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Repeatable Attacks with this Bow Repeat +2 times if no enemies are in your Presence
enable lioneyes glow task [1]
Doomfletch
Requires: Level 22, 41 Dex
Adds (57) to (1012) Physical Damage
+10 to Dexterity
(3050)% increased Mana Regeneration Rate
Attacks with this Weapon gain 100% of Physical damage as Extra damage of each Element
VoltaxicRift
Requires: Level 79, 163 Dex
local weapon implicit hidden added maximum chaos damage [64]
local weapon implicit hidden added minimum chaos damage [28]
Adds 1 to (300500) Lightning Damage
(1015)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Chaos Damage from Hits also Contributes to Shock Chance
BurstingDecay
Requires: Level 60
Grants 1 additional Skill Slot
(1525)% increased Rarity of Items found
+(1723)% to Chaos Resistance
Lose 5% of maximum Life per second
Attacks have added Physical damage equal to 3% of maximum Life
DeathArticulated
Requires: Level 65, 44 Str, 44 Dex
(100150)% increased Armour and Evasion
(510)% increased Attack Speed
+(1723)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
EssentiaSanguis
Requires: Level 52, 36 Dex, 36 Int
(5070)% increased Evasion and Energy Shield
Adds 1 to (3050) Lightning damage to Attacks
+(1525) to Intelligence
+(2535)% to Lightning Resistance
ValakosVice
Requires: Level 45, 32 Str, 32 Dex
(50100)% increased Armour and Evasion
(510)% increased Attack Speed
+(2030) to Strength
+(2030) to Dexterity
+(3050)% to Lightning Resistance
100% of Fire damage Converted to Lightning damage
CrownOfEyes
Requires: Level 45, 64 Int
(100140)% increased Energy Shield
+(150200) to Accuracy Rating
+(1015) to all Attributes
Increases and Reductions to Spell damage also apply to Attacks
TheLethalDraw
Requires: Level 16
Gain (23) Life per Enemy Hit with Attacks
(510)% increased Attack Speed
Gain 5 Life per Enemy Hit with Attacks
(1525)% chance to Pierce an Enemy
Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to (510)% of Flask's Life Recovery amount
Rearguard
Requires: Level 33
(2540)% increased Stun Buildup
Adds (711) to (1420) Physical Damage to Attacks
+(150200) to Armour
(2030)% increased Projectile Speed
+(1525)% to Block chance
Murkshaft
Requires: Level 39
Grants Skill: Level 10 Bursting Fen Toad
(2030)% chance to Poison on Hit with Attacks
Adds (610) to (1317) Physical Damage to Attacks
Gain (1015) Mana per enemy killed
(1020)% increased Poison Duration
(2030)% chance to Poison on Hit with Attacks
Blind Targets when you Poison them
local display triggers level x toad on kill [1]
SpireOfIre
Requires: Level 65, 36 Str, 89 Dex
Grants Skill: Spear Throw
Grants Skill: Level 15 Chaotic Surge
(1520)% increased Attack Speed
Leeches (1020)% of Physical Damage as Life
Adds (167201) to (267333) Chaos damage
When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges
Life Leech recovers based on your Chaos damage instead of Physical damage
TheGrandDesign
Requires: Level 77, 89 Str, 89 Dex
Grants Skill: Level 17 Requiem
(250300)% increased Physical Damage
(1020)% increased Attack Speed
(4060)% reduced Reload Speed
Leeches (510)% of Physical Damage as Life
(1020)% chance to load a bolt into all Crossbow skills on Kill
Sacrifice 300 Life to not consume the last bolt when firing
enable grand design clip handling [1]
GuidingPalmCold
Requires: Level 65, 17 Str, 38 Int
Grants Skill: Purity of Ice
Gain 25% of Damage as Extra Cold Damage
Allies in your Presence deal (1523) to (2835) added Attack Cold Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(2030) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
GuidingPalmLightning
Requires: Level 65, 17 Str, 38 Int
Grants Skill: Purity of Lightning
Gain 25% of Damage as Extra Lightning Damage
Allies in your Presence deal 1 to (5670) added Attack Lightning Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(2030) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
OpenPalmOfTheDreamer
Requires: Level 65, 17 Str, 38 Int
Grants Skill: Impurity
Allies in your Presence deal (1317) to (2537) added Attack Chaos Damage
+(713) to all Attributes
23% reduced Light Radius
(-1313)% reduced Skill Effect Duration
Gain 27% of Damage as Extra Chaos Damage
Grants effect of Dreaming Gloom Shrine
Thunderfist
Requires: Level 65, 44 Dex, 44 Int
Grants Skill: Level 15 Crackling Palm
(1111)% increased Evasion and Energy Shield
(111)% increased Attack Speed
+(133)% to Lightning Resistance
Adds 1 to (77111) Lightning Damage to Unarmed Melee Hits
+(0.11.1)% to Unarmed Melee Attack Critical Hit Chance
use thunderfist art variation [1]
MarohiErqi
Requires: Level 60, 239 Str
Warcries Empower an additional Attack
+150 Strength Requirement
(600700)% increased Physical Damage
(-300-200) to Accuracy Rating
35% reduced Attack Speed
Causes (4060)% increased Stun Buildup
Heavy Stuns Enemies that are on Full Life
Drillneck
Requires: Level 55
100% chance to Pierce an Enemy
+(6090) to maximum Life
(812)% increased Attack Speed
Gain Deflection Rating equal to (2432)% of Evasion Rating
Attack Projectiles Return if they Pierced at least (24) times
Projectiles deal (4264)% increased Damage with Hits for each time they have Pierced
Projectiles have (4264)% increased Critical Hit chance for each time they have Pierced
VesselOfWrath
Requires: Level 72, 94 Str, 67 Int
Grants Skill: Level 17 Molten Crash
(5080)% increased Flammability Magnitude
local weapon implicit hidden % base damage is fire [30]
Adds (503589) to (647713) Fire Damage
(1520)% reduced Attack Speed
+(3040) to Strength
Bear Skills Convert 80% of Physical Damage to Fire Damage
Skills which require Glory generate (25) Glory every 2 seconds
Enemies in your Presence have Exposure
exposure art variation [1]
AtziriStaffBlood
Requires: Level 72, 46 Str, 115 Dex
Grants Skill: Spear Throw
Grants Skill: Level 17 Shattering Spite
(100120)% increased Physical Damage
Adds (8397) to (123153) Fire Damage
Adds 1 to (193207) Lightning Damage
(1016)% increased Attack Speed
(6080)% increased Presence Area of Effect
Spear Skills inflict a Bloodstone Lance on Hit, up to a maximum of 30 on each target
TheSkinThief
Requires: Level 40, 47 Str, 34 Int
(90120)% increased Physical Damage
(713)% increased Attack Speed
+(713) to all Attributes
(3040)% reduced Presence Area of Effect
Copy a random Modifier from each enemy in your Presence when
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
BrutusLeadSprinkler
Requires: Level 45, 80 Str
Grants Skill: Level 11 Molten Shower
Hits with this Weapon have 5% chance to Trigger Molten Shower per 25 Strength
(80120)% increased Physical Damage
(510)% increased Attack Speed
+(1525) to Strength
5 to 10 Added Attack Fire Damage per 25 Strength
local display grants level X molten shower [1]
ChokingMists
Requires: Level 65, 80 Dex
Grants Skill: Level 15 Crushing Fear
(200300)% increased Evasion Rating
+(1323) to Dexterity
Adds (1923) to (3137) Chaos Damage to Attacks
Gain 1 Fear Incarnate when you Cull a target
Ironbound
Requires: Level 11, 23 Dex
(2535)% chance to Chain an additional time
+(100150) to Armour
(510)% increased Attack Speed
+12% to Block chance
(35)% increased Block chance per 100 total Item Armour on Equipped Armour Items
Hits with this weapon have (12) to (45) Added Physical Damage per 1% Block Chance
Arrows Return if they have Pierced a target which had Fully Broken Armour
Fluttermoth
Requires: Level 67, 134 Dex
Grants Skill: Level 16 Azmerian Swarms
Adds (4859) to (7597) Fire Damage
Adds (3553) to (6580) Cold Damage
Adds (18) to (123152) Lightning Damage
(814)% increased Attack Speed
SpiderVerisiumMaul
Requires: Level 70, 163 Str
Grants Skill: Level 16 Starborn Onslaught
(80100)% increased Physical Damage
Adds (150200) to (350400) Cold Damage
+(300400) to maximum Mana
+(46)% to Critical Hit Chance
(1020)% of Damage is taken from Mana before Life
Attacks with this Weapon have Added Cold Damage equal to (68)% to (1012)% of maximum Mana
Convert 100% of Fire Damage with Mace Skills to Cold Damage
mace fire skills are blue [1]
SerlesMasterwork
Requires: Level 47
Grants Skill: Level 12 Runic Tempering
Has 3 Sockets
Maximum Quality is 40%
Adds (2330) to (3555) Physical Damage
+(2030) to Strength
Skills which Empower an Attack have (1020)% chance to not count that Attack
(4050) to (80100) added Physical Thorns damage per Runic Plate
Facebreaker
Requires: Level 1
Has 8 to 12 Physical damage, +3 to +4 per Boss's Face Broken
(3050)% increased Stun Buildup
1% more Unarmed Damage per 5 Strength
+0.3 metres to Melee Strike Range while Unarmed
+1 to Armour per Strength
Can Attack as though using a One Handed Mace while both of your hand slots are empty
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
local display facebreaker damage imitation weapon [1]
Stjorvar
Requires: Level 65, 127 Dex, 50 Int
+(3050) to maximum Runic Ward
(200300)% increased Physical Damage
+(2030)% to Critical Damage Bonus
(1222)% increased Attack Speed
Gain Finality for 0.5 seconds per Combo expended when using Skills
Gain (5001000) Guard for 0.5 seconds per Combo expended when using Skills
Loreweave
Requires: Level 43, 45 Str, 45 Int
Adds (14) to (812) Physical Damage to Attacks
+(200300) to Accuracy Rating
+(2030) to maximum Mana
(615)% increased Rarity of Items found
+(25)% to Quality of all Skills
(710)% increased Cast Speed
Your Maximum Resistances are (7580)%
Random 3 Unique Ring Modifiers
Murkmaw
Requires: Level 67, 134 Str
Grants Skill: Level 16 Harbinger of Madness
(240300)% increased Physical Damage
+(58)% to Critical Hit Chance
(1422)% increased Attack Speed
Hits with this Weapon inflict (25) Gruelling Madness
Enemies in your Presence have additional Power equal to their Gruelling Madness
CrimsonChrysalis
Requires: Level 5, 9 Str, 8 Int
Grants Skill: Level 2 Sanguine Revelry
(6090)% increased Physical Damage
(610)% increased Attack Speed
+(714) to Strength
(2030)% chance to cause Bleeding on Hit
Every 5 Rage also grants 5% of Damage taken Recouped as Life
TawhoasDominion
Requires: Level 52, 60 Str, 43 Int
(250300)% increased Physical Damage
(3050)% increased Armour
(1015)% reduced Attack Speed
+(2030) to Strength
Every second Slam Skill you use while Shapeshifted is Ancestrally Boosted
Every second Strike Skill you use while Shapeshifted is Ancestrally Boosted
SpeedEssenceLesser
SpeedEssenceLesserLesser Essence of Haste
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Melee Weapon: (1113)% increased Attack Speed
Bow or Crossbow: (810)% increased Attack Speed
SpeedEssence
SpeedEssenceEssence of Haste
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Melee Weapon: (1719)% increased Attack Speed
Bow or Crossbow: (1113)% increased Attack Speed
GreaterSpeedEssence
GreaterSpeedEssenceGreater Essence of Haste
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Melee Weapon: (2325)% increased Attack Speed
Bow or Crossbow: (1416)% increased Attack Speed
AttackEssencePerfect
AttackEssencePerfectPerfect Essence of Battle
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: +2 to Level of all Attack Skills
Two Handed Melee Weapon or Crossbow: +3 to Level of all Attack Skills
BreachCatalystAttack
BreachCatalystAttackReaver Catalyst
Stack Size: 1 / 10
Adds quality that enhances Attack modifiers on a ring or amulet
Replaces other quality types
JewelCatalystAttack
JewelCatalystAttackRefined Reaver Catalyst
Stack Size: 1 / 10
Adds quality that enhances Attack modifiers on a jewel
Replaces other quality types
LightningRuneSpecial4
Greater Rune of Nobility
Stack Size: 1 / 10
Martial Weapon: Attacks with this Weapon have 10% chance to inflict Exposure
Armour: 10% reduced effect of Shock on you
Martial Weapon: 20% increased Exposure Effect
Armour: 10% reduced Shock duration on you
NewRune9
Farrul's Rune of the Hunt
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% increased Attack Damage against Rare or Unique Enemies
Martial Weapon: +1 to Level of all Attack Skills
NewRune14
Countess Seske's Rune of Archery
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Bows: Bow Attacks fire an additional Arrow
Bows: 20% increased Projectile Speed
NewRune17
Thane Myrk's Rune of Summer
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Adds 23 to 34 Fire Damage to Attacks against Ignited Enemies
NewRune20
The Greatwolf's Rune of Claws
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: Adds 5 to 12 Physical Damage to Attacks
Gloves: Fissure Skills have +2 to Limit
AzmeriSocketableWolfSpecial
Idol of Sirrius
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: 8% increased Attack Speed
Sceptres: Allies in your Presence have 8% increased Movement Speed
Gloves: 20% reduced Slowing Potency of Debuffs on You
Sceptres: 4% increased Movement Speed
AzmeriSocketableSnakeSpecial
Idol of Thruldana
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 25% reduced Poison Duration, Targets can be affected by +1 of your Poisons at the same time
Sceptres: Allies in your Presence deal 13 to 27 added Attack Chaos Damage
Martial Weapon: Gain 13% of Physical Damage as extra Chaos Damage
Sceptres: 15% increased Withered Magnitude
AzmeriSocketableHawk
Hawk Idol
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Sceptres: Companions have 12% increased Attack Speed
Sceptres: 8% increased Attack Speed while your Companion is in your Presence
GreaterSoulCoreElementalResist
Soul Core of Citaqualotl
Stack Size: 1 / 10
Martial Weapon: 30% increased Elemental Damage with Attacks
Armour: +5% to all Elemental Resistances
GreaterSoulCoreTriElement
Soul Core of Topotante
Stack Size: 1 / 10
Martial Weapon: Attacks with this Weapon Penetrate 15% Elemental Resistances
GreaterSoulCoreSpeed
Soul Core of Quipolatl
Stack Size: 1 / 10
Martial Weapon: 5% increased Attack Speed
Boots: 15% reduced Slowing Potency of Debuffs on You
AzmeriSocketableSnake
Snake Idol
Stack Size: 1 / 10
Gloves: 8% increased Curse Magnitudes
Sceptres: Allies in your Presence have 10% increased Attack Speed
Gloves: Remnants you create have 15% increased effect
Sceptres: 10% increased Skill Speed while Shapeshifted
AzmeriSocketableStag
Stag Idol
Stack Size: 1 / 10
Limited to: 1
Helmets: Projectiles have 15% chance to Fork
Sceptres: Allies in your Presence deal 1 to 40 added Attack Lightning Damage
Helmets: Projectiles have 25% chance for an additional Projectile when Forking
Sceptres: 40% increased Attack Damage while Shapeshifted
AzmeriSocketableBear
Bear Idol
Stack Size: 1 / 10
Helmets: 10% increased Area of Effect
Sceptres: Allies in your Presence deal 12 to 18 added Attack Physical Damage
Helmets: 12% increased Reservation Efficiency of Companion Skills
Sceptres: 40% increased Attack Damage while Shapeshifted
SinFlaskEmpty
Divine Vessel
Unique Boss deals 10% increased Damage
Unique Boss has 10% increased Attack and Cast Speed
Unique Boss has 10% increased Life
Unique Boss has 20% increased Area of Effect
map pantheon flask capture boss soul [1]
DistilledParanoia
DistilledParanoiaLiquid Paranoia
Stack Size: 1 / 10
Players in Area are 12% Delirious
15% increased number of Rare Monsters
Removes a random modifer and Augments a Rare Basic Jewel with a
new guaranteed Crafted modifier
 
Ruby Prefix: (515)% increased Attack Damage
Sapphire Suffix: (24)% increased Cast Speed
Emerald Suffix: (24)% increased Attack Speed
DistilledDespair
DistilledDespairLiquid Despair
Stack Size: 1 / 10
30% increased Stack size of Simulacrum Splinters found in Area
Players in Area are 20% Delirious
Removes a random modifer and Augments a Rare Basic Jewel with a
new guaranteed Crafted modifier
 
Ruby Suffix: Gain 1 Rage on Melee Hit
Sapphire Suffix: (515)% increased Critical Hit Chance for Spells
Emerald Suffix: (616)% increased Critical Hit Chance for Attacks
ConcentratedDistilledFear
ConcentratedDistilledFearConcentrated Liquid Fear
Stack Size: 1 / 10
Players in Area are 22% Delirious
Rare Monsters have a 25% Surpassing chance to have an additional Modifier
Removes a random modifer and Augments a Rare Basic Jewel with a
new guaranteed Crafted modifier
 
Ruby Suffix: (1020)% increased Warcry Speed
Sapphire Suffix: (1020)% increased Critical Spell Damage Bonus
Emerald Suffix: (1020)% increased Critical Damage Bonus for Attack Damage
TimelostDistilledParanoia
TimelostDistilledParanoiaAncient Liquid Paranoia
Stack Size: 1 / 10
Removes a random modifer and Augments a Rare Time-Lost Jewel with a
new guaranteed Crafted modifier
 
Ruby Prefix: Small Passive Skills in Radius also grant (12)% increased Attack Damage
Sapphire Suffix: Notable Passive Skills in Radius also grant (12)% increased Cast Speed
Emerald Suffix: Notable Passive Skills in Radius also grant (12)% increased Attack Speed
TimelostDistilledDespair
TimelostDistilledDespairAncient Liquid Despair
Stack Size: 1 / 10
Removes a random modifer and Augments a Rare Time-Lost Jewel with a
new guaranteed Crafted modifier
 
Ruby Suffix: Notable Passive Skills in Radius also grant Gain 1 Rage on Melee Hit
Sapphire Suffix: Notable Passive Skills in Radius also grant (37)% increased Critical Hit Chance for Spells
Emerald Suffix: Notable Passive Skills in Radius also grant (37)% increased Critical Hit Chance for Attacks
TimelostConcentratedDistilledFear
TimelostConcentratedDistilledFearAncient Concentrated Liquid Fear
Stack Size: 1 / 10
Removes a random modifer and Augments a Rare Time-Lost Jewel with a
new guaranteed Crafted modifier
 
Ruby Suffix: Small Passive Skills in Radius also grant (23)% increased Warcry Speed
Sapphire Suffix: Notable Passive Skills in Radius also grant (510)% increased Critical Spell Damage Bonus
Emerald Suffix: Notable Passive Skills in Radius also grant (510)% increased Critical Damage Bonus for Attack Damage
ArrowheadFlanged
Flanged Arrowhead
(1115)% increased Projectile Attack Damage
ArrowheadFragmenting
Fragmenting Arrowhead
(1620)% increased Projectile Attack Damage
ArrowheadHollowpoint
Hollowpoint Arrowhead
(2125)% increased Projectile Attack Damage
ArrowheadPrecise
Precise Arrowhead
(2630)% increased Projectile Attack Damage
2HAxe11
Ceremonial Halberd
Physical Damage: 53-123
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 52, 72 Str, 29 Dex
Cannot use Projectile Attacks
2HMace10
Totemic Greatclub
Physical Damage: 77-105
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 50, 89 Str
Warcries Empower an additional Attack
QuiverBroadhead
Broadhead Quiver
Adds 1 to 3 Physical Damage to Attacks
QuiverFire
Fire Quiver
Requires: Level 8
Adds 3 to 5 Fire damage to Attacks
QuiverSacral
Sacral Quiver
Requires: Level 16
Gain (23) Life per Enemy Hit with Attacks
QuiverToxic
Toxic Quiver
Requires: Level 39
(2030)% chance to Poison on Hit with Attacks
QuiverSerrated
Serrated Quiver
Requires: Level 44
Attacks have (2030)% chance to cause Bleeding
QuiverPrimed
Primed Quiver
Requires: Level 51
(710)% increased Attack Speed
QuiverVisceral
Visceral Quiver
Requires: Level 65
(2030)% increased Critical Hit Chance for Attacks
IronRing
Iron Ring
Adds 1 to 4 Physical Damage to Attacks
BreachlordRingUulNetol
Kinetic Ring
Requires: Level 40
Adds (69) to (1115) Physical Damage to Attacks
ForkingBelt
Forking Belt
Requires: Level 32
Has (13) Charm Slot
Has 1 Charm Slot
Adds 1 to (2030) Lightning damage to Attacks
1HMace01
Runeforged Wooden Club
Physical Damage: 83-138
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 38, 68 Str
(2030)% increased Area of Effect for Attacks
1HMace01
Runemastered Wooden Club
Physical Damage: 132-220
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 55, 97 Str
(2030)% increased Area of Effect for Attacks
2HMace10
Tawhoan Greatclub
Physical Damage: 113-153
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 78, 163 Str
Warcries Empower an additional Attack
TempleMap
Combat Arm
has incursion limb [1]
(610)% increased Attack Speed
ChippedVerisium
ChippedVerisiumAdaptive Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Staff: Gain (4252)% of Damage as Extra Fire Damage while you are missing Runic Ward
Wand: Gain (2126)% of Damage as Extra Fire Damage while you are missing Runic Ward
Sceptre: (3050)% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill
Gloves: (1015)% increased Attack Speed while missing Runic Ward
PureVerisium
PureVerisiumSwift Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: (912)% increased Cast Speed
Ring: (79)% increased Attack Speed
Belt: Flasks gain (0.751) charges per Second
Shield or Focus: (3049)% increased Totem Placement speed
CelestialVerisium
CelestialVerisiumMystic Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: Spell Skills have (1015)% increased Area of Effect
Gloves: (1015)% increased Area of Effect for Attacks
Boots: +(1015) to Spirit
Quiver: (2535)% chance to Chain an additional time
Caster Weapon: +1 to maximum number of Elemental Infusions
Alloy4
Alloy4Celestial Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Staff or Wand: +(142188) to maximum Mana
+1 to Level of all Spell Skills
Martial Weapon: +(327427) to Accuracy Rating
(58)% increased Attack Speed
RunicWard3
Warding Rune of Disintegration
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Break 10% increased Armour
RunicWard16
Warding Rune of Annihilation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Martial Weapon: Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
EndgameRune10
Ancient Rune of the Horde
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Sceptres: Minions have 8% increased Attack and Cast Speed
Sceptres: Minions have 10% increased Movement Speed
EndgameRune13
Ancient Rune of Retaliation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Shields: 8% increased Attack Speed if you have Blocked Recently
Shields: +3% to maximum Block chance
EarlyMythicRune6
Rune of Accumulation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Gloves: Gain 3 Life per Enemy Hit with Attacks, Gain 1 Mana per Enemy Hit with Attacks
Crossbow, Bow or Spear: On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
Gloves: +30 to maximum Life, +30 to maximum Mana
Crossbow, Bow or Spear: 30% increased Freeze Buildup
GameWarpRuneUniqueFragment
Legacy of Ashrend
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: Cannot be Ignited, -10 Physical Damage taken from Attack Hits
GameWarpRuneUniqueFragment
Legacy of The Smiling Knight
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: 20% increased Critical Hit Chance
GameWarpRuneUniqueFragment
Legacy of Northpaw
Limited to: 1 Aldur's Legacy
Requires: Level 65
Gloves: Base Critical Hit Chance for Attacks with Weapons is 7%
GameWarpRuneUniqueFragment
Legacy of Trenchtimbre
Limited to: 1 Aldur's Legacy
Requires: Level 65
One Hand Maces: Increases and Reductions to Minion Attack Speed also affect you
One Hand Maces: +1 to Level of all Minion Skills
GameWarpRuneUniqueFragment
Legacy of Twisted Empyrean
Limited to: 1 Aldur's Legacy
Requires: Level 65
Two Hand Maces: Attacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximum Mana
Two Hand Maces: 15% of Damage is taken from Mana before Life
GameWarpRuneUniqueFragment
Legacy of The Sentry
Limited to: 1 Aldur's Legacy
Requires: Level 65
Quarterstaves: Adds 23 to 34 Fire damage to Attacks, 100% increased Flammability Magnitude
GameWarpRuneUniqueFragment
Legacy of Quill Rain
Limited to: 1 Aldur's Legacy
Requires: Level 65
Bows: 50% increased Attack Speed, 20% less Attack Damage
Bows: 70% increased Arrow Speed
BruteLeapSlam
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
VesselofWrath
Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
BruteShieldCharge
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
AddedFireDamageSupport
Supports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
FasterAttack
Supports Attacks, causing them to Attack faster.
FasterAttack
Supports Attacks, causing them to Attack faster.
FasterAttack
Supports Attacks, causing them to Attack faster at the cost of Damage.
MultipleProjectilesSupport
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
MultipleProjectilesSupport
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
AddedColdDamageSupport
Supports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
AdditionalAccuracy
Supports Attacks, causing them to gain Accuracy.
AdditionalAccuracy
Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.
AddedLightningDamageSupport
Supports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
LifeLeechSupport
Supports Attacks, causing their Physical damage to Leech Life.
LifeLeechSupport
Supports Attacks, causing their Physical damage to Leech Life.
LifeLeechSupport
Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
ManaLeechSupport
Supports Attacks, causing their Physical damage to Leech Mana.
AddedChaosDamageSupport
Supports any skill that deals damage, causing them to Gain Chaos Damage but deal less Damage of other Types.
MonkFlickerStrikeTeleport
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
MeleePhysicalDamageSupport
Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
BloodlustSupport
Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
SorceressArcticArmour
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
RangerBarrageSkill
Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
HeraldOfAshSkill
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
HeraldOfIceSkill
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
HeraldOfThunderSkill
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
BruteInfernalCry
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
IceBiteSupport
Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.
IceBiteSupport
Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.
IceBiteSupport
Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.
WitchReaverSkeleton
Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage
WitchArsonistSkeleton
Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
ChanceToBleedSupport
Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
MaimSupport
Supports Attacks, causing them to Maim enemies.
ImmolationSupport
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
CloseCombatSupport
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
CloseCombatSupport
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
RageSupport
Supports Melee Attacks, causing them to grant Rage on Hit.
RageSupport
Supports Melee Attacks, causing them to grant Rage on Hit.
RageSupport
Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage.
ImpaleSkillIcon
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
HuntressBloodHuntSkillIcon
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
MonkWhirlingAssault
Advance while hitting enemies around you with a series of spinning Strikes.
BruteDoubleSlam
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
RangerFrostEscapeShot
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
BruteSuperchargedSlam
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area. This Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.
AxesandAttackSpeed
[DNT-UNUSED] Leap forward, dealing massive damage at the end of the attack.
MonkComboAttack
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
RuthlessSupport
Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
FistOfWarSupport
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
FistOfWarSupport
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
FistOfWarSupport
Supports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.
ImpactShockwaveSupport
Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
MonkShatteringPalm
Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
RangerSpiralVolleySkill
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
DruidWyvernSwipe
Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
DruidWolfLeapAttack
Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.
DruidBearRampage
Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
DruidBearWarcry
Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
CastOnMeleeKillSkill
While active, gains Energy when you kill enemies with Melee Attacks and triggers socketed spells on reaching maximum Energy.
CastOnMeleeStunSkill
While active, gains Energy when you Stun enemies with Melee Attacks and triggers socketed spells on reaching maximum Energy.
SummonMercCompanion
Summon a Reviving Companion to aid you in combat. The Mercenary will use socketed Attacks, and can be given equipment in the Skills Panel.
BruteAncestralWarriorTotem
Consume 3 Endurance Charges to Raise a Totem that conjures spirit warriors. Each warrior uses a socketed Mace Skill once, then disappears. Cannot use Channelling Skills or Skills with Cooldowns.
WitchPainOffering
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
MonkTempestFlurry
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
MonkWindPalm
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
MonkChargedStaff
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
WitchBoneStorm
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
RangerDetonatingArrowSkill
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
RangerSnipeShotArrow
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.
BruteResonatingShield
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
WitchReservationRaginSpirits
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
WitchArsonistSkeleton
Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
Tornado
[DNT-UNUSED] Performs a sweeping Spear Attack which draws Enemies in range closer to you.
ThunderousLeapSkillIcon
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
LastGaspSupport
Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
Innervate
Supports damaging skills you use yourself. Killing a Shocked enemy with supported skills imbues your damage with Lightning damage for a short time.
BruteStampede
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
WarriorShieldingCry
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
PowerShotStormblast
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
RangerBrewConcoctionFireSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
RangerBrewConcoctionLightningSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
RangerBrewConcoctionColdSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
RangerBrewConcoctionPoisonSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
RangerBrewConcoctionBleedSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
ArmourExplosionSupport
Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
ExtendedCombo
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.
MonkVaultingImpact
Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
MonkMantraofDestruction
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
FusilladeSupport
[DNT-UNUSED] Supports Bow Attacks you use yourself. Supported Attacks fire multiple projectiles into the air,
ComboFinisherSupport
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo.
ComboFinisherSupport
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo.
CullingStrikeSupport
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
CullingStrikeSupport
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
FarCombatSupport
Supports Attacks, causing them to deal more damage from farther away.
FarCombatSupport
Supports Attacks, causing them to deal more damage from farther away.
DazingSupport
Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
DazedBreakSupport
Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
WeaponElementalDamageSupport
Supports Attacks, causing them to deal more Elemental damage.
WeaponElementalDamageSupport
Supports Attacks, causing them to deal more Elemental damage.
WeaponElementalDamageSupport
Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
WarBannerSkill
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.
DefianceBannerSkill
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.
DreadBannerSkill
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
MonkHandOfChayula
Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.
SorceressSummonFireDjinn
Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.
BruteWarbringerDefenders
This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.
AftershockSupport
Supports Slam Skills. Supported Skills a chance to create an Aftershock as well as increased chance to cause Aftershocks the longer their Attack time
CascadingSlams
Supports Slams you use yourself, causing them to create simultaneous Aftershocks behind the Slam, but lowering Aftershock damage and area of effect with Supported Skills. Cannot Support Skills which create Fissures.
MercShardDespoiler
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
CombatReloadSupport
Supports Crossbow Ammunition Skills, causing them to load multiple extra bolts and attack faster. Supported Skills cannot reload normally, instead loading bolts when you Dodge.
ChanceToNotConsumeAmmoSupport
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
ChanceToNotConsumeAmmoSupport
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
ChanceToNotConsumeAmmoSupport
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed.
MeleeInvocationSkill
While active, gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
RangerMagneticSalvo
Aim skyward and fire energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
HeraldOfBloodSkill
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
WitchRavenousSwarm
While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.
LingeringMirageSkill
While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
MonkGatheringStorm
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
BlankRedSupport
[DNT-UNUSED] Modifiers to Melee damage also apply to Projectile damage for supported skill
TotemPlacementSpeedSupport
Supports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed.
CulminationSupport
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
CulminationSupport
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
SteelyNerveSupport
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
SteelyNerveSupport
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
SalvoSupport
Supports Attack Skills you use yourself which fire Projectiles, Sealing them over time. The Seals are broken when used, causing additional Projectiles to be fired. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or which already gain Seals.
MeasuredSpeedSupport
Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used.
VoltSupport
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
AlignmentSupport
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
AlignmentSupport
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
AlignmentSupport
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
ChargedShotsSupport
Supports Bow Attacks. Every third shot with Supported Skills restores a portion of its Mana cost and Gains Damage as extra Lightning Damage.
ChargedShotsSupport
Supports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.
SpectralArrowsSupport
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
RallySupport
Supports Melee Attacks you use yourself. Supported Skills Consume all Endurance Charge on use, causing you to restore a percentage of your maximum Life for each Charge Consumed.
ReverberateSupport
Supports Slam Skills. Supported Skills that have a chance to Aftershock have increased chance to cause Aftershocks the longer their Attack time.
ClashSupport
Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
DazzleSupport
Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze.
UnyieldingSupport
Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.
DesperationSupport
Supports Melee Attack Skills you use yourself. Insufficient Mana doesn't prevent Supported Skills from being used while Surrounded.
OverextendSupport
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
ElementalAssaultSupport
Supports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.
PursuitSupport
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
PursuitSupport
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
PursuitSupport
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
ReachSupport
Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
MobileAssaultSupport
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a cooldown.
DefySupport
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
DefySupport
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
CaltropsSupport
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
HaemocrystalsSupport
Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding.
SparSupport
Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
SpikedGauntletsSupport
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.
UnsteadyTempoSupport
Supports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.
TitanicArrowsSupport
[DNT-UNUSED] Supports Bow Attacks which impact the ground, triggering stunning novas when they do.
DireStrikeSupport
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
DireStrikeSupport
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
UntouchableSupport
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
SplinterTotemSupport
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
SplinterTotemSupport
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
UnabatingSupport
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
PunchThroughSupport
Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
RipSupport
Supports Melee Attack Skills you use or Trigger yourself. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.
TearSupport
Supports Melee Attacks you use or Trigger yourself. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.
BrinkSupport
Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
BrinkSupport
Supports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.
TirelessSupport
Supports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.
VolcanicEruptionSupport
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
FirstBloodSupport
Supports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.
RetortSupport
Supports Attacks you use or Trigger yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
IncisionSupport
Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
DiscountSupport
Supports Attack Skills you use yourself. When Supported Attacks are Empowered, they have significantly lowered cost and raised Accuracy.
ImpaleSupport
Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
SeeRedSupport
Supports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.
UndermineSupport
Supports Attack Skills. Supported Skills Consume Maim on hit, Breaking a percentage of the Maimed target's Armour in doing so. Supported Skills cannot themselves inflict Maim.
NoFearSupport
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
NoFearSupport
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
AtzirisContempt
Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.
ChallengersAscentSkill
Leap into the air carried by divine wings, damaging enemies with your spear where you land. If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become Empowered, dealing more damage and granting life and mana recovery. This skill does not use up its Cooldown when empowered.
MartialArtistMantraofIllusionsSkill
Channel to create fleeting images of your astral self near the target location. The images perform a Socketed Melee Attack once then vanish, targeting the closest enemy if possible. The images cannot perform Channelled Skills or Conditional Skills. Consuming a Power Charge creates additional images.
RangerDeadeyeMirageSkill
While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
iconbasicattack
[DNT-UNUSED] Pew pew spell
ShockingMarkSkill
[DNT-UNUSED] Hunt em down
HeraldOfAshSkill
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
HeraldOfIceSkill
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
HeraldOfThunderSkill
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
PrimalStrikesSkillIcon
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
FrenziedLungeSkillIcon
Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
HuntressBloodHunt
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
MarkoftheBloodhoundSkillIcon
Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
SolarisSpearSkillIcon
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
HuntressBucklerParry
Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
CaltropsOnDodgeSkillIcon
While active, scatters caltrops in your wake when you dodge.
AmazonElementalInfusionSkillIcon
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
SpireofIreSkillIcon
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
CastLightningSpellOnHitSkill
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Lightning spells on reaching maximum Energy.
SmithOfKitavaTriggerFireballsSkillIcon
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.
SmithOfKitavaCreateWeaponSkillIcon
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
SmithOfKitavaImbueWeaponSkillIcon
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
AmazonElementalInfusionSkillIcon
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
DruidWingBlast
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
MurkshaftToads
This skill creates a toad that jumps around briefly, then explodes the toad, dealing Attack damage in an area and inflicting Poison. Damage you deal with skill is not based on your Weapon
DruidFrozenClaws
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
DruidFuryoftheMountain
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
DruidDevourShock
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
DruidLunarBlessing
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.
DruidTundraHunter
Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
LivingLightningSupport
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
LivingLightningSupport
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
FrozenSpiteSupport
Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
AutoShotgunSupport
Supports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time.
BlankGreenSupport
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
BlankGreenSupport
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance.
WarriorForgeHammer
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
GrenadeBallistaSkillIcon
Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
WarriorAncestralCry
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
RangerToxicDomain
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
RangerShearingBolts
Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
ThunderfistUniqueSkill
When you Hit with Unarmed Melee Attacks, calls down lightning bolts which deal Unarmed Attack damage to all surrounding enemies.
SmithOfKitavaImbueWeaponSkillIcon
[DNT-UNUSED] An Edict, but flawed.
DruidBriarpatch
While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.
DruidWildBeast
While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.
MarkedForDrain
Supports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.
MarkedForDrain
Supports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.
ThrilloftheKillSupport
Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage for a short time.
ThrilloftheKillSupport
Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time.
FanTheFlames
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.
FanTheFlames
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit.
DruidFeralInvocation
While active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack, creating multiple visages if it has enough Energy.
PoisonSporesSupport
Supports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy.
BlankRedSupport
Supports Attacks and Warcries you use yourself. Supported Skills gain a Glory requirement, and build Glory when you spend Life on Skills. Supported Skills deal more damage and have significantly increased area of effect.
DangerousResolveSupport
Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour.
EmpoweredSparks
Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
EmpoweredSparks
Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
ApexBoostSupport
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.
BlazingCritsSupport
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
HimindrygrSkillIcon
Build up Glory by Freezing or Chilling enemies. When you have maximum Glory you may jump backwards loosing your Mace with the force of a falling comet onto your target. The impact releases Fissures and causes stars to fall in the area for a brief period.
FluttermothSkillIcon
While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments. The swarms are untargetable Minions that pursue nearby enemies to Attack them and infict Faerie Fire on Hit.
ShieldNightfall1
Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns, or destroy an Ice Crystal with the Embrace the Fall.
VruunsAftermath
Supports Warcries, causing them to destroy Ice Crystals and Ice Fragments. Supported Skills empower additional Attacks if they destroy enough Ice Crystals and Ice Fragments.
VruunsSpike
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills expend their Combo when used, gaining more area of effect the higher Combo they had. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
ExpeditionPummel
Supports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward.
VolcanicEruptionSkillIcon
Fires molten Projectiles from the enemy hit, which will explode when they land nearby, dealing Attack damage in an area.
ExpeditionRunicInfusion
Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical damage based on their Runic Ward cost. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.
BlankWhiteSupport
Supports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Projectiles at the cost of Runic Ward. The Projectiles cannot Hit the enemy from which they originated. Cannot support skills that Consume Broken Armour.
ExpeditionRunicFortress
Spends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit. This Buff is removed if you are Heavy Stunned. While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you.
ExpeditionMarkofRepulsion
Target an area and Curse enemies within with a Verisium Rune, inflicting them with Fragility. Hitting these enemies causes the Curse to Trigger an explosion to deal damage in an area and apply significant Knockback to other enemies near the Cursed target, with more Stun buildup based on the Fragility on the target Hit.
FrostFury
When you Hit with Unarmed Melee Attacks, projects icy wind which deal Unarmed Attack damage to all surrounding enemies and destroy Ice Crystals.
DreadBannerSkill
[DNT] Gem effect description.[DNT] Gain stack of cleansed and corrupted forms when attacking with a bow.
ExpeditionRunewordManifest
While active, Hitting with an Attack will spend Runic Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
ExpeditionRunewordHazard
Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage and apply Electrocution buildup.
AtziriHeraldOfBlood
Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Damage, but is based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic.
ExpeditionRainofBlades
Pour your Runic Ward into conjuring blades. For the duration of the Buff, these blades fall on enemies Hit by your Projectile Attacks.
OlrothsHubris
Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical and Cold damage based on their Runic Ward cost, in addition to causing Physical damage to Contribute to Freeze buildup. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.
Ascendancy: Warbringer
Character: Warrior
Grants Skill: Ancestral Spirits
+1 to maximum number of Summoned Totems
Trigger Ancestral Spirits when you Summon a Totem
Ascendancy: Smith of Kitava
Character: Warrior
Grants Skill: Fire Spell on Hit
Ascendancy: Smith of Kitava
Character: Warrior
Grants Skill: Manifest Weapon
Ascendancy: Smith of Kitava
Character: Warrior
Grants Skill: Temper Weapon
Character: Sorceress
ascendancy enable fire djinn passive [1]
Ascendancy: Martial Artist
Character: Monk
Grants Skill: Hollow Form
Ascendancy: Deadeye
Character: Ranger
Grants Skill: Mirage Deadeye
Ascendancy: Pathfinder
Character: Ranger
Grants Skill: Explosive Concoction
Ascendancy: Pathfinder
Character: Ranger
Grants Skill: Acidic Concoction
Ascendancy: Pathfinder
Character: Ranger
Grants Skill: Bleeding Concoction
Ascendancy: Amazon
Character: Huntress
Grants Skill: Elemental Surge
When you Consume a Charge, Trigger Elemental Surge to gain 3 Lightning Surges
10% increased Attack Speed
15% increased Stun Threshold
Minions have 3% increased Attack and Cast Speed per 50 Tribute
Minions deal 1% increased damage per 10 Tribute
8% increased Attack Damage per 10 Tribute
1% increased damage taken per 10 Tribute
3% reduced Accuracy Rating per 25 Tribute
5% increased Attack Critical Hit Chance per 10 Tribute
Physical Damage
Physical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.

Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
Rage
Rage grants 1% more Attack damage per 1 Rage. By default, you have 30 maximum Rage and lose 1 Rage every 0.2 seconds. Rage loss is paused for 4 seconds upon gaining Rage, or after taking damage.

Only one Hit every 0.5 seconds can cause you to gain Rage.
Melee
Melee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.

Any Projectiles these attacks create do not count as Melee damage.
Slams
Slams are Melee Attacks that cause damaging areas of effect, rather than Striking enemies with your weapon directly. Damage from Slams is still Melee damage.
Projectile
A Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.

When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified.
Critical Hits
Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value.

Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill.

Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.
Accuracy
Accuracy is used to hit a target with an Attack, and is checked against the targets Evasion to determine that chance.

Player Attacks incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away.
Spells
Spells are skills that use raw magic to destroy your enemies. Attacks are not Spells.

Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
Traps
Traps are Two-Handed ranged weapons that require Dexterity and Intelligence to equip. Traps cannot be used to Attack directly.

Throwing a Trap places it on the ground, where it can either be detonated manually or triggered by Close by enemies depending on the Trap type.
Swords
Swords are Melee weapons that can be One-Handed or Two-Handed. Swords require Strength and Dexterity to equip.

Sword Attacks are commonly related to elemental damage.
Maces
Maces are Melee weapons that can be One-Handed or Two-Handed. Maces require Strength to equip.

Mace Attacks are often Slams or slow Strikes that deal Physical or Fire damage.
Sceptres
Sceptres are One-Handed weapons that require Strength and Intelligence to equip. Sceptres can be equipped in your main hand or off hand, but you cannot Dual Wield two Sceptres.

Sceptres cannot be used to Attack and do not grant bonuses to Spellcasting. Instead, they grant additional Spirit and can provide bonuses to your Allies.
Wands
Wands are One-Handed Spellcasting weapons that require Intelligence to equip.

Wands cannot be Dual Wielded and cannot be used to Attack directly. However, they grant inbuilt Spells based on the wand type and powerful bonuses to spells.
Axes
Axes are Melee weapons that can be One-Handed or Two-Handed. Axes require Strength and Dexterity to equip.

Axe Attacks commonly involve throwing your axe and/or inflicting Bleeding.
Bows
Bows are Two-Handed ranged weapons that require Dexterity to equip. Equipping a Bow allows you to also equip a Quiver in the off hand slot.

Bows can Attack from long range and with high mobility using a variety of skills, but generally deal less damage than other two-handed weapon types.
Daggers
Daggers are One-Handed Melee weapons that require Dexterity and Intelligence to equip.

Dagger Attacks are commonly related to ambushing or debilitating enemies. Some blade-related Spells also require a Dagger.
Staves
Staves are Two-Handed Spellcasting weapons that require Intelligence to equip.
Staves cannot be used to Attack. However, they grant inbuilt Spells based on the staff type and powerful bonuses to spells.
Claws
Claws are One-Handed Melee weapons that require Dexterity to equip. Claws can be Dual Wielded with another Claw, but cannot be combined with other equipped items in the off hand.

Claw Attacks are commonly fast and cause Bleeding.
Quarterstaves
Quarterstaves are Two-Handed Melee weapons that require Dexterity and Intelligence to equip.

Quarterstaff Attacks often focus on high mobility in combat.
Crossbows
Crossbows are Two-Handed ranged weapons that require Strength and Dexterity to equip. Crossbow basic Attacks can be modified with Ammunition Skills.

Multiple Projectiles fired from a single Crossbow skill can all hit the same target, and single-Projectile skills fire additional Projectiles in sequence rather than in a spread.
Flails
Flails are One-Handed Melee weapons that require Strength and Intelligence to equip. Flails cannot be Dual Wielded.

Flail Attacks tend to reward careful placement and long wind-up times with devastating effects.
Quivers
Quivers are off hand items that are only usable while you have a Bow equipped. Quivers provide a variety of bonuses to Bow Attacks.
Warcries
Warcries are skills which count enemy Power within their area and Empower your subsequent Melee Attacks, sometimes depending on the total Power of enemies counted.
Unarmed Attacks
Unarmed Attacks are Attacks which are performed while Unarmed and use your character's base Unarmed Damage where other Attacks would use the base Damage from a Martial Weapon.

Attacks which can be performed while Unarmed but draw their base damage from other sources, such as skills which use a Shield to attack, are not considered Unarmed Attacks.
Unarmed Damage
Unarmed Damage refers to the Hit Damage of Unarmed Attacks. As such, Unarmed Damage is always Attack HitDamage.

Players' base Unarmed Damage is Physical, and has a minimum roll of 2, and a maximum roll between 5 - 8, depending on how aligned their class is with Strength.

Other Damage is not considered Unarmed Damage, even if you are Unarmed while dealing it.
Ancestral Boost
An Ancestrally Boosted Slam has 30% more damage and 25% increased area of effect, and an Ancestrally Boosted Strike will target 2 additional Enemies. Triggered Skills cannot be Ancestrally Boosted. Ancestrally Boosted Attacks count as being Empowered.
Thorns
Thorns damage is a kind of Hit Damage you can deal. Thorns damage is not Attack damage or Spell damage and is not affected by modifiers specific to those.

If you have Thorns damage, you inherently Retaliate against Melee Attack Hits, dealing your Thorns damage to the enemy that Hit you.

Some skills and other effects may also deal your thorns damage to enemies at other times.
Crossbow Ammunition Skills
Using a Crossbow Ammunition Skill replaces your Crossbow's basic Attack with the skill indicated. The Ammunition Skill itself does not fire the Ammunition, only load it into your Crossbow. Most Crossbow Ammunition Skills that directly Hit enemies have Knockback.
Hollow Palm Technique
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use an Equipped Quarterstaff's damage have:
• Base Unarmed Physical damage replaced with damage based on their Skill Level
• 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Martial Weapons
Martial Weapons can be used to Attack. Axes, Bows, Claws, Crossbows, Daggers, Flails, Maces, Quarterstaves, Spears, Swords, and Talismans are Martial Weapons.
Fear Overwhelming
Each Fear Overwhelming grants 5% increased Area of Effect for Attack Skills and lasts 10 seconds. This duration is refreshed when you gain another Fear Overwhelming.

You can have up to a maximum of 20 Fear Overwhelming.
Valour
Valour is used to fuel Banner Skills. Killing an enemy with an Attack generates 1 Valour, and Banners passively gain 1 Valour per second while a Unique enemy is in your Presence. You can only gain Valour once every 0.5 seconds, and a Banner skill cannot gain Valour while its Banner is placed.

Each Banner has 50 maximum Valour by default. If you have multiple Banner skills active, each gains Valour separately.
Ballista Totems
Ballistas are a type of Totem that use Projectile Attacks.
Skill Speed
Affects the speed at which all Skills are used. Increases and reductions to Skill Speed stack additively with increases and reductions to Attack Speed, Cast Speed, Warcry Speed, and similar stats.
Close Range
Close Range is anywhere within 2 metres of your character. Normally, Melee Attacks you make are in Close Range.
Iron Grip
Gain no inherent bonus from Strength
1% increased Projectile Attack damage per 2 Strength
Elemental Surges
Elemental Surges are consumed when you use a non-Melee Projectile Attack to suffuse the Projectiles fired by that Attack, causing them to trigger a Surging Blast when they reach the end of their flight.

Your weapon can have a maximum of 6 of each type of Surge active by default. Surges last 15 seconds. Surges are specific to your current weapon, so do not affect non-weapon damage and are not carried over if you weapon swap.

Projectiles which Split or Fork do not gain the benefits of Surges.
Impale
Impale is a Debuff inflicted by Hits, which stores 30% of the Pre-mitigation Physical Hit damage of the Impaling hit as its Magnitude.

Subsequent Attack Hits against Impaled targets will Extract the Impale debuff. When this occurs, the Magnitude of the Impale is added to the Pre-mitigation Physical damage of that attack hit.

A maximum of 60 Impale Debuffs can be present on a target at once. If multiple Impales are present on a target, each Attack's Hit only Extracts and benefits from the strongest one of them.
Easy Target
Easy Target is a Debuff which causes the next Projectile Attack Hit against the affected target to deal increased Damage, at which point the Debuff is consumed.
Parried
Enemies you Parry with a Buckler take more Attack Damage and cannot Evade Attacks for a duration.
Retaliate against all Hits
This allows your Thorns to Retaliate against any kind of Hit dealt to you by enemies, rather than just Melee Attacks, except that you can never Retaliate against the enemy's Thorns damage.
Spirit Of The Wolf
Players possessed by the Spirit Of The Wolf have 50% chance to Maim on Attack Hit, 30% increased Skill Speed, 15% increased Movement Speed and Break Armour equal to 10% of Hit Damage dealt.
Players will also periodically summon a spiritual Wolf which uses a dash attack.
Hasted
Monster has 30% increased Attack, Cast and Movement speed.
Haste Aura
Monster creates an Aura that grants 20% increased Attack and Cast speed and 10% increased Movement speed to Allies within 5 metres.
Ice Archon
Ice Archon is a type of Archon Buff. It grants:
• 25% more Cold Damage with Spells
Convert 100% of Elemental Damage with Spells to Cold Damage
• Cannot deal Non-Cold Damage with Spells
Hits with Spells cause 100% more Freeze Buildup

Using a non-instant Attack causes Ice Archon to be removed immediately.
Flame Archon
Flame Archon is a type of Archon Buff. It grants:
• 25% more Fire Damage with Spells
Convert 100% of Elemental Damage with Spells to Fire Damage
• Cannot deal Non-Fire Damage with Spells
Spells have 100% more Flammability Magnitude

Using a non-instant Attack causes Flame Archon to be removed immediately.
Lightning Archon
Lightning Archon is a type of Archon Buff. It grants:
• 25% more Lightning Damage with Spells
Convert 100% of Elemental Damage with Spells to Lightning Damage
• Cannot deal Non-Lightning Damage with Spells
Hits with Spells have 100% more Shock chance

Using a non-instant Attack causes Lightning Archon to be removed immediately.
Elemental Archon
Elemental Archon is a type of Archon Buff. It grants:
• 25% more Elemental Damage with Spells
• Cannot deal Non-Elemental Damage with Spells
Hits with Spells cause 100% more Freeze Buildup
Spells have 100% more Flammability Magnitude
Hits with Spells have 100% more Shock chance

Using a non-instant Attack causes Elemental Archon to be removed immediately.
Riven Armour
Riven Armour is a Debuff inflicted by Hits, which stores 5% of the Pre-mitigation Physical Hit damage of the Hit that inflicts it as its Magnitude.

The inflicter's subsequent Attack Hits against the target will gain additional unscaleable added Physical Damage equal to that magnitude.

Enemies with Riven Armour cannot get their Armour Broken further.
Umbral Souls
Umbral Souls grant varying Buffs depending on the kind of Skeletal Minion being replaced, as follows -

Umbral Souls from:
• Skeletal Warriors grant 15% increased Attack Damage.
• Skeletal Snipers grant 15% increased Projectile Speed.
• Skeletal Clerics grant 30% increased Energy Shield Recharge Rate.
• Skeletal Arsonists grant 15% increased Area of Effect.
• Skeletal Storm Mages grant 25% increased Spell Damage.
• Skeletal Frost Mages grant 35% increased maximum Energy Shield.
• Skeletal Brutes grant 60% increased Stun buildup.
• Skeletal Reavers grant 6% increased Skill Speed.
Default Attack
Default Attacks are the innate Attack skills provided by Martial Weapons, and the innate Unarmed Attack skill "Punch".

The skill level of your Default Attacks is determined by your character level, and in turn determines the Attack Damage scaling of the skill, which is the percentage of your Weapon's damage the Default Attack deals.

Default Attacks never have any cost.
Default Attack Damage
Your Default Attack Damage is the expected damage of a Default Attack, and is determined by the damage of your Weapon and an Attack Damage scaling value based on your character level.

Your Default Attacks will always deal Default Attack Damage unless modifiers are applied to change their damage or skill level.

Some Attack skills provided by Support Gems do not determine their Attack Damage scaling from skill level, but instead deal a percentage of Default Attack Damage.
Bear Form
Shapeshifting into a Bear grants access to devastating Slams and Fire Attacks fuelled by smouldering Rage.

While in Bear form, you gain:
• +10 to Armour per level
• 30% of Armour also applies to Elemental Damage
• an Endurance Charge for every 15 Rage you spend
Werewolf Form
Shapeshift into a Werewolf to draw power from the Cold light of the moon, leading your pack with rabid Attacks.

While in Werewolf form, you drop to all fours after moving for a short time, gaining 30% increased movement speed when not Sprinting.
Base Skill Attack Time
This refers to the base amount of time to perform an Attack Skill, accounting only for the Attacks per Second value of the relevant Weapon and the percentage of Base Attack Speed listed on the Attack gem.
Mountain's Teachings
While you have any amount of Mountain's Teachings:
Attacks you use yourself and Attacks granted by this Ascendancy Class deal 15% more damage
• Enemy Hits you take that would deal damage less than or equal to 30% of your maximum Life (after mitigation such as Armour and Resistances, but before other modifiers to damage taken) deal 40% less damage
• You have 50% more Stun Threshold

All Mountain's Teachings are lost if you go 20 seconds without gaining any.
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