Porte-ancre boursoufflé
Mort-vivant
is spectre with death action [1]
Bloated Anchorman
SpectreN
AreaLa Baie des Ancres, Flotsam, Naufrage, Le Refuge de la Ziggourat
Tags2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Packs
  • La Baie des Ancres, Naufrage: Porte-ancre boursoufflé, Squelette goémoneux, Squelette goémoneux, Squelette goémoneux
  • Le Refuge de la Ziggourat: Porte-ancre boursoufflé, Explorateur noyé
  • Vie
    250%
    +70%
    Résistance
    0 75 0 0
    Damage
    250%
    Précision
    100%
    Attack Distance
    6 ~ 12
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    250%
    Model Size
    100%
    Type
    BloatedAnchorman
    Metadata
    BloatedAnchorman
    Niveau
    65
    Vie
    16,283
    3,439
    Damage
    531
    Dégâts des sorts
    531
    Précision
    2,214
    Temps d'attaque
    1.5
    Expérience
    53,768
    Minion Life
    15,705
    Minion Damage
    2,072
    Minion Armour
    6,271
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 425–637
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MASBloatedAnchormanDoubleSwing
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 425–637
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 9 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWAnchorToss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 425–637
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 138%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 7 sec.
    38% Davantage de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1041]
    no additional projectiles [1]
    projectile ballistic angle override [12]
    projectile ballistic gravity override [1178]
    projectile maximum range override [300]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASAnchormanPullAnchor
    action attack or cast time uses animation length [1]
    action do not face target [1]
    EASAnchorRetrieval
    action attack or cast time uses animation length [1]
    action do not face target [1]
    GABloatedAnchormanAnchorSlam
    Triggerable, Attack
    Base Damage: 425–637
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 120%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 6 sec.
    20% Davantage de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "thrown;"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_check_for_targets_between_initiator_and_projectile_source = 0
    	set_base_heavy_stun_duration_ms = 2600
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_thrown_0 =
    	"
    		ShowAttachedMeshSegments( AnchormanWeaponChainShape );
    		ShowAttachedMeshSegments( AnchormanWeaponShape );
    		ShowAttachedMeshSegments( AnchormanWeaponSeaweedShape );
    	"
    
    	on_or_create_state_thrown_1 =
    	"
    		HideAttachedMeshSegments( AnchormanWeaponChainShape );
    		HideAttachedMeshSegments( AnchormanWeaponShape );
    		HideAttachedMeshSegments( AnchormanWeaponSeaweedShape );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Anchorman/AnchormanAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Anchorman/AnchormanAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Anchorman/BloatedAnchorman"] = {
        name = "Bloated Anchorman",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MASBloatedAnchormanDoubleSwing",
            "MPWAnchorToss",
            "GABloatedAnchormanAnchorSlam",
            "EASAnchormanPullAnchor",
            "EASAnchorRetrieval",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASBloatedAnchormanDoubleSwing"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAnchorToss"] = {
        name = "MPWAnchorToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_ballistic_gravity_override",
            "projectile_maximum_range_override",
            "projectile_ballistic_angle_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "no_additional_projectiles",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {1041, 1178, 300, 12, baseMultiplier = 1.38, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloatedAnchormanAnchorSlam"] = {
        name = "GABloatedAnchormanAnchorSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAnchormanPullAnchor"] = {
        name = "EASAnchormanPullAnchor",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAnchorRetrieval"] = {
        name = "EASAnchorRetrieval",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • Porte-ancre boursoufflé
    Mort-vivant
    is spectre with death action [1]
    damage removed from pack minions before life or es % [50]
    Bloated Anchorman
    SpectreN
    Tags2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
    Vie
    250%
    +70%
    Résistance
    0 75 0 0
    Damage
    250%
    Précision
    100%
    Attack Distance
    6 ~ 12
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    250%
    Model Size
    100%
    Type
    BloatedAnchorman
    Metadata
    BloatedAnchormanRareEncounter
    Niveau
    68
    Vie
    19,393
    4,102
    Damage
    583
    Dégâts des sorts
    583
    Précision
    2,464
    Temps d'attaque
    1.5
    Expérience
    71,585
    Minion Life
    17,325
    Minion Damage
    2,422
    Minion Armour
    7,480
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 466–699
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MASBloatedAnchormanDoubleSwing
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 466–699
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 9 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWAnchorToss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 466–699
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 138%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 7 sec.
    38% Davantage de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1041]
    no additional projectiles [1]
    projectile ballistic angle override [12]
    projectile ballistic gravity override [1178]
    projectile maximum range override [300]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASAnchormanPullAnchor
    action attack or cast time uses animation length [1]
    action do not face target [1]
    EASAnchorRetrieval
    action attack or cast time uses animation length [1]
    action do not face target [1]
    GABloatedAnchormanAnchorSlam
    Triggerable, Attack
    Base Damage: 466–699
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 120%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 6 sec.
    20% Davantage de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    is area damage [1]
    GSSoulBlast
    Triggerable, Spell, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 306.1 à 459.1 Dégâts de Feu
    base is projectile [1]
    is area damage [1]
    SSMAnchorManEncounter
    Spell, Multicastable, Triggerable
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    alternate minion [1118]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    GTAnchormanSummon
    Triggerable
    action attack or cast time uses animation length [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Anchorman/BloatedAnchormanRareEncounter"] = {
        name = "Bloated Anchorman",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MASBloatedAnchormanDoubleSwing",
            "SSMAnchorManEncounter",
            "MPWAnchorToss",
            "GSSoulBlast",
            "GABloatedAnchormanAnchorSlam",
            "EASAnchormanPullAnchor",
            "EASAnchorRetrieval",
            "GTAnchormanSummon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASBloatedAnchormanDoubleSwing"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMAnchorManEncounter"] = {
        name = "SSMAnchorManEncounter",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1118, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAnchorToss"] = {
        name = "MPWAnchorToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_ballistic_gravity_override",
            "projectile_maximum_range_override",
            "projectile_ballistic_angle_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "no_additional_projectiles",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {1041, 1178, 300, 12, baseMultiplier = 1.38, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSoulBlast"] = {
        name = "GSSoulBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloatedAnchormanAnchorSlam"] = {
        name = "GABloatedAnchormanAnchorSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAnchormanPullAnchor"] = {
        name = "EASAnchormanPullAnchor",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAnchorRetrieval"] = {
        name = "EASAnchorRetrieval",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAnchormanSummon"] = {
        name = "GTAnchormanSummon",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • damage removed from pack minions before life or es % [50]
    NameTBD
    FamilyMonsterMinionsTakeLifeInstead
    DomainsMonster (3)
    GenerationTypePréfixe (1)
    Req. level7 (Effective: 5)
    Stats
  • damage removed from pack minions before life or es % Min: 50 Max: 50 Global
  • Edit

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