Burning Arrow
You are taking fire damage over time.
base_fire_damage_taken_per_minute
Attribute /5

burning_arrow_additional_burn

KeyValue
IsCharged1
BuffGroupsID29
MaxStacks5
IsBuffDefinition1
BuffMergeModesID1
Codebase fire damage taken per minute
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Burning Arrow
Level: 1
Fires a burning arrow that deals fire damage and has a chance to ignite.
25% increased chance to Ignite
Converts 100% of Physical Damage to Fire Damage
25% increased Burning Damage
base is projectile [1]
Level Effect /1
LevelRequires Level
100
Attribute /5

Burning Arrow

KeyValue
BaseType Burning Arrow
TargetTypesGround, Enemy
TypeAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable, Bow
BuffIcon
ActiveSkillsCodeburning_arrow
Supported By /136
  • Active Type: Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable, Bow
  • Fire Infusion
    Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
    Martial Tempo
    Supports Attacks, causing them to Attack faster.
    Scattershot
    Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
    Acceleration
    Supports Projectile skills, making those Projectiles travel faster.
    Cold Infusion
    Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
    Bullseye
    Supports Attacks, causing them to gain Accuracy.
    Lightning Infusion
    Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
    Supercritical
    Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
    Bludgeon
    Supports any skill that Hits enemies, causing it to Knock Back enemies.
    Life Thief
    Supports Attacks, causing their Physical damage to Leech Life.
    Soul Thief
    Supports Attacks, causing their Physical damage to Leech Mana.
    Chaos Infusion
    Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
    Pierce
    Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
    Blind
    Supports any skill that Hits enemies, causing them to Blind on Hit.
    Fire Penetration
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
    Cold Penetration
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
    Lightning Penetration
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
    Chain
    Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
    Fork
    Supports Projectile skills, making their Projectiles Fork.
    Deceleration
    Supports Projectile skills, making those Projectiles travel more slowly.
    Ice Bite
    Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
    Glaciation
    Supports any skill that Hits enemies, making it more effective at Freezing enemies.
    Conduction
    Supports any skill that Hits enemies, making it more likely to Shock.
    Elemental Focus
    Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
    Wildfire
    Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
    Lacerate
    Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
    Envenom
    Supports any skill that Hits enemies, giving it a chance to Poison enemies.
    Maim
    Supports Attacks, causing them to Maim enemies.
    Immolate
    Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
    Lasting Shock
    Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
    Brutality
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    Momentum
    Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
    Withering Touch
    Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
    Close Combat
    Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
    Execute
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
    Overcharge
    Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
    Inevitable Critical
    Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
    Ruthless
    Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
    Frost Nexus
    Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
    Coursing Current
    Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
    Deep Freeze
    Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
    Ignition
    Supports any skill that Hits enemies, making it more likely to Ignite.
    Searing Flame
    Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
    Eternal Flame
    Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
    Exploit Weakness
    Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
    Devastate
    Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
    Neural Overload
    Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
    Pinpoint Critical
    Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
    Corrosion
    Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
    Bursting Plague
    Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
    Frostfire
    Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
    Stormfire
    Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
    Electrocute
    Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
    Biting Frost
    Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
    Hourglass
    Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
    Fiery Death
    Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
    Lockdown
    Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
    Overpower
    Supports any skill that hits enemies, causing it to build up Stun more quickly.
    Pin
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
    Ambush
    Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
    Mana Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
    Life Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
    Break Endurance
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
    Minion Pact
    Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
    Life Drain
    Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
    Soul Drain
    Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
    Innervate
    Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.
    Comorbidity
    Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
    Demolisher
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Rageforged
    Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
    Armour Explosion
    Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
    Fire Exposure
    Supports any skill that Hits enemies, causing it to inflict Fire Exposure when it Ignites an enemy.
    Lightning Exposure
    Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when it Shocks an enemy.
    Cold Exposure
    Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
    Deadly Poison
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
    Deep Cuts
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
    Fire Mastery
    Supports Fire skills, granting them an additional level.
    Swift Affliction
    Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Rupture
    Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
    Culling Strike
    Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
    Splinter
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
    Longshot
    Supports Attacks, causing them to deal more damage from farther away.
    Discombobulate
    Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
    Break Posture
    Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
    Primal Armament
    Supports Attacks that use a weapon, causing them to deal more weapon Elemental damage.
    Ricochet
    Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
    Strip Away
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Heft
    Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
    Rising Tempest
    Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
    Leverage
    Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
    Potential
    Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
    Excise
    Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    Execrate
    Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    Ferocity
    Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
    Salvo
    Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
    Cadence
    Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame.
    Volt
    Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage and Chain.
    Bone Shrapnel
    Supports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.
    Alignment
    Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
    Derange
    Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
    Charged Shots
    Supports Bow Attacks. Every third shot with Supported Skills restores a portion of it's Mana cost and Gains Damage as extra Lightning Damage.
    Flamepierce
    Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
    Freezefork
    Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
    Stormchain
    Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
    Verglas
    Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
    Embitter
    Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
    Rusted Spikes
    Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
    Spectral Volley
    Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
    Concoct
    Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
    Ambrosia
    Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.
    Malady
    Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
    Dazzle
    Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze.
    Overextend
    Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
    Retreat
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
    Commiserate
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
    Blindside
    Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
    Hit and Run
    Supports Attack Skills you use yourself which do not have already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered.
    Defy
    Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
    Volatility
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
    Haemocrystals
    Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.
    Dauntless
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
    Arms Length
    Supports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective.
    Charm Bounty
    Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.
    Untouchable
    Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
    Unabating
    Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
    First Blood
    Supports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.
    Retort
    Supports Attacks you use yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
    Blood in the Eyes
    Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
    Incision
    Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
    Gambleshot
    Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
    Unerring Power
    Supports Attack Skills you use yourself. When Supported Attacks are Empowered, they have significantly lowered cost and raised Accuracy.
    Impale
    Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
    See Red
    Supports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.
    Outmaneuver
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
    Tumult
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
    Burning Arrow Monster /1
    NameModifiersSpectre
    Risen Marakethundead description [1]Y
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