Knockback
8% increased Knockback Distance
Knockback Attr /4
NameShow Full Descriptions
IDbleed46
IconArt/2DArt/SkillIcons/passives/knockback.png
PassiveSkillsHash20837
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Knockback
8% increased Knockback Distance
Knockback Attr /4
NameShow Full Descriptions
IDknockback2
IconArt/2DArt/SkillIcons/passives/knockback.png
PassiveSkillsHash56422
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Knockback
8% increased Knockback Distance
Knockback Attr /4
NameShow Full Descriptions
IDknockback4
IconArt/2DArt/SkillIcons/passives/knockback.png
PassiveSkillsHash57459
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Knockback
8% increased Knockback Distance
Knockback Attr /4
NameShow Full Descriptions
IDknockback5
IconArt/2DArt/SkillIcons/passives/knockback.png
PassiveSkillsHash43444
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Knockback
8% increased Knockback Distance
Knockback Attr /4
NameShow Full Descriptions
IDknockback6
IconArt/2DArt/SkillIcons/passives/knockback.png
PassiveSkillsHash7788
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Knockback Ref /39
Knockback
Knockback pushes Enemies away when Hit.
Grants Skill: Spear Throw
(150–200)% increased Physical Damage
(10–15)% reduced Attack Speed
+(15–30) to Strength
Strikes deal Splash damage to targets within 1.5 metres
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
(150–200)% increased Armour
+(20–30) to Strength
Gain (30–50) Life per Enemy Killed
(10–20)% increased Global Physical Damage
Knockback direction is reversed
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Supports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective.
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Strike with a forceful blow, knocking enemies back and weakening their Armour.
Perform a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies, and knocking an Enemy into terrain or another larger Enemy will cause a shockwave.
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you.
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, consumes their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Load your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode.
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.
Load your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies.
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
Load your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.
8% increased Attack Speed with Quarterstaves
Knocks Back Enemies if you get a Critical Hit with a Quarterstaff
Recover 20 Life when you Block
80% less Knockback Distance for Blocked Hits
50% chance to Knock Back Bleeding Enemies with Hits
20% increased Critical Damage Bonus
20% increased Knockback Distance
20% increased Physical Damage
Area Skills have 20% chance to Knock Enemies Back on Hit
20% increased Spell Area Damage
20% increased Stun Buildup
20% increased Knockback Distance
+10 to Strength
20% increased Knockback Distance
20% chance to Knock Enemies Back with Hits at Close Range
Knockback
Knockback pushes Enemies away when Hit.
Skill Gem /19
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you.
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Strike with a forceful blow, knocking enemies back and weakening their Armour.
Perform a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
Perform a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
[DNT-UNUSED] Step forward and swing your axe, knocking enemies back to drag them with your attack.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you.
[DNT-UNUSED] Perform two upwards slashes, causing massive claw marks in the ground.
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires.
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, consumes their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies, and knocking an Enemy into terrain or another larger Enemy will cause a shockwave.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Skill Gem Quality /2
(0–30)% increased Knockback Distance
(0–30)% increased Knockback Distance
Support Gem /3
Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.
Monsters mods /4
NameLevelPre/SufDescriptionWeight
1Uniqueknockback distance +% final from rarity [-50]
1Uniqueknockback distance +% final from rarity [-75]
1Unique50% increased Movement Speed
50% increased Attack Speed
50% increased Cast Speed
100% chance to Knock Enemies Back on hit
400% increased Knockback Distance
attack caster speed
1Unique100% increased Knockback Distance
Misc mods /3
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueAdds Knockback to Melee Attacks during Effect attack
of Fending1JewelSuffix(5–15)% increased Knockback Distancestrjewel 1
default 0
of Fending1JewelSuffix(3–7)% increased Knockback Distancestr_radius_jewel 1
default 0
Unique /1
(150–200)% increased Armour
+(20–30) to Strength
Gain (30–50) Life per Enemy Killed
(10–20)% increased Global Physical Damage
Knockback direction is reversed
Passive /7
8% increased Attack Speed with Quarterstaves
Knocks Back Enemies if you get a Critical Hit with a Quarterstaff
Recover 20 Life when you Block
80% less Knockback Distance for Blocked Hits
50% chance to Knock Back Bleeding Enemies with Hits
20% increased Critical Damage Bonus
20% increased Knockback Distance
20% increased Physical Damage
Area Skills have 20% chance to Knock Enemies Back on Hit
20% increased Spell Area Damage
20% increased Stun Buildup
20% increased Knockback Distance
+10 to Strength
20% increased Knockback Distance
20% chance to Knock Enemies Back with Hits at Close Range
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