Call of Steel
Calls impale debuffs from enemies, alive or dead, in a large area around you to gain steel shards. Deals reflected damage in a smaller area around each such enemy based on the impales removed from them. Continues to grant shards over time until you reach maximum or spend them.
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]
Attribute /4

Call of Steel

NameShow Full Descriptions
BaseType Call of Steel
TargetTypesAny
TypeCooldown, Area, Steel
ActiveSkillsCodecall_of_steel
Supported By /8
  • Active Type: Cooldown, Area, Steel
  • Magnified Area I
    Supports any skill with an area of effect, making it larger.
    Magnified Area II
    Supports any skill with an area of effect, making it larger at the cost of damage.
    Concentrated Area
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    Second Wind I
    Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills, or modify the skills of minions.
    Second Wind II
    Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills, or modify the skills of minions.
    Second Wind III
    Supports skills with cooldowns, giving them extra uses of that cooldown and causing them to restore Life on use. Cannot support instant or triggered skills, or modify the skills of minions.
    Cooldown Recovery I
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    Cooldown Recovery II
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    Edit

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