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Second Wind III
Category: Second Wind
Tier: 5
Cost Multiplier: 150%
Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
Supported Skills have 40% less Cooldown Recovery Rate
When a Supported Skill is used and goes on cooldown, recover 1% of maximum Life per second of cooldown
Supported Skills have twice as many Cooldown Uses
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Level Effect /1
Implicit
Mana: 150%
Supported Skills have 40% less Cooldown Recovery Rate
When a Supported Skill is used and goes on cooldown, recover 1% of maximum Life per second of cooldown
Supported Skills have twice as many Cooldown Uses
LevelRequires LevelDex
100
Attribute /5

Second Wind III

NameShow Full Descriptions
AcronymCooldown, Trigger, Minion, Recovery, Life
IdSecondWindSupportThree
BaseType Second Wind III
Class Support Gems
ItemTypeMetadata/Items/Gems/SupportGemSecondWindThree
Version history /1
VersionChanges
0.4.0
  • Second Wind III now has Restore 1% of maximum Life on use per one second cooldown of Supported Skills (previously 2%). Can no longer support Meta skills.
  • Fixed a bug where Second Wind III Support wasn't working with Demon Form. The life restoration now occurs when Demon Form is put on cooldown.
  • Second Wind III
    Category: Second Wind
    Tier: 5
    Cost Multiplier: 150%
    Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    Supported Skills have 40% less Cooldown Recovery Rate
    When a Supported Skill is used and goes on cooldown, recover 1% of maximum Life per second of cooldown
    Supported Skills have twice as many Cooldown Uses
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Supported Gem /55
  • Allow Type: Cooldown, AffectedByCooldownRate
  • Excluded Type: Triggered, Instant, Meta
  • BruteInfernalCry
    Infernal Cry
    Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
    BruteSeismicCry
    Seismic Cry
    Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
    WarriorShieldingCry
    Fortifying Cry
    Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
    TimeOfNeedSkill
    Time of Need
    While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
    WarriorForgeHammer
    Forge Hammer
    Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
    projectileweakness
    Sniper's Mark
    Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
    RangerBarrageSkill
    Barrage
    Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
    ImpaleSkillIcon
    Disengage
    Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
    ShockingMarkSkill
    Voltaic Mark
    Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
    MarkoftheBloodhoundSkillIcon
    Bloodhound's Mark
    Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
    HuntressSummonCompanion
    Companion: {0}
    Summon a Reviving Beast Companion to aid you in combat.
    RangerToxicDomain
    Toxic Domain
    Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
    RangerShearingBolts
    Ice-Tipped Arrows
    Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
    SorceressFrostWall
    Frost Wall
    Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
    SorceressArcticArmour
    Arctic Armour
    While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
    SorceressFlameblast
    Flameblast
    Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
    SorceressFrostBomb
    Frost Bomb
    Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
    WitchFrostSkeleton
    Skeletal Frost Mage
    Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.
    WitchClericSkeleton
    Skeletal Cleric
    Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
    RoostOfTheRavenKingSwarm
    Spiraling Conspiracy
    A flock of mist ravens circle you, dealing damage over time in an area. Their numbers are bolstered by slain foes, or in the Presence of dangerous enemies, but the flock as a whole is considered a single minion. You can Command some of them to take flight, leaving the flock to assail your enemies.
    SigilofPowerWeaponSkill
    Sigil of Power
    Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
    SorceressEyeofWinter
    Eye of Winter
    Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
    SorceressLightningConduit
    Lightning Conduit
    Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.
    SorceressManaTempest
    Mana Tempest
    Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
    SorceressTemporalistUnleash
    Unleash
    Augment yourself with temporal magic for a short duration, Empowering the next Repeatable Spell you cast to Repeat multiple times. Cannot Empower Skills with a Cooldown.
    SorceressColdSnap
    Snap
    Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
    WitchRavenousSwarm
    Ravenous Swarm
    While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.
    AtzirisRule
    Mirror of Refraction
    Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.
    MonkGhostDance
    Ghost Dance
    While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
    ExplosiveGrenade
    Explosive Grenade
    Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
    FlashbangGrenade
    Flash Grenade
    Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
    ToxicGrenade
    Gas Grenade
    Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
    OilGrenade
    Oil Grenade
    Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
    ShockGrenade
    Voltaic Grenade
    Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
    MonkTempestBell
    Tempest Bell
    Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
    MonkInvokerMeditate
    Meditate
    Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.
    FreezingMarkSkill
    Freezing Mark
    Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
    SorceressTemporalistTemporalRift
    Temporal Rift
    While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use.
    SorceressTemporalistTimeStop
    Time Freeze
    Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
    SorceressTemporalistReloadCooldown
    Time Snap
    Manipulate time, resetting the cooldowns of your other Skills.
    WitchTransformDemon
    Demon Form
    Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
    MercClusterGrenade
    Cluster Grenade
    Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
    SorceressBlinkReservation
    Blink
    While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
    TacticianDeathFromAboveSkillIcon
    Supporting Fire
    Recruit artillery Minions that take up positions behind you. They will lie in wait for your Command, then fire volleys of arrows at the target location.
    SmithOfKitavaImbueWeaponSkillIcon
    Temper Weapon
    Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
    SorceressTemporalistUnleash
    Unleash
    Augment yourself with temporal magic for a short duration, Empowering the next Repeatable Spell you cast to Repeat multiple times. Cannot Empower Skills with a Cooldown.
    DruidFlameBreath
    Flame Breath
    Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
    DruidCrossSlash
    Cross Slash
    Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.
    DruidLunarBlessing
    Lunar Blessing
    Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.
    DruidTundraHunter
    Arctic Howl
    Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
    ExpeditionVerisiumInfusion
    Powered by Verisium
    Spends Ward to generate Verisium Infusions, which can be used in place of any Elemental Infusions.
    ExpeditionRunicFortress
    Refutation
    Spends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit. This Buff is removed if you are Heavy Stunned. While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you.
    ExpeditionTriskelionCascade
    Triskelion Cascade
    Tap into the power of the Triskelion Flame to Empower the next Cascadable Spell you cast. The Empowered Spell becomes centred on your location, and Cascades to six areas around you in a Triskelion pattern.
    ExpeditionAnimusExhange
    Animus Exchange
    Sacrifice a portion of your Life to recover Runic Ward. Runic Ward recovered by this Skill can Overflow.
    ExpeditionRainofBlades
    Rain of Blades
    Pour your Runic Ward into conjuring blades. For the duration of the Buff, these blades fall on enemies Hit by your Projectile Attacks.
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