Cooldown Recovery Rate
5% increased Cooldown Recovery Rate
Cooldown Recovery Rate Attr /4
NameShow Full Descriptions
IDcooldowns1
IconArt/2DArt/SkillIcons/passives/GreenAttackSmallPassive.png
PassiveSkillsHash57039
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Cooldown Recovery Rate
5% increased Cooldown Recovery Rate
Cooldown Recovery Rate Attr /4
NameShow Full Descriptions
IDcooldowns2
IconArt/2DArt/SkillIcons/passives/GreenAttackSmallPassive.png
PassiveSkillsHash14572
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Cooldown Recovery Rate
5% increased Cooldown Recovery Rate
Cooldown Recovery Rate Attr /4
NameShow Full Descriptions
IDcooldowns3
IconArt/2DArt/SkillIcons/passives/GreenAttackSmallPassive.png
PassiveSkillsHash60187
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Cooldown Recovery Rate
5% increased Cooldown Recovery Rate
Cooldown Recovery Rate Attr /4
NameShow Full Descriptions
IDcooldowns4
IconArt/2DArt/SkillIcons/passives/GreenAttackSmallPassive.png
PassiveSkillsHash18091
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Cooldown Recovery Rate
5% increased Cooldown Recovery Rate
Cooldown Recovery Rate Attr /4
NameShow Full Descriptions
IDcooldowns5
IconArt/2DArt/SkillIcons/passives/GreenAttackSmallPassive.png
PassiveSkillsHash44320
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
CooldownRecovery Ref /29
Cooldown Recovery Rate
Cooldown Recovery Rate modifies the speed at which your Skill cooldowns are restored. For example, with 100% increased Cooldown Recovery Rate your Skill cooldowns will effectively be halved.

Cooldown Recovery Rate does not affect anything other than Skill cooldowns.
Grants Skill: Level 5 Blink
(50–100)% increased Evasion Rating
+(50–80) to maximum Mana
+(10–20) to Dexterity
+(10–20) to Intelligence
+(10–15)% to Fire Resistance
(15–30)% increased Cooldown Recovery Rate
dodge roll is replaced by blink [1]
Grants Skill: Raise Shield
(60–100)% increased Armour and Energy Shield
+(10–20) to Intelligence
(30–50)% increased Mana Regeneration Rate
(30–50)% increased Cooldown Recovery Rate
Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills.
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover.
Supports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.
Supports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.
Infuse yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires.
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time.
Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
Manipulate time, resetting the cooldowns of your other Skills.
Instantly reload your active Crossbow Ammunition and Empowers the loaded bolts to deal more damage.
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.
Infuse yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
16% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate
20% increased Area of Effect for Attacks
10% increased Cooldown Recovery Rate
10% increased Cooldown Recovery Rate
Enemies in your Presence have 10% reduced Cooldown Recovery Rate
15% increased Skill Effect Duration
12% increased Cooldown Recovery Rate
10% increased Area of Effect
10% increased Cooldown Recovery Rate
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