Cooldown Recovery Rate
5% increased Cooldown Recovery Rate
Cooldown Recovery Rate Attr /4
Name | Show Full Descriptions |
---|---|
ID | cooldowns1 |
Icon | Art/2DArt/SkillIcons/passives/GreenAttackSmallPassive.png |
PassiveSkillsHash | 57039 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Cooldown Recovery Rate
5% increased Cooldown Recovery Rate
Cooldown Recovery Rate Attr /4
Name | Show Full Descriptions |
---|---|
ID | cooldowns2 |
Icon | Art/2DArt/SkillIcons/passives/GreenAttackSmallPassive.png |
PassiveSkillsHash | 14572 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Cooldown Recovery Rate
5% increased Cooldown Recovery Rate
Cooldown Recovery Rate Attr /4
Name | Show Full Descriptions |
---|---|
ID | cooldowns3 |
Icon | Art/2DArt/SkillIcons/passives/GreenAttackSmallPassive.png |
PassiveSkillsHash | 60187 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
Cooldown Recovery Rate
5% increased Cooldown Recovery Rate
Cooldown Recovery Rate Attr /4
Name | Show Full Descriptions |
---|---|
ID | cooldowns4 |
Icon | Art/2DArt/SkillIcons/passives/GreenAttackSmallPassive.png |
PassiveSkillsHash | 18091 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
Cooldown Recovery Rate
5% increased Cooldown Recovery Rate
Cooldown Recovery Rate Attr /4
Name | Show Full Descriptions |
---|---|
ID | cooldowns5 |
Icon | Art/2DArt/SkillIcons/passives/GreenAttackSmallPassive.png |
PassiveSkillsHash | 44320 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
CooldownRecovery Ref /29
Cooldown Recovery Rate
Cooldown Recovery Rate modifies the speed at which your Skill cooldowns are restored. For example, with 100% increased Cooldown Recovery Rate your Skill cooldowns will effectively be halved.
Cooldown Recovery Rate does not affect anything other than Skill cooldowns.
Cooldown Recovery Rate does not affect anything other than Skill cooldowns.

(50–100)% increased Evasion Rating
+(50–80) to maximum Mana
+(10–20) to Dexterity
+(10–20) to Intelligence
+(10–15)% to Fire Resistance
(15–30)% increased Cooldown Recovery Rate
dodge roll is replaced by blink [1]

+(10–20) to Intelligence
(30–50)% increased Mana Regeneration Rate
(30–50)% increased Cooldown Recovery Rate
Supports skills with cooldowns, giving them extra uses of that cooldown.
Cannot support instant or triggered skills.
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.
Infuse yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time.
Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
Manipulate time, resetting the cooldowns of your other Skills.
Infuse yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
10% increased Cooldown Recovery Rate
Enemies in your Presence have 10% reduced Cooldown Recovery Rate
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.