Cooldown Recovery Rate
5% increased Cooldown Recovery Rate
Cooldown Recovery Rate Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | slowed_enemies22 |
| Icon | |
| PassiveSkillsHash | 17796 |
| Tags | isUsed: true |
Cooldown Recovery Rate
5% increased Cooldown Recovery Rate
Cooldown Recovery Rate Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | cooldowns1 |
| Icon | |
| PassiveSkillsHash | 57039 |
| Tags | isUsed: true |
Cooldown Recovery Rate
5% increased Cooldown Recovery Rate
Cooldown Recovery Rate Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | cooldowns2 |
| Icon | |
| PassiveSkillsHash | 14572 |
| Tags | isUsed: true |
Cooldown Recovery Rate
5% increased Cooldown Recovery Rate
Cooldown Recovery Rate Attr /3
| Name | Show Full Descriptions |
|---|---|
| ID | cooldowns3 |
| Icon | |
| PassiveSkillsHash | 60187 |
Cooldown Recovery Rate
5% increased Cooldown Recovery Rate
Cooldown Recovery Rate Attr /3
| Name | Show Full Descriptions |
|---|---|
| ID | cooldowns4 |
| Icon | |
| PassiveSkillsHash | 18091 |
CooldownRecovery Ref /71
Cooldown Recovery Rate
Cooldown Recovery Rate modifies the speed at which your Skill cooldowns are restored. For example, with 100% increased Cooldown Recovery Rate your Skill cooldowns will effectively be halved.
Cooldown Recovery Rate does not affect anything other than Skill cooldowns.
Cooldown Recovery Rate does not affect anything other than Skill cooldowns.
Requires: Level 16, 28 Dex
(50—100)% increased Evasion Rating
+(50—80) to maximum Mana
+(10—20) to Dexterity
+(10—20) to Intelligence
+(10—15)% to Fire Resistance
(15—30)% increased Cooldown Recovery Rate
unique blink sand [1]
Requires: Level 28, 23 Str, 23 Int
+(10—20) to Intelligence
(30—50)% increased Mana Regeneration Rate
(30—50)% increased Cooldown Recovery Rate
Requires: Level 65, 114 Str, 63 Dex
Cannot load or fire Ammunition
(300—400)% increased Physical Damage
Hits with this Weapon have no Critical Damage Bonus
(20—40)% reduced Cooldown Recovery Rate
Gain 1 Explosive Rhythm every (2—3) times you use a Grenade Skill
Remove all Explosive Rhythm on reaching 10 to gain Explosive Fervour for 10 Seconds
Remove all Explosive Rhythm on reaching 10 to gain Explosive Fervour for 10 Seconds
Farrul's Rune of the Chase
Quipolatl's Soul Core of Flow
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Owl Idol
Stack Size: 1 / 10
Rabbit Idol
Stack Size: 1 / 10
Limited to: 1
Body Armours: 10% increased Quantity of Gold Dropped by Slain Enemies
Stack Size: 1 / 10
 
Ruby Suffix: (4—6)% of Skill Mana Costs Converted to Life Costs
Sapphire Prefix: (5—15)% increased Spell Damage
Emerald Suffix: (3—5)% increased Cooldown Recovery Rate
Uhtred's Sidereus
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Augment yourself with temporal magic for a short duration, Empowering the next Repeatable Spell you cast to Repeat multiple times. Cannot Empower Skills with a Cooldown.
Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use.
Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
Augment yourself with temporal magic for a short duration, Empowering the next Repeatable Spell you cast to Repeat multiple times. Cannot Empower Skills with a Cooldown.
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.
Supports Skills you use yourself that have Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or Persistent Skills, or modify the Skills of Minions.
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
Supports non-instant skills which have a cooldown, granting them two additional cooldown uses and more damage per different skill with a cooldown you have used recently.
Fires molten Projectiles from the enemy hit, which will explode when they land nearby, dealing Attack damage in an area.
Sacrifice a portion of your Life to recover Runic Ward. Runic Ward recovered by this Skill can Overflow.
Pour your Runic Ward into conjuring blades. For the duration of the Buff, these blades fall on enemies Hit by your Projectile Attacks.
Ascendancy: Stormweaver
Character: Sorceress
Trigger Elemental Storm on Critical Hit with Spells
Ascendancy: Invoker
Character: Monk
Trigger Elemental Expression on Melee Critical Hit
16% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate
15% increased Area of Effect for Attacks
10% increased Cooldown Recovery Rate
10% increased Cooldown Recovery Rate
Enemies in your Presence have 10% reduced Cooldown Recovery Rate
15% increased Skill Effect Duration
12% increased Cooldown Recovery Rate
1% increased Cooldown Recovery Rate per 10 Tribute
+2 to Intelligence per 25 Tribute
Concentration
Enemies have less Cooldown Recovery Rate the lower their Concentration, scaling down to 50% less Cooldown Recovery Rate when Concentration is 0%.
Temporal Bubble
Monster creates an Aura that Debuffs Enemies within 3.2 metres; Slowing by 25%, making effects expire 40% slower and reducing Cooldown Recovery Rate by 60%.
Archon of Undeath
Archon of Undeath is a type of Archon Buff. It grants:
• 25% more Minion Damage
• 200% more Cooldown Recovery Rate for Command Skills
• Temporary Minion Skills have 100% more Limit of Minions summoned
When you gain Archon of Undeath all of your Persistent Undead Minions are revived.
• 25% more Minion Damage
• 200% more Cooldown Recovery Rate for Command Skills
• Temporary Minion Skills have 100% more Limit of Minions summoned
When you gain Archon of Undeath all of your Persistent Undead Minions are revived.
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























