Desiccated Lich
Undead
undead description [1]
SpectreY
AreaKeth, The Khari Crossing, The Ziggurat Refuge
Tagsallows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
Packs
  • Keth: Desiccated Lich, Living Sand
  • The Khari Crossing: Desiccated Lich, Living Sand
  • The Ziggurat Refuge: Desiccated Lich, Living Sand
  • Life
    150%
    Energy Shield From Life
    30%
    Armour
    +35%
    Resistance
    -30 0 30 0
    Damage
    150%
    Accuracy
    100%
    5%
    Attack Distance
    8 ~ 15
    Attack Time
    3 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    115%
    Type
    SandGolemancer
    Metadata
    SandGolemancer
    Level
    65
    Life
    6,839
    Armour
    2,731
    Evasion Rating
    663
    Energy Shield
    2,931
    Damage
    319
    Spell Damage
    319
    Accuracy
    2,214
    Attack Time
    3
    Experience
    32,261
    Minion Life
    6,596
    Minion Energy Shield
    2,827
    Minion Damage
    1,243
    Minion Armour
    4,147
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 255–382
    Critical Hit Chance: 5%
    Attack Time: 3 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSSandGolemancerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 349.1 to 523.6 Physical Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1113]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    EGGolemancerRevive
    Triggerable
    Cooldown Time: 10 sec
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    StateMachine
    {
    	define_shared_state = "death;"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3100
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/revive_circle.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents {}
    
    StateMachine
    {
    	on_or_create_state_death_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );"
    
    	on_or_create_state_death_1 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', fadeout );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', death_idle );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		PlayAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_01 );
    		QueueAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_idle_01 );
    	"
    
    	on_spawned_dead =
    	"
    		PlayEffect( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerFloatiesDeath.ao', default, 1.0, inherit, 0.0, inherit, 1, 1, 0, SelfLocation);
    		DetachAllOfType( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao' );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/SandGolemancer/SandGolemancerAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandGolemancer/SandGolemancer"] = {
        name = "Desiccated Lich",
        life = 1.5,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSSandGolemancerProjectile",
            "EGGolemancerRevive",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSandGolemancerProjectile"] = {
        name = "MPSSandGolemancerProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1113, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGGolemancerRevive"] = {
        name = "EGGolemancerRevive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms3100
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_statedeath;
    Preload.preload_animated_objectMetadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/revive_circle.ao
    Desiccated Lich
    Undead
    undead description [1]
    SpectreN
    Tagsallows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
    Life
    150%
    Energy Shield From Life
    30%
    Armour
    +35%
    Resistance
    -30 0 30 0
    Damage
    150%
    Accuracy
    100%
    5%
    Attack Distance
    8 ~ 15
    Attack Time
    3 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    115%
    Type
    SandGolemancer
    Metadata
    SandGolemancerStrongbox
    Level
    68
    Life
    8,145
    Armour
    3,258
    Evasion Rating
    708
    Energy Shield
    3,491
    Damage
    350
    Spell Damage
    350
    Accuracy
    2,464
    Attack Time
    3
    Experience
    42,951
    Minion Life
    7,277
    Minion Energy Shield
    3,119
    Minion Damage
    1,453
    Minion Armour
    4,947
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 280–420
    Critical Hit Chance: 5%
    Attack Time: 3 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSSandGolemancerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 382.6 to 573.9 Physical Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1113]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    EGGolemancerRevive
    Triggerable
    Cooldown Time: 10 sec
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    StateMachine
    {
    	define_shared_state = "death;"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3100
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/revive_circle.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents {}
    
    StateMachine
    {
    	on_or_create_state_death_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );"
    
    	on_or_create_state_death_1 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', fadeout );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', death_idle );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		PlayAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_01 );
    		QueueAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_idle_01 );
    	"
    
    	on_spawned_dead =
    	"
    		PlayEffect( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerFloatiesDeath.ao', default, 1.0, inherit, 0.0, inherit, 1, 1, 0, SelfLocation);
    		DetachAllOfType( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao' );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/SandGolemancer/SandGolemancerAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandGolemancer/SandGolemancerStrongbox"] = {
        name = "Desiccated Lich",
        life = 1.5,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSSandGolemancerProjectile",
            "EGGolemancerRevive",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSandGolemancerProjectile"] = {
        name = "MPSSandGolemancerProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1113, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGGolemancerRevive"] = {
        name = "EGGolemancerRevive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Desiccated Lich
    Undead
    undead description [1]
    SpectreY
    AreaTrial of the Sekhemas, Trial of the Sekhemas
    Tagsallows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead
    Packs
  • Trial of the Sekhemas, Trial of the Sekhemas: Desiccated Lich, Sand Spirit
  • Trial of the Sekhemas: Desiccated Lich, Walking Goliath
  • Life
    150%
    Energy Shield From Life
    30%
    Armour
    +35%
    Resistance
    -30 0 30 0
    Damage
    150%
    Accuracy
    100%
    5%
    Attack Distance
    8 ~ 15
    Attack Time
    3 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    115%
    Type
    SandGolemancerSanctumTrial
    Metadata
    SandGolemancerSanctumTrial
    Level
    22
    Life
    320
    Armour
    143
    Evasion Rating
    176
    Energy Shield
    137
    Damage
    62
    Spell Damage
    62
    Accuracy
    340
    Attack Time
    3
    Experience
    1,194
    Minion Life
    1,057
    Minion Energy Shield
    453
    Minion Damage
    89
    Minion Armour
    217
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 50–74
    Critical Hit Chance: 5%
    Attack Time: 3 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSSandGolemancerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 69.35 to 104 Physical Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1113]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    EGGolemancerRevive
    Triggerable
    Cooldown Time: 10 sec
    action attack or cast time uses animation length [1]
    WalkEmergeSanctumPortal
    walk emerge distance [225]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    StateMachine
    {
    	define_shared_state = "death;"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3100
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/revive_circle.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents {}
    
    StateMachine
    {
    	on_or_create_state_death_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );"
    
    	on_or_create_state_death_1 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', fadeout );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', death_idle );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		PlayAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_01 );
    		QueueAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_idle_01 );
    	"
    
    	on_spawned_dead =
    	"
    		PlayEffect( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerFloatiesDeath.ao', default, 1.0, inherit, 0.0, inherit, 1, 1, 0, SelfLocation);
    		DetachAllOfType( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao' );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/SandGolemancer/SandGolemancerAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandGolemancer/SandGolemancerSanctumTrial"] = {
        name = "Desiccated Lich",
        life = 1.5,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSSandGolemancerProjectile",
            "WalkEmergeSanctumPortal",
            "EGGolemancerRevive",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSandGolemancerProjectile"] = {
        name = "MPSSandGolemancerProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1113, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeSanctumPortal"] = {
        name = "WalkEmergeSanctumPortal",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGGolemancerRevive"] = {
        name = "EGGolemancerRevive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Desiccated Lich
    Undead
    undead description [1]
    SpectreY
    AreaTrial of the Sekhemas
    Tagsallows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead
    Packs
  • Trial of the Sekhemas: Desiccated Lich, Walking Goliath
  • Life
    150%
    Energy Shield From Life
    30%
    Armour
    +35%
    Resistance
    -30 0 30 0
    Damage
    150%
    Accuracy
    100%
    5%
    Attack Distance
    8 ~ 15
    Attack Time
    3 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    115%
    Type
    SandGolemancerSanctumTrial
    Metadata
    SandGolemancerSanctumTrialTime
    Level
    22
    Life
    320
    Armour
    143
    Evasion Rating
    176
    Energy Shield
    137
    Damage
    62
    Spell Damage
    62
    Accuracy
    340
    Attack Time
    3
    Experience
    1,194
    Minion Life
    1,057
    Minion Energy Shield
    453
    Minion Damage
    89
    Minion Armour
    217
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 50–74
    Critical Hit Chance: 5%
    Attack Time: 3 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSSandGolemancerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 69.35 to 104 Physical Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1113]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    EGGolemancerRevive
    Triggerable
    Cooldown Time: 10 sec
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    StateMachine
    {
    	define_shared_state = "death;"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3100
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/revive_circle.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents {}
    
    StateMachine
    {
    	on_or_create_state_death_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );"
    
    	on_or_create_state_death_1 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', fadeout );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', death_idle );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		PlayAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_01 );
    		QueueAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_idle_01 );
    	"
    
    	on_spawned_dead =
    	"
    		PlayEffect( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerFloatiesDeath.ao', default, 1.0, inherit, 0.0, inherit, 1, 1, 0, SelfLocation);
    		DetachAllOfType( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao' );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/SandGolemancer/SandGolemancerAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandGolemancer/SandGolemancerSanctumTrialTime"] = {
        name = "Desiccated Lich",
        life = 1.5,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSSandGolemancerProjectile",
            "EGGolemancerRevive",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSandGolemancerProjectile"] = {
        name = "MPSSandGolemancerProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1113, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGGolemancerRevive"] = {
        name = "EGGolemancerRevive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Desiccated Lich
    Undead
    undead description [1]
    SpectreY
    AreaValley of the Titans, The Ziggurat Refuge
    Tagsallows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
    Packs
  • Valley of the Titans: Desiccated Lich, Walking Goliath, Walking Goliath
  • The Ziggurat Refuge: Desiccated Lich, Walking Goliath
  • Life
    150%
    Energy Shield From Life
    30%
    Armour
    +35%
    Resistance
    -30 0 30 0
    Damage
    150%
    Accuracy
    100%
    5%
    Attack Distance
    8 ~ 15
    Attack Time
    3 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    115%
    Type
    SandGolemancer
    Metadata
    SandGolemancerTornado
    Level
    65
    Life
    6,839
    Armour
    2,731
    Evasion Rating
    663
    Energy Shield
    2,931
    Damage
    319
    Spell Damage
    319
    Accuracy
    2,214
    Attack Time
    3
    Experience
    32,261
    Minion Life
    6,596
    Minion Energy Shield
    2,827
    Minion Damage
    1,243
    Minion Armour
    4,147
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 255–382
    Critical Hit Chance: 5%
    Attack Time: 3 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MDGolemancerTornado
    Multicastable, Triggerable
    Cooldown Time: 25 sec
    action attack or cast time uses animation length [1]
    GSGolemancerTornado
    Triggerable, Spell, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 139.6 to 209.4 Physical Damage
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    MPSSandGolemancerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 349.1 to 523.6 Physical Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1113]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    EGGolemancerRevive
    Triggerable
    Cooldown Time: 10 sec
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    StateMachine
    {
    	define_shared_state = "death;"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3100
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/revive_circle.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents {}
    
    StateMachine
    {
    	on_or_create_state_death_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );"
    
    	on_or_create_state_death_1 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', fadeout );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', death_idle );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		PlayAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_01 );
    		QueueAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_idle_01 );
    	"
    
    	on_spawned_dead =
    	"
    		PlayEffect( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerFloatiesDeath.ao', default, 1.0, inherit, 0.0, inherit, 1, 1, 0, SelfLocation);
    		DetachAllOfType( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao' );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/SandGolemancer/SandGolemancerAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandGolemancer/SandGolemancerTornado"] = {
        name = "Desiccated Lich",
        life = 1.5,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSSandGolemancerProjectile",
            "GSGolemancerTornado",
            "MDGolemancerTornado",
            "EGGolemancerRevive",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSandGolemancerProjectile"] = {
        name = "MPSSandGolemancerProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1113, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGolemancerTornado"] = {
        name = "GSGolemancerTornado",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDGolemancerTornado"] = {
        name = "MDGolemancerTornado",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGGolemancerRevive"] = {
        name = "EGGolemancerRevive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Desiccated Lich
    Undead
    undead description [1]
    SpectreY
    AreaThe Khari Crossing
    Tagsallows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
    Packs
  • The Khari Crossing: Desiccated Lich, Walking Goliath, Walking Goliath
  • Life
    150%
    Energy Shield From Life
    30%
    Armour
    +35%
    Resistance
    -30 0 30 0
    Damage
    150%
    Accuracy
    100%
    5%
    Attack Distance
    8 ~ 15
    Attack Time
    3 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    115%
    Type
    SandGolemancer
    Metadata
    SandGolemancerTornadoWhiteSand
    Level
    54
    Life
    3,472
    Armour
    1,403
    Evasion Rating
    511
    Energy Shield
    1,488
    Damage
    223
    Spell Damage
    223
    Accuracy
    1,472
    Attack Time
    3
    Experience
    16,496
    Minion Life
    4,513
    Minion Energy Shield
    1,934
    Minion Damage
    689
    Minion Armour
    2,130
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 178–267
    Critical Hit Chance: 5%
    Attack Time: 3 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MDGolemancerTornadoWhiteSand
    Multicastable, Triggerable
    Cooldown Time: 25 sec
    action attack or cast time uses animation length [1]
    GSGolemancerTornado
    Triggerable, Spell, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 98.22 to 147.3 Physical Damage
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    MPSSandGolemancerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 245.5 to 368.3 Physical Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1113]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    EGGolemancerRevive
    Triggerable
    Cooldown Time: 10 sec
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    StateMachine
    {
    	define_shared_state = "death;"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3100
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/revive_circle.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents {}
    
    StateMachine
    {
    	on_or_create_state_death_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );"
    
    	on_or_create_state_death_1 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', fadeout );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', death_idle );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		PlayAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_01 );
    		QueueAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_idle_01 );
    	"
    
    	on_spawned_dead =
    	"
    		PlayEffect( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerFloatiesDeath.ao', default, 1.0, inherit, 0.0, inherit, 1, 1, 0, SelfLocation);
    		DetachAllOfType( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao' );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/SandGolemancer/SandGolemancerAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandGolemancer/SandGolemancerTornadoWhiteSand"] = {
        name = "Desiccated Lich",
        life = 1.5,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSSandGolemancerProjectile",
            "GSGolemancerTornado",
            "MDGolemancerTornadoWhiteSand",
            "EGGolemancerRevive",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSandGolemancerProjectile"] = {
        name = "MPSSandGolemancerProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1113, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGolemancerTornado"] = {
        name = "GSGolemancerTornado",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDGolemancerTornadoWhiteSand"] = {
        name = "MDGolemancerTornadoWhiteSand",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGGolemancerRevive"] = {
        name = "EGGolemancerRevive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Desiccated Lich
    Undead
    undead description [1]
    SpectreN
    Tagsallows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
    Packs
  • Desiccated Lich, Walking Goliath
  • Life
    150%
    Energy Shield From Life
    30%
    Armour
    +35%
    Resistance
    -30 0 30 0
    Damage
    150%
    Accuracy
    100%
    5%
    Attack Distance
    8 ~ 15
    Attack Time
    3 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    115%
    Type
    SandGolemancer
    Metadata
    SandGolemancerTornadoStrongbox
    Level
    68
    Life
    8,145
    Armour
    3,258
    Evasion Rating
    708
    Energy Shield
    3,491
    Damage
    350
    Spell Damage
    350
    Accuracy
    2,464
    Attack Time
    3
    Experience
    42,951
    Minion Life
    7,277
    Minion Energy Shield
    3,119
    Minion Damage
    1,453
    Minion Armour
    4,947
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 280–420
    Critical Hit Chance: 5%
    Attack Time: 3 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MDGolemancerTornado
    Multicastable, Triggerable
    Cooldown Time: 25 sec
    action attack or cast time uses animation length [1]
    GSGolemancerTornado
    Triggerable, Spell, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 153 to 229.6 Physical Damage
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    MPSSandGolemancerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 382.6 to 573.9 Physical Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1113]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    EGGolemancerRevive
    Triggerable
    Cooldown Time: 10 sec
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    StateMachine
    {
    	define_shared_state = "death;"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3100
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/revive_circle.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents {}
    
    StateMachine
    {
    	on_or_create_state_death_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );"
    
    	on_or_create_state_death_1 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', fadeout );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', death_idle );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		PlayAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_01 );
    		QueueAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_idle_01 );
    	"
    
    	on_spawned_dead =
    	"
    		PlayEffect( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerFloatiesDeath.ao', default, 1.0, inherit, 0.0, inherit, 1, 1, 0, SelfLocation);
    		DetachAllOfType( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao' );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/SandGolemancer/SandGolemancerAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandGolemancer/SandGolemancerTornadoStrongbox"] = {
        name = "Desiccated Lich",
        life = 1.5,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSSandGolemancerProjectile",
            "GSGolemancerTornado",
            "MDGolemancerTornado",
            "EGGolemancerRevive",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSandGolemancerProjectile"] = {
        name = "MPSSandGolemancerProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1113, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGolemancerTornado"] = {
        name = "GSGolemancerTornado",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDGolemancerTornado"] = {
        name = "MDGolemancerTornado",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGGolemancerRevive"] = {
        name = "EGGolemancerRevive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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