干瘪的巫妖
Desiccated Lich
Spectre | Y |
---|---|
Area | 失落之城克斯, The Khari Crossing, The Ziggurat Refuge |
Tags | allows_additional_projectiles, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Packs |
生命
150%
Energy Shield From Life
30%
[护甲]
+35%
抗性




伤害
150%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
8 ~ 15
攻击间隔
3 Second
Damage Spread
±20%
经验值
150%
Model Size
115%
Type
SandGolemancer
Metadata
SandGolemancer
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
65
生命
6,839
[护甲]
2,731
663
2,931
伤害
319
法术伤害
319
命中
2,214
攻击间隔
3
经验值
32,261
召唤物生命
6,596
Minion Energy Shield
2,827
召唤物伤害
1,243
召唤物护甲
4,147
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 255–382
暴击几率: 5%
攻击间隔: 3 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPSSandGolemancerProjectile
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击几率: 5%
施放间隔: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1113]
projectile uses contact position [1]
spell maximum action distance +% [-30]

EGGolemancerRevive
可触发
冷却时间: 10 秒
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "death;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3100 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/revive_circle.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents {} StateMachine { on_or_create_state_death_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );" on_or_create_state_death_1 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', fadeout ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', death_idle ); " } Life { on_death = " PlayAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_01 ); QueueAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_idle_01 ); " on_spawned_dead = " PlayEffect( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerFloatiesDeath.ao', default, 1.0, inherit, 0.0, inherit, 1, 1, 0, SelfLocation); DetachAllOfType( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao' ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao' ); " } Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/SandGolemancer/SandGolemancerAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandGolemancer/SandGolemancer"] = { name = "Desiccated Lich", life = 1.5, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 3, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "MPSSandGolemancerProjectile", "EGGolemancerRevive", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSandGolemancerProjectile"] = { name = "MPSSandGolemancerProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1113, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGGolemancerRevive"] = { name = "EGGolemancerRevive", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Desiccated Lich




undead description [1]
Spectre | N |
---|---|
Tags | allows_additional_projectiles, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
生命
150%
Energy Shield From Life
30%
[护甲]
+35%
抗性




伤害
150%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
8 ~ 15
攻击间隔
3 Second
Damage Spread
±20%
经验值
150%
Model Size
115%
Type
SandGolemancer
Metadata
SandGolemancerStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,145
[护甲]
3,258
708
3,491
伤害
350
法术伤害
350
命中
2,464
攻击间隔
3
经验值
42,951
召唤物生命
7,277
Minion Energy Shield
3,119
召唤物伤害
1,453
召唤物护甲
4,947
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 280–420
暴击几率: 5%
攻击间隔: 3 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPSSandGolemancerProjectile
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击几率: 5%
施放间隔: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1113]
projectile uses contact position [1]
spell maximum action distance +% [-30]

EGGolemancerRevive
可触发
冷却时间: 10 秒
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "death;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3100 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/revive_circle.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents {} StateMachine { on_or_create_state_death_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );" on_or_create_state_death_1 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', fadeout ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', death_idle ); " } Life { on_death = " PlayAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_01 ); QueueAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_idle_01 ); " on_spawned_dead = " PlayEffect( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerFloatiesDeath.ao', default, 1.0, inherit, 0.0, inherit, 1, 1, 0, SelfLocation); DetachAllOfType( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao' ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao' ); " } Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/SandGolemancer/SandGolemancerAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandGolemancer/SandGolemancerStrongbox"] = { name = "Desiccated Lich", life = 1.5, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 3, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "MPSSandGolemancerProjectile", "EGGolemancerRevive", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSandGolemancerProjectile"] = { name = "MPSSandGolemancerProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1113, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGGolemancerRevive"] = { name = "EGGolemancerRevive", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Desiccated Lich
Spectre | Y |
---|---|
Area | Trial of the Sekhemas, Trial of the Sekhemas |
Tags | allows_additional_projectiles, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
Packs |
生命
150%
Energy Shield From Life
30%
[护甲]
+35%
抗性




伤害
150%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
8 ~ 15
攻击间隔
3 Second
Damage Spread
±20%
经验值
150%
Model Size
115%
Type
SandGolemancerSanctumTrial
Metadata
SandGolemancerSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
22
生命
320
[护甲]
143
176
137
伤害
62
法术伤害
62
命中
340
攻击间隔
3
经验值
1,194
召唤物生命
1,057
Minion Energy Shield
453
召唤物伤害
89
召唤物护甲
217
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 50–74
暴击几率: 5%
攻击间隔: 3 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPSSandGolemancerProjectile
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击几率: 5%
施放间隔: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1113]
projectile uses contact position [1]
spell maximum action distance +% [-30]

EGGolemancerRevive
可触发
冷却时间: 10 秒
action attack or cast time uses animation length [1]
WalkEmergeSanctumPortal
walk emerge distance [225]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "death;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3100 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/revive_circle.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents {} StateMachine { on_or_create_state_death_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );" on_or_create_state_death_1 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', fadeout ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', death_idle ); " } Life { on_death = " PlayAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_01 ); QueueAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_idle_01 ); " on_spawned_dead = " PlayEffect( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerFloatiesDeath.ao', default, 1.0, inherit, 0.0, inherit, 1, 1, 0, SelfLocation); DetachAllOfType( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao' ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao' ); " } Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/SandGolemancer/SandGolemancerAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandGolemancer/SandGolemancerSanctumTrial"] = { name = "Desiccated Lich", life = 1.5, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 3, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "MPSSandGolemancerProjectile", "WalkEmergeSanctumPortal", "EGGolemancerRevive", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSandGolemancerProjectile"] = { name = "MPSSandGolemancerProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1113, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSanctumPortal"] = { name = "WalkEmergeSanctumPortal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGGolemancerRevive"] = { name = "EGGolemancerRevive", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Desiccated Lich
Spectre | Y |
---|---|
Area | Trial of the Sekhemas |
Tags | allows_additional_projectiles, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
Packs |
生命
150%
Energy Shield From Life
30%
[护甲]
+35%
抗性




伤害
150%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
8 ~ 15
攻击间隔
3 Second
Damage Spread
±20%
经验值
150%
Model Size
115%
Type
SandGolemancerSanctumTrial
Metadata
SandGolemancerSanctumTrialTime
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
22
生命
320
[护甲]
143
176
137
伤害
62
法术伤害
62
命中
340
攻击间隔
3
经验值
1,194
召唤物生命
1,057
Minion Energy Shield
453
召唤物伤害
89
召唤物护甲
217
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 50–74
暴击几率: 5%
攻击间隔: 3 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPSSandGolemancerProjectile
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击几率: 5%
施放间隔: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1113]
projectile uses contact position [1]
spell maximum action distance +% [-30]

EGGolemancerRevive
可触发
冷却时间: 10 秒
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "death;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3100 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/revive_circle.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents {} StateMachine { on_or_create_state_death_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );" on_or_create_state_death_1 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', fadeout ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', death_idle ); " } Life { on_death = " PlayAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_01 ); QueueAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_idle_01 ); " on_spawned_dead = " PlayEffect( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerFloatiesDeath.ao', default, 1.0, inherit, 0.0, inherit, 1, 1, 0, SelfLocation); DetachAllOfType( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao' ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao' ); " } Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/SandGolemancer/SandGolemancerAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandGolemancer/SandGolemancerSanctumTrialTime"] = { name = "Desiccated Lich", life = 1.5, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 3, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "MPSSandGolemancerProjectile", "EGGolemancerRevive", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSandGolemancerProjectile"] = { name = "MPSSandGolemancerProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1113, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGGolemancerRevive"] = { name = "EGGolemancerRevive", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
干瘪的巫妖
Desiccated Lich
Spectre | Y |
---|---|
Area | 巨人之谷, The Ziggurat Refuge |
Tags | allows_additional_projectiles, allows_inc_aoe, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Packs |
生命
150%
Energy Shield From Life
30%
[护甲]
+35%
抗性




伤害
150%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
8 ~ 15
攻击间隔
3 Second
Damage Spread
±20%
经验值
150%
Model Size
115%
Type
SandGolemancer
Metadata
SandGolemancerTornado
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
65
生命
6,839
[护甲]
2,731
663
2,931
伤害
319
法术伤害
319
命中
2,214
攻击间隔
3
经验值
32,261
召唤物生命
6,596
Minion Energy Shield
2,827
召唤物伤害
1,243
召唤物护甲
4,147
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 255–382
暴击几率: 5%
攻击间隔: 3 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MDGolemancerTornado
法术可重复, 可触发
冷却时间: 25 秒
action attack or cast time uses animation length [1]
GSGolemancerTornado
可触发, 法术, 伤害
暴击几率: 5%
施放间隔: 1 秒
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
MPSSandGolemancerProjectile
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击几率: 5%
施放间隔: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1113]
projectile uses contact position [1]
spell maximum action distance +% [-30]

EGGolemancerRevive
可触发
冷却时间: 10 秒
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "death;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3100 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/revive_circle.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents {} StateMachine { on_or_create_state_death_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );" on_or_create_state_death_1 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', fadeout ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', death_idle ); " } Life { on_death = " PlayAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_01 ); QueueAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_idle_01 ); " on_spawned_dead = " PlayEffect( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerFloatiesDeath.ao', default, 1.0, inherit, 0.0, inherit, 1, 1, 0, SelfLocation); DetachAllOfType( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao' ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao' ); " } Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/SandGolemancer/SandGolemancerAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandGolemancer/SandGolemancerTornado"] = { name = "Desiccated Lich", life = 1.5, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 3, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "MPSSandGolemancerProjectile", "GSGolemancerTornado", "MDGolemancerTornado", "EGGolemancerRevive", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSandGolemancerProjectile"] = { name = "MPSSandGolemancerProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1113, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSGolemancerTornado"] = { name = "GSGolemancerTornado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDGolemancerTornado"] = { name = "MDGolemancerTornado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGGolemancerRevive"] = { name = "EGGolemancerRevive", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Desiccated Lich
Spectre | Y |
---|---|
Area | The Khari Crossing |
Tags | allows_additional_projectiles, allows_inc_aoe, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Packs |
生命
150%
Energy Shield From Life
30%
[护甲]
+35%
抗性




伤害
150%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
8 ~ 15
攻击间隔
3 Second
Damage Spread
±20%
经验值
150%
Model Size
115%
Type
SandGolemancer
Metadata
SandGolemancerTornadoWhiteSand
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
54
生命
3,472
[护甲]
1,403
511
1,488
伤害
223
法术伤害
223
命中
1,472
攻击间隔
3
经验值
16,496
召唤物生命
4,513
Minion Energy Shield
1,934
召唤物伤害
689
召唤物护甲
2,130
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 178–267
暴击几率: 5%
攻击间隔: 3 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MDGolemancerTornadoWhiteSand
法术可重复, 可触发
冷却时间: 25 秒
action attack or cast time uses animation length [1]
GSGolemancerTornado
可触发, 法术, 伤害
暴击几率: 5%
施放间隔: 1 秒
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
MPSSandGolemancerProjectile
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击几率: 5%
施放间隔: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1113]
projectile uses contact position [1]
spell maximum action distance +% [-30]

EGGolemancerRevive
可触发
冷却时间: 10 秒
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "death;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3100 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/revive_circle.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents {} StateMachine { on_or_create_state_death_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );" on_or_create_state_death_1 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', fadeout ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', death_idle ); " } Life { on_death = " PlayAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_01 ); QueueAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_idle_01 ); " on_spawned_dead = " PlayEffect( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerFloatiesDeath.ao', default, 1.0, inherit, 0.0, inherit, 1, 1, 0, SelfLocation); DetachAllOfType( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao' ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao' ); " } Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/SandGolemancer/SandGolemancerAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandGolemancer/SandGolemancerTornadoWhiteSand"] = { name = "Desiccated Lich", life = 1.5, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 3, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "MPSSandGolemancerProjectile", "GSGolemancerTornado", "MDGolemancerTornadoWhiteSand", "EGGolemancerRevive", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSandGolemancerProjectile"] = { name = "MPSSandGolemancerProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1113, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSGolemancerTornado"] = { name = "GSGolemancerTornado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDGolemancerTornadoWhiteSand"] = { name = "MDGolemancerTornadoWhiteSand", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGGolemancerRevive"] = { name = "EGGolemancerRevive", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Desiccated Lich




undead description [1]
Spectre | N |
---|---|
Tags | allows_additional_projectiles, allows_inc_aoe, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Packs |
生命
150%
Energy Shield From Life
30%
[护甲]
+35%
抗性




伤害
150%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
8 ~ 15
攻击间隔
3 Second
Damage Spread
±20%
经验值
150%
Model Size
115%
Type
SandGolemancer
Metadata
SandGolemancerTornadoStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,145
[护甲]
3,258
708
3,491
伤害
350
法术伤害
350
命中
2,464
攻击间隔
3
经验值
42,951
召唤物生命
7,277
Minion Energy Shield
3,119
召唤物伤害
1,453
召唤物护甲
4,947
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 280–420
暴击几率: 5%
攻击间隔: 3 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MDGolemancerTornado
法术可重复, 可触发
冷却时间: 25 秒
action attack or cast time uses animation length [1]
GSGolemancerTornado
可触发, 法术, 伤害
暴击几率: 5%
施放间隔: 1 秒
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
MPSSandGolemancerProjectile
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击几率: 5%
施放间隔: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1113]
projectile uses contact position [1]
spell maximum action distance +% [-30]

EGGolemancerRevive
可触发
冷却时间: 10 秒
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "death;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3100 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/revive_circle.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents {} StateMachine { on_or_create_state_death_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );" on_or_create_state_death_1 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', fadeout ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', death_idle ); " } Life { on_death = " PlayAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_01 ); QueueAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_idle_01 ); " on_spawned_dead = " PlayEffect( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerFloatiesDeath.ao', default, 1.0, inherit, 0.0, inherit, 1, 1, 0, SelfLocation); DetachAllOfType( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao' ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao' ); " } Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/SandGolemancer/SandGolemancerAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandGolemancer/SandGolemancerTornadoStrongbox"] = { name = "Desiccated Lich", life = 1.5, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 3, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "MPSSandGolemancerProjectile", "GSGolemancerTornado", "MDGolemancerTornado", "EGGolemancerRevive", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSandGolemancerProjectile"] = { name = "MPSSandGolemancerProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1113, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSGolemancerTornado"] = { name = "GSGolemancerTornado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDGolemancerTornado"] = { name = "MDGolemancerTornado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGGolemancerRevive"] = { name = "EGGolemancerRevive", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.