Spectre | Y |
---|---|
Area | ケス, カーリの渡り路, ジッグラトの避難所 |
Tags | allows_additional_projectiles, bones, キャスター, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Packs |
ライフ
150%
Energy Shield From Life
30%
+35%
耐性




Damage
150%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
8 ~ 15
アタックタイム
3 Second
Damage Spread
±20%
経験値
150%
Model Size
115%
Type
SandGolemancer
Metadata
SandGolemancer
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
65
ライフ
6,839
2,731
663
2,931
Damage
319
スペルダメージ
319
命中力
2,214
アタックタイム
3
経験値
32,261
Minion Life
6,596
Minion Energy Shield
2,827
Minion Damage
1,243
Minion Armour
4,147
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 255–382
クリティカルヒット率: 5%
アタックタイム: 3 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPSSandGolemancerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
クリティカルヒット率: 5%
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1113]
projectile uses contact position [1]
spell maximum action distance +% [-30]

EGGolemancerRevive
Triggerable
クールダウン時間: 10 秒
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "death;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3100 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/revive_circle.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents {} StateMachine { on_or_create_state_death_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );" on_or_create_state_death_1 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', fadeout ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', death_idle ); " } Life { on_death = " PlayAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_01 ); QueueAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_idle_01 ); " on_spawned_dead = " PlayEffect( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerFloatiesDeath.ao', default, 1.0, inherit, 0.0, inherit, 1, 1, 0, SelfLocation); DetachAllOfType( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao' ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao' ); " } Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/SandGolemancer/SandGolemancerAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandGolemancer/SandGolemancer"] = { name = "Desiccated Lich", life = 1.5, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 3, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "MPSSandGolemancerProjectile", "EGGolemancerRevive", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSandGolemancerProjectile"] = { name = "MPSSandGolemancerProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1113, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGGolemancerRevive"] = { name = "EGGolemancerRevive", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
干からびたリッチ




undead description [1]
Desiccated Lich
Spectre | N |
---|---|
Tags | allows_additional_projectiles, bones, キャスター, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
ライフ
150%
Energy Shield From Life
30%
+35%
耐性




Damage
150%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
8 ~ 15
アタックタイム
3 Second
Damage Spread
±20%
経験値
150%
Model Size
115%
Type
SandGolemancer
Metadata
SandGolemancerStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
8,145
3,258
708
3,491
Damage
350
スペルダメージ
350
命中力
2,464
アタックタイム
3
経験値
42,951
Minion Life
7,277
Minion Energy Shield
3,119
Minion Damage
1,453
Minion Armour
4,947
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 280–420
クリティカルヒット率: 5%
アタックタイム: 3 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPSSandGolemancerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
クリティカルヒット率: 5%
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1113]
projectile uses contact position [1]
spell maximum action distance +% [-30]

EGGolemancerRevive
Triggerable
クールダウン時間: 10 秒
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "death;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3100 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/revive_circle.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents {} StateMachine { on_or_create_state_death_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );" on_or_create_state_death_1 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', fadeout ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', death_idle ); " } Life { on_death = " PlayAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_01 ); QueueAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_idle_01 ); " on_spawned_dead = " PlayEffect( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerFloatiesDeath.ao', default, 1.0, inherit, 0.0, inherit, 1, 1, 0, SelfLocation); DetachAllOfType( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao' ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao' ); " } Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/SandGolemancer/SandGolemancerAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandGolemancer/SandGolemancerStrongbox"] = { name = "Desiccated Lich", life = 1.5, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 3, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "MPSSandGolemancerProjectile", "EGGolemancerRevive", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSandGolemancerProjectile"] = { name = "MPSSandGolemancerProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1113, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGGolemancerRevive"] = { name = "EGGolemancerRevive", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
干からびたリッチ
Desiccated Lich
Spectre | Y |
---|---|
Area | セケマの試練, セケマの試練 |
Tags | allows_additional_projectiles, bones, キャスター, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
Packs |
ライフ
150%
Energy Shield From Life
30%
+35%
耐性




Damage
150%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
8 ~ 15
アタックタイム
3 Second
Damage Spread
±20%
経験値
150%
Model Size
115%
Type
SandGolemancerSanctumTrial
Metadata
SandGolemancerSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
22
ライフ
320
143
176
137
Damage
62
スペルダメージ
62
命中力
340
アタックタイム
3
経験値
1,194
Minion Life
1,057
Minion Energy Shield
453
Minion Damage
89
Minion Armour
217
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 50–74
クリティカルヒット率: 5%
アタックタイム: 3 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPSSandGolemancerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
クリティカルヒット率: 5%
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1113]
projectile uses contact position [1]
spell maximum action distance +% [-30]

EGGolemancerRevive
Triggerable
クールダウン時間: 10 秒
action attack or cast time uses animation length [1]
WalkEmergeSanctumPortal
walk emerge distance [225]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "death;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3100 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/revive_circle.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents {} StateMachine { on_or_create_state_death_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );" on_or_create_state_death_1 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', fadeout ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', death_idle ); " } Life { on_death = " PlayAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_01 ); QueueAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_idle_01 ); " on_spawned_dead = " PlayEffect( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerFloatiesDeath.ao', default, 1.0, inherit, 0.0, inherit, 1, 1, 0, SelfLocation); DetachAllOfType( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao' ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao' ); " } Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/SandGolemancer/SandGolemancerAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandGolemancer/SandGolemancerSanctumTrial"] = { name = "Desiccated Lich", life = 1.5, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 3, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "MPSSandGolemancerProjectile", "WalkEmergeSanctumPortal", "EGGolemancerRevive", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSandGolemancerProjectile"] = { name = "MPSSandGolemancerProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1113, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSanctumPortal"] = { name = "WalkEmergeSanctumPortal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGGolemancerRevive"] = { name = "EGGolemancerRevive", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
干からびたリッチ
Desiccated Lich
Spectre | Y |
---|---|
Area | セケマの試練 |
Tags | allows_additional_projectiles, bones, キャスター, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
Packs |
ライフ
150%
Energy Shield From Life
30%
+35%
耐性




Damage
150%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
8 ~ 15
アタックタイム
3 Second
Damage Spread
±20%
経験値
150%
Model Size
115%
Type
SandGolemancerSanctumTrial
Metadata
SandGolemancerSanctumTrialTime
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
22
ライフ
320
143
176
137
Damage
62
スペルダメージ
62
命中力
340
アタックタイム
3
経験値
1,194
Minion Life
1,057
Minion Energy Shield
453
Minion Damage
89
Minion Armour
217
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 50–74
クリティカルヒット率: 5%
アタックタイム: 3 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPSSandGolemancerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
クリティカルヒット率: 5%
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1113]
projectile uses contact position [1]
spell maximum action distance +% [-30]

EGGolemancerRevive
Triggerable
クールダウン時間: 10 秒
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "death;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3100 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/revive_circle.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents {} StateMachine { on_or_create_state_death_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );" on_or_create_state_death_1 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', fadeout ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', death_idle ); " } Life { on_death = " PlayAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_01 ); QueueAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_idle_01 ); " on_spawned_dead = " PlayEffect( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerFloatiesDeath.ao', default, 1.0, inherit, 0.0, inherit, 1, 1, 0, SelfLocation); DetachAllOfType( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao' ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao' ); " } Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/SandGolemancer/SandGolemancerAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandGolemancer/SandGolemancerSanctumTrialTime"] = { name = "Desiccated Lich", life = 1.5, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 3, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "MPSSandGolemancerProjectile", "EGGolemancerRevive", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSandGolemancerProjectile"] = { name = "MPSSandGolemancerProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1113, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGGolemancerRevive"] = { name = "EGGolemancerRevive", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Spectre | Y |
---|---|
Area | タイタンの谷, ジッグラトの避難所 |
Tags | allows_additional_projectiles, allows_inc_aoe, bones, キャスター, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Packs |
ライフ
150%
Energy Shield From Life
30%
+35%
耐性




Damage
150%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
8 ~ 15
アタックタイム
3 Second
Damage Spread
±20%
経験値
150%
Model Size
115%
Type
SandGolemancer
Metadata
SandGolemancerTornado
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
65
ライフ
6,839
2,731
663
2,931
Damage
319
スペルダメージ
319
命中力
2,214
アタックタイム
3
経験値
32,261
Minion Life
6,596
Minion Energy Shield
2,827
Minion Damage
1,243
Minion Armour
4,147
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 255–382
クリティカルヒット率: 5%
アタックタイム: 3 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MDGolemancerTornado
Multicastable, Triggerable
クールダウン時間: 25 秒
action attack or cast time uses animation length [1]
MPSSandGolemancerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
クリティカルヒット率: 5%
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1113]
projectile uses contact position [1]
spell maximum action distance +% [-30]

EGGolemancerRevive
Triggerable
クールダウン時間: 10 秒
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "death;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3100 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/revive_circle.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents {} StateMachine { on_or_create_state_death_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );" on_or_create_state_death_1 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', fadeout ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', death_idle ); " } Life { on_death = " PlayAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_01 ); QueueAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_idle_01 ); " on_spawned_dead = " PlayEffect( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerFloatiesDeath.ao', default, 1.0, inherit, 0.0, inherit, 1, 1, 0, SelfLocation); DetachAllOfType( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao' ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao' ); " } Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/SandGolemancer/SandGolemancerAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandGolemancer/SandGolemancerTornado"] = { name = "Desiccated Lich", life = 1.5, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 3, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "MPSSandGolemancerProjectile", "GSGolemancerTornado", "MDGolemancerTornado", "EGGolemancerRevive", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSandGolemancerProjectile"] = { name = "MPSSandGolemancerProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1113, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSGolemancerTornado"] = { name = "GSGolemancerTornado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDGolemancerTornado"] = { name = "MDGolemancerTornado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGGolemancerRevive"] = { name = "EGGolemancerRevive", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
干からびたリッチ
Desiccated Lich
Spectre | Y |
---|---|
Area | カーリの渡り路 |
Tags | allows_additional_projectiles, allows_inc_aoe, bones, キャスター, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Packs |
ライフ
150%
Energy Shield From Life
30%
+35%
耐性




Damage
150%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
8 ~ 15
アタックタイム
3 Second
Damage Spread
±20%
経験値
150%
Model Size
115%
Type
SandGolemancer
Metadata
SandGolemancerTornadoWhiteSand
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
54
ライフ
3,472
1,403
511
1,488
Damage
223
スペルダメージ
223
命中力
1,472
アタックタイム
3
経験値
16,496
Minion Life
4,513
Minion Energy Shield
1,934
Minion Damage
689
Minion Armour
2,130
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 178–267
クリティカルヒット率: 5%
アタックタイム: 3 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MDGolemancerTornadoWhiteSand
Multicastable, Triggerable
クールダウン時間: 25 秒
action attack or cast time uses animation length [1]
MPSSandGolemancerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
クリティカルヒット率: 5%
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1113]
projectile uses contact position [1]
spell maximum action distance +% [-30]

EGGolemancerRevive
Triggerable
クールダウン時間: 10 秒
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "death;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3100 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/revive_circle.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents {} StateMachine { on_or_create_state_death_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );" on_or_create_state_death_1 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', fadeout ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', death_idle ); " } Life { on_death = " PlayAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_01 ); QueueAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_idle_01 ); " on_spawned_dead = " PlayEffect( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerFloatiesDeath.ao', default, 1.0, inherit, 0.0, inherit, 1, 1, 0, SelfLocation); DetachAllOfType( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao' ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao' ); " } Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/SandGolemancer/SandGolemancerAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandGolemancer/SandGolemancerTornadoWhiteSand"] = { name = "Desiccated Lich", life = 1.5, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 3, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "MPSSandGolemancerProjectile", "GSGolemancerTornado", "MDGolemancerTornadoWhiteSand", "EGGolemancerRevive", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSandGolemancerProjectile"] = { name = "MPSSandGolemancerProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1113, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSGolemancerTornado"] = { name = "GSGolemancerTornado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDGolemancerTornadoWhiteSand"] = { name = "MDGolemancerTornadoWhiteSand", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGGolemancerRevive"] = { name = "EGGolemancerRevive", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
干からびたリッチ




undead description [1]
Desiccated Lich
Spectre | N |
---|---|
Tags | allows_additional_projectiles, allows_inc_aoe, bones, キャスター, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Packs |
ライフ
150%
Energy Shield From Life
30%
+35%
耐性




Damage
150%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
8 ~ 15
アタックタイム
3 Second
Damage Spread
±20%
経験値
150%
Model Size
115%
Type
SandGolemancer
Metadata
SandGolemancerTornadoStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
8,145
3,258
708
3,491
Damage
350
スペルダメージ
350
命中力
2,464
アタックタイム
3
経験値
42,951
Minion Life
7,277
Minion Energy Shield
3,119
Minion Damage
1,453
Minion Armour
4,947
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 280–420
クリティカルヒット率: 5%
アタックタイム: 3 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MDGolemancerTornado
Multicastable, Triggerable
クールダウン時間: 25 秒
action attack or cast time uses animation length [1]
MPSSandGolemancerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
クリティカルヒット率: 5%
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1113]
projectile uses contact position [1]
spell maximum action distance +% [-30]

EGGolemancerRevive
Triggerable
クールダウン時間: 10 秒
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "death;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3100 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/revive_circle.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents {} StateMachine { on_or_create_state_death_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' );" on_or_create_state_death_1 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/epk/idle.epk' ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', fadeout ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao', death_idle ); " } Life { on_death = " PlayAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_01 ); QueueAnimationAttached( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao', death_idle_01 ); " on_spawned_dead = " PlayEffect( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerFloatiesDeath.ao', default, 1.0, inherit, 0.0, inherit, 1, 1, 0, SelfLocation); DetachAllOfType( 'Metadata/Monsters/SandGolemancerBoss/attachments/SandGolemancerBossFloaties.ao' ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolemancer/idle_aura.ao' ); " } Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/SandGolemancer/SandGolemancerAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandGolemancer/SandGolemancerTornadoStrongbox"] = { name = "Desiccated Lich", life = 1.5, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 3, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "MPSSandGolemancerProjectile", "GSGolemancerTornado", "MDGolemancerTornado", "EGGolemancerRevive", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSandGolemancerProjectile"] = { name = "MPSSandGolemancerProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1113, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSGolemancerTornado"] = { name = "GSGolemancerTornado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDGolemancerTornado"] = { name = "MDGolemancerTornado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGGolemancerRevive"] = { name = "EGGolemancerRevive", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.