Living Sand
Construct
SpectreY
AreaKeth, Deserted, The Ziggurat Refuge
Tagsallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
Packs
  • The Ziggurat Refuge: Desiccated Lich, Living Sand
  • Life
    130%
    Resistance
    0 0 0 0
    Damage
    130%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 16
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    130%
    Model Size
    120%
    Type
    SandGolem
    Metadata
    SandGolem
    Level
    65
    Life
    8,467
    Armour
    2,023
    Evasion Rating
    663
    Damage
    276
    Spell Damage
    276
    Accuracy
    2,214
    Attack Time
    1.5
    Experience
    27,959
    Minion Life
    8,167
    Minion Damage
    1,078
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 221–331
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GASandGolemSlam
    Triggerable, Attack
    Base Damage: 221–331
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3650
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
    		AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk' );
    	"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Monsters/MudGolem/emerge_fadein_sand.epk"
    	preload_epk = "Metadata/Monsters/MudGolem/death_fadeout_sand.epk"
    	preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk"
    	preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk"
    	preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_rune.ao"
    	preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk"
    	preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_slam_circle_grd.ao"
    }
    
    /* Animated
    {
    	on_end_death_sand_01 =
    	"
    		this.death_sand = PlayEffect( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolem/act_death.ao );
    		death_sand.MatchWindOrientation();
    		death_sand.RotateBy( 180 );
    	"
    } */
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MudGolem/SandGolem"] = {
        name = "Living Sand",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GASandGolemSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASandGolemSlam"] = {
        name = "GASandGolemSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.333,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms3650
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction
    Actor.slow_animations_go_to_idlefalse, false
    Living Sand
    Construct
    SpectreN
    Tagsallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
    Packs
  • Living Sand
  • Life
    130%
    Resistance
    0 0 0 0
    Damage
    130%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 16
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    130%
    Model Size
    120%
    Type
    SandGolem
    Metadata
    SandGolemStrongbox
    Level
    68
    Life
    10,084
    Armour
    2,413
    Evasion Rating
    708
    Damage
    303
    Spell Damage
    303
    Accuracy
    2,464
    Attack Time
    1.5
    Experience
    37,224
    Minion Life
    9,009
    Minion Damage
    1,259
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 242–364
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GASandGolemSlam
    Triggerable, Attack
    Base Damage: 242–364
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3650
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
    		AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk' );
    	"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Monsters/MudGolem/emerge_fadein_sand.epk"
    	preload_epk = "Metadata/Monsters/MudGolem/death_fadeout_sand.epk"
    	preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk"
    	preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk"
    	preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_rune.ao"
    	preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk"
    	preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_slam_circle_grd.ao"
    }
    
    /* Animated
    {
    	on_end_death_sand_01 =
    	"
    		this.death_sand = PlayEffect( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolem/act_death.ao );
    		death_sand.MatchWindOrientation();
    		death_sand.RotateBy( 180 );
    	"
    } */
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MudGolem/SandGolemStrongbox"] = {
        name = "Living Sand",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GASandGolemSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASandGolemSlam"] = {
        name = "GASandGolemSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.333,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Living Sand
    Construct
    SpectreY
    AreaKeth, The Khari Crossing
    Tagsallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
    Packs
  • Keth: Desiccated Lich, Living Sand
  • The Khari Crossing: Desiccated Lich, Living Sand
  • Life
    130%
    Resistance
    0 0 0 0
    Damage
    130%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 22
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    130%
    Model Size
    120%
    Type
    SandGolem
    Metadata
    SandGolemHidden__
    Level
    54
    Life
    4,299
    Armour
    1,039
    Evasion Rating
    511
    Damage
    193
    Spell Damage
    193
    Accuracy
    1,472
    Attack Time
    1.5
    Experience
    14,296
    Minion Life
    5,587
    Minion Damage
    597
    Minion Armour
    1,039
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 155–232
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GASandGolemSpikeSlam
    Triggerable, Attack
    Base Damage: 155–232
    Critical Hit Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.5 sec
    Cooldown Time: 7.5 sec
    Deals 30% more Attack Damage
    +15 to Melee Strike Range
    action attack or cast time uses animation length [1]
    is area damage [1]
    SandGolemSpikeSlamCreateSpike
    Triggerable
    GTSandGolemSpikeSlamSpikes
    Triggerable
    GASandGolemEmergeSlam
    Triggerable, Attack
    Base Damage: 155–232
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec

    Object Type

    version 2
    extends "Metadata/Monsters/MudGolem/SandGolem"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state = "face;
    	epk;"
    	on_state_face_1 = "FaceNearestPlayer();"
    }
    
    Preload 
    {
    	preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_emerge_new.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MudGolem/SandGolem"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfTransitioned( {}, { this.SandRune = PlayEffect( 'Metadata/Monsters/MudGolem/Effects/Ao/sand_rune.ao' ); } );
    	"
    }
    
    Transitionable
    {
    	create_untransitioned =
    	"
    		PlayAnimation( emerge_sand_01 );
    		PauseAnimation();
    		DisableRendering();
    		IfVarietyContains( SandGolemSummoned,
    		{
    			SandRune.PlayAnimation( start );
    			SandRune.QueueAnimation( idle );
    		} );
    	"
    
    	create_transitioned =
    	"
    		EnableTargetable();
    		AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
    	"
    
    	on_transition =
    	"
    		EnableTargetable();
    		EnableRendering();
    		SandRune.PlayAnimation( end );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_epk_1 =
    	"
    		AddEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );
    		AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
    	"
    
    	on_or_create_state_epk_2 =
    	"
    		AddEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );
    		RemoveEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );
    	"
    
    	on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
    	RemoveEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );"
    }
    
    Targetable
    {
    	targetable = false
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MudGolem/SandGolemHidden__"] = {
        name = "Living Sand",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 22,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GASandGolemSpikeSlam",
            "GTSandGolemSpikeSlamSpikes",
            "SandGolemSpikeSlamCreateSpike",
            "GASandGolemEmergeSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASandGolemSpikeSlam"] = {
        name = "GASandGolemSpikeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSandGolemSpikeSlamSpikes"] = {
        name = "GTSandGolemSpikeSlamSpikes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandGolemSpikeSlamCreateSpike"] = {
        name = "SandGolemSpikeSlamCreateSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASandGolemEmergeSlam"] = {
        name = "GASandGolemEmergeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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