SpectreY
AreaThe Drowned City, Apex of Filth, The Ziggurat Refuge, The Drowned City, Apex of Filth
Tagshumanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio
Packs
  • The Drowned City, The Drowned City: Filthy First-born, Flathead Clubber, Flathead Warrior
  • Apex of Filth, Apex of Filth: Foul Sage, Flathead Warrior, Hunchback Clubber
  • The Ziggurat Refuge: Flathead Clubber, Flathead Warrior
  • Life
    120%
    Resistance
    0 30 0 0
    Damage
    120%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 10
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    CenobiteSwarm
    Metadata
    CenobiteSwarm
    Level
    70
    Life
    10,459
    Armour
    3,877
    Evasion Rating
    502
    Damage
    297
    Spell Damage
    297
    Accuracy
    2,328
    Attack Time
    1.455
    Experience
    41,567
    Minion Life
    14,719
    Minion Damage
    2,595
    Minion Armour
    3,877
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 238–357
    Critical Hit Chance: 5%
    Attack Time: 1.455 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeCenobiteSwarm
    walk emerge distance [300]
    WalkEmergeCenobiteSwarm2
    walk emerge distance [300]
    WalkEmergeCenobiteSwarm3
    walk emerge distance [300]
    WalkEmergeQoFMinions
    walk emerge distance [800]
    WalkEmergeQoFMinionsMap
    walk emerge distance [400]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 3000
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Cenobite/CenobiteSwarmUgly/CenobiteSwarmAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/Cenobite/CenobiteSwarmUgly/CenobiteSwarmAggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cenobite/CenobiteSwarmUgly/CenobiteSwarm"] = {
        name = "Flathead Warrior",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "WalkEmergeQoFMinions",
            "WalkEmergeQoFMinionsMap",
            "WalkEmergeCenobiteSwarm",
            "WalkEmergeCenobiteSwarm2",
            "WalkEmergeCenobiteSwarm3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeQoFMinions"] = {
        name = "WalkEmergeQoFMinions",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {800, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeQoFMinionsMap"] = {
        name = "WalkEmergeQoFMinionsMap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.15,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeCenobiteSwarm"] = {
        name = "WalkEmergeCenobiteSwarm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeCenobiteSwarm2"] = {
        name = "WalkEmergeCenobiteSwarm2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeCenobiteSwarm3"] = {
        name = "WalkEmergeCenobiteSwarm3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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