Filthy First-born
Spectre | Y |
---|---|
Area | The Drowned City, The Ziggurat Refuge, The Drowned City |
Tags | allows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Packs |
Life
250%
Armour
+75%
Resistance
0
30
0
0
Damage
250%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
7 ~ 21
Attack Time
3.99 Second
Damage Spread
±20%
Experience
250%
Model Size
140%
Type
CenobiteBloater
Metadata
CenobiteBloater
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
70
Life
21,790
Armour
6,785
Evasion Rating
502
Damage
620
Spell Damage
620
Accuracy
2,328
Attack Time
3.99
Experience
86,598
Minion Life
30,665
Minion Damage
5,406
Minion Armour
12,600
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 496–744
Critical Hit Chance: 5%
Attack Time: 3.99 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSCenobiteBloaterOnDeath
Triggerable, Spell, Damage
Cast Time: 1 sec
Deals 31241 to 46862 Physical Damage
is area damage [1]
GACenobiteBloaterSlam
Triggerable, Attack
Base Damage: 496–744
Critical Hit Chance: 5%
Attack Damage: 200%
Attack Time: 3.99 sec
Cooldown Time: 6 sec
Deals 100% more Attack Damage
+15 to Melee Strike Range
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "burst;" } Stats { set_base_heavy_stun_duration_ms = 3067 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddAttached( 'Art/Models/MONSTERS/Anchorman/SwampTreeWeapon.fmt', saw_jntBnd );" } StateMachine { on_or_create_state_burst_1 = " AddAttached( 'Metadata/Monsters/Cenobite/CenobiteBloater/Attachements/Intestines.ao', hip_jntBnd ); AddAttached( 'Metadata/Monsters/Cenobite/CenobiteBloater/Attachements/Organs.ao', hip_jntBnd ); DetachAllOfType( 'Metadata/Monsters/Cenobite/CenobiteBloater/Attachements/BeltDanglers.ao' ); DetachAllOfType( 'Metadata/Monsters/Cenobite/CenobiteBloater/Attachements/NecklaceDanglers.ao' ); HideMeshSegments( tophalfShape, necklaceShape, beltShape ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cenobite/CenobiteBloater/CenobiteBloater"] = { name = "Filthy First-born", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.5, damageSpread = 0.2, attackTime = 3.99, attackRange = 21, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeed", "GSCenobiteBloaterOnDeath", "GACenobiteBloaterSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSCenobiteBloaterOnDeath"] = { name = "GSCenobiteBloaterOnDeath", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACenobiteBloaterSlam"] = { name = "GACenobiteBloaterSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {15, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.