IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Spectre
AreaThe Patriarch Halls, The Matriarch Halls, Western Gateway, Ancient Gateway, Eastern Gateway
Tagsconstruct, mud_blood, not_dex, not_int, precursor_monster, slow_movement
Packs
  • The Patriarch Halls, The Matriarch Halls, Western Gateway, Ancient Gateway, Eastern Gateway: Precursor Spherator, Precursor Driller, Precursor Refractor
  • Life
    102%
    Armour
    +40%
    Resistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    85%
    Accuracy
    100%
    5%
    Attack Distance
    3 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    85%
    Model Size
    100%
    Type
    DrillSphere
    Metadata
    DrillSphere
    Level
    65
    Life
    6,686
    Armour
    2,832
    Evasion Rating
    663
    Damage
    181
    Spell Damage
    181
    Accuracy
    2,228
    Attack Time
    1.5
    Experience
    18,281
    Minion Life
    6,408
    Minion Damage
    705
    Minion Armour
    4,451
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 144217
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EGDrillSphereRevive
    Triggerable, AttackInPlace
    Cooldown Time: 10 sec
    RevivePrecursor
    Spell, Triggerable, AttackInPlace
    Cast Time: 1.1 sec

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PrecursorDrillSphere/DrillSphere"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Precursor Driller",
        life = 1.02,
        damage = 0.85,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "RevivePrecursor",
            "EGDrillSphereRevive",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevivePrecursor"] = {
        name = "RevivePrecursor",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGDrillSphereRevive"] = {
        name = "EGDrillSphereRevive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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