Spectre
AreaLes Halls du Patriarche, Les Halls de la Matriarche, Portail occidental, Portail antique, Portail oriental
Tagsconstruct, mud_blood, not_dex, not_int, precursor_monster, slow_movement
Packs
  • Les Halls du Patriarche, Les Halls de la Matriarche, Portail occidental, Portail antique, Portail oriental: Precursor Spherator, Precursor Driller, Precursor Refractor
  • Vie
    102%
    +40%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    85%
    Précision
    100%
    Attack Distance
    3 ~ 15
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    85%
    Model Size
    100%
    Type
    DrillSphere
    Metadata
    DrillSphere
    Niveau
    65
    Vie
    6,686
    2,832
    Damage
    181
    Dégâts des sorts
    181
    Précision
    2,228
    Temps d'attaque
    1.5
    Expérience
    18,281
    Minion Life
    6,408
    Minion Damage
    705
    Minion Armour
    4,451
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 144217
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EGDrillSphereRevive
    Triggerable, AttackInPlace
    Temps de recharge: 10 sec.
    RevivePrecursor
    Spell, Triggerable, AttackInPlace
    Temps d'incantation: 1.1 sec.

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PrecursorDrillSphere/DrillSphere"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Precursor Driller",
        life = 1.02,
        damage = 0.85,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "RevivePrecursor",
            "EGDrillSphereRevive",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevivePrecursor"] = {
        name = "RevivePrecursor",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGDrillSphereRevive"] = {
        name = "EGDrillSphereRevive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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