Rudja, the Dread Engineer
Area: Mawdun Mine
stance movement speed +% final [20]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Spectre | N |
---|---|
Area | Mawdun Mine, Mawdun Mine |
Tags | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Life
188%
Armour
+50%
Ailment Threshold
%
Resistance
75
-50
0
0
Damage
275%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
143%
Type
DreadEngineerBoss
Metadata
RudjaDreadEngineer
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
52
Life
6,494
Armour
1,311
Evasion
304
Energy Shield
0
Damage
382
Spell Damage
382
Accuracy
0
Attack Time
1.5
Experience
24,103
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 305–458
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWRudjaGasGrenade
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 6.5 sec
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1107]
projectile ballistic angle from reference event [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1107]
projectile ballistic angle from reference event [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaTarGrenade
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 6.5 sec
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1105]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1105]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaFlashbang
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 3 sec
250% more Stun buildup
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1106]
number of projectiles override [1]
projectile ballistic angle from target distance [1]
projectile ballistic ignore force while exploding [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1106]
number of projectiles override [1]
projectile ballistic angle from target distance [1]
projectile ballistic ignore force while exploding [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaExplosiveGrenade
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 6.5 sec
Fires 3 Projectiles
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1104]
projectile ballistic angle from reference event [1]
projectile spread radius [9]
projectile uses contact position [1]
spell maximum action distance +% [-30]
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1104]
projectile ballistic angle from reference event [1]
projectile spread radius [9]
projectile uses contact position [1]
spell maximum action distance +% [-30]
CGERudjaPoisonGas
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 26.2 Base Chaos Damage per second
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground caustic art variation [1018]
monster penalty against minions damage +% final vs player minions [200]
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground caustic art variation [1018]
monster penalty against minions damage +% final vs player minions [200]
CGERudjaTar
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Covering Enemies in Oil applies Fire Exposure, lowering Total Fire Resistance by 10%
Oil Ground Slows Enemy movement speed by 60%
Oil Ground applies Fire Exposure to Enemies, lowering Total Fire Resistance by 10%
active skill area of effect radius +% final [-25]
base skill effect duration [10000]
ground oil art variation [2001]
Oil Ground Slows Enemy movement speed by 60%
Oil Ground applies Fire Exposure to Enemies, lowering Total Fire Resistance by 10%
active skill area of effect radius +% final [-25]
base skill effect duration [10000]
ground oil art variation [2001]
GSRudjaGrenadeExplode
Triggerable, Spell, Damage
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 29.65 to 44.48 Physical Damage
Converts 70% of Physical Damage to Fire Damage
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
Converts 70% of Physical Damage to Fire Damage
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSRudjaFlashbang
Triggerable, Spell, Damage
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 16.31 to 24.46 Physical Damage
400% more Stun buildup
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
400% more Stun buildup
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSRudjaSuicideExplode
Triggerable, Spell, Damage
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 47.45 to 71.17 Physical Damage
Converts 50% of Physical Damage to Fire Damage
damage taken +% final from self [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [300]
Converts 50% of Physical Damage to Fire Damage
damage taken +% final from self [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [300]
GSRudjaFlamethrower
Triggerable, Spell, Damage
Critical Strike Chance: 5%
Cast Time: 1 sec
100% increased chance to Ignite
Deals 5.338 to 8.007 Fire Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
Deals 5.338 to 8.007 Fire Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EASRudjaFlamethrowerLeft
Cooldown Time: 12.5 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
EASRudjaFlamethrowerRight
Cooldown Time: 12.5 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
MPWRudjaExplosiveGrenadeUnderhand
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 6.5 sec
Fires 3 Projectiles
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1104]
projectile ballistic angle from reference event [1]
projectile spread radius [9]
projectile uses contact position [1]
spell maximum action distance +% [-30]
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1104]
projectile ballistic angle from reference event [1]
projectile spread radius [9]
projectile uses contact position [1]
spell maximum action distance +% [-30]
GARudjaEnrageAttack1
Triggerable, Attack
Base Damage: 305–458
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
base skill can be avoided by dodge roll [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GARudjaEnrageAttack2
Triggerable, Attack
Base Damage: 305–458
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
base skill can be avoided by dodge roll [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
RudjaDodgeBackward
Cooldown Time: 3 sec
action attack or cast time uses animation length [1]
RudjaDodgeForward
Cooldown Time: 3 sec
action attack or cast time uses animation length [1]
MPWRudjaFlashbangTriggered
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
250% more Stun buildup
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1106]
number of projectiles override [1]
projectile ballistic angle from target distance [1]
projectile ballistic ignore force while exploding [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1106]
number of projectiles override [1]
projectile ballistic angle from target distance [1]
projectile ballistic ignore force while exploding [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
EASRudjaFlameSpin
Cooldown Time: 40 sec
MPWRudjaTarGrenadeTriggered
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1111]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile spread radius [12]
projectile uses contact position [1]
spell maximum action distance +% [-30]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1111]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile spread radius [12]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaFlashbangTriggeredReference
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
250% more Stun buildup
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1110]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1110]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaExplosiveGrenadeTargetLocationLow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1112]
projectile ballistic angle from target distance [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1112]
projectile ballistic angle from target distance [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaExplosiveGrenadeTargetLocationHigh
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1113]
projectile ballistic angle from target distance [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1113]
projectile ballistic angle from target distance [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
RudjaDodgeLeft
Cooldown Time: 3 sec
action attack or cast time uses animation length [1]
RudjaDodgeRight
Cooldown Time: 3 sec
action attack or cast time uses animation length [1]
EASRudjaRoar
action attack or cast time uses animation length [1]
EAARudjaEnragedAttacks
action attack or cast time uses animation length [1]
MAASRudjaEnragedAttacks
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 305–458
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSRudjaInnerFlamethrower
Triggerable, Spell, Damage
Critical Strike Chance: 5%
Cast Time: 1 sec
100% increased chance to Ignite
Deals 5.338 to 8.007 Fire Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
Deals 5.338 to 8.007 Fire Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
TriggerIgniteOilGroundRudja
Triggerable
Deals 17.79 to 26.69 Fire Damage
active skill base area of effect radius [15]
monster penalty against minions damage +% final vs player minions [200]
active skill base area of effect radius [15]
monster penalty against minions damage +% final vs player minions [200]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = " enraged; flamethrower; should_fire_spin; enrage_swings; explode; " } Stats { set_monster_delay_item_drops_millis = 8500 } ControlZone { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Render { use_ao_lights = true } Animated { on_event_grenade_appear_for_enrage_start_01 = "this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', L_Weapon );" on_event_grenade_fuse_for_enrage_start_01 = "this.grenade.PlayAnimation( fly );" on_event_grenade_move_for_enrage_start_01 = "MoveAttachedToBone( L_Weapon, R_can_clamp_jntBnd );" on_emerge_intro_01 = " local player = GetLocalPlayer(); local succeeded; this.player_ascendancy = player.GetAscendancyName(); If( Or(player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3'), { PlayTextAudio( Rudja_Emerge_Karui, 'Metadata/Monsters/RudjaDreadEngineer/RudjaDreadEngineer' ); succeeded = true; } ); If( Or(player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3'), { PlayTextAudio( Rudja_Emerge_Karui, 'Metadata/Monsters/RudjaDreadEngineer/RudjaDreadEngineer' ); succeeded = true; } ); If( Or(player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress2', player_ascendancy == 'Sorceress3'), { PlayTextAudio( Rudja_Emerge_Sorc, 'Metadata/Monsters/RudjaDreadEngineer/RudjaDreadEngineer' ); succeeded = true; } ); If( !VariableExists( succeeded ), () { PlayTextAudio( Rudja_Emerge_Random, 'Metadata/Monsters/RudjaDreadEngineer/RudjaDreadEngineer' ); } ); " } GlobalAudioParamEvents { player_in_range_param = "RudjaInRange" life_percent_param = "RudjaLifePercentage" range = 130 } StateMachine { create_state_enraged_1 = "this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', L_Weapon );" create_state_enraged_2 = " this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', L_Weapon ); this.grenade.PlayAnimation( fly ); " create_state_enraged_2 = " this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', R_can_clamp_jntBnd ); this.grenade.PlayAnimation( fly ); " on_state_enraged_0 = "RemoveAttachedObjectFromBones( R_can_clamp_jntBnd );" on_or_create_state_flamethrower_1 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/flamethrower.ao', flame_start_real, 1.4 );" on_or_create_state_flamethrower_2 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/flamethrower.ao', flame_start_real, 1.8 );" on_state_flamethrower_0 = "RemoveAttachedObjectFromBones( flame_start_real );" } BaseEvents { on_construction_complete = " IfAlive( () { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/epk/sword_glow.epk' ); } ); " } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/epk/sword_glow.epk' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RudjaDreadEngineer/RudjaDreadEngineer"] = { name = "Rudja, the Dread Engineer", life = 1.88, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.75, damageSpread = 0.2, attackTime = 1.5, attackRange = 19, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MAASRudjaEnragedAttacks", "MPWRudjaGasGrenade", "MPWRudjaTarGrenade", "MPWRudjaTarGrenadeTriggered", "MPWRudjaFlashbang", "MPWRudjaFlashbangTriggered", "MPWRudjaFlashbangTriggeredReference", "MPWRudjaExplosiveGrenade", "MPWRudjaExplosiveGrenadeUnderhand", "MPWRudjaExplosiveGrenadeTargetLocationLow", "MPWRudjaExplosiveGrenadeTargetLocationHigh", "CGERudjaPoisonGas", "CGERudjaTar", "GSRudjaGrenadeExplode", "GSRudjaFlashbang", "GSRudjaSuicideExplode", "GSRudjaFlamethrower", "GARudjaEnrageAttack1", "GARudjaEnrageAttack2", "GSRudjaInnerFlamethrower", "EASRudjaFlamethrowerLeft", "EASRudjaFlamethrowerRight", "EASRudjaFlameSpin", "EASRudjaRoar", "EAARudjaEnragedAttacks", "RudjaDodgeBackward", "RudjaDodgeForward", "RudjaDodgeLeft", "RudjaDodgeRight", "TriggerIgniteOilGroundRudja", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASRudjaEnragedAttacks"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaGasGrenade"] = { name = "MPWRudjaGasGrenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_number_of_projectiles", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", "ballistic_projectiles_always_bounce", }, levels = { [1] = {1107, -30, 2, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaTarGrenade"] = { name = "MPWRudjaTarGrenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", "ballistic_projectiles_always_bounce", }, levels = { [1] = {1105, -30, 2, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaTarGrenadeTriggered"] = { name = "MPWRudjaTarGrenadeTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1111, -30, 12, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaFlashbang"] = { name = "MPWRudjaFlashbang", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "number_of_projectiles_override", "active_skill_hit_damage_stun_multiplier_+%_final", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_target_distance", "projectile_ballistic_ignore_force_while_exploding", }, levels = { [1] = {1106, -30, 5, 1, 250, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaFlashbangTriggered"] = { name = "MPWRudjaFlashbangTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "number_of_projectiles_override", "active_skill_hit_damage_stun_multiplier_+%_final", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_target_distance", "projectile_ballistic_ignore_force_while_exploding", }, levels = { [1] = {1106, -30, 5, 1, 250, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaFlashbangTriggeredReference"] = { name = "MPWRudjaFlashbangTriggeredReference", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "number_of_projectiles_override", "active_skill_hit_damage_stun_multiplier_+%_final", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1110, -30, 5, 1, 250, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaExplosiveGrenade"] = { name = "MPWRudjaExplosiveGrenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_number_of_projectiles", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", "ballistic_projectiles_always_bounce", }, levels = { [1] = {1104, -30, 9, 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaExplosiveGrenadeUnderhand"] = { name = "MPWRudjaExplosiveGrenadeUnderhand", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_number_of_projectiles", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", "ballistic_projectiles_always_bounce", }, levels = { [1] = {1104, -30, 9, 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaExplosiveGrenadeTargetLocationLow"] = { name = "MPWRudjaExplosiveGrenadeTargetLocationLow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_number_of_projectiles", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "ballistic_projectiles_always_bounce", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1112, -30, 2, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaExplosiveGrenadeTargetLocationHigh"] = { name = "MPWRudjaExplosiveGrenadeTargetLocationHigh", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_number_of_projectiles", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "ballistic_projectiles_always_bounce", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1113, -30, 2, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGERudjaPoisonGas"] = { name = "CGERudjaPoisonGas", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_caustic_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1, 0, 4000, 1018, 200, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGERudjaTar"] = { name = "CGERudjaTar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_oil_art_variation", "skill_base_ground_oil_movement_speed_+%_final_to_apply", "skill_base_ground_oil_exposure_-_to_total_fire_resistance", "skill_base_covered_in_oil_exposure_-_to_total_fire_resistance", }, levels = { [1] = {-25, 10000, 2001, -60, 10, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRudjaGrenadeExplode"] = { name = "GSRudjaGrenadeExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 70, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRudjaFlashbang"] = { name = "GSRudjaFlashbang", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_hit_damage_stun_multiplier_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 400, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRudjaSuicideExplode"] = { name = "GSRudjaSuicideExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "damage_taken_+%_final_from_self", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 100, 300, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRudjaFlamethrower"] = { name = "GSRudjaFlamethrower", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARudjaEnrageAttack1"] = { name = "GARudjaEnrageAttack1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARudjaEnrageAttack2"] = { name = "GARudjaEnrageAttack2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRudjaInnerFlamethrower"] = { name = "GSRudjaInnerFlamethrower", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRudjaFlamethrowerLeft"] = { name = "EASRudjaFlamethrowerLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRudjaFlamethrowerRight"] = { name = "EASRudjaFlamethrowerRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRudjaFlameSpin"] = { name = "EASRudjaFlameSpin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 10.839, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRudjaRoar"] = { name = "EASRudjaRoar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAARudjaEnragedAttacks"] = { name = "EAARudjaEnragedAttacks", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RudjaDodgeBackward"] = { name = "RudjaDodgeBackward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RudjaDodgeForward"] = { name = "RudjaDodgeForward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RudjaDodgeLeft"] = { name = "RudjaDodgeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RudjaDodgeRight"] = { name = "RudjaDodgeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerIgniteOilGroundRudja"] = { name = "TriggerIgniteOilGroundRudja", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_base_area_of_effect_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [20]
Id | StanceMovementSpeed20 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Rudja, the Dread Engineer
Area: Mineshaft
stance movement speed +% final [20]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [4000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [4000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Spectre | N |
---|---|
Area | Mineshaft |
Tags | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Life
250%
Armour
+50%
Ailment Threshold
%
Resistance
75
-50
0
0
Damage
275%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
143%
Type
DreadEngineerBossMap
Metadata
RudjaDreadEngineerMAP
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
65
Life
16,283
Armour
2,893
Evasion
440
Energy Shield
0
Damage
584
Spell Damage
584
Accuracy
0
Attack Time
1.5
Experience
53,768
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 467–701
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWRudjaGasGrenade
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 467–701
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 6.5 sec
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1107]
projectile ballistic angle from reference event [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1107]
projectile ballistic angle from reference event [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaTarGrenade
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 467–701
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 6.5 sec
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1105]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1105]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaFlashbang
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 467–701
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 3 sec
250% more Stun buildup
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1106]
number of projectiles override [1]
projectile ballistic angle from target distance [1]
projectile ballistic ignore force while exploding [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1106]
number of projectiles override [1]
projectile ballistic angle from target distance [1]
projectile ballistic ignore force while exploding [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaExplosiveGrenade
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 467–701
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 6.5 sec
Fires 3 Projectiles
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1104]
projectile ballistic angle from reference event [1]
projectile spread radius [9]
projectile uses contact position [1]
spell maximum action distance +% [-30]
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1104]
projectile ballistic angle from reference event [1]
projectile spread radius [9]
projectile uses contact position [1]
spell maximum action distance +% [-30]
CGERudjaPoisonGas
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 32.8 Base Chaos Damage per second
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground caustic art variation [1018]
monster penalty against minions damage +% final vs player minions [200]
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground caustic art variation [1018]
monster penalty against minions damage +% final vs player minions [200]
CGERudjaTar
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Covering Enemies in Oil applies Fire Exposure, lowering Total Fire Resistance by 10%
Oil Ground Slows Enemy movement speed by 60%
Oil Ground applies Fire Exposure to Enemies, lowering Total Fire Resistance by 10%
active skill area of effect radius +% final [-25]
base skill effect duration [10000]
ground oil art variation [2001]
Oil Ground Slows Enemy movement speed by 60%
Oil Ground applies Fire Exposure to Enemies, lowering Total Fire Resistance by 10%
active skill area of effect radius +% final [-25]
base skill effect duration [10000]
ground oil art variation [2001]
GSRudjaGrenadeExplode
Triggerable, Spell, Damage
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 34.96 to 52.45 Physical Damage
Converts 70% of Physical Damage to Fire Damage
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
Converts 70% of Physical Damage to Fire Damage
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSRudjaFlashbang
Triggerable, Spell, Damage
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 19.23 to 28.85 Physical Damage
400% more Stun buildup
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
400% more Stun buildup
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSRudjaSuicideExplode
Triggerable, Spell, Damage
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 55.94 to 83.91 Physical Damage
Converts 50% of Physical Damage to Fire Damage
damage taken +% final from self [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [300]
Converts 50% of Physical Damage to Fire Damage
damage taken +% final from self [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [300]
GSRudjaFlamethrower
Triggerable, Spell, Damage
Critical Strike Chance: 5%
Cast Time: 1 sec
100% increased chance to Ignite
Deals 6.293 to 9.44 Fire Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
Deals 6.293 to 9.44 Fire Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EASRudjaFlamethrowerLeft
Cooldown Time: 12.5 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
EASRudjaFlamethrowerRight
Cooldown Time: 12.5 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
MPWRudjaExplosiveGrenadeUnderhand
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 467–701
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 6.5 sec
Fires 3 Projectiles
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1104]
projectile ballistic angle from reference event [1]
projectile spread radius [9]
projectile uses contact position [1]
spell maximum action distance +% [-30]
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1104]
projectile ballistic angle from reference event [1]
projectile spread radius [9]
projectile uses contact position [1]
spell maximum action distance +% [-30]
GARudjaEnrageAttack1
Triggerable, Attack
Base Damage: 467–701
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
base skill can be avoided by dodge roll [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GARudjaEnrageAttack2
Triggerable, Attack
Base Damage: 467–701
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
base skill can be avoided by dodge roll [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
RudjaDodgeBackward
Cooldown Time: 3 sec
action attack or cast time uses animation length [1]
RudjaDodgeForward
Cooldown Time: 3 sec
action attack or cast time uses animation length [1]
MPWRudjaFlashbangTriggered
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 467–701
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
250% more Stun buildup
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1106]
number of projectiles override [1]
projectile ballistic angle from target distance [1]
projectile ballistic ignore force while exploding [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1106]
number of projectiles override [1]
projectile ballistic angle from target distance [1]
projectile ballistic ignore force while exploding [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
EASRudjaFlameSpin
Cooldown Time: 40 sec
MPWRudjaTarGrenadeTriggered
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 467–701
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1111]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile spread radius [12]
projectile uses contact position [1]
spell maximum action distance +% [-30]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1111]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile spread radius [12]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaFlashbangTriggeredReference
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 467–701
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
250% more Stun buildup
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1110]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1110]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaExplosiveGrenadeTargetLocationLow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 467–701
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1112]
projectile ballistic angle from target distance [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1112]
projectile ballistic angle from target distance [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaExplosiveGrenadeTargetLocationHigh
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 467–701
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1113]
projectile ballistic angle from target distance [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1113]
projectile ballistic angle from target distance [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
RudjaDodgeLeft
Cooldown Time: 3 sec
action attack or cast time uses animation length [1]
RudjaDodgeRight
Cooldown Time: 3 sec
action attack or cast time uses animation length [1]
EASRudjaRoar
action attack or cast time uses animation length [1]
EAARudjaEnragedAttacks
action attack or cast time uses animation length [1]
MAASRudjaEnragedAttacks
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 467–701
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSRudjaInnerFlamethrower
Triggerable, Spell, Damage
Critical Strike Chance: 5%
Cast Time: 1 sec
100% increased chance to Ignite
Deals 6.293 to 9.44 Fire Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
Deals 6.293 to 9.44 Fire Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
TriggerIgniteOilGroundRudja
Triggerable
Deals 20.98 to 31.47 Fire Damage
active skill base area of effect radius [15]
monster penalty against minions damage +% final vs player minions [200]
active skill base area of effect radius [15]
monster penalty against minions damage +% final vs player minions [200]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = " enraged; flamethrower; should_fire_spin; enrage_swings; explode; " } Stats { set_monster_delay_item_drops_millis = 8500 } ControlZone { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Render { use_ao_lights = true } Animated { on_event_grenade_appear_for_enrage_start_01 = "this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', L_Weapon );" on_event_grenade_fuse_for_enrage_start_01 = "this.grenade.PlayAnimation( fly );" on_event_grenade_move_for_enrage_start_01 = "MoveAttachedToBone( L_Weapon, R_can_clamp_jntBnd );" } GlobalAudioParamEvents { player_in_range_param = "RudjaInRange" life_percent_param = "RudjaLifePercentage" range = 130 } StateMachine { create_state_enraged_1 = "this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', L_Weapon );" create_state_enraged_2 = " this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', L_Weapon ); this.grenade.PlayAnimation( fly ); " create_state_enraged_2 = " this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', R_can_clamp_jntBnd ); this.grenade.PlayAnimation( fly ); " on_state_enraged_0 = "RemoveAttachedObjectFromBones( R_can_clamp_jntBnd );" on_or_create_state_flamethrower_1 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/flamethrower.ao', flame_start_real, 1.4 );" on_or_create_state_flamethrower_2 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/flamethrower.ao', flame_start_real, 1.8 );" on_state_flamethrower_0 = "RemoveAttachedObjectFromBones( flame_start_real );" } BaseEvents { on_construction_complete = " IfAlive( () { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/epk/sword_glow.epk' ); } ); " } Life { on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/epk/sword_glow.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RudjaDreadEngineer/RudjaDreadEngineerMAP"] = { name = "Rudja, the Dread Engineer", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.75, damageSpread = 0.2, attackTime = 1.5, attackRange = 19, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MAASRudjaEnragedAttacks", "MPWRudjaGasGrenade", "MPWRudjaTarGrenade", "MPWRudjaTarGrenadeTriggered", "MPWRudjaFlashbang", "MPWRudjaFlashbangTriggered", "MPWRudjaFlashbangTriggeredReference", "MPWRudjaExplosiveGrenade", "MPWRudjaExplosiveGrenadeUnderhand", "MPWRudjaExplosiveGrenadeTargetLocationLow", "MPWRudjaExplosiveGrenadeTargetLocationHigh", "CGERudjaPoisonGas", "CGERudjaTar", "GSRudjaGrenadeExplode", "GSRudjaFlashbang", "GSRudjaSuicideExplode", "GSRudjaFlamethrower", "GARudjaEnrageAttack1", "GARudjaEnrageAttack2", "GSRudjaInnerFlamethrower", "EASRudjaFlamethrowerLeft", "EASRudjaFlamethrowerRight", "EASRudjaFlameSpin", "EASRudjaRoar", "EAARudjaEnragedAttacks", "RudjaDodgeBackward", "RudjaDodgeForward", "RudjaDodgeLeft", "RudjaDodgeRight", "TriggerIgniteOilGroundRudja", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASRudjaEnragedAttacks"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaGasGrenade"] = { name = "MPWRudjaGasGrenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_number_of_projectiles", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", "ballistic_projectiles_always_bounce", }, levels = { [1] = {1107, -30, 2, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaTarGrenade"] = { name = "MPWRudjaTarGrenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", "ballistic_projectiles_always_bounce", }, levels = { [1] = {1105, -30, 2, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaTarGrenadeTriggered"] = { name = "MPWRudjaTarGrenadeTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1111, -30, 12, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaFlashbang"] = { name = "MPWRudjaFlashbang", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "number_of_projectiles_override", "active_skill_hit_damage_stun_multiplier_+%_final", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_target_distance", "projectile_ballistic_ignore_force_while_exploding", }, levels = { [1] = {1106, -30, 5, 1, 250, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaFlashbangTriggered"] = { name = "MPWRudjaFlashbangTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "number_of_projectiles_override", "active_skill_hit_damage_stun_multiplier_+%_final", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_target_distance", "projectile_ballistic_ignore_force_while_exploding", }, levels = { [1] = {1106, -30, 5, 1, 250, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaFlashbangTriggeredReference"] = { name = "MPWRudjaFlashbangTriggeredReference", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "number_of_projectiles_override", "active_skill_hit_damage_stun_multiplier_+%_final", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1110, -30, 5, 1, 250, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaExplosiveGrenade"] = { name = "MPWRudjaExplosiveGrenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_number_of_projectiles", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", "ballistic_projectiles_always_bounce", }, levels = { [1] = {1104, -30, 9, 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaExplosiveGrenadeUnderhand"] = { name = "MPWRudjaExplosiveGrenadeUnderhand", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_number_of_projectiles", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", "ballistic_projectiles_always_bounce", }, levels = { [1] = {1104, -30, 9, 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaExplosiveGrenadeTargetLocationLow"] = { name = "MPWRudjaExplosiveGrenadeTargetLocationLow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_number_of_projectiles", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "ballistic_projectiles_always_bounce", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1112, -30, 2, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaExplosiveGrenadeTargetLocationHigh"] = { name = "MPWRudjaExplosiveGrenadeTargetLocationHigh", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_number_of_projectiles", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "ballistic_projectiles_always_bounce", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1113, -30, 2, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGERudjaPoisonGas"] = { name = "CGERudjaPoisonGas", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_caustic_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1, 0, 4000, 1018, 200, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGERudjaTar"] = { name = "CGERudjaTar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_oil_art_variation", "skill_base_ground_oil_movement_speed_+%_final_to_apply", "skill_base_ground_oil_exposure_-_to_total_fire_resistance", "skill_base_covered_in_oil_exposure_-_to_total_fire_resistance", }, levels = { [1] = {-25, 10000, 2001, -60, 10, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRudjaGrenadeExplode"] = { name = "GSRudjaGrenadeExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 70, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRudjaFlashbang"] = { name = "GSRudjaFlashbang", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_hit_damage_stun_multiplier_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 400, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRudjaSuicideExplode"] = { name = "GSRudjaSuicideExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "damage_taken_+%_final_from_self", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 100, 300, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRudjaFlamethrower"] = { name = "GSRudjaFlamethrower", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARudjaEnrageAttack1"] = { name = "GARudjaEnrageAttack1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARudjaEnrageAttack2"] = { name = "GARudjaEnrageAttack2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRudjaInnerFlamethrower"] = { name = "GSRudjaInnerFlamethrower", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRudjaFlamethrowerLeft"] = { name = "EASRudjaFlamethrowerLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRudjaFlamethrowerRight"] = { name = "EASRudjaFlamethrowerRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRudjaFlameSpin"] = { name = "EASRudjaFlameSpin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 10.839, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRudjaRoar"] = { name = "EASRudjaRoar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAARudjaEnragedAttacks"] = { name = "EAARudjaEnragedAttacks", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RudjaDodgeBackward"] = { name = "RudjaDodgeBackward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RudjaDodgeForward"] = { name = "RudjaDodgeForward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RudjaDodgeLeft"] = { name = "RudjaDodgeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RudjaDodgeRight"] = { name = "RudjaDodgeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerIgniteOilGroundRudja"] = { name = "TriggerIgniteOilGroundRudja", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_base_area_of_effect_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [20]
Id | StanceMovementSpeed20 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [4000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Id | MonsterMapBossT2 |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |