Rudja der Schreckensingenieur
Gebiet: Mawdun-Mine
stance movement speed +% final [20]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Rudja, the Dread Engineer
SpectreN
AreaMawdun-Mine, Mawdun-Mine
Tags1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement
Leben
188%
Rüstung
+50%
Ailment Threshold
%
Widerstand
75 -50 0 0
Damage
275%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
5 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
143%
Type
DreadEngineerBoss
Metadata
RudjaDreadEngineer
Stufe
52
Leben
6,494
Rüstung
1,311
Ausweichen
304
Energieschild
0
Damage
382
Zauberschaden
382
Genauigkeit
0
Attack Time
1.5
Erfahrung
24,103
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 305–458
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWRudjaGasGrenade
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 6.5 Sek.
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1107]
projectile ballistic angle from reference event [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaTarGrenade
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 6.5 Sek.
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1105]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaFlashbang
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
250% mehr Betäubungsaufbau
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1106]
number of projectiles override [1]
projectile ballistic angle from target distance [1]
projectile ballistic ignore force while exploding [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaExplosiveGrenade
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 6.5 Sek.
Feuert 3 Projektile
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1104]
projectile ballistic angle from reference event [1]
projectile spread radius [9]
projectile uses contact position [1]
spell maximum action distance +% [-30]
CGERudjaPoisonGas
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 26.2 Basis-Chaosschaden pro Sekunde
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground caustic art variation [1018]
monster penalty against minions damage +% final vs player minions [200]
CGERudjaTar
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Das Bedecken von Gegnern mit Öl verursacht Feuer-Anfälligkeit und verringert den gesamten Feuerwiderstand um 10%
Öliger Boden verlangsamt die gegnerische Bewegungsgeschwindigkeit um 60%
Öliger Boden verursacht bei Gegnern Feuer-Anfälligkeit, was den gesamten Feuerwiderstand um 10% verringert
active skill area of effect radius +% final [-25]
base skill effect duration [10000]
ground oil art variation [2001]
GSRudjaGrenadeExplode
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 29.65 bis 44.48 physischen Schaden
Wandelt 70% des physischen Schadens in Feuerschaden um
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSRudjaFlashbang
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 16.31 bis 24.46 physischen Schaden
400% mehr Betäubungsaufbau
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSRudjaSuicideExplode
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 47.45 bis 71.17 physischen Schaden
Wandelt 50% des physischen Schadens in Feuerschaden um
damage taken +% final from self [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [300]
GSRudjaFlamethrower
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
100% erhöhte Chance auf Entzünden
Verursacht 5.338 bis 8.007 Feuerschaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EASRudjaFlamethrowerLeft
Abklingzeit: 12.5 Sek.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
EASRudjaFlamethrowerRight
Abklingzeit: 12.5 Sek.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
MPWRudjaExplosiveGrenadeUnderhand
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 6.5 Sek.
Feuert 3 Projektile
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1104]
projectile ballistic angle from reference event [1]
projectile spread radius [9]
projectile uses contact position [1]
spell maximum action distance +% [-30]
GARudjaEnrageAttack1
Triggerable, Attack
Base Damage: 305–458
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
base skill can be avoided by dodge roll [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GARudjaEnrageAttack2
Triggerable, Attack
Base Damage: 305–458
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
base skill can be avoided by dodge roll [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
RudjaDodgeBackward
Abklingzeit: 3 Sek.
action attack or cast time uses animation length [1]
RudjaDodgeForward
Abklingzeit: 3 Sek.
action attack or cast time uses animation length [1]
MPWRudjaFlashbangTriggered
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
250% mehr Betäubungsaufbau
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1106]
number of projectiles override [1]
projectile ballistic angle from target distance [1]
projectile ballistic ignore force while exploding [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
EASRudjaFlameSpin
Abklingzeit: 40 Sek.
MPWRudjaTarGrenadeTriggered
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1111]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile spread radius [12]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaFlashbangTriggeredReference
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
250% mehr Betäubungsaufbau
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1110]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaExplosiveGrenadeTargetLocationLow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 8 Sek.
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1112]
projectile ballistic angle from target distance [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaExplosiveGrenadeTargetLocationHigh
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 8 Sek.
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1113]
projectile ballistic angle from target distance [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
RudjaDodgeLeft
Abklingzeit: 3 Sek.
action attack or cast time uses animation length [1]
RudjaDodgeRight
Abklingzeit: 3 Sek.
action attack or cast time uses animation length [1]
EASRudjaRoar
action attack or cast time uses animation length [1]
EAARudjaEnragedAttacks
action attack or cast time uses animation length [1]
MAASRudjaEnragedAttacks
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 305–458
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSRudjaInnerFlamethrower
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
100% erhöhte Chance auf Entzünden
Verursacht 5.338 bis 8.007 Feuerschaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
TriggerIgniteOilGroundRudja
Triggerable
Verursacht 17.79 bis 26.69 Feuerschaden
active skill base area of effect radius [15]
monster penalty against minions damage +% final vs player minions [200]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

StateMachine
{
	define_shared_state =
	"
		enraged;
		flamethrower;
		should_fire_spin;
		enrage_swings;
		explode;
	"
}

Stats
{
	set_monster_delay_item_drops_millis = 8500
}

ControlZone
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
}

Animated
{
	on_event_grenade_appear_for_enrage_start_01 = "this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', L_Weapon );"
	on_event_grenade_fuse_for_enrage_start_01 = "this.grenade.PlayAnimation( fly );"
	on_event_grenade_move_for_enrage_start_01 = "MoveAttachedToBone( L_Weapon, R_can_clamp_jntBnd );"
	on_emerge_intro_01 =
	"
		local player = GetLocalPlayer();
        local succeeded;
        this.player_ascendancy = player.GetAscendancyName();
        
        If( Or(player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3'), 
        {
            PlayTextAudio( Rudja_Emerge_Karui, 'Metadata/Monsters/RudjaDreadEngineer/RudjaDreadEngineer' );
            succeeded = true;
        } ); 
        If( Or(player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3'),
        {
            PlayTextAudio( Rudja_Emerge_Karui, 'Metadata/Monsters/RudjaDreadEngineer/RudjaDreadEngineer' );
            succeeded = true;
        } );  
        If( Or(player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress2', player_ascendancy == 'Sorceress3'),
        {
            PlayTextAudio( Rudja_Emerge_Sorc, 'Metadata/Monsters/RudjaDreadEngineer/RudjaDreadEngineer' );
            succeeded = true;           
        } );   
        If( !VariableExists( succeeded ), ()
        {
            PlayTextAudio( Rudja_Emerge_Random, 'Metadata/Monsters/RudjaDreadEngineer/RudjaDreadEngineer' );
        } );
    "	
}

GlobalAudioParamEvents
{
	player_in_range_param = "RudjaInRange"
	life_percent_param = "RudjaLifePercentage"
	range = 130
}

StateMachine
{
	create_state_enraged_1 = "this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', L_Weapon );"

	create_state_enraged_2 =
	"
		this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', L_Weapon );
		this.grenade.PlayAnimation( fly );
	"

	create_state_enraged_2 =
	"
		this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', R_can_clamp_jntBnd );
		this.grenade.PlayAnimation( fly );
	"

	on_state_enraged_0 = "RemoveAttachedObjectFromBones( R_can_clamp_jntBnd );"
	on_or_create_state_flamethrower_1 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/flamethrower.ao', flame_start_real, 1.4 );"
	on_or_create_state_flamethrower_2 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/flamethrower.ao', flame_start_real, 1.8 );"
	on_state_flamethrower_0 = "RemoveAttachedObjectFromBones( flame_start_real );"
}

BaseEvents
{
	on_construction_complete =
	"
		IfAlive( ()
		{
			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/epk/sword_glow.epk' );
		} );
	"
}

Life
{
	on_death = 
		"
			RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/epk/sword_glow.epk' );
		"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RudjaDreadEngineer/RudjaDreadEngineer"] = {
    name = "Rudja, the Dread Engineer",
    life = 1.88,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.75,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 19,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MAASRudjaEnragedAttacks",
        "MPWRudjaGasGrenade",
        "MPWRudjaTarGrenade",
        "MPWRudjaTarGrenadeTriggered",
        "MPWRudjaFlashbang",
        "MPWRudjaFlashbangTriggered",
        "MPWRudjaFlashbangTriggeredReference",
        "MPWRudjaExplosiveGrenade",
        "MPWRudjaExplosiveGrenadeUnderhand",
        "MPWRudjaExplosiveGrenadeTargetLocationLow",
        "MPWRudjaExplosiveGrenadeTargetLocationHigh",
        "CGERudjaPoisonGas",
        "CGERudjaTar",
        "GSRudjaGrenadeExplode",
        "GSRudjaFlashbang",
        "GSRudjaSuicideExplode",
        "GSRudjaFlamethrower",
        "GARudjaEnrageAttack1",
        "GARudjaEnrageAttack2",
        "GSRudjaInnerFlamethrower",
        "EASRudjaFlamethrowerLeft",
        "EASRudjaFlamethrowerRight",
        "EASRudjaFlameSpin",
        "EASRudjaRoar",
        "EAARudjaEnragedAttacks",
        "RudjaDodgeBackward",
        "RudjaDodgeForward",
        "RudjaDodgeLeft",
        "RudjaDodgeRight",
        "TriggerIgniteOilGroundRudja",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRudjaEnragedAttacks"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaGasGrenade"] = {
    name = "MPWRudjaGasGrenade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "base_number_of_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_reference_event",
        "ballistic_projectiles_always_bounce",
    },
    levels = {
        [1] = {1107, -30, 2, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaTarGrenade"] = {
    name = "MPWRudjaTarGrenade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_reference_event",
        "ballistic_projectiles_always_bounce",
    },
    levels = {
        [1] = {1105, -30, 2, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaTarGrenadeTriggered"] = {
    name = "MPWRudjaTarGrenadeTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1111, -30, 12, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaFlashbang"] = {
    name = "MPWRudjaFlashbang",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "number_of_projectiles_override",
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_target_distance",
        "projectile_ballistic_ignore_force_while_exploding",
    },
    levels = {
        [1] = {1106, -30, 5, 1, 250, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaFlashbangTriggered"] = {
    name = "MPWRudjaFlashbangTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "number_of_projectiles_override",
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_target_distance",
        "projectile_ballistic_ignore_force_while_exploding",
    },
    levels = {
        [1] = {1106, -30, 5, 1, 250, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaFlashbangTriggeredReference"] = {
    name = "MPWRudjaFlashbangTriggeredReference",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "number_of_projectiles_override",
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1110, -30, 5, 1, 250, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaExplosiveGrenade"] = {
    name = "MPWRudjaExplosiveGrenade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "base_number_of_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_reference_event",
        "ballistic_projectiles_always_bounce",
    },
    levels = {
        [1] = {1104, -30, 9, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaExplosiveGrenadeUnderhand"] = {
    name = "MPWRudjaExplosiveGrenadeUnderhand",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "base_number_of_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_reference_event",
        "ballistic_projectiles_always_bounce",
    },
    levels = {
        [1] = {1104, -30, 9, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaExplosiveGrenadeTargetLocationLow"] = {
    name = "MPWRudjaExplosiveGrenadeTargetLocationLow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "base_number_of_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "ballistic_projectiles_always_bounce",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {1112, -30, 2, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaExplosiveGrenadeTargetLocationHigh"] = {
    name = "MPWRudjaExplosiveGrenadeTargetLocationHigh",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "base_number_of_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "ballistic_projectiles_always_bounce",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {1113, -30, 2, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGERudjaPoisonGas"] = {
    name = "CGERudjaPoisonGas",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_caustic_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {1, 0, 4000, 1018, 200, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGERudjaTar"] = {
    name = "CGERudjaTar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_oil_art_variation",
        "skill_base_ground_oil_movement_speed_+%_final_to_apply",
        "skill_base_ground_oil_exposure_-_to_total_fire_resistance",
        "skill_base_covered_in_oil_exposure_-_to_total_fire_resistance",
    },
    levels = {
        [1] = {-25, 10000, 2001, -60, 10, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRudjaGrenadeExplode"] = {
    name = "GSRudjaGrenadeExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 70, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRudjaFlashbang"] = {
    name = "GSRudjaFlashbang",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 400, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRudjaSuicideExplode"] = {
    name = "GSRudjaSuicideExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "damage_taken_+%_final_from_self",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 100, 300, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRudjaFlamethrower"] = {
    name = "GSRudjaFlamethrower",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARudjaEnrageAttack1"] = {
    name = "GARudjaEnrageAttack1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARudjaEnrageAttack2"] = {
    name = "GARudjaEnrageAttack2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRudjaInnerFlamethrower"] = {
    name = "GSRudjaInnerFlamethrower",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRudjaFlamethrowerLeft"] = {
    name = "EASRudjaFlamethrowerLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRudjaFlamethrowerRight"] = {
    name = "EASRudjaFlamethrowerRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRudjaFlameSpin"] = {
    name = "EASRudjaFlameSpin",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 10.839,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRudjaRoar"] = {
    name = "EASRudjaRoar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARudjaEnragedAttacks"] = {
    name = "EAARudjaEnragedAttacks",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RudjaDodgeBackward"] = {
    name = "RudjaDodgeBackward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RudjaDodgeForward"] = {
    name = "RudjaDodgeForward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RudjaDodgeLeft"] = {
    name = "RudjaDodgeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RudjaDodgeRight"] = {
    name = "RudjaDodgeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerIgniteOilGroundRudja"] = {
    name = "TriggerIgniteOilGroundRudja",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_base_area_of_effect_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
stance movement speed +% final [20]
IdStanceMovementSpeed20
FamilyStance
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • stance movement speed +% final Min: 20 Max: 20 Global
  • monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • Rudja, der Schreckensingenieur
    Gebiet: Minenschacht
    stance movement speed +% final [20]
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [4000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    Rudja, the Dread Engineer
    SpectreN
    AreaMinenschacht
    Tags1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement
    Leben
    250%
    Rüstung
    +50%
    Ailment Threshold
    %
    Widerstand
    75 -50 0 0
    Damage
    275%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    5 ~ 19
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    250%
    Model Size
    143%
    Type
    DreadEngineerBossMap
    Metadata
    RudjaDreadEngineerMAP
    Stufe
    65
    Leben
    16,283
    Rüstung
    2,893
    Ausweichen
    440
    Energieschild
    0
    Damage
    584
    Zauberschaden
    584
    Genauigkeit
    0
    Attack Time
    1.5
    Erfahrung
    53,768
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 467–701
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.5 Sek.
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWRudjaGasGrenade
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 467–701
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 6.5 Sek.
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1107]
    projectile ballistic angle from reference event [1]
    projectile spread radius [2]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    MPWRudjaTarGrenade
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 467–701
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 6.5 Sek.
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1105]
    number of projectiles override [1]
    projectile ballistic angle from reference event [1]
    projectile spread radius [2]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    MPWRudjaFlashbang
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 467–701
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 3 Sek.
    250% mehr Betäubungsaufbau
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1106]
    number of projectiles override [1]
    projectile ballistic angle from target distance [1]
    projectile ballistic ignore force while exploding [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    MPWRudjaExplosiveGrenade
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 467–701
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 6.5 Sek.
    Feuert 3 Projektile
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1104]
    projectile ballistic angle from reference event [1]
    projectile spread radius [9]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    CGERudjaPoisonGas
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Zauberzeit: 1 Sek.
    Verursacht 32.8 Basis-Chaosschaden pro Sekunde
    active skill area of effect radius +% final [0]
    base skill effect duration [4000]
    ground caustic art variation [1018]
    monster penalty against minions damage +% final vs player minions [200]
    CGERudjaTar
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Zauberzeit: 1 Sek.
    Das Bedecken von Gegnern mit Öl verursacht Feuer-Anfälligkeit und verringert den gesamten Feuerwiderstand um 10%
    Öliger Boden verlangsamt die gegnerische Bewegungsgeschwindigkeit um 60%
    Öliger Boden verursacht bei Gegnern Feuer-Anfälligkeit, was den gesamten Feuerwiderstand um 10% verringert
    active skill area of effect radius +% final [-25]
    base skill effect duration [10000]
    ground oil art variation [2001]
    GSRudjaGrenadeExplode
    Triggerable, Spell, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Verursacht 34.96 bis 52.45 physischen Schaden
    Wandelt 70% des physischen Schadens in Feuerschaden um
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSRudjaFlashbang
    Triggerable, Spell, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Verursacht 19.23 bis 28.85 physischen Schaden
    400% mehr Betäubungsaufbau
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSRudjaSuicideExplode
    Triggerable, Spell, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Verursacht 55.94 bis 83.91 physischen Schaden
    Wandelt 50% des physischen Schadens in Feuerschaden um
    damage taken +% final from self [100]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [300]
    GSRudjaFlamethrower
    Triggerable, Spell, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    100% erhöhte Chance auf Entzünden
    Verursacht 6.293 bis 9.44 Feuerschaden
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    EASRudjaFlamethrowerLeft
    Abklingzeit: 12.5 Sek.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    EASRudjaFlamethrowerRight
    Abklingzeit: 12.5 Sek.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    MPWRudjaExplosiveGrenadeUnderhand
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 467–701
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 6.5 Sek.
    Feuert 3 Projektile
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1104]
    projectile ballistic angle from reference event [1]
    projectile spread radius [9]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    GARudjaEnrageAttack1
    Triggerable, Attack
    Base Damage: 467–701
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.5 Sek.
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GARudjaEnrageAttack2
    Triggerable, Attack
    Base Damage: 467–701
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.5 Sek.
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    RudjaDodgeBackward
    Abklingzeit: 3 Sek.
    action attack or cast time uses animation length [1]
    RudjaDodgeForward
    Abklingzeit: 3 Sek.
    action attack or cast time uses animation length [1]
    MPWRudjaFlashbangTriggered
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 467–701
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.5 Sek.
    250% mehr Betäubungsaufbau
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1106]
    number of projectiles override [1]
    projectile ballistic angle from target distance [1]
    projectile ballistic ignore force while exploding [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    EASRudjaFlameSpin
    Abklingzeit: 40 Sek.
    MPWRudjaTarGrenadeTriggered
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 467–701
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.5 Sek.
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1111]
    number of projectiles override [1]
    projectile ballistic angle from reference event [1]
    projectile spread radius [12]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    MPWRudjaFlashbangTriggeredReference
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 467–701
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.5 Sek.
    250% mehr Betäubungsaufbau
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1110]
    number of projectiles override [1]
    projectile ballistic angle from reference event [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    MPWRudjaExplosiveGrenadeTargetLocationLow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 467–701
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 8 Sek.
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1112]
    projectile ballistic angle from target distance [1]
    projectile spread radius [2]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    MPWRudjaExplosiveGrenadeTargetLocationHigh
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 467–701
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 8 Sek.
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1113]
    projectile ballistic angle from target distance [1]
    projectile spread radius [2]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    RudjaDodgeLeft
    Abklingzeit: 3 Sek.
    action attack or cast time uses animation length [1]
    RudjaDodgeRight
    Abklingzeit: 3 Sek.
    action attack or cast time uses animation length [1]
    EASRudjaRoar
    action attack or cast time uses animation length [1]
    EAARudjaEnragedAttacks
    action attack or cast time uses animation length [1]
    MAASRudjaEnragedAttacks
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 467–701
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSRudjaInnerFlamethrower
    Triggerable, Spell, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    100% erhöhte Chance auf Entzünden
    Verursacht 6.293 bis 9.44 Feuerschaden
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    TriggerIgniteOilGroundRudja
    Triggerable
    Verursacht 20.98 bis 31.47 Feuerschaden
    active skill base area of effect radius [15]
    monster penalty against minions damage +% final vs player minions [200]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		enraged;
    		flamethrower;
    		should_fire_spin;
    		enrage_swings;
    		explode;
    	"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 8500
    }
    
    ControlZone
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    Render
    {
    	use_ao_lights = true
    }
    
    Animated
    {
    	on_event_grenade_appear_for_enrage_start_01 = "this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', L_Weapon );"
    	on_event_grenade_fuse_for_enrage_start_01 = "this.grenade.PlayAnimation( fly );"
    	on_event_grenade_move_for_enrage_start_01 = "MoveAttachedToBone( L_Weapon, R_can_clamp_jntBnd );"
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "RudjaInRange"
    	life_percent_param = "RudjaLifePercentage"
    	range = 130
    }
    
    StateMachine
    {
    	create_state_enraged_1 = "this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', L_Weapon );"
    
    	create_state_enraged_2 =
    	"
    		this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', L_Weapon );
    		this.grenade.PlayAnimation( fly );
    	"
    
    	create_state_enraged_2 =
    	"
    		this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', R_can_clamp_jntBnd );
    		this.grenade.PlayAnimation( fly );
    	"
    
    	on_state_enraged_0 = "RemoveAttachedObjectFromBones( R_can_clamp_jntBnd );"
    	on_or_create_state_flamethrower_1 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/flamethrower.ao', flame_start_real, 1.4 );"
    	on_or_create_state_flamethrower_2 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/flamethrower.ao', flame_start_real, 1.8 );"
    	on_state_flamethrower_0 = "RemoveAttachedObjectFromBones( flame_start_real );"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfAlive( ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/epk/sword_glow.epk' );
    		} );
    	"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/epk/sword_glow.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RudjaDreadEngineer/RudjaDreadEngineerMAP"] = {
        name = "Rudja, the Dread Engineer",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.75,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 19,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MAASRudjaEnragedAttacks",
            "MPWRudjaGasGrenade",
            "MPWRudjaTarGrenade",
            "MPWRudjaTarGrenadeTriggered",
            "MPWRudjaFlashbang",
            "MPWRudjaFlashbangTriggered",
            "MPWRudjaFlashbangTriggeredReference",
            "MPWRudjaExplosiveGrenade",
            "MPWRudjaExplosiveGrenadeUnderhand",
            "MPWRudjaExplosiveGrenadeTargetLocationLow",
            "MPWRudjaExplosiveGrenadeTargetLocationHigh",
            "CGERudjaPoisonGas",
            "CGERudjaTar",
            "GSRudjaGrenadeExplode",
            "GSRudjaFlashbang",
            "GSRudjaSuicideExplode",
            "GSRudjaFlamethrower",
            "GARudjaEnrageAttack1",
            "GARudjaEnrageAttack2",
            "GSRudjaInnerFlamethrower",
            "EASRudjaFlamethrowerLeft",
            "EASRudjaFlamethrowerRight",
            "EASRudjaFlameSpin",
            "EASRudjaRoar",
            "EAARudjaEnragedAttacks",
            "RudjaDodgeBackward",
            "RudjaDodgeForward",
            "RudjaDodgeLeft",
            "RudjaDodgeRight",
            "TriggerIgniteOilGroundRudja",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASRudjaEnragedAttacks"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWRudjaGasGrenade"] = {
        name = "MPWRudjaGasGrenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {1107, -30, 2, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWRudjaTarGrenade"] = {
        name = "MPWRudjaTarGrenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {1105, -30, 2, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWRudjaTarGrenadeTriggered"] = {
        name = "MPWRudjaTarGrenadeTriggered",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1111, -30, 12, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWRudjaFlashbang"] = {
        name = "MPWRudjaFlashbang",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "number_of_projectiles_override",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_ballistic_ignore_force_while_exploding",
        },
        levels = {
            [1] = {1106, -30, 5, 1, 250, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWRudjaFlashbangTriggered"] = {
        name = "MPWRudjaFlashbangTriggered",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "number_of_projectiles_override",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_ballistic_ignore_force_while_exploding",
        },
        levels = {
            [1] = {1106, -30, 5, 1, 250, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWRudjaFlashbangTriggeredReference"] = {
        name = "MPWRudjaFlashbangTriggeredReference",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "number_of_projectiles_override",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1110, -30, 5, 1, 250, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWRudjaExplosiveGrenade"] = {
        name = "MPWRudjaExplosiveGrenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {1104, -30, 9, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWRudjaExplosiveGrenadeUnderhand"] = {
        name = "MPWRudjaExplosiveGrenadeUnderhand",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {1104, -30, 9, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWRudjaExplosiveGrenadeTargetLocationLow"] = {
        name = "MPWRudjaExplosiveGrenadeTargetLocationLow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "ballistic_projectiles_always_bounce",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1112, -30, 2, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWRudjaExplosiveGrenadeTargetLocationHigh"] = {
        name = "MPWRudjaExplosiveGrenadeTargetLocationHigh",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "ballistic_projectiles_always_bounce",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1113, -30, 2, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGERudjaPoisonGas"] = {
        name = "CGERudjaPoisonGas",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_caustic_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, 0, 4000, 1018, 200, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGERudjaTar"] = {
        name = "CGERudjaTar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_oil_art_variation",
            "skill_base_ground_oil_movement_speed_+%_final_to_apply",
            "skill_base_ground_oil_exposure_-_to_total_fire_resistance",
            "skill_base_covered_in_oil_exposure_-_to_total_fire_resistance",
        },
        levels = {
            [1] = {-25, 10000, 2001, -60, 10, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRudjaGrenadeExplode"] = {
        name = "GSRudjaGrenadeExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 70, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRudjaFlashbang"] = {
        name = "GSRudjaFlashbang",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 400, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRudjaSuicideExplode"] = {
        name = "GSRudjaSuicideExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "damage_taken_+%_final_from_self",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 300, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRudjaFlamethrower"] = {
        name = "GSRudjaFlamethrower",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "ignite_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARudjaEnrageAttack1"] = {
        name = "GARudjaEnrageAttack1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARudjaEnrageAttack2"] = {
        name = "GARudjaEnrageAttack2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRudjaInnerFlamethrower"] = {
        name = "GSRudjaInnerFlamethrower",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "ignite_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASRudjaFlamethrowerLeft"] = {
        name = "EASRudjaFlamethrowerLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASRudjaFlamethrowerRight"] = {
        name = "EASRudjaFlamethrowerRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASRudjaFlameSpin"] = {
        name = "EASRudjaFlameSpin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 10.839,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASRudjaRoar"] = {
        name = "EASRudjaRoar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAARudjaEnragedAttacks"] = {
        name = "EAARudjaEnragedAttacks",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RudjaDodgeBackward"] = {
        name = "RudjaDodgeBackward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RudjaDodgeForward"] = {
        name = "RudjaDodgeForward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RudjaDodgeLeft"] = {
        name = "RudjaDodgeLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RudjaDodgeRight"] = {
        name = "RudjaDodgeRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerIgniteOilGroundRudja"] = {
        name = "TriggerIgniteOilGroundRudja",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_base_area_of_effect_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [20]
    IdStanceMovementSpeed20
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 20 Max: 20 Global
  • monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [4000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT2
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 4000 Max: 4000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global