Rudja die Schreckensingenieurin


Gebiet: Mawdun-Mine
stance movement speed +% final [20]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Rudja, the Dread Engineer
Spectre | N |
---|---|
Area | Mawdun-Mine, Mawdun-Mine |
Tags | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Leben
188%
Rüstung
+50%
Widerstand




Damage
275%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
5 ~ 19
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
143%
Type
DreadEngineerBoss
Metadata
RudjaDreadEngineer
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
52
Leben
6,494
Rüstung
1,376
Ausweichwert
304
Damage
382
Zauberschaden
382
Genauigkeit
1,260
Angriffszeit
1.5
Erfahrung
24,103
Minion Life
6,975
Minion Damage
659
Minion Armour
2,293
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 305–458
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPWRudjaGasGrenade
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
Abklingzeit: 6.5 Sek.
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1107]
projectile ballistic angle from reference event [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaTarGrenade
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
Abklingzeit: 6.5 Sek.
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1105]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaFlashbang
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
Abklingzeit: 3 Sek.
250% mehr Betäubungsaufbau
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1106]
number of projectiles override [1]
projectile ballistic angle from target distance [1]
projectile ballistic ignore force while exploding [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaExplosiveGrenade
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
Abklingzeit: 6.5 Sek.
Feuert 3 Projektile
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1104]
projectile ballistic angle from reference event [1]
projectile spread radius [9]
projectile uses contact position [1]
spell maximum action distance +% [-30]
CGERudjaPoisonGas
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 159.5 Basis-Chaosschaden pro Sekunde
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground caustic art variation [1018]
monster penalty against minions damage +% final vs player minions [200]
CGERudjaTar
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Das Bedecken von Gegnern mit Öl verursacht Feuer-Anfälligkeit und verringert den gesamten Feuerwiderstand um 10%
Öliger Boden verlangsamt die gegnerische Bewegungsgeschwindigkeit um 60%
Öliger Boden verursacht bei Gegnern Feuer-Anfälligkeit, was den gesamten Feuerwiderstand um 10% verringert
active skill area of effect radius +% final [-25]
base skill effect duration [10000]
ground oil art variation [2001]
GSRudjaGrenadeExplode
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 528.2 bis 792.3 physischen Schaden
Wandelt 70% des physischen Schadens in Feuerschaden um
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSRudjaFlashbang
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 341.5 bis 512.3 physischen Schaden
400% mehr Betäubungsaufbau
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSRudjaSuicideExplode
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 993.6 bis 1490 physischen Schaden
Wandelt 50% des physischen Schadens in Feuerschaden um
damage taken +% final from self [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [300]
GSRudjaFlamethrower
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
100% erhöhte Chance auf Entzünden
Verursacht 111.8 bis 167.7 Feuerschaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EASRudjaFlamethrowerLeft
Abklingzeit: 12.5 Sek.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
EASRudjaFlamethrowerRight
Abklingzeit: 12.5 Sek.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
MPWRudjaExplosiveGrenadeUnderhand
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
Abklingzeit: 6.5 Sek.
Feuert 3 Projektile
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1104]
projectile ballistic angle from reference event [1]
projectile spread radius [9]
projectile uses contact position [1]
spell maximum action distance +% [-30]
GARudjaEnrageAttack1
Triggerable, Attack
Base Damage: 305–458
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
base skill can be avoided by dodge roll [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GARudjaEnrageAttack2
Triggerable, Attack
Base Damage: 305–458
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
base skill can be avoided by dodge roll [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
RudjaDodgeBackward
Abklingzeit: 3 Sek.
action attack or cast time uses animation length [1]
RudjaDodgeForward
Abklingzeit: 3 Sek.
action attack or cast time uses animation length [1]
MPWRudjaFlashbangTriggered
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
250% mehr Betäubungsaufbau
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1106]
number of projectiles override [1]
projectile ballistic angle from target distance [1]
projectile ballistic ignore force while exploding [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
EASRudjaFlameSpin
Abklingzeit: 40 Sek.
MPWRudjaTarGrenadeTriggered
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1111]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile spread radius [12]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaFlashbangTriggeredReference
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
250% mehr Betäubungsaufbau
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1110]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaExplosiveGrenadeTargetLocationLow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
Abklingzeit: 8 Sek.
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1112]
projectile ballistic angle from target distance [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaExplosiveGrenadeTargetLocationHigh
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 305–458
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
Abklingzeit: 8 Sek.
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1113]
projectile ballistic angle from target distance [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
RudjaDodgeLeft
Abklingzeit: 3 Sek.
action attack or cast time uses animation length [1]
RudjaDodgeRight
Abklingzeit: 3 Sek.
action attack or cast time uses animation length [1]
EASRudjaRoar
action attack or cast time uses animation length [1]
EAARudjaEnragedAttacks
action attack or cast time uses animation length [1]
MAASRudjaEnragedAttacks
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 305–458
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSRudjaInnerFlamethrower
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
100% erhöhte Chance auf Entzünden
Verursacht 111.8 bis 167.7 Feuerschaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
TriggerIgniteOilGroundRudja
Triggerable
Verursacht 372.6 bis 558.9 Feuerschaden
active skill base area of effect radius [15]
monster penalty against minions damage +% final vs player minions [200]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = " enraged; flamethrower; should_fire_spin; enrage_swings; explode; " } Stats { set_monster_delay_item_drops_millis = 8500 } ControlZone { } Preload { preload_misc_animated = "RudjaOilGroundBurning" preload_misc_animated = "RudjaOilGroundIgnitionTransition" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Render { use_ao_lights = true } Animated { on_event_grenade_appear_for_enrage_start_01 = "this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', L_Weapon );" on_event_grenade_fuse_for_enrage_start_01 = "this.grenade.PlayAnimation( fly );" on_event_grenade_move_for_enrage_start_01 = "MoveAttachedToBone( L_Weapon, R_can_clamp_jntBnd );" on_emerge_intro_01 = " local player = GetLocalPlayer(); local succeeded; this.player_ascendancy = player.GetAscendancyName(); If( Or(player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3'), { PlayTextAudio( Rudja_Emerge_Karui, 'Metadata/Monsters/RudjaDreadEngineer/RudjaDreadEngineer' ); succeeded = true; } ); If( Or(player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3'), { PlayTextAudio( Rudja_Emerge_Karui, 'Metadata/Monsters/RudjaDreadEngineer/RudjaDreadEngineer' ); succeeded = true; } ); If( Or(player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress2', player_ascendancy == 'Sorceress3'), { PlayTextAudio( Rudja_Emerge_Sorc, 'Metadata/Monsters/RudjaDreadEngineer/RudjaDreadEngineer' ); succeeded = true; } ); If( !VariableExists( succeeded ), () { PlayTextAudio( Rudja_Emerge_Random, 'Metadata/Monsters/RudjaDreadEngineer/RudjaDreadEngineer' ); } ); " } GlobalAudioParamEvents { player_in_range_param = "RudjaInRange" life_percent_param = "RudjaLifePercentage" range = 130 } StateMachine { create_state_enraged_1 = "this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', L_Weapon );" create_state_enraged_2 = " this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', L_Weapon ); this.grenade.PlayAnimation( fly ); " create_state_enraged_2 = " this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', R_can_clamp_jntBnd ); this.grenade.PlayAnimation( fly ); " on_state_enraged_0 = "RemoveAttachedObjectFromBones( R_can_clamp_jntBnd );" on_or_create_state_flamethrower_1 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/flamethrower.ao', flame_start_real, 1.4 );" on_or_create_state_flamethrower_2 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/flamethrower.ao', flame_start_real, 1.8 );" on_state_flamethrower_0 = "RemoveAttachedObjectFromBones( flame_start_real );" } BaseEvents { on_construction_complete = " IfAlive( () { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/epk/sword_glow.epk' ); } ); " } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/epk/sword_glow.epk' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RudjaDreadEngineer/RudjaDreadEngineer"] = { name = "Rudja, the Dread Engineer", life = 1.88, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.75, damageSpread = 0.2, attackTime = 1.5, attackRange = 19, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MAASRudjaEnragedAttacks", "MPWRudjaGasGrenade", "MPWRudjaTarGrenade", "MPWRudjaTarGrenadeTriggered", "MPWRudjaFlashbang", "MPWRudjaFlashbangTriggered", "MPWRudjaFlashbangTriggeredReference", "MPWRudjaExplosiveGrenade", "MPWRudjaExplosiveGrenadeUnderhand", "MPWRudjaExplosiveGrenadeTargetLocationLow", "MPWRudjaExplosiveGrenadeTargetLocationHigh", "CGERudjaPoisonGas", "CGERudjaTar", "GSRudjaGrenadeExplode", "GSRudjaFlashbang", "GSRudjaSuicideExplode", "GSRudjaFlamethrower", "GARudjaEnrageAttack1", "GARudjaEnrageAttack2", "GSRudjaInnerFlamethrower", "EASRudjaFlamethrowerLeft", "EASRudjaFlamethrowerRight", "EASRudjaFlameSpin", "EASRudjaRoar", "EAARudjaEnragedAttacks", "RudjaDodgeBackward", "RudjaDodgeForward", "RudjaDodgeLeft", "RudjaDodgeRight", "TriggerIgniteOilGroundRudja", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASRudjaEnragedAttacks"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaGasGrenade"] = { name = "MPWRudjaGasGrenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_number_of_projectiles", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", "ballistic_projectiles_always_bounce", }, levels = { [1] = {1107, -30, 2, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaTarGrenade"] = { name = "MPWRudjaTarGrenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", "ballistic_projectiles_always_bounce", }, levels = { [1] = {1105, -30, 2, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaTarGrenadeTriggered"] = { name = "MPWRudjaTarGrenadeTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1111, -30, 12, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaFlashbang"] = { name = "MPWRudjaFlashbang", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "number_of_projectiles_override", "active_skill_hit_damage_stun_multiplier_+%_final", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_target_distance", "projectile_ballistic_ignore_force_while_exploding", }, levels = { [1] = {1106, -30, 5, 1, 250, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaFlashbangTriggered"] = { name = "MPWRudjaFlashbangTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "number_of_projectiles_override", "active_skill_hit_damage_stun_multiplier_+%_final", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_target_distance", "projectile_ballistic_ignore_force_while_exploding", }, levels = { [1] = {1106, -30, 5, 1, 250, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaFlashbangTriggeredReference"] = { name = "MPWRudjaFlashbangTriggeredReference", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "number_of_projectiles_override", "active_skill_hit_damage_stun_multiplier_+%_final", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1110, -30, 5, 1, 250, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaExplosiveGrenade"] = { name = "MPWRudjaExplosiveGrenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_number_of_projectiles", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", "ballistic_projectiles_always_bounce", }, levels = { [1] = {1104, -30, 9, 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaExplosiveGrenadeUnderhand"] = { name = "MPWRudjaExplosiveGrenadeUnderhand", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_number_of_projectiles", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", "ballistic_projectiles_always_bounce", }, levels = { [1] = {1104, -30, 9, 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaExplosiveGrenadeTargetLocationLow"] = { name = "MPWRudjaExplosiveGrenadeTargetLocationLow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_number_of_projectiles", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "ballistic_projectiles_always_bounce", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1112, -30, 2, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWRudjaExplosiveGrenadeTargetLocationHigh"] = { name = "MPWRudjaExplosiveGrenadeTargetLocationHigh", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_number_of_projectiles", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "ballistic_projectiles_always_bounce", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1113, -30, 2, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGERudjaPoisonGas"] = { name = "CGERudjaPoisonGas", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_caustic_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1, 0, 4000, 1018, 200, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGERudjaTar"] = { name = "CGERudjaTar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_oil_art_variation", "skill_base_ground_oil_movement_speed_+%_final_to_apply", "skill_base_ground_oil_exposure_-_to_total_fire_resistance", "skill_base_covered_in_oil_exposure_-_to_total_fire_resistance", }, levels = { [1] = {-25, 10000, 2001, -60, 10, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRudjaGrenadeExplode"] = { name = "GSRudjaGrenadeExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 70, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRudjaFlashbang"] = { name = "GSRudjaFlashbang", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_hit_damage_stun_multiplier_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 400, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRudjaSuicideExplode"] = { name = "GSRudjaSuicideExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "damage_taken_+%_final_from_self", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 100, 300, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRudjaFlamethrower"] = { name = "GSRudjaFlamethrower", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARudjaEnrageAttack1"] = { name = "GARudjaEnrageAttack1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARudjaEnrageAttack2"] = { name = "GARudjaEnrageAttack2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRudjaInnerFlamethrower"] = { name = "GSRudjaInnerFlamethrower", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRudjaFlamethrowerLeft"] = { name = "EASRudjaFlamethrowerLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRudjaFlamethrowerRight"] = { name = "EASRudjaFlamethrowerRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRudjaFlameSpin"] = { name = "EASRudjaFlameSpin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 10.839, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRudjaRoar"] = { name = "EASRudjaRoar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAARudjaEnragedAttacks"] = { name = "EAARudjaEnragedAttacks", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RudjaDodgeBackward"] = { name = "RudjaDodgeBackward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RudjaDodgeForward"] = { name = "RudjaDodgeForward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RudjaDodgeLeft"] = { name = "RudjaDodgeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RudjaDodgeRight"] = { name = "RudjaDodgeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerIgniteOilGroundRudja"] = { name = "TriggerIgniteOilGroundRudja", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_base_area_of_effect_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [20]
Id | StanceMovementSpeed20 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.