Spirit Ox
Beast
SpectreN
Tagsbeast, fast_movement, Unarmed_onhit_audio, very_fast_movement
Life
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
5%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
ChargingOx
Metadata
ChargingOx
Level
68
Life
7,757
Armour
2,413
Evasion Rating
708
Damage
233
Spell Damage
233
Accuracy
2,464
Attack Time
1.5
Experience
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
TCSpiritOxCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 186–280
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
base phasing without visual [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/TormentedSpirits/SpiritFadeIn"

Stats
{
	// set_base_heavy_stun_duration_ms = REPLACE_WITH_HEAVY_STUN_ANIM_LENGTH
	
}

Actor
{
	basic_action = "MoveForced"
}

Functions
{
	RandomAnimTiming = "SetCurrentAnimationPosition( Random( 0.0, 0.5 ), true );"
}

Positioned
{
	force_placement = true
	blocking = false
	does_not_push_when_pushed = true
	ignore_being_pushed = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/TormentedSpirits/SpiritFadeIn"

BaseEvents
{
	on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/monster_mods/tormented_spirits/spirit_animals/epk/wildspirit_skin_01.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TormentedSpirits/Ox/ChargingOx"] = {
    name = "Spirit Ox",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "TCSpiritOxCharge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TCSpiritOxCharge"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "base_phasing_without_visual",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
keyval
StateMachine.define_shared_statefade
Actor.basic_actionMoveForced
Functions.RandomAnimTimingSetCurrentAnimationPosition( Random( 0.0, 0.5 ), true );
Positioned.force_placementtrue
Positioned.blockingfalse
Positioned.does_not_push_when_pushedtrue
Positioned.ignore_being_pushedtrue
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