牛の霊魂
Spirit Ox
SpectreN
Tagsbeast, fast_movement, Unarmed_onhit_audio, very_fast_movement
ライフ
100%
耐性
0 0 0 0
Damage
100%
命中力
100%
Attack Distance
6 ~ 14
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
ChargingOx
Metadata
ChargingOx
レベル
68
ライフ
7,757
Damage
233
スペルダメージ
233
命中力
2,464
アタックタイム
1.5
経験値
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
TCSpiritOxCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
テーブルチャージ
Base Damage: 186–280
アタックタイム: 1.5 秒
敵に向かって突進し、盾で強打することで敵をはねつけスタンさせる。道を塞いでいる敵は横に押しのけられる。ダメージとスタンは移動距離に比例する。マルチストライクでサポートすることができない。
base phasing without visual [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/TormentedSpirits/SpiritFadeIn"

Stats
{
	// set_base_heavy_stun_duration_ms = REPLACE_WITH_HEAVY_STUN_ANIM_LENGTH
	
}

Actor
{
	basic_action = "MoveForced"
}

Functions
{
	RandomAnimTiming = "SetCurrentAnimationPosition( Random( 0.0, 0.5 ), true );"
}

Positioned
{
	force_placement = true
	blocking = false
	does_not_push_when_pushed = true
	ignore_being_pushed = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/TormentedSpirits/SpiritFadeIn"

BaseEvents
{
	on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/monster_mods/tormented_spirits/spirit_animals/epk/wildspirit_skin_01.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TormentedSpirits/Ox/ChargingOx"] = {
    name = "Spirit Ox",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "TCSpiritOxCharge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TCSpiritOxCharge"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "base_phasing_without_visual",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
keyval
StateMachine.define_shared_statefade
Actor.basic_actionMoveForced
Functions.RandomAnimTimingSetCurrentAnimationPosition( Random( 0.0, 0.5 ), true );
Positioned.force_placementtrue
Positioned.blockingfalse
Positioned.does_not_push_when_pushedtrue
Positioned.ignore_being_pushedtrue
Edit

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