혼백 소
야수
Spirit Ox
SpectreN
Tagsbeast, fast_movement, Unarmed_onhit_audio, very_fast_movement
생명력
100%
저항
0 0 0 0
Damage
100%
정확도
100%
Attack Distance
6 ~ 14
공격 속도
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
ChargingOx
Metadata
ChargingOx
레벨
68
생명력
7,757
Damage
233
주문 피해
233
정확도
2,464
공격 속도
1.5
경험치
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
TCSpiritOxCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
탁자 돌진
Base Damage: 186–280
치명타 명중 확률: 5%
공격 속도: 1.5 초
단일 대상에세 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다. 연속타격의 보조는 받을 수 없습니다.
base phasing without visual [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/TormentedSpirits/SpiritFadeIn"

Stats
{
	// set_base_heavy_stun_duration_ms = REPLACE_WITH_HEAVY_STUN_ANIM_LENGTH
	
}

Actor
{
	basic_action = "MoveForced"
}

Functions
{
	RandomAnimTiming = "SetCurrentAnimationPosition( Random( 0.0, 0.5 ), true );"
}

Positioned
{
	force_placement = true
	blocking = false
	does_not_push_when_pushed = true
	ignore_being_pushed = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/TormentedSpirits/SpiritFadeIn"

BaseEvents
{
	on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/monster_mods/tormented_spirits/spirit_animals/epk/wildspirit_skin_01.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TormentedSpirits/Ox/ChargingOx"] = {
    name = "Spirit Ox",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "TCSpiritOxCharge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TCSpiritOxCharge"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "base_phasing_without_visual",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
keyval
StateMachine.define_shared_statefade
Actor.basic_actionMoveForced
Functions.RandomAnimTimingSetCurrentAnimationPosition( Random( 0.0, 0.5 ), true );
Positioned.force_placementtrue
Positioned.blockingfalse
Positioned.does_not_push_when_pushedtrue
Positioned.ignore_being_pushedtrue
Edit

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