Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Skill Gem /1
SorceressSummonWaterDjinn
Summon Navira, an invulnerable Water Djinn Minion to do your bidding. Navira will only act when you Command her to do so, bestowing restorative blessings upon you and your Allies with her Spells.
Monsters mods /1
NameLevelPre/SufDescriptionWeight
1Uniquedisplay summons water elementals text [1]
Misc mods /16
NameLevelDomainPre/SufDescriptionWeight
of Dampening1SanctumRelicSuffixMonsters have (56)% chance to drop double Sacred Watersmall_sanctum_relic 1
default 0
of Soaking35SanctumRelicSuffixMonsters have (78)% chance to drop double Sacred Watersmall_sanctum_relic 1
default 0
of Drenching54SanctumRelicSuffixMonsters have (910)% chance to drop double Sacred Watersmall_sanctum_relic 1
default 0
of Saturating70SanctumRelicSuffixMonsters have (1115)% chance to drop double Sacred Watersmall_sanctum_relic 1
default 0
of Flowing1SanctumRelicSuffixFountains have (56)% chance to grant double Sacred Watersmall_sanctum_relic 1
default 0
of Brimming35SanctumRelicSuffixFountains have (78)% chance to grant double Sacred Watersmall_sanctum_relic 1
default 0
of Overflowing54SanctumRelicSuffixFountains have (910)% chance to grant double Sacred Watersmall_sanctum_relic 1
default 0
of Abundance70SanctumRelicSuffixFountains have (1115)% chance to grant double Sacred Watersmall_sanctum_relic 1
default 0
Commoner's1SanctumRelicPrefixGain (3039) Sacred Water at the start of the Trialsmall_sanctum_relic 1
default 0
Dekhara's40SanctumRelicPrefixGain (4049) Sacred Water at the start of the Trialsmall_sanctum_relic 1
default 0
Djinn's55SanctumRelicPrefixGain (5059) Sacred Water at the start of the Trialsmall_sanctum_relic 1
default 0
Sekhema's67SanctumRelicPrefixGain (4049) Sacred Water at the start of the Trialsmall_sanctum_relic 1
default 0
Divinity's76SanctumRelicPrefixGain (5059) Sacred Water at the start of the Trialsmall_sanctum_relic 1
default 0
of the Well1SanctumRelicSuffixGain (1115) Sacred Water when you complete a Roomlarge_sanctum_relic 1
default 0
of the Fountain56SanctumRelicSuffixGain (1620) Sacred Water when you complete a Roomlarge_sanctum_relic 1
default 0
of the Oasis77SanctumRelicSuffixGain (2130) Sacred Water when you complete a Roomlarge_sanctum_relic 1
default 0
Unique /1
PrecursorTabletMasteredDomain
Requires: Level 65
Adds Irradiated to a Map
1 uses remaining
Map also counts as a Water Map
Passive /6
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
20% increased Magic Monsters in Water Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Magic Monster Packs in Water Areas have a 25% chance to have an additional Modifier
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Shrines in Water Areas are Worshipped by 1 additional Packs of Monsters
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Select a bonus within Water Areas
  • Chests contain 15% increased Currency
  • Chests contain 15% increased Jewellery
  • 50% increased Gold found
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
20% increased Magic Monsters in Grass Areas
20% increased Magic Monsters in Water Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
5% increased Pack Size in Desert Areas
5% increased Pack Size in Water Areas
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