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# 0.1.0f Patch Notes * Fixed a bug where Rare monsters could pause Delirium mist for an extended period of time, even before touching the Mirror of Delirium. This could result in opening a mirror and having no monsters spawn, or the mist not expanding fully. In addition, Delirium mist is now paused for 10 seconds when opening a Strongbox (previously 5). Note that unrelated to Delirium Mist, further changes to Strongboxes will be made in an upcoming patch to make them less terrible. * Fixed a bug where "increased effect of small Passive Skills in Radius" on Time-Lost Jewels was affected by increases and reductions to modifier effect, such as through The Adorned Unique Jewel. * Fixed a bug where if a player changed their maximum life, energy shield or mana (such as through equipping and unequipping items) their current life, energy shield, mana, overcapped mana, or overcapped energy shield would also increase. * Fixed a bug where overcapped life from Life Remnants would be erased whenever maximum life changed (such as from levelling up or weapon swapping). * Fixed a bug where the projectiles of Zalmarath, the Colossus' knife attack were incorrectly positioned on top of the player. * Fixed a bug where aftershocks of Rolling Slam were not dealing damage. * Fixed a bug where Ritual Altars could sometimes fail to activate. * Fixed a bug where Xesht, We That Are One could sometimes endlessly throw hands. * Fixed a bug where the Mad Wolf of Ogham quest could be incompletable if you travelled to Act 2 by other means than talking to The Hooded One. * Fixed a bug where many Precursor Tablet modifier descriptions did not display when hovering over Maps in radius of the completed Tower. * Fixed a client crash that could occur after entering Demon Form while fighting Zarokh, the Temporal. * Fixed a client crash that could occur with Fiery Death Support in party-play. * Fixed a client crash that could occur on PlayStation 5. ## Hotfix * Adjusted thread priorities to reduce CPU over-utilization. This can help prevent crashes under specific circumstances. * Fixed a client crash that could occur in Ultimatums. ## Hotfix 2 * Fixed a bug introduced in Patch 0.1.0f where players could lose Life or Energy Shield from actions such as using flasks.
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