The Last of the Druids Item /30
Skullcrusher Quarterstaff
Physical Damage: 59-122
Critical Hit Chance: 10%
Attacks per Second: 1.3
Weapon Range: 1.4
Requires: Level 75, 127 Dex, 50 Int
Reflecting Staff
Grants Skill: Mirror of Refraction
Requires: Level 70, 123 Int
Jade Talisman
Physical Damage: 101-151
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.2
Requires: Level 78, 109 Str, 65 Int
Lumbering Talisman
Physical Damage: 71-107
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.2
Requires: Level 52, 60 Str, 43 Int
Thunder Talisman
Physical Damage: 23.1-130.9
Lightning Damage: 9.9-56.1
Critical Hit Chance: 8%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 77, 102 Str, 72 Int
Cinderbark Talisman
Physical Damage: 12.6-25.2
Fire Damage: 5.4-10.8
Critical Hit Chance: 8%
Attacks per Second: 1.2
Weapon Range: 1.2
Requires: Level 10, 15 Str, 11 Int
Primal Talisman
Physical Damage: 31-46
Critical Hit Chance: 9%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 28, 34 Str, 25 Int
+(14—18)% to Block chance
Maji Talisman
Physical Damage: 61-114
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 79, 100 Str, 67 Int
+(7—10) to Maximum Rage
Rabid Talisman
Physical Damage: 31-58
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 34, 40 Str, 29 Int
+(7—10) to Maximum Rage
Condemned Talisman
Physical Damage: 68-113
Critical Hit Chance: 9%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 65, 74 Str, 52 Int
(10—20)% increased Effect of your Mark Skills
Cruel Talisman
Physical Damage: 62-103
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 63, 72 Str, 51 Int
Nettle Talisman
Physical Damage: 12-20
Critical Hit Chance: 11%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 5, 9 Str, 8 Int
Spiny Talisman
Physical Damage: 60-99
Critical Hit Chance: 11%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 67, 86 Str, 65 Int
Howling Talisman
Physical Damage: 52-78
Critical Hit Chance: 9%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 55, 63 Str, 45 Int
+(14—18)% to Block chance
Roaring Talisman
Physical Damage: 57-96
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 58, 66 Str, 47 Int
+(7—10) to Maximum Rage
Ashbark Talisman
Physical Damage: 50.4-105
Fire Damage: 21.6-45
Critical Hit Chance: 8%
Attacks per Second: 1.2
Weapon Range: 1.2
Requires: Level 72, 94 Str, 67 Int
Vicious Talisman
Physical Damage: 43-71
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 40, 47 Str, 34 Int
Fury Talisman
Physical Damage: 49-91
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 59, 67 Str, 48 Int
+(7—10) to Maximum Rage
Familial Talisman
Physical Damage: 20-34
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 16, 21 Str, 16 Int
Minions deal (30—50)% increased Damage
Alpha Talisman
Physical Damage: 63-94
Critical Hit Chance: 9%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 75, 98 Str, 72 Int
+(14—18)% to Block chance
Frenzied Talisman
Physical Damage: 23-38
Critical Hit Chance: 8%
Attacks per Second: 1.4
Weapon Range: 1.2
Requires: Level 22, 28 Str, 20 Int
Fang Talisman
Physical Damage: 70-116
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 77, 89 Str, 68 Int
Minions deal (30—50)% increased Damage
Fungal Talisman
Physical Damage: 59-98
Critical Hit Chance: 8%
Attacks per Second: 1.4
Weapon Range: 1.2
Requires: Level 78, 96 Str, 70 Int
Voltfang Talisman
Physical Damage: 16.1-91
Lightning Damage: 6.9-39
Critical Hit Chance: 8%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 46, 53 Str, 38 Int
Wildwood Talisman
Physical Damage: 67-112
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 70, 98 Str, 72 Int
Wingbeat Talisman
Physical Damage: 45-83
Critical Hit Chance: 7%
Attacks per Second: 1.45
Weapon Range: 1.2
Requires: Level 65, 74 Str, 52 Int
Soaring Spear
Grants Skill: Spear Throw
Physical Damage: 35-65
Critical Hit Chance: 5%
Attacks per Second: 1.7
Weapon Range: 1.5
Requires: Level 70, 41 Str, 115 Dex
Guardian Spear
Grants Skill: Spear Throw
Physical Damage: 38-79
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 75, 50 Str, 127 Dex
Abyss Precursor Tablet
The Last of the Druids MTX /59
Cost: 50
This character's portals use the Desert Sands Portal Effect.
Cost: 50
This character's portals use the Crimson Sands Portal Effect.
Cost: 50
This character's portals use the Wasteland Sands Portal Effect.
Cost: 50
Adds a shattered effect when you use a Quicksilver Flask.
Cost: 50
Adds a vermin swarm effect when you use a Quicksilver Flask.
Cost: 50
Adds a wings of the phoenix effect when you level up. The fiery wings remain on you throughout the current area.
Cost: 50
Adds the Phoenix Nosedive Rare Finisher Effect to any weapon. It amplifies the deaths of Rare Monsters you kill.
Cost: 50
This character's portals use the Soulslash Portal.
Cost: 50
This character's portals use the Marble Soulslash Portal.
Cost: 50
Adds the Plummeting Chandelier Rare Finisher Effect to any weapon. It amplifies the deaths of Rare Monsters you kill.
Cost: 50
Changes the appearance of any equipped helmet to the Stormborne Helmet.
Cost: 50
Changes the appearance of any equipped boots to the Stormborne Boots.
Cost: 50
Changes the appearance of any equipped gloves to the Stormborne Gloves.
Cost: 50
Changes the appearance of any equipped body armour to the Frigid Stormborne Body Armour.
Cost: 50
Changes the appearance of any equipped body armour to the Infernal Stormborne Body Armour.
Cost: 50
Changes the appearance of any equipped body armour to the Thunderous Stormborne Body Armour.
Cost: 50
Changes the appearance of any equipped body armour to the Chaotic Stormborne Body Armour.
Cost: 50
Adds the Frigid Stormborne Back Attachment to any equipped body armour.
Cost: 50
Adds the Infernal Stormborne Back Attachment to any equipped body armour.
Cost: 50
Adds the Thunderous Stormborne Back Attachment to any equipped body armour.
Cost: 50
Adds the Chaotic Stormborne Back Attachment to any equipped body armour.
Cost: 50
Changes the appearance of any equipped Staff, Warstaff, Shield, Bow or Quiver to the Stormborne Weapon Skin.
Cost: 50
Adds the Giant Centipede Rare Finisher Effect to any weapon. It amplifies the deaths of Rare Monsters you kill.
Cost: 50
Changes the appearance of any equipped helmet to the Fleshveil Marionette Helmet.
Cost: 50
Changes the appearance of any equipped boots to the Fleshveil Marionette Boots.
Cost: 50
Changes the appearance of any equipped gloves to the Fleshveil Marionette Gloves.
Cost: 50
Changes the appearance of any equipped body armour to the Fleshveil Marionette Body Armour.
Cost: 50
Adds the Silver Marionette Back Attachment to any equipped body armour.
Cost: 50
Transforms you into a Silver Marionette when in a town or hideout.
Cost: 50
Changes the appearance of any equipped helmet to the Porcelain Marionette Helmet.
Cost: 50
Changes the appearance of any equipped boots to the Porcelain Marionette Boots.
Cost: 50
Changes the appearance of any equipped gloves to the Porcelain Marionette Gloves.
Cost: 50
Changes the appearance of any equipped body armour to the Porcelain Marionette Body Armour.
Cost: 50
Adds the Bronze Marionette Back Attachment to any equipped body armour.
Cost: 50
Transforms you into a Bronze Marionette when in a town or hideout.
Cost: 50
Changes the appearance of any equipped Dagger, Sceptre, Wand, Sword, Staff, or Shield to the Silver Marionette Weapon Skin.
Cost: 50
Changes the appearance of any equipped Dagger, Sceptre, Wand, Sword, Staff, or Shield to the Bronze Marionette Weapon Skin.
Cost: 50
Adds a phoenix effect when you use a Quicksilver Flask.
Cost: 50
Adds an abyssal effect when you use a Quicksilver Flask.
Cost: 50
Creates an object in your hideout. Opens to your Stash Tab with the Fragment Affinity set.
Creates an object in your hideout. Opens to the Guild Stash Tab with the Fragment Affinity set.
Cost: 50
Creates an object in your hideout. Opens to your Stash Tab with the Delirium Affinity set.
Creates an object in your hideout. Opens to the Guild Stash Tab with the Delirium Affinity set.
Cost: 50
Creates an object in your hideout. Opens to your Stash Tab with the Map Affinity set.
Creates an object in your hideout. Opens to the Guild Stash Tab with the Map Affinity set.
Cost: 50
Creates an object in your hideout. Opens to your Stash Tab with the Ritual Affinity set.
Creates an object in your hideout. Opens to the Guild Stash Tab with the Ritual Affinity set.
Creates an object in your hideout
Cost: 50
Creates an object in your hideout. Tracks how long it takes to complete maps, and allows you to keep a record of the times you're most proud of.
Cost: 50
Creates an object in your hideout. Tracks how long it takes to complete maps, and allows you to keep a record of the times you're most proud of.
Cost: 50
Creates an object in your hideout. Tracks how long it takes to complete maps, and allows you to keep a record of the times you're most proud of.
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





















































































