歌利亚
Goliath
Spectre | Y |
---|---|
Area | 巨人石窟, The Ziggurat Refuge, The Titan Grotto |
Tags | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Packs |
生命
250%
抗性




伤害
250%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 20
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
250%
Model Size
140%
Type
TwoHeadedTitan
Metadata
TwoHeadedTitan
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
65
生命
16,283
[护甲]
2,023
闪避值
440
伤害
531
法术伤害
531
命中
1,974
攻击间隔
1.5
经验值
53,768
Minion Life
15,705
Minion Damage
2,072
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 425–637
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GATwoHeadedTitanSlam
可触发, 攻击
Base Damage: 425–637
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
GATwoHeadedTitanStomp
可触发, 攻击
Base Damage: 425–637
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [-8]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2666 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/TwoheadedTitan/onAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/TwoheadedTitan/onAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TwoheadedTitan/TwoHeadedTitan"] = { name = "Goliath", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GATwoHeadedTitanSlam", "GATwoHeadedTitanStomp", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwoHeadedTitanSlam"] = { name = "GATwoHeadedTitanSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwoHeadedTitanStomp"] = { name = "GATwoHeadedTitanStomp", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Goliath



Spectre | N |
---|---|
Tags | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Packs |
生命
250%
抗性




伤害
250%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 20
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
250%
Model Size
140%
Type
TwoHeadedTitan
Metadata
TwoHeadedTitanStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,393
[护甲]
2,413
闪避值
477
伤害
583
法术伤害
583
命中
2,180
攻击间隔
1.5
经验值
71,585
Minion Life
17,325
Minion Damage
2,422
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 466–699
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GATwoHeadedTitanSlam
可触发, 攻击
Base Damage: 466–699
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
GATwoHeadedTitanStomp
可触发, 攻击
Base Damage: 466–699
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [-8]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2666 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/TwoheadedTitan/onAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/TwoheadedTitan/onAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TwoheadedTitan/TwoHeadedTitanStrongbox"] = { name = "Goliath", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GATwoHeadedTitanSlam", "GATwoHeadedTitanStomp", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwoHeadedTitanSlam"] = { name = "GATwoHeadedTitanSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwoHeadedTitanStomp"] = { name = "GATwoHeadedTitanStomp", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Goliath
Spectre | Y |
---|---|
Area | Trial of the Sekhemas |
Tags | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement |
Packs |
生命
250%
抗性




伤害
250%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 20
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
250%
Model Size
140%
Type
TwoHeadedTitanSanctumTrial
Metadata
TwoHeadedTitanSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
22
生命
763
[护甲]
106
闪避值
96
伤害
103
法术伤害
103
命中
372
攻击间隔
1.5
经验值
1,990
Minion Life
2,518
Minion Damage
148
Minion Armour
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 83–124
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GATwoHeadedTitanSlam
可触发, 攻击
Base Damage: 83–124
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
GATwoHeadedTitanStomp
可触发, 攻击
Base Damage: 83–124
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [-8]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2666 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/TwoheadedTitan/onAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/TwoheadedTitan/onAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TwoheadedTitan/TwoHeadedTitanSanctumTrial"] = { name = "Goliath", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GATwoHeadedTitanSlam", "GATwoHeadedTitanStomp", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwoHeadedTitanSlam"] = { name = "GATwoHeadedTitanSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwoHeadedTitanStomp"] = { name = "GATwoHeadedTitanStomp", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.