Grudgelash, Vile Ent
区域: Burial Bog
monster dropped item quantity +% [800]
monster dropped item rarity +% [2650]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [6000]
unique monster guarantee one rare [1]
monster dropped item rarity +% [2650]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [6000]
unique monster guarantee one rare [1]
Spectre | N |
---|---|
Area | Burial Bog |
Tags | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 施法, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
生命
250%
Energy Shield From Life
15%
Armour
+50%
Ailment Threshold
%
抗性
-50
75
0
0
伤害
200%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
5 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
经验值
250%
Model Size
100%
Type
DredgeFiendShamanBossMap
Metadata
DredgeFiendShamanBossMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
65
生命
16,283
Armour
2,893
闪避值
440
能量护盾
0
伤害
425
法术伤害
425
命中
0
Attack Time
1.5
经验值
53,768
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 340–510
暴击几率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGDredgeFiendBossZombieCall
可触发
冷却时间: 22.5 秒
action attack or cast time uses animation length [1]
MMSDredgeFiendShamanBossMortar
法术, 投射物, 玩家投射物, 可触发, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
造成 3.108 - 4.662 物理伤害
发射 2 个额外投射物
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1136]
projectile ballistic angle from reference event [1]
projectile spread radius [15]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
发射 2 个额外投射物
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1136]
projectile ballistic angle from reference event [1]
projectile spread radius [15]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
EGDredgeShamanBossDetonateDead
可触发
冷却时间: 12.5 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-62]
spell maximum action distance +% [-62]
GSDredgeShamanBossVolatileDeadSingle
可触发, 法术, 伤害
施放间隔: 1 秒
冷却时间: 5 秒
法术技能无法造成伤害
action attack or cast time uses animation length [1]
base deal no damage [1]
monster penalty against minions damage +% final vs player minions [250]
spell maximum action distance +% [-40]
action attack or cast time uses animation length [1]
base deal no damage [1]
monster penalty against minions damage +% final vs player minions [250]
spell maximum action distance +% [-40]
GSDredgeShamanBossVolatileDead
可触发, 法术, 伤害
施放间隔: 1 秒
冷却时间: 12.5 秒
法术技能无法造成伤害
action attack or cast time uses animation length [1]
base deal no damage [1]
monster penalty against minions damage +% final vs player minions [250]
spell maximum action distance +% [-40]
action attack or cast time uses animation length [1]
base deal no damage [1]
monster penalty against minions damage +% final vs player minions [250]
spell maximum action distance +% [-40]
GTDredgeFiendShamanBossZombieLeft
可触发
冷却时间: 10 秒
action attack or cast time uses animation length [1]
action do not face target [1]
action do not face target [1]
GTDredgeFiendShamanBossZombieRight
可触发
冷却时间: 10 秒
action attack or cast time uses animation length [1]
action do not face target [1]
action do not face target [1]
GSDredgeShamanBossDetonateDead
可触发, 法术, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
造成 75.47 - 113.2 物理伤害
将物理伤害的 50% 转化为火焰伤害
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
将物理伤害的 50% 转化为火焰伤害
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
DredgeFiendShamanBossQuicksand
范围, 可触发
冷却时间: 6.5 秒
action attack or cast time uses animation length [1]
base skill effect duration [10000]
ground quicksand art variation [13]
base skill effect duration [10000]
ground quicksand art variation [13]
GTDredgeFiendShamanBossZombieBullrush
可触发
冷却时间: 10 秒
action attack or cast time uses animation length [1]
GTDredgeFiendShamanBossZombieWall
可触发
冷却时间: 10 秒
action attack or cast time uses animation length [1]
GTDredgeFiendShamanBossZombieCircleOffensive
可触发
冷却时间: 12.5 秒
action attack or cast time uses animation length [1]
GTDredgeFiendShamanBossZombieCircleDefensive
可触发
冷却时间: 12.5 秒
action attack or cast time uses animation length [1]
SSMDredgeFiendShamanBossZombieOffense
法术, 法术可重复, 可触发
施放间隔: 1 秒
action attack or cast time uses animation length [1]
alternate minion [1019]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
alternate minion [1019]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
SSMDredgeFiendShamanBossZombieDefense
法术, 法术可重复, 可触发
施放间隔: 1 秒
action attack or cast time uses animation length [1]
alternate minion [1020]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
alternate minion [1020]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GSDredgeShamanBossDetonateDeadChained
可触发, 法术, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
造成 - 物理伤害
将物理伤害的 50% 转化为火焰伤害
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
将物理伤害的 50% 转化为火焰伤害
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
GSDredgeBossMortarImpact
可触发, 法术, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
造成 34.43 - 51.65 物理伤害
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
GSDredgeBossMortarImpactAir
可触发, 法术, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
造成 - 物理伤害
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" ControlZone {} Actor { basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "death_epk;" } Stats { set_monster_delay_item_drops_millis = 3600 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" GlobalAudioParamEvents { player_in_range_param = "RootdredgeInRange" life_percent_param = "RootdredgeLifePercentage" range = 130 } Render { use_ao_lights = true } Animated { on_end_summon_zombies_01 = "PlayCharacterAudioEvent( SandsweptMarshBossSummon );" } Life { on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' );" } StateMachine { on_state_death_epk_1 = " AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' ); AddEffectPackAttached( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk', 'Metadata/Monsters/DredgeFiend/attachments/DredgeFiendMinibossWeapon.ao' ); this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/DredgeFiend/attachments/DredgeFiendMinibossWeapon.ao' ); my_weapon.SetLightState( off ); SetLightState( off, 0.1 ); " create_state_death_epk_1 = " Delay( 0.01, { SetLightState( off, 0.1 ); this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/DredgeFiend/attachments/DredgeFiendMinibossWeapon.ao' ); my_weapon.SetLightState( off, 0.1 ); } ); " } Preload { preload_environment = "G3_1_boss" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TwigMonsters/DredgeFiendShamanBossMap"] = { name = "Grudgelash, Vile Ent", life = 2.5, energyShield = 0.15, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, weaponType1 = "Warstaff", skillList = { "MeleeAtAnimationSpeedUnique", "SSMDredgeFiendShamanBossZombieOffense", "SSMDredgeFiendShamanBossZombieDefense", "MMSDredgeFiendShamanBossMortar", "GSDredgeShamanBossDetonateDead", "GSDredgeShamanBossDetonateDeadChained", "GSDredgeShamanBossVolatileDead", "GSDredgeShamanBossVolatileDeadSingle", "GSDredgeBossMortarImpact", "GSDredgeBossMortarImpactAir", "DredgeFiendShamanBossQuicksand", "EGDredgeFiendBossZombieCall", "EGDredgeShamanBossDetonateDead", "GTDredgeFiendShamanBossZombieBullrush", "GTDredgeFiendShamanBossZombieWall", "GTDredgeFiendShamanBossZombieLeft", "GTDredgeFiendShamanBossZombieRight", "GTDredgeFiendShamanBossZombieCircleOffensive", "GTDredgeFiendShamanBossZombieCircleDefensive", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMDredgeFiendShamanBossZombieOffense"] = { name = "SSMDredgeFiendShamanBossZombieOffense", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1019, 1, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMDredgeFiendShamanBossZombieDefense"] = { name = "SSMDredgeFiendShamanBossZombieDefense", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1020, 1, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSDredgeFiendShamanBossMortar"] = { name = "MMSDredgeFiendShamanBossMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "spell_maximum_action_distance_+%", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, 2, -30, 1136, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDredgeShamanBossDetonateDead"] = { name = "GSDredgeShamanBossDetonateDead", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDredgeShamanBossDetonateDeadChained"] = { name = "GSDredgeShamanBossDetonateDeadChained", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDredgeShamanBossVolatileDead"] = { name = "GSDredgeShamanBossVolatileDead", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", "spell_skills_deal_no_damage", "base_deal_no_damage", }, levels = { [1] = {-40, 250, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDredgeShamanBossVolatileDeadSingle"] = { name = "GSDredgeShamanBossVolatileDeadSingle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", "spell_skills_deal_no_damage", "base_deal_no_damage", }, levels = { [1] = {-40, 250, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDredgeBossMortarImpact"] = { name = "GSDredgeBossMortarImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDredgeBossMortarImpactAir"] = { name = "GSDredgeBossMortarImpactAir", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DredgeFiendShamanBossQuicksand"] = { name = "DredgeFiendShamanBossQuicksand", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_quicksand_art_variation", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {10000, 13, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGDredgeFiendBossZombieCall"] = { name = "EGDredgeFiendBossZombieCall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.27, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGDredgeShamanBossDetonateDead"] = { name = "EGDredgeShamanBossDetonateDead", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-62, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTDredgeFiendShamanBossZombieBullrush"] = { name = "GTDredgeFiendShamanBossZombieBullrush", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTDredgeFiendShamanBossZombieWall"] = { name = "GTDredgeFiendShamanBossZombieWall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTDredgeFiendShamanBossZombieLeft"] = { name = "GTDredgeFiendShamanBossZombieLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTDredgeFiendShamanBossZombieRight"] = { name = "GTDredgeFiendShamanBossZombieRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTDredgeFiendShamanBossZombieCircleOffensive"] = { name = "GTDredgeFiendShamanBossZombieCircleOffensive", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTDredgeFiendShamanBossZombieCircleDefensive"] = { name = "GTDredgeFiendShamanBossZombieCircleDefensive", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item quantity +% [800]
monster dropped item rarity +% [2650]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [6000]
unique monster guarantee one rare [1]
Id | MonsterMapBossT1 |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |