基座 2
构造体+99999 生命上限
cannot die [1]
cannot die [1]
Placeholder 2
| Spectre | |
|---|---|
| Tags | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
生命
0%
抗性
伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 6
攻击时间
1.5 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
DummyFixedLife
Metadata
Placeholder2
Spectre Reservation
50%
Companion Reservation
30%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ReviveAfterDuration
法术, 可触发, AttackInPlace
施放时间: 1 秒
死亡时有 100% 的几率触发该法术
base skill effect duration [6000]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Pathfinding
{
immobile = true
}
Stats
{
set_item_drop_slots = 0
set_monster_no_drops_or_experience = 1
set_no_physical_damage_reduction_rating = 1
set_no_energy_shield = 1
}
Life
{
corpse_usable = false
}
Actor
{
basic_action = "Emerge"
}
DiesAfterTime
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Dummy/Placeholder2"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Placeholder 2",
life = 0,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"ReviveAfterDuration",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ReviveAfterDuration"] = {
name = "ReviveAfterDuration",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"cast_on_death_%",
},
levels = {
[1] = {6000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
+99999 生命上限
| Family | IncreasedLife |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource 生命 |
cannot die [1]
| Family | MonsterAura |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













