IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
腐败卫士
CategoryUndead亡灵
IconEnemyArmourStrong IconEnemyResistanceCold
undead description [1]
stance movement speed +% final [300]
stance movement speed +% final [300]
Rotting Guard
SpectreY
Tagsnot_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie
生命
100%
+50%
抗性
IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
伤害
120%
命中
100%
暴击 Chance
5%
Attack Distance
5 ~ 7
攻击间隔
2.505 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
CourtGuardZombie
Metadata
CourtGuardZombieAxe
等级
68
生命
7,757
3,620
伤害
280
法术伤害
280
命中
2,502
攻击间隔
2.505
经验值
28,634
召唤物生命
6,930
召唤物伤害
1,163
召唤物护甲
6,033
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 224—336
暴击率: 5%
攻击间隔: 2.505 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Revive"
	basic_action = "Emerge"
}

Transitionable
{

}

Stats
{
	set_base_heavy_stun_duration_ms = 3000
}

StateMachine
{
	define_shared_checkpoint_state = "dead;"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/CourtGuardZombieAxe"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Rotting Guard",
    life = 1,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 2.505,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
undead description [1]
FamilyMonsterNecromancerRaisable
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • undead description 1 — 1 Global Unscalable Value
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 300 — 300 Global Unscalable Value
  • FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 300 — 300 Global Unscalable Value
  • 腐败卫士
    CategoryUndead亡灵
    IconEnemyArmourStrong IconEnemyResistanceCold
    undead description [1]
    stance movement speed +% final [300]
    stance movement speed +% final [300]
    Rotting Guard
    SpectreY
    Tagsnot_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    生命
    100%
    +50%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    120%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 7
    攻击间隔
    2.505 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    CourtGuardZombie
    Metadata
    CourtGuardZombieUnarmed
    等级
    68
    生命
    7,757
    3,620
    伤害
    280
    法术伤害
    280
    命中
    2,502
    攻击间隔
    2.505
    经验值
    28,634
    召唤物生命
    6,930
    召唤物伤害
    1,163
    召唤物护甲
    6,033
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 224—336
    暴击率: 5%
    攻击间隔: 2.505 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    StateMachine
    {
    	define_shared_checkpoint_state = "dead;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Zombies/CourtGuardZombieUnarmed"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Rotting Guard",
        life = 1,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.505,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description 1 — 1 Global Unscalable Value
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 300 — 300 Global Unscalable Value
  • FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 300 — 300 Global Unscalable Value
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.