海族矛鱼手
人形
Sea-tribe Spearfisher
SpectreY
Area[DNT-UNUSED] Vahi Loa
Tagshumanoid, medium_movement, not_int, red_blood, Stab_onhit_audio
Packs
  • [DNT-UNUSED] Vahi Loa: 海族矛鱼手
  • 生命
    110%
    +20%
    闪避
    +50%
    抗性
    0 0 0 0
    伤害
    149%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 12
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    110%
    Model Size
    115%
    Type
    BloodClanBirdFisherman
    Metadata
    BloodClanBirdFisherman
    等级
    45
    生命
    2,025
    伤害
    162
    法术伤害
    162
    命中
    1,028
    攻击间隔
    1.5
    经验值
    6,650
    召唤物生命
    3,364
    召唤物伤害
    410
    召唤物护甲
    936
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 129–194
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBirdFishermanBirdRelease
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodClan/BloodClanBirdFisherman"] = {
        name = "Sea-tribe Spearfisher",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.49,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "EASBirdFishermanBirdRelease",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBirdFishermanBirdRelease"] = {
        name = "EASBirdFishermanBirdRelease",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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