Tierney, the Hateful
Undead
区域: Woodland, Creek
stance movement speed +% final [120]
monster dropped item quantity +% [800]
monster dropped item rarity +% [800]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [6000]
unique monster guarantee one rare [1]
SpectreN
AreaWoodland, Creek
TagsBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
生命
313%
[护甲]
+40%
抗性
0 0 0 0
伤害
200%
命中
250%
Critical Hits Chance
0%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 14
攻击间隔
1.995 Second
Damage Spread
±20%
经验值
250%
Model Size
120%
Type
SwollenMillerCRUEL
Metadata
SwollenMillerBossMAP
等级
65
生命
20,386
[护甲]
2,832
伤害
425
法术伤害
425
命中
3,875
攻击间隔
1.995
经验值
53,768
召唤物生命
19,663
召唤物伤害
1,658
召唤物护甲
4,451
SwollenMillerEmptyActionEngage
skill cannot be knocked back [1]
skill cannot be stunned [1]
SwollenMillerChargeNear
攻击, 近战, 近战单一目标, 位移, 快行
重盾冲锋
Base Damage: 340–510
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 8 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
到达最大冲锋距离时,击中伤害总增 50%
移动速度加快 69%
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [0]
stun threshold +% final while performing action [50]
SwollenMillerMeleeTrampleCombo
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 340–510
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 6 秒
击退距离延长 50%
击退敌人
base knockback speed +% [100]
is area damage [1]
main hand base maximum attack distance [15]
melee defer damage prediction [1]
monster penalty against minions damage +% final vs player minions [20]
stun threshold +% final while performing action [50]
SwollenMillerMeleeCombo2
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 340–510
暴击几率: 5%
攻击伤害: 145%
攻击间隔: 1.995 秒
攻击伤害总增 45%
击退距离延长 50%
击退敌人
main hand base maximum attack distance [6]
monster penalty against minions damage +% final vs player minions [50]
SwollenMillerMeleeSlap
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 340–510
暴击几率: 5%
攻击伤害: 80%
攻击间隔: 1.995 秒
攻击伤害总降 20%
monster penalty against minions damage +% final vs player minions [80]
SwollenMillerMeleeBackhand
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 340–510
暴击几率: 5%
攻击伤害: 80%
攻击间隔: 1.995 秒
攻击伤害总降 20%
attack maximum action distance + [-3]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
monster penalty against minions damage +% final vs player minions [80]
SwollenMillerSlam
可触发, 攻击
Base Damage: 340–510
暴击几率: 5%
攻击伤害: 250%
攻击间隔: 1.995 秒
冷却时间: 9 秒
攻击伤害总增 150%
+45 近战打击范围
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
stun threshold +% final while performing action [100]
SwollenMillerSlamTriggerGA
可触发, 攻击
Base Damage: 340–510
暴击几率: 5%
攻击伤害: 250%
攻击间隔: 1.995 秒
攻击伤害总增 150%
is area damage [1]
monster penalty against minions damage +% final vs player minions [70]
SwollenMillerComboTriggerGA
可触发, 攻击
Base Damage: 340–510
暴击几率: 5%
攻击间隔: 1.995 秒
base skill can be blocked [1]
is area damage [1]
SwollenMillerChargeMediumNear
攻击, 近战, 近战单一目标, 位移, 快行
重盾冲锋
Base Damage: 340–510
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 8 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
到达最大冲锋距离时,击中伤害总增 50%
移动速度加快 69%
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [25]
stun threshold +% final while performing action [50]
SwollenMillerChargeFar
攻击, 近战, 近战单一目标, 位移, 快行
重盾冲锋
Base Damage: 340–510
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 8 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
到达最大冲锋距离时,击中伤害总增 50%
移动速度加快 69%
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [50]
stun threshold +% final while performing action [50]
SwollenMillerChargeFootstep
可触发, 攻击
Base Damage: 340–510
暴击几率: 5%
攻击伤害: 60%
攻击间隔: 1.995 秒
攻击伤害总降 40%
is area damage [1]
SwollenMillerChargeTrample
可触发, 攻击
Base Damage: 340–510
暴击几率: 5%
攻击伤害: 35%
攻击间隔: 1.995 秒
攻击伤害总降 65%
击退敌人
[晕眩]积蓄值提高 100%
is area damage [1]
SwollenMillerChargeEnd
可触发, 攻击
Base Damage: 340–510
暴击几率: 5%
攻击伤害: 143%
攻击间隔: 1.995 秒
攻击伤害总增 43%
base skill can be blocked [1]
is area damage [1]
SwollenMillerBodySlamTriggerGA
可触发, 攻击
Base Damage: 340–510
暴击几率: 5%
攻击伤害: 80%
攻击间隔: 1.995 秒
攻击伤害总降 20%
击退距离缩短 25%
击退敌人
base knockback speed +% [30]
base skill can be blocked [1]
is area damage [1]
SSMMillerZombieHoardSpawn
法术, 法术可重复, 可触发
施放间隔: 1 秒
action attack or cast time uses animation length [1]
alternate minion [1046]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GTSwollenMillerZombieSummon
可触发
冷却时间: 12 秒
action attack or cast time uses animation length [1]
TCSwollenMillerCharge
攻击, 近战, 近战单一目标, 位移, 快行
盾猛冲锋
Base Damage: 340–510
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 1.995 秒
冷却时间: 10 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
攻击伤害总降 30%
移动速度加快 16%
[晕眩]积蓄值提高 100%
base cannot be blocked [1]
base skill cannot be parried [1]
ignores proximity shield [1]
skill cannot be knocked back [1]
stun threshold +% final while performing action [50]
TCSwollenMillerChargeEnraged
攻击, 近战, 近战单一目标, 位移, 快行
盾猛冲锋
Base Damage: 340–510
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 1.995 秒
冷却时间: 8 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
攻击伤害总降 30%
移动速度加快 16%
[晕眩]积蓄值提高 100%
base cannot be blocked [1]
base skill cannot be parried [1]
ignores proximity shield [1]
skill cannot be knocked back [1]
stun threshold +% final while performing action [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Transitionable {}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	slow_animations_go_to_idle = false
}

StateMachine
{
	define_shared_state =
	"
		generic1;
		intro;
		music;
	"
}

Stats
{
	/* how_stunning = 100 */
	set_base_heavy_stun_duration_ms = 2600
	set_monster_delay_item_drops_millis = 3300
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Transitionable
{
	create_untransitioned =
	"
		IfAlive(
		{
			PlayAnimation( saw_wood_01 );
		} );
	"
}

Render
{
	use_ao_lights = true
	dampen_height = false
	selection_height_override = 250.0
}

Animated
{
	on_engage_01 =
	"
		SetAudioParam( SwollenMillerSaw, 1 );
		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SwollenMiller/on_act_engage.ao',  );
		Delay( 0.2,
		{
			PlayTextAudio( SwollenMillerAggro, 'Metadata/Monsters/SwollenMiller/SwollenMillerBossMAP' );
		} );
	"

	on_slam_01 = "PlayTextAudio( SwollenMillerAttackARandom, 'Metadata/Monsters/SwollenMiller/SwollenMillerBossMAP' );"
	on_combo_01 = "PlayTextAudio( SwollenMillerAttackBRandom, 'Metadata/Monsters/SwollenMiller/SwollenMillerBossMAP' );"

	on_attack_01 =
	"
		Roll( 1, 6,
		{
			PlayTextAudio( SwollenMillerAttackCRandom, 'Metadata/Monsters/SwollenMiller/SwollenMillerBossMAP' );
		} );
	"

	on_end_engage_01 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SwollenMiller/on_act_engage.ao' );"
	/* on_event_addfx_for_get_angry_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SwollenMiller/enrage.epk );" */
	
}

Life
{
	on_death =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
	"

	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
}

StateMachine
{
	create_state_intro_0 =
	"
		FadeOutDialogue( 500 );
		PlayTextAudio( SwollenMillerSaw, 'Metadata/Monsters/SwollenMiller/SwollenMillerBossMAP', 50 );
	"

	// on_state_intro_1 = "FadeOutDialogue( 500 );"
}

GlobalAudioParamEvents
{
	player_in_range_param = "MillerInRange"
	life_percent_param = "MillerLifePercentage"
	range = 130
}

Preload
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SwollenMiller/SwollenMillerBossMAP"] = {
    name = "Tierney, the Hateful",
    life = 3.13,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 14,
    accuracy = 2.5,
    skillList = {
        "SSMMillerZombieHoardSpawn",
        "TCSwollenMillerCharge",
        "TCSwollenMillerChargeEnraged",
        "GTSwollenMillerZombieSummon",
        "SwollenMillerChargeNear",
        "SwollenMillerChargeMediumNear",
        "SwollenMillerChargeFar",
        "SwollenMillerEmptyActionEngage",
        "SwollenMillerMeleeCombo2",
        "SwollenMillerMeleeSlap",
        "SwollenMillerMeleeBackhand",
        "SwollenMillerMeleeTrampleCombo",
        "SwollenMillerSlam",
        "SwollenMillerSlamTriggerGA",
        "SwollenMillerComboTriggerGA",
        "SwollenMillerChargeFootstep",
        "SwollenMillerChargeTrample",
        "SwollenMillerChargeEnd",
        "SwollenMillerBodySlamTriggerGA",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMMillerZombieHoardSpawn"] = {
    name = "SSMMillerZombieHoardSpawn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1046, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCSwollenMillerCharge"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "stun_threshold_+%_final_while_performing_action",
        "base_movement_velocity_+%",
        "hit_damage_stun_multiplier_+%",
        "ignores_proximity_shield",
        "skill_cannot_be_knocked_back",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_parried",
    },
    levels = {
        [1] = {50, 16, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCSwollenMillerChargeEnraged"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "stun_threshold_+%_final_while_performing_action",
        "base_movement_velocity_+%",
        "hit_damage_stun_multiplier_+%",
        "ignores_proximity_shield",
        "skill_cannot_be_knocked_back",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_parried",
    },
    levels = {
        [1] = {50, 16, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSwollenMillerZombieSummon"] = {
    name = "GTSwollenMillerZombieSummon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeNear"] = {
    name = "Shield Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "stun_threshold_+%_final_while_performing_action",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {69, 50, 0, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeMediumNear"] = {
    name = "Shield Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "stun_threshold_+%_final_while_performing_action",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {69, 50, 25, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeFar"] = {
    name = "Shield Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "stun_threshold_+%_final_while_performing_action",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {69, 50, 50, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerEmptyActionEngage"] = {
    name = "SwollenMillerEmptyActionEngage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerMeleeCombo2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "knockback_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "global_knockback",
    },
    levels = {
        [1] = {6, 50, 50, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerMeleeSlap"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerMeleeBackhand"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {-3, 80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerMeleeTrampleCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "stun_threshold_+%_final_while_performing_action",
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "melee_defer_damage_prediction",
        "global_knockback",
    },
    levels = {
        [1] = {15, 50, 50, 100, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerSlam"] = {
    name = "SwollenMillerSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "stun_threshold_+%_final_while_performing_action",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {45, 100, 50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerSlamTriggerGA"] = {
    name = "SwollenMillerSlamTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {70, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerComboTriggerGA"] = {
    name = "SwollenMillerComboTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeFootstep"] = {
    name = "SwollenMillerChargeFootstep",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeTrample"] = {
    name = "SwollenMillerChargeTrample",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "hit_damage_stun_multiplier_+%",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeEnd"] = {
    name = "SwollenMillerChargeEnd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 1.43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerBodySlamTriggerGA"] = {
    name = "SwollenMillerBodySlamTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "is_area_damage",
        "global_knockback",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {-25, 30, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
stance movement speed +% final [120]
FamilyStance
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • stance movement speed +% final Min: 120 Max: 120 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [800]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [6000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 6000 Max: 6000 Global
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Tierney, the Hateful
    Undead
    stance movement speed +% final [120]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [800]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [6000]
    unique monster guarantee one rare [1]
    SpectreN
    TagsBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
    生命
    250%
    [护甲]
    +40%
    抗性
    0 0 0 0
    伤害
    200%
    命中
    250%
    Critical Hits Chance
    0%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 14
    攻击间隔
    1.995 Second
    Damage Spread
    ±20%
    经验值
    250%
    Model Size
    120%
    Type
    SwollenMillerSTANDALONE
    Metadata
    SwollenMillerBossSTANDALONE
    等级
    68
    生命
    19,393
    [护甲]
    3,378
    伤害
    466
    法术伤害
    466
    命中
    4,312
    攻击间隔
    1.995
    经验值
    71,585
    召唤物生命
    17,325
    召唤物伤害
    1,938
    召唤物护甲
    5,309
    SwollenMillerEmptyActionEngage
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SwollenMillerChargeNear
    攻击, 近战, 近战单一目标, 位移, 快行
    重盾冲锋
    Base Damage: 373–559
    暴击几率: 5%
    攻击间隔: 1.995 秒
    冷却时间: 8 秒
    向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
    到达最大冲锋距离时,击中伤害总增 50%
    移动速度加快 69%
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [0]
    stun threshold +% final while performing action [50]
    SwollenMillerMeleeTrampleCombo
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 373–559
    暴击几率: 5%
    攻击间隔: 1.995 秒
    冷却时间: 6 秒
    击退距离延长 50%
    击退敌人
    base knockback speed +% [100]
    is area damage [1]
    main hand base maximum attack distance [15]
    melee defer damage prediction [1]
    monster penalty against minions damage +% final vs player minions [20]
    stun threshold +% final while performing action [50]
    SwollenMillerMeleeCombo2
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 373–559
    暴击几率: 5%
    攻击伤害: 145%
    攻击间隔: 1.995 秒
    攻击伤害总增 45%
    击退距离延长 50%
    击退敌人
    main hand base maximum attack distance [6]
    monster penalty against minions damage +% final vs player minions [50]
    SwollenMillerMeleeSlap
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 373–559
    暴击几率: 5%
    攻击伤害: 80%
    攻击间隔: 1.995 秒
    攻击伤害总降 20%
    monster penalty against minions damage +% final vs player minions [80]
    SwollenMillerMeleeBackhand
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 373–559
    暴击几率: 5%
    攻击伤害: 80%
    攻击间隔: 1.995 秒
    攻击伤害总降 20%
    attack maximum action distance + [-3]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    monster penalty against minions damage +% final vs player minions [80]
    SwollenMillerSlam
    可触发, 攻击
    Base Damage: 373–559
    暴击几率: 5%
    攻击伤害: 250%
    攻击间隔: 1.995 秒
    冷却时间: 9 秒
    攻击伤害总增 150%
    +45 近战打击范围
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]
    stun threshold +% final while performing action [100]
    SwollenMillerSlamTriggerGA
    可触发, 攻击
    Base Damage: 373–559
    暴击几率: 5%
    攻击伤害: 250%
    攻击间隔: 1.995 秒
    攻击伤害总增 150%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [70]
    SwollenMillerComboTriggerGA
    可触发, 攻击
    Base Damage: 373–559
    暴击几率: 5%
    攻击间隔: 1.995 秒
    base skill can be blocked [1]
    is area damage [1]
    SwollenMillerChargeMediumNear
    攻击, 近战, 近战单一目标, 位移, 快行
    重盾冲锋
    Base Damage: 373–559
    暴击几率: 5%
    攻击间隔: 1.995 秒
    冷却时间: 8 秒
    向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
    到达最大冲锋距离时,击中伤害总增 50%
    移动速度加快 69%
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [25]
    stun threshold +% final while performing action [50]
    SwollenMillerChargeFar
    攻击, 近战, 近战单一目标, 位移, 快行
    重盾冲锋
    Base Damage: 373–559
    暴击几率: 5%
    攻击间隔: 1.995 秒
    冷却时间: 8 秒
    向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
    到达最大冲锋距离时,击中伤害总增 50%
    移动速度加快 69%
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [50]
    stun threshold +% final while performing action [50]
    SwollenMillerChargeFootstep
    可触发, 攻击
    Base Damage: 373–559
    暴击几率: 5%
    攻击伤害: 60%
    攻击间隔: 1.995 秒
    攻击伤害总降 40%
    is area damage [1]
    SwollenMillerChargeTrample
    可触发, 攻击
    Base Damage: 373–559
    暴击几率: 5%
    攻击伤害: 35%
    攻击间隔: 1.995 秒
    攻击伤害总降 65%
    击退敌人
    [晕眩]积蓄值提高 100%
    is area damage [1]
    SwollenMillerChargeEnd
    可触发, 攻击
    Base Damage: 373–559
    暴击几率: 5%
    攻击伤害: 143%
    攻击间隔: 1.995 秒
    攻击伤害总增 43%
    base skill can be blocked [1]
    is area damage [1]
    SwollenMillerBodySlamTriggerGA
    可触发, 攻击
    Base Damage: 373–559
    暴击几率: 5%
    攻击伤害: 80%
    攻击间隔: 1.995 秒
    攻击伤害总降 20%
    击退距离缩短 25%
    击退敌人
    base knockback speed +% [30]
    base skill can be blocked [1]
    is area damage [1]
    SSMMillerZombieHoardSpawn
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    action attack or cast time uses animation length [1]
    alternate minion [1046]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    GTSwollenMillerZombieSummon
    可触发
    冷却时间: 12 秒
    action attack or cast time uses animation length [1]
    TCSwollenMillerCharge
    攻击, 近战, 近战单一目标, 位移, 快行
    盾猛冲锋
    Base Damage: 373–559
    暴击几率: 5%
    攻击伤害: 70%
    攻击间隔: 1.995 秒
    冷却时间: 10 秒
    向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
    攻击伤害总降 30%
    移动速度加快 16%
    [晕眩]积蓄值提高 100%
    base cannot be blocked [1]
    base skill cannot be parried [1]
    ignores proximity shield [1]
    skill cannot be knocked back [1]
    stun threshold +% final while performing action [50]
    TCSwollenMillerChargeEnraged
    攻击, 近战, 近战单一目标, 位移, 快行
    盾猛冲锋
    Base Damage: 373–559
    暴击几率: 5%
    攻击伤害: 70%
    攻击间隔: 1.995 秒
    冷却时间: 8 秒
    向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
    攻击伤害总降 30%
    移动速度加快 16%
    [晕眩]积蓄值提高 100%
    base cannot be blocked [1]
    base skill cannot be parried [1]
    ignores proximity shield [1]
    skill cannot be knocked back [1]
    stun threshold +% final while performing action [50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		generic1;
    		intro;
    		music;
    	"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 3300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    Render
    {
    	use_ao_lights = true
    	dampen_height = false
    	selection_height_override = 250.0
    }
    
    Animated
    {
    	on_engage_01 =
    	"
    		SetAudioParam( SwollenMillerSaw, 1 );
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SwollenMiller/on_act_engage.ao',  );
    		Delay( 0.2,
    		{
    			PlayTextAudio( SwollenMillerAggro, 'Metadata/Monsters/SwollenMiller/SwollenMillerBossMAP' );
    		} );
    	"
    
    	on_slam_01 = "PlayTextAudio( SwollenMillerAttackARandom, 'Metadata/Monsters/SwollenMiller/SwollenMillerBossMAP' );"
    	on_combo_01 = "PlayTextAudio( SwollenMillerAttackBRandom, 'Metadata/Monsters/SwollenMiller/SwollenMillerBossMAP' );"
    
    	on_attack_01 =
    	"
    		Roll( 1, 6,
    		{
    			PlayTextAudio( SwollenMillerAttackCRandom, 'Metadata/Monsters/SwollenMiller/SwollenMillerBossMAP' );
    		} );
    	"
    
    	on_end_engage_01 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SwollenMiller/on_act_engage.ao' );"
    	/* on_event_addfx_for_get_angry_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SwollenMiller/enrage.epk );" */
    	
    }
    
    Life
    {
    	on_death =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    	"
    
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    StateMachine
    {
    	// on_state_intro_1 = "FadeOutDialogue( 500 );"
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "MillerInRange"
    	life_percent_param = "MillerLifePercentage"
    	range = 130
    }
    
    Preload
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SwollenMiller/SwollenMillerBossSTANDALONE"] = {
        name = "Tierney, the Hateful",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 14,
        accuracy = 2.5,
        skillList = {
            "SSMMillerZombieHoardSpawn",
            "TCSwollenMillerCharge",
            "TCSwollenMillerChargeEnraged",
            "GTSwollenMillerZombieSummon",
            "SwollenMillerChargeNear",
            "SwollenMillerChargeMediumNear",
            "SwollenMillerChargeFar",
            "SwollenMillerEmptyActionEngage",
            "SwollenMillerMeleeCombo2",
            "SwollenMillerMeleeSlap",
            "SwollenMillerMeleeBackhand",
            "SwollenMillerMeleeTrampleCombo",
            "SwollenMillerSlam",
            "SwollenMillerSlamTriggerGA",
            "SwollenMillerComboTriggerGA",
            "SwollenMillerChargeFootstep",
            "SwollenMillerChargeTrample",
            "SwollenMillerChargeEnd",
            "SwollenMillerBodySlamTriggerGA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMMillerZombieHoardSpawn"] = {
        name = "SSMMillerZombieHoardSpawn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1046, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCSwollenMillerCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "stun_threshold_+%_final_while_performing_action",
            "base_movement_velocity_+%",
            "hit_damage_stun_multiplier_+%",
            "ignores_proximity_shield",
            "skill_cannot_be_knocked_back",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_parried",
        },
        levels = {
            [1] = {50, 16, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCSwollenMillerChargeEnraged"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "stun_threshold_+%_final_while_performing_action",
            "base_movement_velocity_+%",
            "hit_damage_stun_multiplier_+%",
            "ignores_proximity_shield",
            "skill_cannot_be_knocked_back",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_parried",
        },
        levels = {
            [1] = {50, 16, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSwollenMillerZombieSummon"] = {
        name = "GTSwollenMillerZombieSummon",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerChargeNear"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "stun_threshold_+%_final_while_performing_action",
            "ignores_proximity_shield",
            "base_deal_no_damage",
            "shield_charge_continue_past_target",
            "cannot_knockback",
        },
        levels = {
            [1] = {69, 50, 0, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerChargeMediumNear"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "stun_threshold_+%_final_while_performing_action",
            "ignores_proximity_shield",
            "base_deal_no_damage",
            "shield_charge_continue_past_target",
            "cannot_knockback",
        },
        levels = {
            [1] = {69, 50, 25, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerChargeFar"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "stun_threshold_+%_final_while_performing_action",
            "ignores_proximity_shield",
            "base_deal_no_damage",
            "shield_charge_continue_past_target",
            "cannot_knockback",
        },
        levels = {
            [1] = {69, 50, 50, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerEmptyActionEngage"] = {
        name = "SwollenMillerEmptyActionEngage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerMeleeCombo2"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "knockback_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "global_knockback",
        },
        levels = {
            [1] = {6, 50, 50, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerMeleeSlap"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerMeleeBackhand"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {-3, 80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerMeleeTrampleCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "stun_threshold_+%_final_while_performing_action",
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "melee_defer_damage_prediction",
            "global_knockback",
        },
        levels = {
            [1] = {15, 50, 50, 100, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerSlam"] = {
        name = "SwollenMillerSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "stun_threshold_+%_final_while_performing_action",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {45, 100, 50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerSlamTriggerGA"] = {
        name = "SwollenMillerSlamTriggerGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {70, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerComboTriggerGA"] = {
        name = "SwollenMillerComboTriggerGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerChargeFootstep"] = {
        name = "SwollenMillerChargeFootstep",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerChargeTrample"] = {
        name = "SwollenMillerChargeTrample",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "hit_damage_stun_multiplier_+%",
            "is_area_damage",
            "global_knockback",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerChargeEnd"] = {
        name = "SwollenMillerChargeEnd",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerBodySlamTriggerGA"] = {
        name = "SwollenMillerBodySlamTriggerGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "is_area_damage",
            "global_knockback",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {-25, 30, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [120]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 120 Max: 120 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [800]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [6000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 6000 Max: 6000 Global
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Edit

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