Tierney, der Hasserfüllte
stance movement speed +% final [120]
monster dropped item quantity +% [800]
monster dropped item rarity +% [2650]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [6000]
unique monster guarantee one rare [1]
Tierney, the Hateful
SpectreY
AreaBlutwald, Waldland, Bach, Gefängnis
TagsBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Leben
250%
Rüstung
+40%
Ailment Threshold
%
Widerstand
0 0 0 0
Damage
200%
Genauigkeit
250%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
120%
Type
SwollenMillerCRUEL
Metadata
SwollenMillerBossMAP
Stufe
65
Leben
16,283
Rüstung
2,893
Ausweichen
440
Energieschild
0
Damage
425
Zauberschaden
425
Genauigkeit
0
Attack Time
1.995
Erfahrung
53,768
SwollenMillerEmptyActionEngage
skill cannot be knocked back [1]
skill cannot be stunned [1]
SwollenMillerChargeNear
Attack, Melee, MeleeSingleTarget, Movement, Travel
Schildansturm
Base Damage: 340–510
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 8 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
50% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
69% erhöhte Bewegungsgeschwindigkeit
Kann Gegner nicht zurückstoßen
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [0]
stun threshold +% final while performing action [50]
SwollenMillerMeleeTrampleCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 340–510
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 6 Sek.
50% erhöhte Rückstoßdistanz
Stoßt Gegner bei Treffer zurück
base knockback speed +% [100]
is area damage [1]
main hand base maximum attack distance [15]
melee defer damage prediction [1]
monster penalty against minions damage +% final vs player minions [20]
stun threshold +% final while performing action [50]
SwollenMillerMeleeCombo2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 340–510
[Critical|Kritische Trefferchance]: 5%
Angriffsschaden: 145%
Attack Time: 1.995 Sek.
Verursacht 45% mehr Angriffsschaden
50% erhöhte Rückstoßdistanz
Stoßt Gegner bei Treffer zurück
main hand base maximum attack distance [6]
monster penalty against minions damage +% final vs player minions [50]
SwollenMillerMeleeSlap
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 340–510
[Critical|Kritische Trefferchance]: 5%
Angriffsschaden: 80%
Attack Time: 1.995 Sek.
Verursacht 20% weniger Angriffsschaden
monster penalty against minions damage +% final vs player minions [80]
SwollenMillerMeleeBackhand
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 340–510
[Critical|Kritische Trefferchance]: 5%
Angriffsschaden: 80%
Attack Time: 1.995 Sek.
Verursacht 20% weniger Angriffsschaden
attack maximum action distance + [-3]
monster penalty against minions damage +% final vs player minions [80]
SwollenMillerSlam
Triggerable, Attack
Base Damage: 340–510
[Critical|Kritische Trefferchance]: 5%
Angriffsschaden: 250%
Attack Time: 1.995 Sek.
Abklingzeit: 9 Sek.
Verursacht 150% mehr Angriffsschaden
+45 zu Nahkampfschlagreichweite
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
stun threshold +% final while performing action [100]
SwollenMillerSlamTriggerGA
Triggerable, Attack
Base Damage: 340–510
[Critical|Kritische Trefferchance]: 5%
Angriffsschaden: 250%
Attack Time: 1.995 Sek.
Verursacht 150% mehr Angriffsschaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [70]
SwollenMillerComboTriggerGA
Triggerable, Attack
Base Damage: 340–510
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.995 Sek.
base skill can be blocked [1]
is area damage [1]
SwollenMillerChargeMediumNear
Attack, Melee, MeleeSingleTarget, Movement, Travel
Schildansturm
Base Damage: 340–510
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 8 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
50% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
69% erhöhte Bewegungsgeschwindigkeit
Kann Gegner nicht zurückstoßen
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [25]
stun threshold +% final while performing action [50]
SwollenMillerChargeFar
Attack, Melee, MeleeSingleTarget, Movement, Travel
Schildansturm
Base Damage: 340–510
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 8 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
50% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
69% erhöhte Bewegungsgeschwindigkeit
Kann Gegner nicht zurückstoßen
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [50]
stun threshold +% final while performing action [50]
SwollenMillerChargeFootstep
Triggerable, Attack
Base Damage: 340–510
[Critical|Kritische Trefferchance]: 5%
Angriffsschaden: 60%
Attack Time: 1.995 Sek.
Verursacht 40% weniger Angriffsschaden
base skill can be blocked [1]
is area damage [1]
SwollenMillerChargeTrample
Triggerable, Attack
Base Damage: 340–510
[Critical|Kritische Trefferchance]: 5%
Angriffsschaden: 35%
Attack Time: 1.995 Sek.
Verursacht 65% weniger Angriffsschaden
100% erhöhter Betäubungsaufbau
Stoßt Gegner bei Treffer zurück
base skill can be blocked [1]
is area damage [1]
SwollenMillerChargeEnd
Triggerable, Attack
Base Damage: 340–510
[Critical|Kritische Trefferchance]: 5%
Angriffsschaden: 143%
Attack Time: 1.995 Sek.
Verursacht 43% mehr Angriffsschaden
base skill can be blocked [1]
is area damage [1]
SwollenMillerBodySlamTriggerGA
Triggerable, Attack
Base Damage: 340–510
[Critical|Kritische Trefferchance]: 5%
Angriffsschaden: 80%
Attack Time: 1.995 Sek.
Verursacht 20% weniger Angriffsschaden
25% verringerte Rückstoßdistanz
Stoßt Gegner bei Treffer zurück
base knockback speed +% [30]
base skill can be blocked [1]
is area damage [1]
SSMMillerZombieHoardSpawn
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
alternate minion [1046]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GTSwollenMillerZombieSummon
Triggerable
Abklingzeit: 12 Sek.
action attack or cast time uses animation length [1]
TCSwollenMillerCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Frontalansturm
Base Damage: 340–510
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 10 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
16% erhöhte Bewegungsgeschwindigkeit
base deal no damage [1]
base skill can be blocked [1]
ignores proximity shield [1]
skill cannot be knocked back [1]
stun threshold +% final while performing action [50]
TCSwollenMillerChargeEnraged
Attack, Melee, MeleeSingleTarget, Movement, Travel
Frontalansturm
Base Damage: 340–510
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 8 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
16% erhöhte Bewegungsgeschwindigkeit
base deal no damage [1]
base skill can be blocked [1]
ignores proximity shield [1]
skill cannot be knocked back [1]
stun threshold +% final while performing action [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Transitionable {}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	slow_animations_go_to_idle = false
}

StateMachine
{
	define_shared_state =
	"
		generic1;
		intro;
		music;
	"
}

Stats
{
	/* how_stunning = 100 */
	set_base_heavy_stun_duration_ms = 2600
	set_monster_delay_item_drops_millis = 3300
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Transitionable
{
	create_untransitioned =
	"
		IfAlive(
		{
			PlayAnimation( saw_wood_01 );
		} );
	"
}

Render
{
	use_ao_lights = true
	dampen_height = false
	selection_height_override = 250.0
}

Animated
{
	on_engage_01 =
	"
		SetAudioParam( SwollenMillerSaw, 1 );
		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SwollenMiller/on_act_engage.ao',  );
		Delay( 0.2,
		{
			PlayTextAudio( SwollenMillerAggro, 'Metadata/Monsters/SwollenMiller/SwollenMillerBossMAP' );
		} );
	"

	on_slam_01 = "PlayTextAudio( SwollenMillerAttackARandom, 'Metadata/Monsters/SwollenMiller/SwollenMillerBossMAP' );"
	on_combo_01 = "PlayTextAudio( SwollenMillerAttackBRandom, 'Metadata/Monsters/SwollenMiller/SwollenMillerBossMAP' );"
	on_end_charge_end_01 = "PlayCharacterAudioEvent( MillerAttackComment );"

	on_attack_01 =
	"
		Roll( 1, 6,
		{
			PlayTextAudio( SwollenMillerAttackCRandom, 'Metadata/Monsters/SwollenMiller/SwollenMillerBossMAP' );
		} );
	"

	on_end_engage_01 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SwollenMiller/on_act_engage.ao' );"
	/* on_event_addfx_for_get_angry_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SwollenMiller/enrage.epk );" */
	
}

Life
{
	on_death =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
	"

	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
}

StateMachine
{
	create_state_intro_0 =
	"
		FadeOutDialogue( 500 );
		PlayTextAudio( SwollenMillerSaw, 'Metadata/Monsters/SwollenMiller/SwollenMillerBossMAP', 50 );
	"

	// on_state_intro_1 = "FadeOutDialogue( 500 );"
}

GlobalAudioParamEvents
{
	player_in_range_param = "MillerInRange"
	life_percent_param = "MillerLifePercentage"
	range = 130
}

Preload
{
	preload_environment = "G1_1_boss"
	preload_environment = "G1_1_boss_defeat"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SwollenMiller/SwollenMillerBossMAP"] = {
    name = "Tierney, the Hateful",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 14,
    accuracy = 2.5,
    skillList = {
        "SSMMillerZombieHoardSpawn",
        "TCSwollenMillerCharge",
        "TCSwollenMillerChargeEnraged",
        "GTSwollenMillerZombieSummon",
        "SwollenMillerChargeNear",
        "SwollenMillerChargeMediumNear",
        "SwollenMillerChargeFar",
        "SwollenMillerEmptyActionEngage",
        "SwollenMillerMeleeCombo2",
        "SwollenMillerMeleeSlap",
        "SwollenMillerMeleeBackhand",
        "SwollenMillerMeleeTrampleCombo",
        "SwollenMillerSlam",
        "SwollenMillerSlamTriggerGA",
        "SwollenMillerComboTriggerGA",
        "SwollenMillerChargeFootstep",
        "SwollenMillerChargeTrample",
        "SwollenMillerChargeEnd",
        "SwollenMillerBodySlamTriggerGA",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMMillerZombieHoardSpawn"] = {
    name = "SSMMillerZombieHoardSpawn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1046, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCSwollenMillerCharge"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "stun_threshold_+%_final_while_performing_action",
        "base_movement_velocity_+%",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {50, 16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCSwollenMillerChargeEnraged"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "stun_threshold_+%_final_while_performing_action",
        "base_movement_velocity_+%",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {50, 16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSwollenMillerZombieSummon"] = {
    name = "GTSwollenMillerZombieSummon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeNear"] = {
    name = "Shield Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "stun_threshold_+%_final_while_performing_action",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {69, 50, 0, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeMediumNear"] = {
    name = "Shield Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "stun_threshold_+%_final_while_performing_action",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {69, 50, 25, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeFar"] = {
    name = "Shield Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "stun_threshold_+%_final_while_performing_action",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {69, 50, 50, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerEmptyActionEngage"] = {
    name = "SwollenMillerEmptyActionEngage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerMeleeCombo2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "knockback_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "global_knockback",
    },
    levels = {
        [1] = {6, 50, 50, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerMeleeSlap"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerMeleeBackhand"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {-3, 80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerMeleeTrampleCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "stun_threshold_+%_final_while_performing_action",
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "melee_defer_damage_prediction",
        "global_knockback",
    },
    levels = {
        [1] = {15, 50, 50, 100, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerSlam"] = {
    name = "SwollenMillerSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "stun_threshold_+%_final_while_performing_action",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {45, 100, 50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerSlamTriggerGA"] = {
    name = "SwollenMillerSlamTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {70, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerComboTriggerGA"] = {
    name = "SwollenMillerComboTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeFootstep"] = {
    name = "SwollenMillerChargeFootstep",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeTrample"] = {
    name = "SwollenMillerChargeTrample",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "hit_damage_stun_multiplier_+%",
        "is_area_damage",
        "global_knockback",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeEnd"] = {
    name = "SwollenMillerChargeEnd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 1.43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerBodySlamTriggerGA"] = {
    name = "SwollenMillerBodySlamTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "is_area_damage",
        "global_knockback",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {-25, 30, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
stance movement speed +% final [120]
IdStanceMovementSpeed120
FamilyStance
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • stance movement speed +% final Min: 120 Max: 120 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [2650]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [6000]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT1
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 6000 Max: 6000 Global
  • monster dropped item rarity +% Min: 2650 Max: 2650 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global