奇美拉赛克鲁西安
野兽
no movement speed [1]
no movement speed [1]
no movement speed [1]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Xyclucian, the Chimera
SpectreN
Area幻缈湿地, 首领连战区域2
Tagsbeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
生命
288%
抗性
30 30 30 0
伤害
250%
命中
100%
暴击 Chance
5%
Attack Distance
8 ~ 18
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
250%
Model Size
120%
Type
ChimeraWetlandsBoss
Metadata
ChimeraWetlandsBoss
等级
36
生命
2,652
伤害
192
法术伤害
192
命中
696
攻击间隔
1.5
经验值
7,730
召唤物生命
6,022
召唤物伤害
397
召唤物护甲
317
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 154–231
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAChimeraBossGroundslam
可触发, 攻击
Base Damage: 154–231
暴击率: 5%
攻击伤害: 200%
攻击间隔: 1.5 秒
冷却时间: 10 秒
攻击伤害总增 100%
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [100]
DTTChimeraBossLeap
法术, 位移
施放间隔: 1 秒
冷却时间: 9 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [0]
walk emerge extra distance [-15]
MPSChimeraWetlandsBossLightningBreath
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击率: 6%
施放间隔: 1 秒
冷却时间: 20 秒
造成 36.1 - 108.3 闪电伤害
使敌人[感电]的几率总增 200%
穿透所有目标
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base is projectile [1]
monster projectile variation [1134]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
MPSChimeraWetlandsBossChaosSpray
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击率: 5%
施放间隔: 1 秒
冷却时间: 20 秒
造成 9.091 - 13.64 混沌伤害
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1135]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [2000]
projectile uses contact position [1]
spell maximum action distance +% [-35]
use scaled contact offset [1]
MPSChimeraWetlandsBossChaosSprayPillar
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击率: 5%
施放间隔: 1 秒
冷却时间: 20 秒
造成 9.091 - 13.64 混沌伤害
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1135]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
skill does not pathfind [1]
spell maximum action distance +% [0]
use scaled contact offset [1]
GSChimeraWetlandsBossFrostBreath
可触发, 法术, 伤害
暴击率: 7%
施放间隔: 1 秒
冷却时间: 20 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill effect duration [10000]
ground ice art variation [1006]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSChimeraWetlandsBossFireSpray
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
冷却时间: 8 秒
造成 77.01 - 115.5 火焰伤害
100% 的几率点燃敌人
action attack or cast time uses animation length [1]
base cannot be parried [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MPSChimeraWetlandsBossFireball
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击率: 5%
施放间隔: 1 秒
冷却时间: 15 秒
造成 9.091 - 13.64 火焰伤害
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1083]
projectile spread radius [0]
projectile uses contact position [1]
spell maximum action distance +% [-25]
use scaled contact offset [1]
MPSChimeraWetlandsBossFireballPillar
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 9.091 - 13.64 火焰伤害
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1372]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [2]
EASChimeraWetlandsBossDragonBreath
冷却时间: 20 秒
action attack or cast time uses animation length [1]
EAAChimeraBossForwardDash180
冷却时间: 7 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChimeraBossWindBlast180
冷却时间: 10 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAAChimeraBossDodgeBackwards
冷却时间: 5 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
CTS5ChimeraBossGroundToOffscreen
冷却时间: 18 秒
action attack or cast time uses animation length [1]
CTS4ChimeraBossPillarToGround
action attack or cast time uses animation length [1]
CTS5ChimeraBossPillarToOffscreen
冷却时间: 10 秒
action attack or cast time uses animation length [1]
CTS1ChimeraBossCollapsedPillarToGround
action attack or cast time uses animation length [1]
CTS1ChimeraBossOffScreenToGround
action attack or cast time uses animation length [1]
CTS3ChimeraBossOffScreenToPillar
action attack or cast time uses animation length [1]
GAChimeraBossLeapImpact
可触发, 攻击
Base Damage: 154–231
暴击率: 5%
攻击伤害: 165%
攻击间隔: 1.5 秒
攻击伤害总增 65%
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSChimeraBossLightningBreath
可触发, 法术, 伤害
暴击率: 6%
施放间隔: 1 秒
造成 40.11 - 120.3 闪电伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSChimeraBossLightningOrbArc
可触发, 法术, 伤害
暴击率: 6%
施放间隔: 1 秒
造成 16.04 - 48.13 闪电伤害
200% 的几率使敌人感电
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSChimeraBossLightningOrbExplosion
可触发, 法术, 伤害
暴击率: 6%
施放间隔: 1 秒
造成 190.9 - 354.6 闪电伤害
20% 的几率使敌人感电
action attack or cast time uses animation length [1]
is area damage [1]
CGEChimeraBossLightningBreath
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
active skill area of effect radius +% final [-65]
base skill effect duration [5000]
ground lightning art variation [0]
monster penalty against minions damage +% final vs player minions [200]
GSChimeraWetlandsBossChaosSprayImpact
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 32.09 - 48.13 物理伤害
击中时有 33% 的几率使敌人中毒
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
CGEChimeraBossPoisonSpray
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
每秒造成 196.1 基础混沌伤害
active skill area of effect radius +% final [-70]
base skill effect duration [10000]
ground caustic art variation [1015]
GSChimeraWetlandsBossFrostBreathImpact
可触发, 法术, 伤害
暴击率: 7%
施放间隔: 1 秒
造成 12.58 - 18.87 冰霜伤害
造成的冰缓强度总增 200%
action attack or cast time uses animation length [1]
base skill effect duration [10000]
ground ice art variation [1006]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
CGEChimeraBossFireSpray
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
每秒造成 26.7 基础[火焰]伤害
active skill area of effect radius +% final [0]
base skill effect duration [20000]
ground fire art variation [1008]
monster penalty against minions damage +% final vs player minions [200]
GSChimeraWetlandsBossFireballImpactGround
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 231 - 346.5 火焰伤害
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSChimeraWetlandsBossFireballImpactWall
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 231 - 346.5 火焰伤害
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSChimeraBossDragonBreath
可触发, 法术, 伤害
施放间隔: 1 秒
每秒造成 222.8 基础[火焰]伤害
active skill area of effect radius +% final [0]
base deal no spell damage [1]
base skill effect duration [8000]
ground fire art variation [0]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EDSChimeraBossFrozenHalfpipe
可触发, 法术, 伤害
施放间隔: 1 秒
造成 38.5 - 57.76 冰霜伤害
击中造成冻结
冰冻敌人持续时间延长 50%
is area damage [1]
GAChimeraBossWindBlast
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 9.091 - 13.64 物理伤害
晕眩积蓄总增 150%
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
	basic_action = "ChangeToStance5"
	leveled_starting_effects = "DoLiterallyNothing"
}

StateMachine
{
	define_shared_state = "no_collision;"
	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
	on_state_no_collision_0 = { MakeCollidable(); }
}

Animated
{
	always_interpolate_bearing = true
}

Functions
{
	fix_orientation =
	{
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
		}, true );
	}
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Chimera/ao/ice_halfpipe_main.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Chimera/ao/lightning_zap.ao"
	preload_misc_object = "ChimeraIceWall"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Flight Control */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	on_effect_event_landing_for_CTS1ChimeraBossOffScreenToGround = { ForceSkillIntoCooldown( CTS5ChimeraBossGroundToOffscreen ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Dragon Breath */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "floating;"
	on_state_floating_0 = "MakeCollidable();"
	on_state_floating_1 = "RemoveCollidability();"
}

Functions
{
	track_target = "MoveToOverTime( arg1, arg2, false, true );"
	stop_tracking = "StopMoving();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Render
{
	use_ao_lights = true
	selection_size_override = "300, 400, 300"
	selection_position_offset = "0, -50, 0"
}

GlobalAudioParamEvents
{
	player_in_range_param = "ChimeraInRange"
	life_percent_param = "ChimeraLifePercentage"
	range = 130
	life_percent_value_max = 1.0
	life_percent_is_boolean = true
}

Life
{
	on_spawned_alive =
	{
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Chimera/epk/ambient_fire.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Chimera/epk/ambient_ice.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Chimera/epk/ambient_lightning.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Chimera/epk/ambient_chaos.epk' );
	}

	on_death =
	{
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Chimera/epk/ambient_fire.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Chimera/epk/ambient_ice.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Chimera/epk/ambient_lightning.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Chimera/epk/ambient_chaos.epk' );
		AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );
		// head doesnt explode for the on pillar death, so no neck blood spurts
		IfInStance( stance4, (){}, ()
		{
			Delay( 1.5,
			{
				AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Chimera/epk/ground_death_idle.epk' );
			} );
		} );
	}

	on_spawned_dead =
	{
		// head doesnt explode for the on pillar death, so no neck blood spurts
		IfInStance( stance4, (){}, ()
		{
			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Chimera/epk/ground_death_idle.epk' );
		} );
		AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );
	}
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload
{
	preload_environment = "G3_5_boss"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Chimera/epk/ambient_fire.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Chimera/epk/ambient_ice.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Chimera/epk/ambient_lightning.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Chimera/epk/ambient_chaos.epk"
	preload_epk = "Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Chimera/epk/ground_death_idle.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ChimeraWetlandsBoss/ChimeraWetlandsBoss"] = {
    name = "Xyclucian, the Chimera",
    life = 2.88,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MPSChimeraWetlandsBossFireball",
        "MPSChimeraWetlandsBossLightningBreath",
        "MPSChimeraWetlandsBossChaosSpray",
        "MPSChimeraWetlandsBossChaosSprayPillar",
        "MPSChimeraWetlandsBossFireballPillar",
        "CGEChimeraBossFireSpray",
        "CGEChimeraBossLightningBreath",
        "CGEChimeraBossPoisonSpray",
        "CTS5ChimeraBossGroundToOffscreen",
        "CTS4ChimeraBossPillarToGround",
        "CTS5ChimeraBossPillarToOffscreen",
        "CTS1ChimeraBossCollapsedPillarToGround",
        "CTS1ChimeraBossOffScreenToGround",
        "CTS3ChimeraBossOffScreenToPillar",
        "GAChimeraBossGroundslam",
        "GAChimeraBossLeapImpact",
        "GSChimeraBossDragonBreath",
        "GSChimeraWetlandsBossFireballImpactGround",
        "GSChimeraWetlandsBossFireballImpactWall",
        "GSChimeraBossLightningBreath",
        "GSChimeraWetlandsBossChaosSprayImpact",
        "GSChimeraWetlandsBossFrostBreath",
        "GSChimeraWetlandsBossFrostBreathImpact",
        "GSChimeraWetlandsBossFireSpray",
        "GAChimeraBossWindBlast",
        "GSChimeraBossLightningOrbExplosion",
        "GSChimeraBossLightningOrbArc",
        "EASChimeraWetlandsBossDragonBreath",
        "EAAChimeraBossForwardDash180",
        "EAAChimeraBossWindBlast180",
        "EAAChimeraBossDodgeBackwards",
        "EDSChimeraBossFrozenHalfpipe",
        "DTTChimeraBossLeap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSChimeraWetlandsBossFireball"] = {
    name = "MPSChimeraWetlandsBossFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "check_for_targets_between_initiator_and_projectile_source",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1083, -25, 0, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSChimeraWetlandsBossLightningBreath"] = {
    name = "MPSChimeraWetlandsBossLightningBreath",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "active_skill_shock_chance_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "always_pierce",
        "use_scaled_contact_offset",
        "ballistic_projectiles_always_bounce",
    },
    levels = {
        [1] = {0.5, 1.5, 1134, -20, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSChimeraWetlandsBossChaosSpray"] = {
    name = "MPSChimeraWetlandsBossChaosSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_ballistic_gravity_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1135, -35, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSChimeraWetlandsBossChaosSprayPillar"] = {
    name = "MPSChimeraWetlandsBossChaosSprayPillar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1135, 0, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSChimeraWetlandsBossFireballPillar"] = {
    name = "MPSChimeraWetlandsBossFireballPillar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectile_ballistic_angle_from_target_distance",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1372, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEChimeraBossFireSpray"] = {
    name = "CGEChimeraBossFireSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {1, 0, 20000, 1008, 200, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEChimeraBossLightningBreath"] = {
    name = "CGEChimeraBossLightningBreath",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_lightning_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {-65, 5000, 0, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEChimeraBossPoisonSpray"] = {
    name = "CGEChimeraBossPoisonSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_caustic_art_variation",
    },
    levels = {
        [1] = {1, -70, 10000, 1015, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS5ChimeraBossGroundToOffscreen"] = {
    name = "CTS5ChimeraBossGroundToOffscreen",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS4ChimeraBossPillarToGround"] = {
    name = "CTS4ChimeraBossPillarToGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS5ChimeraBossPillarToOffscreen"] = {
    name = "CTS5ChimeraBossPillarToOffscreen",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1ChimeraBossCollapsedPillarToGround"] = {
    name = "CTS1ChimeraBossCollapsedPillarToGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1ChimeraBossOffScreenToGround"] = {
    name = "CTS1ChimeraBossOffScreenToGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3ChimeraBossOffScreenToPillar"] = {
    name = "CTS3ChimeraBossOffScreenToPillar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChimeraBossGroundslam"] = {
    name = "GAChimeraBossGroundslam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {25, 200, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChimeraBossLeapImpact"] = {
    name = "GAChimeraBossLeapImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {200, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSChimeraBossDragonBreath"] = {
    name = "GSChimeraBossDragonBreath",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_deal_no_spell_damage",
    },
    levels = {
        [1] = {1, 0, 8000, 0, 200, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSChimeraWetlandsBossFireballImpactGround"] = {
    name = "GSChimeraWetlandsBossFireballImpactGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSChimeraWetlandsBossFireballImpactWall"] = {
    name = "GSChimeraWetlandsBossFireballImpactWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSChimeraBossLightningBreath"] = {
    name = "GSChimeraBossLightningBreath",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSChimeraWetlandsBossChaosSprayImpact"] = {
    name = "GSChimeraWetlandsBossChaosSprayImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSChimeraWetlandsBossFrostBreath"] = {
    name = "GSChimeraWetlandsBossFrostBreath",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {10000, 1006, 200, critChance = 7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSChimeraWetlandsBossFrostBreathImpact"] = {
    name = "GSChimeraWetlandsBossFrostBreathImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "active_skill_chill_effect_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10000, 1006, 200, 200, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSChimeraWetlandsBossFireSpray"] = {
    name = "GSChimeraWetlandsBossFireSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_chance_to_ignite_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
        "base_cannot_be_parried",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChimeraBossWindBlast"] = {
    name = "GAChimeraBossWindBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 150, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSChimeraBossLightningOrbExplosion"] = {
    name = "GSChimeraBossLightningOrbExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 20, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSChimeraBossLightningOrbArc"] = {
    name = "GSChimeraBossLightningOrbArc",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.5, 1.5, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASChimeraWetlandsBossDragonBreath"] = {
    name = "EASChimeraWetlandsBossDragonBreath",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChimeraBossForwardDash180"] = {
    name = "EAAChimeraBossForwardDash180",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChimeraBossWindBlast180"] = {
    name = "EAAChimeraBossWindBlast180",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChimeraBossDodgeBackwards"] = {
    name = "EAAChimeraBossDodgeBackwards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSChimeraBossFrozenHalfpipe"] = {
    name = "EDSChimeraBossFrozenHalfpipe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "freeze_duration_+%",
        "is_area_damage",
        "always_freeze",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTChimeraBossLeap"] = {
    name = "DTTChimeraBossLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, 15, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
no movement speed [1]
FamilyStance
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • no movement speed Min: 1 Max: 1 Global
  • no movement speed [1]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • no movement speed Min: 1 Max: 1 Global
  • no movement speed [1]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • no movement speed Min: 1 Max: 1 Global
  • monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • keyval
    StateMachine./*,
    StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked)
    StateMachine.0: Life bar is hidden
    StateMachine.1: Life bar is visible, will hide on death
    StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros
    StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro
    StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state
    StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses)
    StateMachine.0: Life bar behaves as normal
    StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though
    StateMachine.hidden - replaces the Unaggro+hidden_monster combo, and optionally pauses delirium fog
    StateMachine.0: Make aggro and remove hidden monster buff
    StateMachine.1: Unaggro and add hidden monster buff
    StateMachine.2: Unaggro, add hidden monster buff and pause delirium fog
    StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default)
    StateMachine.0: Light off, handles the fade out
    StateMachine.1: Light on, handles the fade in
    StateMachine.introsequence - for bosses that are doing something before you rudely interrupt them
    StateMachine.boss uses the ChangeToStance1BossFightStart granted effect for this, which is added through the actor component in here
    StateMachine.0: no intro sequence
    StateMachine.1: boss starts off in stance2, then does change to stance1 when a proximity trigger is triggered
    StateMachine.intro_zoom - for bosses that should have the camera zoom out during the intro
    StateMachine.0: no zoom
    StateMachine.1: zoom enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.intro_pan - for bosses that should have the camera pan towards them during the intro
    StateMachine.0: no pan
    StateMachine.1: pan enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.use_offset_camera_controller - if this is set to 1, the boss will spawn and use a specific object as the zoom/pan center point
    StateMachine.The location of this object needs to be set by the boss too, if it isn't you will get warning message
    StateMachine.See GreatWhiteOne (shark boss) as an example, but all you really need is to set the state to 1 and move the object after it spawns
    StateMachine.0: use self as zoom/pan origin
    StateMachine.1: use a new object as the zoom/pan origin
    StateMachine.door_type - defaults to 0 for no door (or no boss control over door), other values are related to specific door types
    StateMachine.When used, also need to do 'set_telepad_indexx' in the monsters ots (BaseEvents), where x is the telepad index
    StateMachine.0: disable telepad, but only if a telepad index has been set
    StateMachine.1: force field door, forcefield blocks entrance on boss aggro, is removed on boss death (requires Metadata/MiscellaneousObjects/BossForceFieldDoor.ot in arena)
    StateMachine.2: prisoner boss door, closed on fight start, doesn't reopen afterwards (Metadata/Terrain/Gallows/Act4/4_5_2/Objects/PrisonBossDoor.ot)
    StateMachine.roaming - State for disabling instant portals on roaming bosses vs arena bosses.
    StateMachine.0: Arena Boss
    StateMachine.1: Roaming Boss
    StateMachine.arena_sector_id - If there are multiple arena bosses in an instance, each boss needs a different arena_sector_id INCLUDING roaming bosses
    StateMachine.It defaults to 1 so most bosses wont need this to be changed
    StateMachine.Currently supports up to three different bosses, but its easy to add more
    StateMachine.This state value is used to decide which boss sectors to destroy, see the triggerbracket on death in the BossBase.ots for more detail
    StateMachine.use_custom_sector_removal_handling - Set to 1 if a boss needs to use its own custom handling for sector removal on death (eg Mastodon)
    StateMachine.0: default behaviour, arena sector is removed on boss death
    StateMachine.1: custom behaviour, this disables the on death sector removal in boss base, so will need to be handled in the bosses otc AND ots
    StateMachine.quick_death_enabled - Use this for bosses with long deaths that are visible when you resurrect at checkpoint after killing them
    StateMachine.DO NOT set the quick_death state manually, this will cause the monster to do its quick death anim when it first dies
    StateMachine.0: default behaviour, death will be played at regular speed
    StateMachine.1: death anim is sped up by 10000x, this should be used for bosses that have events in their death that need to trigger
    StateMachine.2: death anim is sped up by 1000x, deaths with move events dont like being super fast so they can use this slower one
    StateMachine.am_final_boss_in_fight - This is used for multi boss fights to handle resurrecting etc after killing a single boss from fight
    StateMachine.0: reaching this state toggles part_of_multiple_boss_fight to be true, and signifies that this boss is not the final boss
    StateMachine.1: default value, will remain here unless another boss turns flips it to 0
    StateMachine.part_of_multiple_boss_fight - helper state for the above, shouldn't be interacted with manually
    StateMachine.0: currently not part of a multi boss fight
    StateMachine.1: was part of a multi boss fight at some point
    StateMachine.*/,
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.boss_life_bar;
    StateMachine.hidden;
    StateMachine.light;
    StateMachine.introsequence;
    StateMachine.disable_life_bar;
    StateMachine.intro_zoom;
    StateMachine.intro_pan;
    StateMachine.use_offset_camera_controller;
    StateMachine.door_type;
    StateMachine.roaming;
    StateMachine.first_aggro;
    StateMachine.room_marker;
    StateMachine.arena_sector_id1;
    StateMachine.use_custom_sector_removal_handling;
    StateMachine.quick_death_enabled;
    StateMachine.quick_death;
    StateMachine.am_final_boss_in_fight1;
    StateMachine.part_of_multiple_boss_fight;
    StateMachine.dead - Boss is dead. This state is saved to the character checkpoint, so if you respawn at checkpoint this state will be automatically set. In BossBase.ots, this also calls KillSelfNoDrops().
    StateMachine.if you DON'T want this state to save/load automatically, use StateMachine{ checkpoint_save_deadfalse }
    StateMachine.0: Boss is alive
    StateMachine.1: Boss is dead
    StateMachine.2: Boss is dead and corpse is hidden
    StateMachine.define_shared_checkpoint_statedead
    StateMachine.define_shared_statefloating;
    StateMachine.on_state_floating_0MakeCollidable();
    StateMachine.on_state_floating_1RemoveCollidability();
    Actor.slow_animations_go_to_idlefalse
    Actor.leveled_starting_effectsCTS1BossFightStart
    Actor.on_effect_event_landing_for_CTS1ChimeraBossOffScreenToGround{ ForceSkillIntoCooldown( CTS5ChimeraBossGroundToOffscreen ); }
    Stats.corpse_cannot_be_destroyed1
    Stats.base_heavy_stun_duration_ms4000
    Stats.additional_life_scaling_index6
    Life.corpse_usablefalse
    Monster.is_bosstrue
    Animated.always_interpolate_bearingtrue
    Functions.track_targetMoveToOverTime( arg1, arg2, false, true );
    Functions.stop_trackingStopMoving();
    }.Preload
    }.preload_animated_objectMetadata/Effects/Spells/monsters_effects/Act3_FOUR/Chimera/ao/ice_halfpipe_main.ao, Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Chimera/ao/lightning_zap.ao
    }.preload_misc_objectChimeraIceWall
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