アザク・クルのフレッシュスタバー
Azakh-Kul Fleshstabber
SpectreY
Area砂原の沼地, ジッグラトの避難所, 砂原の沼地
Tagshuman, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement
Packs
  • 砂原の沼地, 砂原の沼地: アザク・クルのシャーマン, アザク・クルのハンター, アザク・クルのフレッシュスタバー, アザク・クルのスロートカッター
  • ジッグラトの避難所: アザク・クルのシャーマン, アザク・クルのハンター, アザク・クルのフレッシュスタバー, アザク・クルのスロートカッター
  • ライフ
    100%
    回避
    +50%
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    5 ~ 18
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    110%
    Type
    CannibalTribeSpearMelee
    Metadata
    CannibalTribeSpearMelee
    レベル
    70
    ライフ
    8,716
    アーマー
    3,877
    回避力
    753
    Damage
    248
    スペルダメージ
    248
    命中
    2,328
    Attack Time
    1.245
    経験値
    34,639
    Minion Life
    12,266
    Minion Damage
    2,162
    Minion Armour
    3,877
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 198–297
    クリティカルヒット率: 5%
    Attack Time: 1.245 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/VaalSavage/aaSavageGearBase"
    
    Monster
    {
    	//flip_enabled = true
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state = "buffed; rarity; bone; forearm; shoulder; skull; waist; double_skull; helmet;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/VaalSavage/aaSavageGearBase"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/VaalSavage/CannibalTribeMaleAggroAudio.ao' ); } );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_buffed_1 = "AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CannibalShaman/EPK/buff_weapon.epk', MainHand );"
    	on_state_buffed_0 = "RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CannibalShaman/EPK/buff_weapon.epk', MainHand );"
    
    		on_or_create_state_rarity_1 = "Call( rare_1 );"
    	on_or_create_state_bone_1 = "AddAttached( 'Metadata/Monsters/CarverTribe/attachments/L_bone/L_bone.ao',  );"
    	on_or_create_state_bone_2 = "AddAttached( 'Metadata/Monsters/CarverTribe/attachments/R_bone/R_bone.ao',  );"
    
    	on_or_create_state_bone_3 =
    	"
    		AddAttached( 'Metadata/Monsters/CarverTribe/attachments/L_bone/L_bone.ao',  );
    		AddAttached( 'Metadata/Monsters/CarverTribe/attachments/R_bone/R_bone.ao',  );
    	"
    
    	on_or_create_state_forearm_1 = "AddAttached( 'Metadata/Monsters/CarverTribe/attachments/R_forearm_Bone/R_forearm_Bone.ao',  );"
    	on_or_create_state_forearm_2 = "AddAttached( 'Metadata/Monsters/CarverTribe/attachments/L_forearm_Bone/L_forearm_Bone.ao',  );"
    
    	on_or_create_state_forearm_3 =
    	"
    		AddAttached( 'Metadata/Monsters/CarverTribe/attachments/R_forearm_Bone/R_forearm_Bone.ao',  );
    		AddAttached( 'Metadata/Monsters/CarverTribe/attachments/L_forearm_Bone/L_forearm_Bone.ao',  );
    	"
    
    	on_or_create_state_shoulder_1 = "AddAttached( 'Metadata/Monsters/CarverTribe/attachments/L_shoulderpad/L_shoulderpad.ao',  );"
    	on_or_create_state_shoulder_2 = "AddAttached( 'Metadata/Monsters/CarverTribe/attachments/R_shoulderpad/R_shoulderpad.ao',  );"
    
    	on_or_create_state_shoulder_3 =
    	"
    		AddAttached( 'Metadata/Monsters/CarverTribe/attachments/R_shoulderpad/R_shoulderpad.ao',  );
    		AddAttached( 'Metadata/Monsters/CarverTribe/attachments/L_shoulderpad/L_shoulderpad.ao',  );
    	"
    
    	on_or_create_state_shoulder_4 = "AddAttached( 'Metadata/Monsters/CarverTribe/attachments/Shoulderpiece/Shoulderpiece.ao',  );"
    	on_or_create_state_skull_1 = "AddAttached( 'Metadata/Monsters/CarverTribe/attachments/L_skull/L_skull.ao', hip_jntBnd );"
    	on_or_create_state_skull_2 = "AddAttached( 'Metadata/Monsters/CarverTribe/attachments/R_skull/R_skull.ao', hip_jntBnd );"
    	on_or_create_state_waist_1 = "AddAttached( 'Metadata/Monsters/CarverTribe/attachments/L_Waist_Bone/L_Waist_Bone.ao',  );"
    	on_or_create_state_double_skull_1 = "AddAttached( 'Metadata/Monsters/CarverTribe/attachments/Double_Skull/Double_Skull.ao',  );"
    	on_or_create_state_helmet_1 = "AddAttached( 'Metadata/Monsters/CarverTribe/attachments/Headpiece/Headpiece.ao',  );"
    }
    
    Functions
    {
    	rare_1 =
    	"
    		AddAttached( 'Metadata/Monsters/CarverTribe/attachments/BackBone/BackBone.ao',  );
    		AddAttached( 'Metadata/Monsters/CarverTribe/attachments/Double_Skull/Double_Skull.ao',  );
    		AddAttached( 'Metadata/Monsters/CarverTribe/attachments/Headpiece/Headpiece.ao',  );
    		AddAttached( 'Metadata/Monsters/CarverTribe/attachments/R_forearm_Bone/R_forearm_Bone.ao',  );
    		AddAttached( 'Metadata/Monsters/CarverTribe/attachments/Shoulderpiece/Shoulderpiece.ao',  );
    		AddAttached( 'Metadata/Monsters/CarverTribe/attachments/R_bone/R_bone.ao',  );
    		AddAttached( 'Metadata/Monsters/CarverTribe/attachments/L_forearm_Bone/L_forearm_Bone.ao',  );
    		AddAttached( 'Metadata/Monsters/CarverTribe/attachments/L_Waist_Bone/L_Waist_Bone.ao',  );
    		AddAttached( 'Metadata/Monsters/CarverTribe/attachments/L_bone/L_bone.ao',  );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSavage/CannibalTribeSpearMelee"] = {
        name = "Azakh-Kul Fleshstabber",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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