아자크쿨 살점자객
지역: 모래에 휩쓸린 습지, 지구라트 피난처
Azakh-Kul Fleshstabber
Spectre | Y |
---|---|
Area | 모래에 휩쓸린 습지, 지구라트 피난처, 모래에 휩쓸린 습지 |
Tags | human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
Packs |
생명력
100%
회피
+50%
저항
0
0
0
0
Damage
100%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
5 ~ 18
공격 속도
1.245 Second
Damage Spread
±20%
경험치
100%
Model Size
110%
Type
CannibalTribeSpearMelee
Metadata
CannibalTribeSpearMelee
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
70
생명력
8,716
방어도
3,877
회피
753
Damage
248
주문 피해
248
정확도
2,328
공격 속도
1.245
경험치
34,639
Minion Life
12,266
Minion Damage
2,162
Minion Armour
3,877
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 198–297
치명타 명중 확률: 5%
공격 속도: 1.245 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/VaalSavage/aaSavageGearBase" Monster { //flip_enabled = true } Transitionable {} StateMachine { define_shared_state = "buffed; rarity; bone; forearm; shoulder; skull; waist; double_skull; helmet;" } Stats { set_base_heavy_stun_duration_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/VaalSavage/aaSavageGearBase" Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/VaalSavage/CannibalTribeMaleAggroAudio.ao' ); } ); " } StateMachine { on_or_create_state_buffed_1 = "AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CannibalShaman/EPK/buff_weapon.epk', MainHand );" on_state_buffed_0 = "RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CannibalShaman/EPK/buff_weapon.epk', MainHand );" on_or_create_state_rarity_1 = "Call( rare_1 );" on_or_create_state_bone_1 = "AddAttached( 'Metadata/Monsters/CarverTribe/attachments/L_bone/L_bone.ao',);" on_or_create_state_bone_2 = "AddAttached( 'Metadata/Monsters/CarverTribe/attachments/R_bone/R_bone.ao', );" on_or_create_state_bone_3 = " AddAttached( 'Metadata/Monsters/CarverTribe/attachments/L_bone/L_bone.ao', ); AddAttached( 'Metadata/Monsters/CarverTribe/attachments/R_bone/R_bone.ao', ); " on_or_create_state_forearm_1 = "AddAttached( 'Metadata/Monsters/CarverTribe/attachments/R_forearm_Bone/R_forearm_Bone.ao', );" on_or_create_state_forearm_2 = "AddAttached( 'Metadata/Monsters/CarverTribe/attachments/L_forearm_Bone/L_forearm_Bone.ao', );" on_or_create_state_forearm_3 = " AddAttached( 'Metadata/Monsters/CarverTribe/attachments/R_forearm_Bone/R_forearm_Bone.ao', ); AddAttached( 'Metadata/Monsters/CarverTribe/attachments/L_forearm_Bone/L_forearm_Bone.ao', ); " on_or_create_state_shoulder_1 = "AddAttached( 'Metadata/Monsters/CarverTribe/attachments/L_shoulderpad/L_shoulderpad.ao', );" on_or_create_state_shoulder_2 = "AddAttached( 'Metadata/Monsters/CarverTribe/attachments/R_shoulderpad/R_shoulderpad.ao', );" on_or_create_state_shoulder_3 = " AddAttached( 'Metadata/Monsters/CarverTribe/attachments/R_shoulderpad/R_shoulderpad.ao', ); AddAttached( 'Metadata/Monsters/CarverTribe/attachments/L_shoulderpad/L_shoulderpad.ao', ); " on_or_create_state_shoulder_4 = "AddAttached( 'Metadata/Monsters/CarverTribe/attachments/Shoulderpiece/Shoulderpiece.ao', );" on_or_create_state_skull_1 = "AddAttached( 'Metadata/Monsters/CarverTribe/attachments/L_skull/L_skull.ao', hip_jntBnd );" on_or_create_state_skull_2 = "AddAttached( 'Metadata/Monsters/CarverTribe/attachments/R_skull/R_skull.ao', hip_jntBnd );" on_or_create_state_waist_1 = "AddAttached( 'Metadata/Monsters/CarverTribe/attachments/L_Waist_Bone/L_Waist_Bone.ao', );" on_or_create_state_double_skull_1 = "AddAttached( 'Metadata/Monsters/CarverTribe/attachments/Double_Skull/Double_Skull.ao', );" on_or_create_state_helmet_1 = "AddAttached( 'Metadata/Monsters/CarverTribe/attachments/Headpiece/Headpiece.ao', );" } Functions { rare_1 = " AddAttached( 'Metadata/Monsters/CarverTribe/attachments/BackBone/BackBone.ao', ); AddAttached( 'Metadata/Monsters/CarverTribe/attachments/Double_Skull/Double_Skull.ao', ); AddAttached( 'Metadata/Monsters/CarverTribe/attachments/Headpiece/Headpiece.ao', ); AddAttached( 'Metadata/Monsters/CarverTribe/attachments/R_forearm_Bone/R_forearm_Bone.ao', ); AddAttached( 'Metadata/Monsters/CarverTribe/attachments/Shoulderpiece/Shoulderpiece.ao', ); AddAttached( 'Metadata/Monsters/CarverTribe/attachments/R_bone/R_bone.ao', ); AddAttached( 'Metadata/Monsters/CarverTribe/attachments/L_forearm_Bone/L_forearm_Bone.ao', ); AddAttached( 'Metadata/Monsters/CarverTribe/attachments/L_Waist_Bone/L_Waist_Bone.ao', ); AddAttached( 'Metadata/Monsters/CarverTribe/attachments/L_bone/L_bone.ao', ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalSavage/CannibalTribeSpearMelee"] = { name = "Azakh-Kul Fleshstabber", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.245, attackRange = 18, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeedComboTEMP", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.