[DNT] Karui Hulk
stance movement speed +% final [120]
SpectreY
Tagsbeast, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement
생명력
155%
방어도
+100%
저항
0 0 0 0
Damage
155%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 16
공격 속도
1.5 Second
Damage Spread
±20%
경험치
155%
Model Size
100%
Type
KaruiHulk
Metadata
KaruiHulk_
레벨
68
생명력
12,023
방어도
6,902
회피
477
Damage
361
주문 피해
361
정확도
2,180
공격 속도
1.5
경험치
44,383
Minion Life
17,484
Minion Damage
2,940
Minion Armour
13,804
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 289–434
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAKaruiHulkSlam
Triggerable, Attack
Base Damage: 289–434
치명타 명중 확률: 5%
공격 피해: 150%
공격 속도: 1.5 초
재사용 대기시간: 4 초
주는 공격 피해 50% 증폭
물리 피해의 75%를 냉기 피해로 전환
근접 타격 범위 +20
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_base_heavy_stun_duration_ms = 2900
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BrambleHulk/monkey_rage.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KaruiHulk/KaruiHulk_"] = {
    name = "[DNT] Karui Hulk",
    life = 1.55,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.55,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAKaruiHulkSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiHulkSlam"] = {
    name = "GAKaruiHulkSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {20, 75, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
stance movement speed +% final [120]
IdStanceMovementSpeed120
FamilyStance
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
Stats
  • stance movement speed +% final Min: 120 Max: 120 Global
  • Edit

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