Act_2

Old: chuanhsing#2097 2024-12-19 20:57:56

New: chuanhsing#2097 2024-12-19 22:01:37

OldNewDifferences
1-# Act 3
1+# Act 2
22
3-[[include:Act_3_Map]]
3+[[include:Act_2_Map]]
44
5-## Sandswept Marsh <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
5+## Vastiri Outskirts (Combat Town) <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
66
77 * NPCs: [[The Hooded One]]; [[Zarka]]
8-* Bosses: [[Rootdredge]] (Optional: [[Uncut Skill Gem]] Level 9)
9-* Quests: [[Legacy of the Vaal]]
10-* Points of Interest: [[Orok Campfire]] (Optional: [[Lesser Jeweller's Orb]]), [[Hanging Tree]] (Optional: Magic Rings)
8+* Bosses: [[Rathbreaker]]
9+* Quests: [[Earning Passage]] ([[Uncut Skill Gem]] Level 5)
1110
12-The [[Sandswept Marsh]] is the first town in Act 3. Look for a natural crossing at the edge of town and take it to transition into a combat zone. The primary quest objective is to cross the Sandswept Marsh, in search of a [[Ziggurat Encampment]].
11+The [[Vastiri Outskirts]] is the first town in Act 2. You find Hyenic Raiders attacking at the edge of town, transitioning into a combat zone.
1312
14-There are however, two secrets and one optional boss, which may provide valuable upgrades for your character:
13+Search the combat portion of the Vastiri Outskirts for [[Rathbreaker]]; a physical themed boss. Defeating Rathbreaker during progression can be challenging.
1514
16-* Orok Campfire: Basket containing Lesser Jeweller's Orb
17-* Hanging Tree: Corpses containing Magic Rings
18-* [[Rootdredge]]: A unique physical & fire themed boss that drops an [[Uncut Skill Gem]] Level 9
15+After defeating Rathbreaker and the final swarm of enemies, return to the Vastiri Outskirts and speak to [[Zarka]] to unlock [[the Ardura Caravan]] and for an [[Uncut Skill Gem]] Level 5.
1916
20-## Ziggurat Encampment (Town) <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpaneltownpinicon.webp" height="32">
17+## The Ardura Caravan (Town) <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpaneltownpinicon.webp" height="32">
2118
22-* NPCs: [[The Hooded One]], [[Alva]], [[Oswald]], [[Servi]]
19+* NPCs: [[The Hooded One]]; [[Shambrin]]; [[Zarka]]; [[Sekhema Asala]]
2320
24-The [[Ziggurat Encampment]] is the second town in Act 3.
21+[[The Ardura Caravan]] is the second town in Act 2.
2522
26-Speak to the treasure hunters, [[Alva]] and [[Oswald]], and then to [[the Hooded One]] to learn more about lowering the water levels. Take the exit to the [[Jungle Ruins]], near the top of the town.
23+Speak to [[the Hooded One]] and [[Sekhema Asala]] to unlock the Desert Map. Interact with the Desert Map and travel to the Mawdun Quarry, to investigate the Trail of Corruption.
2724
28-The Ziggurat Encampment has 4 NPCs by default:
25+Note: Quest Locations have a Golden Chisel above the zone icon to help locate the next area to travel to.
26+
27+The Ardura Caravan has 4 NPCs by default and 1 unlockable NPC as the quests progress:
2928
3029 * [[The Hooded One]]: Identifies items for free and Refunds Passive Points for Gold.
31-* [[Alva]]: accompanies you for various quests.
32-* [[Oswald]]: Sells Weapons, Body Armours, Helms, Gloves, Bloots, Shields, Quivers & Belts. Oswald can also purchase Idols for Gold.
33-* [[Servi]]: Sells Sceptres, ES Shields, Wands, Staves, Life Flasks, Mana Flasks, Wisdom Scrolls, Rings, Amulets & Charms. Servi can also Disenchant Magic Items & Rare Items for Transmutation or Regal Shards. Furthermore, Servi can also provide “Local Knowledge,” a special version of the world map with information icons; click on an icon to hear zone specific dialogue.
30+* [[Shambrin]]: Sells Weapons, Body Armours, Helms, Gloves, Bloots, Shields, Quivers & Belts.
31+* [[Zarka]]: Sells Sceptres, ES Shields, Wands, Staves, Life Flasks, Mana Flasks, Wisdom Scrolls, Rings, Amulets & Charms. Zarka can also Disenchant Magic Items & Rare Items for Transmutation or Regal Shards.
32+* [[Sekhema Asala]]: is frequently spoken to progress various quests.
33+* [[Risu]]: allows you to Gamble Gold for Items of an unknown rarity. She does not initially appear by default and is unlocked after defeating Rudja, the Dread Engineer.
3434
35-## Jungle Ruins <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
35+## Mawdun Quarry <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
3636
37-* Bosses: [[Mighty Silverfist]] (Optional: 2 Weapon Set Passive Skill Points)
38-* Quests: [[Legacy of the Vaal]]
39-* Points of Interest: Venom Crypts, Troubled Camp, Jungle Grave
37+* Bosses: None
38+* Quests: [[The Trail of Corruption]]
4039
41-The [[Jungle Ruins]] is an open forested area. The primary quest objective is to search for [[the Matlan Waterways]].
40+The [[Mawdun Quarry]] has a mix of both narrow passages and open areas. It also contains no immediate quest objectives. Players should navigate through the zone, in search of the Mawdun Mine.
4241
43-There are however, two secrets, one optional unique boss and one side zone that are of potential interest:
42+## Mawdun Mine <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
4443
45-* Troubled Camp: has a Vendor that may sell items of interest & drops rare items from a chest.
46-* Jungle Grave: is a gravesite that when interacted with, summons Servi, who allows you to select one unidentified rare belt as a reward.
47-* Mighty Silverfist: is a hard-hitting physical damage boss that provides 2 Weapon Set Passive Skill Points if defeated. Precise Dodge Rolls are required to avoid either his swing or slam attacks. Might Silverfist also has a damaging Roll ability which is especially lethal if your character is low on armour.
48-* [[The Venom Crypts]]: is an optional but recommended side zone that when completed, provides a permanent character buff. The entrance to the Venom Crypts is located near the Waypoint in the Jungle Ruins.
44+* Bosses: [[Rudja, the Dread Engineer]]
45+* Quests: [[The Trail of Corruption]]
4946
50-## The Venom Crypts
47+The [[Mawdun Mine]] is a narrow winding zone and is home to [[Rudja, the Dread Engineer]]; a fire themed boss, with hard-hitting ranged and melee abilities. Defeating Rudja requires careful positioning and timely dodge rolls. Equipping a [[Ruby Charm]] or gear with extra Fire Resistance is recommended.
48+
49+After defeating Rudja, free [[Risu, Faridun Defector]] from their cage and speak to them. Return to town, head to the lead cart and speak to both [[Risu]] & [[Sekhema Asala]]. Then use the Desert Map to travel to [[the Halani Gates]].
50+
51+## The Halani Gates
5152
5253 * Waypoint: No
53-* Bosses: None
54-* Quests: [[The Slithering Dead]] (Optional: 25% increased Stun Threshold, or 30% increased Elemental Ailment Threshold, or 25% increased Mana Regeneration Rate)
54+* NPCs: [[Sekhema Asala]]
55+* Quests: [[The Trail of Corruption]]
5556
56-[[The Venom Crypts]] is an overgrown underground tomb, inhabited by venomous cobras, tentacle miscreations, rats and more. Search the Venom Crypts for [[Corpse-snake Venom]] and return it to [[Servi]] in town, who offers you a permanent character buff as a reward:
57+The Faradun have closed [[the Halani Gates]]! Speak to [[Sekhema Asala]] and return to [[the Ardura Caravan]].
5758
58-* <span class="explicitMod">25% increased Stun Threshold</span>
59-* <span class="explicitMod">30% increased Elemental Ailment Threshold</span>
60-* <span class="explicitMod">25% increased Mana Regeneration Rate</span>
59+Head to the lead cart, speak to both Risu & Sekhema Asala, and use the Desert Map to travel to the [[Traitor's Passage]], an alternate entrance to [[the Halani Gates]].
6160
62-Warning: you cannot change your choice later on!
6361
64-Cruel reward:
62+## Traitor's Passage <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
6563
66-* <span class="explicitMod">+10% to Chaos Resistance</span>
67-* <span class="explicitMod">+5 to all Attributes</span>
68-* <span class="explicitMod">15% reduced Slowing Potency of Debuffs on You</span>
64+* Bosses: [[Balbala, The Traitor]] (Optional: Djinn Barya)
65+* Quests: [[The Trail of Corruption]]
6966
70-## Infested Barrens <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
67+The [[Traitor's Passage]] is a dark cavernous zone, with the primary objective being to search for an entrance to [[the Halani Gates]].
7168
72-* NPCs: [[Alva]]
73-* Bosses: None
74-* Quests: [[Legacy of the Vaal]]
75-* Points of Interest: Troubled Camp, Chimeral Wetlands, The Azak Bog
69+While exploring the zone, players may encounter [[Balbala, the Traitor]]. Defeating Balbala drops a [[Djinn Barya]] and unlocks the [[Trial of the Sekhemas]]; the first available method for ascension. During progression, defeating Balbala may be difficult. It is recommended to acquire extra levels and gear before attempting the fight.
7670
77-The [[Infested Barrens]] is an outdoor zone that combines a forested jungle with narrow anthill columns.
71+## The Halani Gates <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
7872
79-The primary quest objective is to search for [[the Matlan Waterways]], however it is currently submerged underwater! Collect the waypoint near its entrance, summon and speak to [[Alva]], and search for the [[Chimeral Wetlands]].
73+* Bosses: [[Jamanra, the Risen King]] ([[Uncut Skill Gem]] Level 7), [[L'im the Impaler]] (Optional: [[Uncut Skill Gem]] Level 6)
74+* Quests: [[The Trail of Corruption]]
8075
81-Also connected to the Infested Barrens is [[the Azak Bog]], an optional side zone with a unique boss that provides +30 Spirit and a Persistent Skill gem.
76+[[The Halani Gates]] is an outdoor zone featuring three gates separated by desert-like areas. Begin by searching for the Summon Asala quest object, who opens gate levers as you protect her from attacking enemies. The primary objective is to open all three gate levers to catch the corrupted caravan.
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83-Additionally, while exploring the zone you may find another Troubled Camp. Similar to the Jungle Ruins, the Troubled Camp has a Vendor that sells items and a chest that drops a rare item.
78+Upon reaching the third gate lever, it becomes clear that it has been destroyed by the beast. Progress forward to find [[Jamanra, the Risen King]]; a physical and lightning themed boss.
8479
85-## The Azak Bog <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
80+Attempt to defeat Jamanra, who at low HP retreats to the corrupted caravan. In the corner of the arena, stairs appear, take them and chase the corrupted caravan into the sandstorm.
8681
87-* Bosses: [[Ignagduk, the Bog Witch]] ([[Gembloom Skull]]: +30 Spirit, Uncut Spirit Gem Level 10: Creates a Persistent Buff Skill Gem at Level 10)
88-* Quests: [[Tribal Vengeance]] (Optional: A Magic Rarity Thawing, Staunching, Antidote, Dousing or Grounding Charm)
89-* Points of Interest: Flameskin Ritual
82+Unfortunately, the sandstorm is impassable for now, return to the Ardura Caravan and speak to Zarka for an [[Uncut Skill Gem]] Level 7. Afterwards, head to the lead card and speak to [[Sekhema Asala]] to unlock the next three quest objectives.
9083
91-[[The Azak Bog]] is an outdoor zone, featuring narrow wooden walkways, wooden encampments, dangerous fire themed enemies, and the unique Boss: [[Ignagduk, the Bog Witch]].
84+Author's Note: The next three quest objectives can be completed in the order of your choosing. However, traveling to the [[Mastodon Badlands]] and [[Keth]], before travelling to the [[Valley of the Titans]] is recommended, to simultaneously complete the [[Ancient Vows]]; an optional quest that provides a permanent character buff. The goal is to complete all three quests for [[the Horn of the Vastiri]] quest item.
9285
93-Upon entering the zone, summon and speak to [[Servi]] to begin the [[Tribal Vengeance]] quest to defeat Ignaduk.
94-
95-Ignaduk is a multi-phase, physical and fire themed boss, with many spell abilities. To mitigate Ignaduks fire damage, in addition to equipping a [[Ruby Charm]] or fire resistance gear, players can search for the Flameskin Ritual. Interacting with all the effigies surrounding the ritual temporarily buffs your characters with Ignagduk's Harvest: significantly increasing fire resistance.
96-
97-Acquiring Ignaduk's Harvest can significantly reduce the difficulty of the upcoming boss fight.
98-
99-After defeating Ignaduk, loot the [[Gembloom Skull]] and consume it for a +30 Spirit Buff and an [[Uncut Spirit Gem]] Level 10. Head to town and return [[Ignagduk's Ghastly Spear]] to [[Servi]] for a Magic Rarity Charm. Select one charm and progress further.
100-
101-## Chimeral Wetlands <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
102-
103-* Bosses: [[Xyclucian, the Chimera]]
104-* Quests: [[Legacy of the Vaal]]
105-* Points of Interest: Ravaged Camp, Toxic Bloom, Temple of Chaos
106-
107-The [[Chimeral Wetlands]] is a dense jungle filled with toxic flora and undead explorers, and is home to [[Xylucian, the Chimera]]; a tri-elemental, physical and chaos themed boss.
108-
109-Begin by searching the Chimeral Wetlands for the entrance to [[Jiquani's Machinarium]], guarded by Xylucian; a challenging boss with a large array of abilities and mechanics.
110-
111-After defeating Xylucian, loot the [[Chimeral Inscribed Ultimatum]] quest item and progress forward to [[Jiquani's Machinarium]].
112-
113-Connected to the Chimeral Wetlands is the Temple of Chaos; the second available method for ascension. During progression, completing the Temple of Chaos may be difficult. It is recommended to acquire extra levels and gear before attempting the ascendancy trial.
114-
115-While exploring the Chimeral Wetlands, players may encounter the following two secrets
116-
117-* Ravaged Camp: contains a chest that drops a rare item.
118-* Toxic Bloom: contains a Rare Monster that drops a Magic Amulet when killed.
119-
120-## Jiquani's Machinarium <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
121-
122-* NPCs: [[Alva]]
123-* Bosses: [[Blackjaw, the Remnant]] (Optional: The Flame Core: Grants +10% to Fire Resistance)
124-* Quests: [[Legacy of the Vaal]]
125-* Points of Interest: 4 Small Soul Cores
126-
127-[[Jiquani's Machinarium]] is an underground puzzle-like zone that requires [[Small Soul Core]]s to unlock different sections:
128-
129-* One Small Soul Core is required to unlock the initial puzzle.
130-* A second Small Soul Core is required to unlock the entrance to [[Jiquani's Sanctum]].
131-* (Optional) gain access to the optional boss: [[Blackjaw, the Remnant]]
132-* (Optional) a secret room with loot.
133-
134-Blackjaw is a physical and fire themed boss; who uses a combination of devastating slams and fire spells which can be avoided with either Dodge Roll invincibility frames or careful positioning. Defeating Blackjaw provides [[The Flame Core]], which when consumed provides a permanent +10% to Fire Resistance buff.
135-
136-## Jiquani's Sanctum <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
137-
138-* NPCs: [[Alva]]
139-* Bosses: [[Zicoatl, Warden of the Core]]
140-* Quests: [[Legacy of the Vaal]]
141-* Points of Interest: 2 Medium Soul Cores, [[Paquate's Mechanism]]
142-
143-[[Jiquani's Sanctum]] is another underground puzzle-like zone that requires two [[Medium Soul Core]]s to activate [[Zicoatl, Warden of the Core]]; a physical and lightning themed unique boss.
144-
145-Defeating Zicoatly provides a [[Large Soul Core]], which is used to open the entrance to [[the Matlan Waterways]]. Begin by summoning and speaking to [[Alva]], located near the start of the area and then search for two [[Medium Soul Core]]s. The Soul Cores are randomly located and need to be placed into two separate generators. Once you've activated the generators, speak to [[Alva]] once more and interact with the [[Large Soul Core]] to begin the fight.
146-
147-Zicoatl has a wide array of physical and lightning abilities. Most abilities have a telegraphed windup that can be avoided by playing in melee range and Dodge Rolling behind the boss. One of Zicoatl's most lethal abilities is his triangular expanding slam. Stand near the vertices to avoid taking damage.
148-
149-After defeating Zicoatl, loot the [[Large Soul Core]], return to the [[Infested Barrens]] and interact with the Stone Altar to resurface the entrance to [[the Matlan Waterways]].
150-
151-Note: while clearing Jiquani's Sanctum you may discover a corruption altar, allowing the player to unpredictably modify an item.
152-
153-## The Matlan Waterways
154-
155-* Waypoint: No
156-* Bosses: None
157-* Quests: [[Legacy of the Vaal]]
158-* Points of Interest: [[Narag's Hut]] (Optional)
159-
160-[[The Matlan Waterways]] is an open zone composed of a series of interconnected canals. Players need to interact with many levers to drain water-filled sections to progress forward.
161-
162-At the end of the zone, players encounter one final, larger lever. Interact with it, return to town, speak to [[Alva]] at the base of the Ziggurat and enter [[the Drowned City]].
163-
164-Note: While progressing through [[the Matlan Waterways]], players may find Narag's hut. Host to a rare enemy that drops a rare weapon.
165-
166-## The Drowned City <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
86+## Mastodon Badlands <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
16787
16888 * Bosses: None
169-* Quests: [[Legacy of the Vaal]]
170-* Points of Interest: [[Secret Gold Cellars]]
89+* Quests: [[A Theft of Ivory]] ([[Mastodon Tusks]]: [[Uncut Support Gem]] Level 1)
17190
172-[[The Drowned City]] is an open zone composed of water-damaged ruins and is inhabited with large packs of cannibals, colossal volatile enemies who explode on death and more. This zone also introduces the drowning mechanic, a moving teal orb that reduces vision, and if you stand in it for too long, brings your character to a short and timely end.
91+Use the Desert Map to travel to the [[Mastodon Badlands]], an open area, inhabited by ritualistic summoners, shielded beasts and more. Search the Mastodon Badlands for the entrance to the Bone Pits.
17392
174-The primary quest objective is to travel to the [[Apex of Filth]]. However, players can also choose to enter [[the Molten Vault]], an optional side zone.
93+## The Bone Pits <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
17594
176-While navigating [[the Drowned City]], you may come across underground cellars, filled with enemies, gold and loot.
95+* Bosses: [[Iktab, the Deathlord]] & [[Ekbab, Ancient Steed]]
96+* Quests: [[A Theft of Ivory]] ([[Mastodon Tusks]]: [[Uncut Support Gem]] Level 1), [[Ancient Vows]] (Optional: [[Sun Clan Relic]])
17797
178-## The Molten Vault <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
98+[[The Bone Pits]] is another open zone, similar in nature to the Mastodon Badlands. The primary objective is to find and defeat [[Iktab, the Deathlord]] & [[Ekbab, Ancient Steed]] to acquire the [[Mastodon Tusks]] quest item. Once you've acquired the Mastodon Tusks, return to [[the Ardura Caravan]] and speak to Zarka for an [[Uncut Support Gem]] Level 1.
17999
180-* Bosses: [[Mektul, the Forgemaster]] (Optional)
181-* Quests: [[Treasures of Utzaal]] ([[Uncut Skill Gem]] Level 10)
100+While searching for Iktab & Ekbab, you may find a [[Sun Clan Relic]]. It is recommended to clear the zone until you find it, to then eventually complete the [[Ancient Vows]] quest.
182101
183-[[The Molten Vault]] is an indoor forge inhabited by [[Mektul, the Forgemaster]]; a physical and fire themed boss. Defeating Mektul rewards the player with an [[Uncut Skill Gem]] Level 10.
102+## Keth <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
184103
185-To find Mektul, begin by searching for a large vat of molten gold. Pull the nearby lever to open the path forward. Follow the flow of molten gold, exploring side rooms as alternate paths, when reaching dead ends. Continue following the flow of gold until you reach the boss Arena. Pull the Sluice Gate Lever and take the lift down to Mektul.
104+* Bosses: [[Kabala, Constrictor Queen]] (Optional: 2 Weapon Set Passive Skill Points)
105+* Quests: [[The City of Seven Waters]] ([[The Essence of Water]]: [[Uncut Support Gem]] Level 1)
186106
187-Mektul is a challenging boss with a strict time limit. Players may need to improve their gear and level up before attempting the fight.
107+Use the Desert Map to travel to [[Keth]], an open desert-like area, inhabited by skeletal enemies, scarabs, golems and more. The Scarabs and beetles in Keth are lightning enchanted, so take care when encountering them.
188108
189-Players have less than four minutes to defeat Mektul before molten gold completely covers the aqueduct.
109+Search Keth for the entrance to [[the Lost City]]. While doing so, you may encounter [[Kabala, Constrictor Queen]], an optional boss who rewards 2 Weapon Set Passive Skill Points if defeated.
190110
191-## Apex of Filth <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
192-
193-* Bosses: [[Queen of Filth]]
194-* Quests: [[Legacy of the Vaal]]
195-* Points of Interest: [[Cauldron Keeper]] (Optional)
196-
197-The [[Apex of Filth]] is an open runic area, once again inhabited by large packs of cannibals, volatile exploding enemies, shamans and more. The Filthy Crone's in particular pay homage to Path of Exiles 1's Doedre and use similar abilities such as casting curses or firing physical projectile attacks.
198-
199-Located in the centre of the zone is the [[Queen of Filth]], a physical and chaos themed unique boss. Despite their appearance, the [[Queen of Filth]] is extremely mobile and requires careful positioning and timely Dodge Roll's to survive. Furthermore, similar to the Filthy Crone's encountered earlier, the Queen of Filth can cast circular patches of stationary cursed ground; avoid standing in these areas to prevent being debuffed.
200-
201-After defeating the [[Queen of Filth]], loot the [[Temple Door idol]] quest item, return to town and speak to [[Alva]], opening the entrance to the [[Temple of Kopec]].
202-
203-While searching for the Queen of Filth, players may find the [[Cauldron Keeper]]; a friendly Filthy Crone who sells caster gear and jewellery. Players can also find [[Red Mushroom]], [[Green Mushroom]], and [[Blue Mushroom]]s, which can be placed into the Cauldron Keeper's cauldron for a Life and Mana Flask reward.
204-
205-## Temple of Kopec
206-
207-* Waypoint: No
208-* NPCs: [[Alva]]
209-* Bosses: [[Ketzuli, High Priest of the Sun]]
210-* Quests: [[Legacy of the Vaal]]
211-
212-The [[Temple of Kopec]] is an enclosed temple, inhabited by fiery enemies and introduces a unique environmental hazard: an indoor sun that applies a stacking burning debuff when standing in its light. Stay in the shade to avoid being burnt to a crisp.
213-
214-Carefully search the corners of the Temple for stairs to ascend to the top floor, to find [[Ketzuli, High Priest of the Sun]]; a fire themed boss.
215-
216-Follow [[Alva]] through the gateway to the Vaal Empire moments before the Cataclysm. Take the steps down to [[Utzaal]] of the past to continue your journey.
217-
218-## Utzaal (Past) <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
219-
220-* NPCs: [[Alva]]
221-* Bosses: [[Viper Napuatzi]]
222-* Quests: [[Legacy of the Vaal]]
223-* Points of Interest: [[Chaos Statue]], [[Peculiar Fortunes]], [[The Sacrificial Heart]]
224-
225-[[Utzaal]] of the Past is an open area inhabited by legions of threatening Vaal enemies:
226-
227-* The Eye of Winter casters are particularly dangerous. If possible, equip a Sapphire Charm or Cold Resistance gear, and avoid travelling along the Eye of Winter's trajectory.
228-* Larger physical damage dealing Vaal Overseers and Vaal Goliaths are also present. If your character is low on physical damage mitigation, play with extra caution to avoid their attacks.
229-* Search the zone for [[Viper Napuatzi]], an incredibly difficult fight. Consider farming Utzaal or a zone of your choosing for additional gear and character levels beforehand.
230-
231-After dealing with stragglers, progress forward and search for Aggorat from the Past.
232-
233-While clearing Utzaal from the past, you may find a Chaos Statue, Secret Peculiar Fortunes and a [[Sacrificial Heart]].
234-
235-* [[Chaos Statue]]: provides an [[inscribed ultimatum]] that can be used in the Temple of Chaos
236-* [[Peculiar Fortunes]]: hidden across the map, interact with them to acquire golden idols which can be sold to Oswald in town for gold.
237-* [[The Sacrificial Heart]] is stabbed in the next zone to acquire 2 Weapon Set Passive Skill Points.
238-* Napuatzi's Quarters: Gold and Chest
239-
240-
241-## Aggorat (Past) <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
111+## The Lost City <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
242112
243113 * Bosses: None
244-* Quests: [[Legacy of the Vaal]]
245-* Points of Interest: [[Peculiar Fortunes]], Sacrificial Dais (Optional: 2 Weapon Set Passive Skill Points)
114+* Quests: [[The City of Seven Waters]] ([[The Essence of Water]]: [[Uncut Support Gem]] Level 1), [[Ancient Vows]] (Optional: [[Sun Clan Relic]])
246115
247-[[Aggorat]] of the past is another open area inhabited by legions of threatening Vaal enemies. The primary objective is to explore Aggorat for the entrance to [[the Black Chambers]].
116+[[The Lost City]] is an underground area with no quests or bosses. Progress forward and search for the Buried Shrines.
248117
249-* [[Peculiar Fortunes]]: hidden across the map, interact with them to acquire golden idols which can be sold to Oswald in town for gold.
250-* Sacrificial Dais: While exploring you may find an altar and a [[Sacrificial Dagger]]. Interact with the altar to place the [[Sacrificial Heart]] found in the previous zone, loot the [[Sacrificial Dagger]] and stab the [[Sacrificial Heart]] to acquire 2 Weapon Set Passive Skill Points
118+While searching for the [[Buried Shrines]] you may find a [[Kabala Clan Relic]]. It is recommended to clear either [[the Lost City]] or the [[Buried Shrines]] until you find it, to then eventually complete the [[Ancient Vows]] quest.
251119
252-## The Black Chambers (Past) <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
120+## Buried Shrines <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
253121
254-* NPCs: [[Alva]]
255-* Bosses: [[Doryani, Royal Thaumaturge]]
256-* Quests: [[Legacy of the Vaal]]
122+* Bosses: [[Azarian, The Forsaken Son]]
123+* Quests: [[The City of Seven Waters]] ([[The Essence of Water]]: [[Uncut Support Gem]] Level 1), [[Ancient Vows]] (Optional: [[Sun Clan Relic]])
124+* Points of Interest: Elemental Shrine (A Magic Rarity [[Ruby Ring]], [[Sapphire Ring]] or [[Topaz Ring]])
257125
258-[[The Black Chambers]] of the Past hosts [[Doryani, Royal Thaumaturge]], Act 3's penultimate boss. Search for the Testing Pit to begin the final campaign battle.
126+The [[Buried Shrines]] is another underground area and is home to [[Azarian, The Forsaken Son]]; a fire themed boss. Defeating Azarian requires strong positioning, timely dodge rolls and extra fire resistance.
259127
260-After defeating Doryani's Triumph, [[Alva]] escapes from her prison and convinces Doryani to assist you in defeating the Beast. Portal to town and take the Gateway to Cruel Difficulty.
128+Before fighting Azarian, players can search for the Elemental Shrine, a room which contains 3 Offerings. Choosing an Offering grants a resist ring.
129+
130+Selecting the Offering of Fire for a [[Ruby Ring]] is recommended to gain extra fire resistance before battling Azarian.
131+
132+In the four corners of Azarian's arena are large destructible pots that when destroyed, engulf a corner of the arena with burning ground. If all four pots are destroyed, a safe area is solely present in the centre of the arena. The burning ground can be mitigated with life regeneration or fire resistance, or avoided entirely by carefully positioning Azarian, to prevent his attacks from breaking the pots.
133+
134+After defeating Azarian, the entrance to the Water Goddess opens. Speak to [[the Water Goddess]], interact with the [[Everburning Cinders]], ignite the Goddess and loot [[The Essence of Water]] quest item. Return to [[the Ardura Caravan]] and speak to [[Zarka]] for an [[Uncut Support Gem]] Level 1.
135+
136+While searching for Azarian you may find a [[Kabala Clan Relic]]. It is recommended to clear either [[the Lost City]] or the [[Buried Shrines]] until you find it, to then eventually complete the [[Ancient Vows]] quest.
137+
138+## Valley of the Titans <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
139+
140+* Bosses: None
141+* Quests: [[A Crown of Stone]], [[Ancient Vows]] (Optional: 30% increased Charm Charges gained or 15% increased Mana Recovery from Flasks)
142+* Points of Interest: 3 Ancient Seals
143+
144+Use the Desert Map to travel to the [[Valley of the Titans]], an open red-sanded zone, with colossal skeletal giants, skittering golems and more. Search the Valley for 3 Ancient Seals. Interacting with the third Ancient Seal opens the entrance to [[the Titan Grotto]]. The point of view zooms out as you approach its entrance.
145+
146+While progressing through the zone, you can find a Relic Altar near the waypoint. Place the previously found [[Kabala Clan Relic]] and [[Sun Clan Relic]] into the Altar to choose between the following two character buffs:
147+
148+* 30% increased Charm Charges gained
149+* 15% increased Mana Recovery from Flasks
150+
151+If you would like to change your buff you can always return to the Altar and select a different option.
152+
153+## The Titan Grotto <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
154+
155+* Bosses: [[Zalmarath, the Colossus]]
156+* Quests: [[A Crown of Stone]] ([[The Flame Ruby]]: [[Uncut Support Gem]] Level 1)
157+
158+[[The Titan Grotto]] is an underground zone inhabited by electrocuting bats, large spiders, goliaths, and more. Players need to search for and defeat Zalmarath, the Colossus; a physical themed boss.
159+
160+During the fight, Zalmarath casts various arena-covering or arena-altering abilities. Players need to position carefully to avoid damage from either Zalmarath or the environmental dangers he activates. Search for the three Ritual Altars, interact with them, and defeat the newly spawned enemies to cleanse the Ritual.
161+
162+After defeating Zalmarath, loot [[the Flame Ruby]] quest item, return to [[the Ardura Caravan]] and speak to [[Zarka]] for an [[Uncut Support Gem]] Level 1 and [[the Horn of the Vastiri]] quest item. Afterwards, use the Desert Map to travel to [[the Halani Gates]]. Then, head to the top of [[the Ardura Caravan]] and Sound the Horn to clear the Sandstorm.
163+
164+Once you've cleared the Sandstorm, speak to [[Sekhema Asala]] and use the Desert Map to travel to [[Deshar]].
165+
166+## Deshar <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
167+
168+* Bosses: None
169+* Quests: [[The Trail of Corruption]], [[Tradition's Toll]] (Optional: 2 Weapon Set Passive Skill Points)
170+
171+[[Deshar]] is an open zone, inhabited by undead enemies, poisonous vultures, porcupine goliaths and more. Search for the [[Path of Mourning]], and optionally for the Fallen Dekhara for 2 Weapon Set Passive Skill Points.
172+
173+After interacting with the Fallen Dekhara, you can loot the [[Final Letter]]. Return it to [[Shambrin]] in town for your reward.
174+
175+## Path of Mourning <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
176+
177+* Bosses: None
178+* Quests: [[The Trail of Corruption]]
179+
180+The [[Path of Mourning]] is built above [[Deshar]], composed of interconnected rooms and narrow fortified walkways. There are no quests or bosses in this zone. Progress forward and search for [[the Spires of Deshar]].
181+
182+## The Spires of Deshar <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
183+
184+* Bosses: [[Tor Gul, the Defiler]]
185+* Quests: [[The Trail of Corruption]]
186+* Points of Interest: Sisters of Garukhan (Optional: +10% Lightning Resistance)
187+
188+[[The Spires of Deshar]] is another elevated zone and is home to [[Tor Gul, the Defiler]]; a physical, fire and poison themed boss.
189+
190+Search for and defeat [[Tor Gul, the Defiler]], then return to the Ardura Caravan, speak to Sekhema Asala, and use the Desert Map to travel to the Dreadnought.
191+
192+Before leaving the zone, make sure to locate the Sisters of Garukhan. Interact with it to gain +10% Lightning Resistance.
193+
194+## The Dreadnought <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
195+
196+* Bosses: None
197+* Quests: [[The Trail of Corruption]]
198+
199+[[The Dreadnought]] is a series of moving connected carts with no quests or bosses. Fight your way forward to the [[Dreadnought Vanguard]].
200+
201+Author's Note: Farming extra levels and upgrading gear in either [[the Dreadnought]] or the [[Dreadnought Vanguard]] is recommended due to the high monster density and the upcoming difficulty of the final act boss.
202+
203+## Dreadnought Vanguard <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
204+
205+* Bosses: [[Jamanra, the Abomination]]
206+* Quests: [[The Trail of Corruption]]
207+
208+The [[Dreadnought Vanguard]] is the final zone in Act 2. Continue to fight your way towards the lead cart, to begin the final battle with [[Jamanra, the Abomination]]; a physical and lightning themed boss.
209+
210+After defeating [[Jamanra, the Abomination]], [[Sekhema Asala]] appears, speak to her, so she can strike one final blow. Afterwards, return to [[the Ardura Caravan]], speak to [[the Hooded One]], and at last, to [[Sekhema Asala]], selecting the “Travel to the Sandswept Marsh” option to progress to [Act 3](Act_3).