poe2

Old: chuanhsing#2097 2024-09-02 09:40:13

New: chuanhsing#2097 2024-09-02 09:54:40

Old
New
Differences
4747 * Spacebar to Dodge Roll. No cooldown, no limitations, and includes path-finding. Grants stun resistance, but does not grant invulnerability. Avoids projectiles and melee attacks at start of roll. Cancels skill animations on use, but cannot cancel a Dodge Roll. Not faster than running. Roll Speed scales with Movement Speed. Can be modified via passives.
4848 * Mana cost is spent throughout the skill instead of on use; cancelling skill or getting stunned will not consume mana.
4949 * All crowd control mechanics (e.g. Freeze/Stun/Immobilise) build up over time, like "poise" allowing them to work on bosses if not immediately applied. Enemies and players also gain resistance to crowd control for a duration after being cc'd, reducing chain stun/freeze. Electrocute lets Lightning damage CC. Stun duration varies by monster
50-* Reviving in the Acts will return you to the start of the zone, instead of right at the boss, to prevent corpse rushing.
51-* Defeating optional Bosses can grant rewards like permanent stat and Spirit bonuses.
5250 * Future Microtransaction system to turn items into skins - no ETA.
5351 * Game pauses while looking at world map.
5452 * The Hooded One can identify all items in your inventory in town.
5957 * Chaos Orbs now remove a random affix then add a random affix. Alterations and Scours do not exist. Mod pools are more relevant.
6058 * Conversion now only scales by the final damage type, and does not remember converted damage types. (e.g. 100% Physical to Cold no longer scales with Physical).
6159 * Nearby distance is measured in meters rather than units.
62-* Larger bosses can be more mobile because they have multiple hitboxes, unlike just 1 in POE 1
63-* Checkpoints before bosses. Teleports are destroyed in boss arenas. Logging out returns you to the save state you logged out from - no more logout macros. Dying resets the zone.
60+
6461 * League mechanics unlocked in story via quests (e.g. Delirium)
6562 * Projectiles have gravity to limit off-screening (e.g. Porcupines) and can be dodge-rolled
6663 * No crafting bench; vendors sell items with more modifiers instead to be more likely to sell good levelling items
7067 * Act 2/3/4 will unlock Ascendancy points. No Labyrinth
7168 * No Masteries, instead more passives/notables. Passives are more generic and less weapon-specific.
7269 * Charges do not grant inherent bonuses and instead empower skills which consume them. Skills that spend charges cannot gain charges.
70+* Item Quantity on item modifiers removed
71+* Portal Scroll removed, hotkey added
72+
73+
74+## Boss
75+* Larger bosses can be more mobile because they have multiple hitboxes, unlike just 1 in POE 1
76+* Checkpoints before bosses. Teleports are destroyed in boss arenas. Logging out returns you to the save state you logged out from - no more logout macros. Dying resets the zone.
77+* Damage number near boss hit point bar
78+* Reviving point before boss arena room
79+* Defeating optional Bosses can grant rewards like permanent stat and Spirit bonuses.
80+* You can't use Portal, but logging out
81+* Some act bosses will have limited drops. (Can also be obtained from the map boss version)
7382
7483 ## Gold System
7584
76-* Gold system with proximity auto-pickup;
77-* Gold is the main currency used during campaign. can be used at vendors for NPC trading or gambling.
85+* Gold system with proximity auto-pickup
86+* Gold is the main currency used during campaign
87+* Gold can be used at vendors for NPC trading or gambling.
7888 * Not the main form of trading currency though
89+* Gold is league bind
90+* Gold is used as Passive Respect
91+* Gold is used as Currency Trade
7992
8093 ## Flask
8194