Atazek, Sacerdote de Sangue
Atazek, Blood Priest
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, human, humanoid, not_str, red_blood, very_fast_movement |
Vida
200%
Energy Shield From Life
20%
Evasão
+30%
Resistência




Damage
267%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
4 ~ 14
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
135%
Type
VaalBloodPriestBoss
Metadata
VaalBloodPriestBoss_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
12,411
Armadura
3,451
Evasão
620
Escudo de Energia
3,103
Damage
622
Dano Mágico
622
Precisão
2,180
Tempo de Ataque
1.5
Experiência
57,268
Minion Life
18,048
Minion Energy Shield
4,512
Minion Damage
5,064
Minion Armour
3,451
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 498–747
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASVaalBloodPriestBodySwap
Recarga: 8 seg
Não Pode ser Empurrado
Não Pode ser Atordoado
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
EASVaalBloodPriestLifeDrain
Recarga: 7 seg
action attack or cast time uses animation length [1]
VaalBloodPriestMiniBossSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
Tempo de Conjuração: 1.25 seg
Causa 7684.3 de Dano Físico Base por segundo
action attack or cast time uses animation length [1]
base is projectile [1]
base skill effect duration [1000]
projectile uses contact position [1]
SSMBloodElemental
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
alternate minion [1030]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { define_shared_state = " invisible; elemental = 1; " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { on_state_invisible_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );" on_state_invisible_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_in.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss_"] = { name = "Atazek, Blood Priest", life = 2, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.67, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Dagger", skillList = { "MeleeAtAnimationSpeedUnique", "SSMBloodElemental", "EASVaalBloodPriestBodySwap", "EASVaalBloodPriestLifeDrain", "VaalBloodPriestMiniBossSoulrend", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMBloodElemental"] = { name = "SSMBloodElemental", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1030, 1, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalBloodPriestBodySwap"] = { name = "EASVaalBloodPriestBodySwap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_cannot_be_stunned", "cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalBloodPriestLifeDrain"] = { name = "EASVaalBloodPriestLifeDrain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalBloodPriestMiniBossSoulrend"] = { name = "VaalBloodPriestMiniBossSoulrend", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {3, 1000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Atazek, Sacerdote Sangrento Text Audio /6
Nome |
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Você será um sacrifício digno! — Atazek_G3_16_On_Aggro |
Força do sangue! — Atazek_G3_16_Buff_Counterpart |
Empreste-me sua força! — Atazek_G3_16_Blood_Drain |
Irmã! — Atazek_G3_16_Body_Swap |
O sangue terá sua vingança! — Atazek_G3_16_Raise_Elemental |
Eu viverei... — Atazek_G3_16_Death |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.