poe2
Old: chuanhsing#2097 2023-12-21 22:18:21
New: chuanhsing#2097 2023-12-23 09:29:16
Old | New | Differences | |
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29 | 29 | ||
30 | 30 | [[include:Character_class]] | |
31 | 31 | ||
32 | - | ## New Skill Gem System | |
33 | - | ||
34 | - | Path of Exile 2 features 240 Skill Gems that grant devastating active skills and 200 Support Gems that modify their behaviour. Combine these together to create your perfect build. | |
35 | - | ||
36 | - | This is the next generation of Path of Exile's famous skill system. Support Gems are now socketed directly into Skill Gems, removing many of the frustrations present in the old system while maintaining all the previous depth. It's now possible to six-link every skill your character uses. | |
37 | - | ||
38 | - | * Characters start with 9 sockets. Gems always have 2 gem sockets by default. | |
39 | - | * Attacks scale more significantly with levels. | |
40 | - | * Support Gems add additional attribute requirements to Skill Gems based on the support's attribute theme. | |
41 | - | * Socket crafting (extra sockets, colouring) is deterministic. | |
42 | - | * Chromatic Orb let you pick the colour. | |
43 | - | * Jeweller's Orb tiers: Each upgrade tier is rarer than the previous. | |
44 | - | * Lesser Jeweller's Orb: Upgrades 2 → 3 additional gem sockets on a Skill Gem | |
45 | - | * Jeweller's Orb: Upgrades 3 → 4 additional gem sockets on a Skill Gem | |
46 | - | * Greater Jeweller's Orb: Upgrades 4 → 5 additional gem sockets on a Skill Gem | |
47 | - | * Orb of Fusing, Orb of Scouring, Orb of Alteration removed | |
32 | + | [[include:Gems]] | |
48 | 33 | ||
49 | 34 | ## Dual-specialise your Passive Skill Tree | |
50 | 35 | ||
76 | 61 | * Game pauses while looking at world map. | |
77 | 62 | * The Hooded One can identify all items in your inventory in town. | |
78 | 63 | * New character stat screen User Interface | |
79 | - | * Reservations do not deactivate on death. | |
80 | 64 | * You can dodge roll and transform in town. | |
81 | 65 | * Culling strike kills normal, magic, rare, and unique enemies at 30%, 20%, 10%, and 5% life respectively. | |
82 | 66 | * Dialogue and quest states will differ if you skip lore | |
112 | 96 | ||
113 | 97 | Spirit reservation system replaces mana reservations. | |
114 | 98 | ||
99 | + | * Reservations can be dynamically swapped based on weapon set. | |
100 | + | * Reservations do not deactivate on death. | |
115 | 101 | * 100 Spirit by default. Increases can be obtained from boss drops, item modifiers, and sceptre implicits. | |
116 | 102 | * Reserve flat amounts of Spirit to enable auras or trigger-able meta skills. | |
117 | 103 | * Permanent minions also reserve spirit. | |
118 | - | ||
119 | - | ## New Skills | |
120 | - | Many skills have in-built dynamic movement to close gaps if targeting far away or move away from enemies for some charge-up skills, and can change directions mid-skill (longer animations can turn further). | |
121 | - | ||
122 | - | Uncut Gems can be turned into specific gems via the Gemcutting menu. Skills are not locked by class and are only sorted by theme per class. | |
123 | - | ||
124 | - | Extra skill options and shift-attack behaviours, as well as targeting options | |
125 | - | ||
126 | - | Skills will mostly be limited to a single type of weapon. | |
127 | - | ||
128 | - | * Brands somewhat merged with Totems | |
129 | - | * Mines and traps are no longer spells or attacks and instead a separate damage type. They also are a separate weapon type with different detonation types (proximity, manual, etc) | |
130 | - | * Wand skills now are spells (as wands do not have attack stats) | |
131 | - | ||
132 | - | ### Monk-themed skills | |
133 | - | * Killing Palm allows culling (blue flame marker) to grant Power Charges. Inherent dash forward. | |
134 | - | * Falling Thunder: Power Charges grants extra projectiles. | |
135 | - | * Whirling Assault: Spins and turns while attacking and moving. | |
136 | - | * Wind Blast: Knocks enemies back. | |
137 | - | * Ice Strike: Third strike has high chance to freeze. | |
138 | - | * Wave of Frost: Moves you backwards | |
139 | - | * Shattering Palm: Unarmed attack that attaches a bomb, which explodes dealing cold damage. | |
140 | - | * Glacial Cascade: Final spike explodes frozen enemies. | |
141 | - | * Flicker Strike: Consumes Power Charges to teleport and attack enemies. | |
142 | - | ||
143 | - | ### Sorceress-themed skills | |
144 | - | * Spark: bounces around randomly | |
145 | - | * Arc: about the same as before | |
146 | - | * Ice Nova: chills enemies in area of effect | |
147 | - | * Arctic Armour: Spirit skill; No longer a reservation. buff that builds up when you stay still, dealing cold damage and freezing enemies. | |
148 | - | * Frost Bomb: explodes after a delay. | |
149 | - | * Comet: rolls you backwards, long cast time/mana cost but deals heavy damage. | |
150 | - | * Fireball: replaces melee attack, granted by staves. | |
151 | - | * Unleash: now a cooldown skill; slams staff in ground, and triple casts next spell. | |
152 | - | * Mana Tempest: creates a circle of power that drains mana but empowers spells, causing lightning spells to fork, | |
153 | - | * Cast on Shock: Spirit skill; casts spell after using a certain amount of lightning skills | |
154 | - | * Barrier Invocation: Spirit skill; losing energy shield grants charge to trigger multiple copies of spells | |
155 | - | ||
156 | - | ### Warrior-themed skills: | |
157 | - | * Rolling Slam: hits an enemy and stuns them, then deals a jumping slam | |
158 | - | * Supercharged Slam: covers weapon in stone, dealing a heavy slam after charging up | |
159 | - | * Armour Breaker: Third hits breaks armour, knocks back | |
160 | - | * Infernal Cry: Grants phys damage as fire, Combust | |
161 | - | * Sunder: Jagged ground; always criticals when armour is broken | |
162 | - | * Herald of Ash: only applies to attacks | |
163 | - | * Leap Slam | |
164 | - | ||
165 | - | ### Huntress-themed skills: | |
166 | - | * Whirling Slash: creates a storm around you that reduces enemy movement speed by 30% and blinds enemies. Explodes when you exit the storm. | |
167 | - | * Rapid Assault: barrage of spear stabs. Final strike does more damage and longer range | |
168 | - | * Spearfield: creates a cone of spears that explode on contact with enemy. Increased effect of maim | |
169 | - | * Herald of Thunder: Converts Phys to Lightning, adds Lightning attack damage, lightning bolts on killing shocked enemy | |
170 | - | * Storm Spear: Lightning conversion, fires a spear that bolts out towards other enemies | |
171 | - | * Puncture: Knocks enemies back and inflicts bleeding; more damage based on distance traveled | |
172 | - | ||
173 | - | ### Ranger-themed skills: | |
174 | - | * ?: back-jump while firing an arrow | |
175 | - | ||
176 | - | ### Shadow-themed skills: | |
177 | - | * ?: multi-stab with dagger | |
178 | - | * Ethereal Knives: now uses your daggers. (Unclear if still a spell or not) | |
179 | - | ||
180 | - | ### Druid-themed skills: | |
181 | - | ||
182 | - | <a href='#' class="js-modal-btn" data-video-id="buc4-NTomSU"></a> | |
183 | 104 | ||
184 | 105 | ### Other | |
185 | 106 | * Axes can be thrown. |