Formiga-leão Atacante
Beast
Antlion Charger
Spectre | Y |
---|---|
Area | Terras Infestadas, Ruínas da Selva, O Refúgio Zigurate, Terras Infestadas, Ruínas da Selva |
Tags | beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Packs |
Vida
200%
Armadura
+100%
Resistência




Damage
200%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
8 ~ 19
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
ArmadilloDemon
Metadata
ArmadilloDemon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
13,026
Armadura
4,046
Evasão
440
Damage
425
Dano Mágico
425
Precisão
1,974
Tempo de Ataque
1.17
Experiência
43,014
Minion Life
11,954
Minion Damage
903
Minion Armour
8,092
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 340–510
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.17 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTArmadilloDemonRolling
[DNT-UNUSED] dash_attack_to_target
Recarga: 6.3 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [100]
spell maximum action distance +% [-30]
walk emerge extra distance [20]

GSDemonArmadilloKnockback
Triggerable, Attack
Base Damage: 340–510
Chance de Acerto Crítico: 5%
Dano de Ataque: 28%
Tempo de Ataque: 1.17 seg
Causa 72% menos Dano com Ataque
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2600 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { selection_size_override = "225, 200, 160" } Transitionable { on_transition = "Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/ArmadilloDemon/ArmadilloDemonAggroAudio.ao' ); } );" } Animated { preload_animated_object = "Metadata/Monsters/ArmadilloDemon/ArmadilloDemonAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ArmadilloDemon/ArmadilloDemon"] = { name = "Antlion Charger", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.17, attackRange = 19, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GSDemonArmadilloKnockback", "DTTArmadilloDemonRolling", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonArmadilloKnockback"] = { name = "GSDemonArmadilloKnockback", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 0.28, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTArmadilloDemonRolling"] = { name = "[DNT-UNUSED] dash_attack_to_target", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.07, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, 100, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.