Hormiga león embestidora
SpectreY
AreaYermo infestado, Ruinas de la jungla, Bosque, El refugio del zigurat
Tagsbeast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
Packs
  • Ruinas de la jungla, Yermo infestado: Hormiga león embestidora
  • El refugio del zigurat: Hormiga león embestidora, Explorador desafortunado
  • Vida
    200%
    Resistencia
    0 0 0 0
    Damage
    200%
    Precisión
    100%
    Attack Distance
    8 ~ 19
    Tiempo de ataque
    1.17 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    ArmadilloDemon
    Metadata
    ArmadilloDemon
    Nivel
    65
    Vida
    13,026
    Damage
    425
    Daño de hechizos
    425
    Precisión
    2,214
    Tiempo de ataque
    1.17
    Experiencia
    43,014
    Minion Life
    12,564
    Minion Damage
    1,658
    Minion Armour
    8,092
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 340–510
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.17 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTArmadilloDemonRolling
    Attack, Movement
    Finta
    Base Damage: 340–510
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.17 seg
    Tiempo de recarga: 6.3 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [100]
    spell maximum action distance +% [-30]
    walk emerge extra distance [20]
    GSDemonArmadilloKnockback
    Triggerable, Attack
    Base Damage: 340–510
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 28%
    Tiempo de ataque: 1.17 seg
    Inflige un 72% menos de daño de ataques
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	selection_size_override = "225, 200, 160"
    }
    
    Transitionable
    {
    	on_transition = "Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/ArmadilloDemon/ArmadilloDemonAggroAudio.ao' ); } );"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/ArmadilloDemon/ArmadilloDemonAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ArmadilloDemon/ArmadilloDemon"] = {
        name = "Antlion Charger",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 19,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSDemonArmadilloKnockback",
            "DTTArmadilloDemonRolling",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDemonArmadilloKnockback"] = {
        name = "GSDemonArmadilloKnockback",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 0.28, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTArmadilloDemonRolling"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.07,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, 100, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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