개미귀신 돌격자
SpectreY
Area들끓는 불모지, 밀림 유적, 지구라트 피난처, 들끓는 불모지, 밀림 유적
Tagsbeast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
Packs
  • 밀림 유적, 들끓는 불모지, 밀림 유적, 들끓는 불모지: 개미귀신 돌격자
  • 지구라트 피난처: 개미귀신 돌격자
  • 생명력
    200%
    방어도
    +100%
    Ailment Threshold
    %
    저항
    0 0 0 0
    Damage
    200%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    8 ~ 19
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    100%
    Type
    ArmadilloDemon
    Metadata
    ArmadilloDemon
    레벨
    70
    생명력
    17,432
    방어도
    3,877
    회피
    502
    에너지 보호막
    0
    Damage
    496
    주문 피해
    496
    정확도
    0
    Attack Time
    1.17
    경험치
    69,278
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 397–595
    [Critical|치명타 명중] 확률: 5%
    Attack Time: 1.17 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTArmadilloDemonRolling
    [DNT] dash_attack_to_target
    재사용 대기시간: 6.3 초
    action attack or cast time uses animation length [1]
    leap slam minimum distance [100]
    spell maximum action distance +% [-30]
    walk emerge extra distance [20]
    GSDemonArmadilloKnockback
    Triggerable, Attack
    Base Damage: 397–595
    [Critical|치명타 명중] 확률: 5%
    공격 피해: 28%
    Attack Time: 1.17 초
    주는 공격 피해 72% 감폭
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	selection_size_override = "225, 200, 160"
    }
    
    Transitionable
    {
    	on_transition = "Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/ArmadilloDemon/ArmadilloDemonAggroAudio.ao' ); } );"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/ArmadilloDemon/ArmadilloDemonAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ArmadilloDemon/ArmadilloDemon"] = {
        name = "Antlion Charger",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 19,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSDemonArmadilloKnockback",
            "DTTArmadilloDemonRolling",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDemonArmadilloKnockback"] = {
        name = "GSDemonArmadilloKnockback",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 0.28, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTArmadilloDemonRolling"] = {
        name = "[DNT] dash_attack_to_target",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.07,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, 100, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }