Chargeur fourmi-lion
SpectreY
AreaLandes infestées, Ruines de la jungle, Le Refuge de la Ziggourat, Landes infestées, Ruines de la jungle
Tagsbeast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
Packs
  • Ruines de la jungle, Landes infestées, Ruines de la jungle, Landes infestées: Chargeur fourmi-lion
  • Le Refuge de la Ziggourat: Chargeur fourmi-lion
  • Vie
    200%
    Armure
    +100%
    Résistance
    0 0 0 0
    Damage
    200%
    Précision
    100%
    Touches critiques Chance
    5%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    8 ~ 19
    Temps d'attaque
    1.17 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    ArmadilloDemon
    Metadata
    ArmadilloDemon
    Niveau
    65
    Vie
    13,026
    Armure
    4,046
    Score d'Évasion
    440
    Damage
    425
    Dégâts des sorts
    425
    Précision
    1,974
    Temps d'attaque
    1.17
    Expérience
    43,014
    Minion Life
    11,954
    Minion Damage
    903
    Minion Armour
    8,092
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 340–510
    Chances de Touche critique: 5%
    Temps d'attaque: 1.17 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTArmadilloDemonRolling
    [DNT-UNUSED] dash_attack_to_target
    Temps de recharge: 6.3 sec.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [100]
    spell maximum action distance +% [-30]
    walk emerge extra distance [20]
    GSDemonArmadilloKnockback
    Triggerable, Attack
    Base Damage: 340–510
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 28%
    Temps d'attaque: 1.17 sec.
    72% de Perte de Dégâts d'Attaque
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	selection_size_override = "225, 200, 160"
    }
    
    Transitionable
    {
    	on_transition = "Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/ArmadilloDemon/ArmadilloDemonAggroAudio.ao' ); } );"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/ArmadilloDemon/ArmadilloDemonAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ArmadilloDemon/ArmadilloDemon"] = {
        name = "Antlion Charger",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 19,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSDemonArmadilloKnockback",
            "DTTArmadilloDemonRolling",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDemonArmadilloKnockback"] = {
        name = "GSDemonArmadilloKnockback",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 0.28, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTArmadilloDemonRolling"] = {
        name = "[DNT-UNUSED] dash_attack_to_target",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.07,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, 100, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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